Cloud Strife (Dissidia 012)/Starter Guide

From Dissidia Wiki
Revision as of 05:48, 10 May 2025 by Muggshotter (talk | contribs) (→‎Solo)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)


Cloud
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources





Overview

Cloud is a close-range all-rounder who can do conventional rushdown and poke from midrange to slow down the pace.

At a glance:
  • All-rounder with HP links, straightforward gameplay
  • High damage with wall rush and assist
  • Great build variety with EX, Side by Side accessory_special.png, Bravery Boost on Dodge and many more.
  • Great assist synergy thanks to pokes, wall rushes and fast BRV > HP links.
  • EX Mode damage scales with remaining health and turns melee braveries into HP priority, crushing blocks
  • Floaty air dodges and no instant defensive move make air dodging more dangerous for Cloud (can be offset with Adamant Chains)
  • Relying on HP links leaves Cloud vulnerable to counter attacks if they're escaped with LV1 Assist Change.

Key Moves

Double Cut (midair) is great for poking, building assist gauge and punishing moves with short recovery.
  • Double Cut (ground & midair) - Fast poke, high EX, builds assist gauge safely and assist combo starter.
  • Sonic Break - Grounded gap closer and punish move.
  • Finishing Touch - Sonic Break's HP link that wall rushes, assist combo starter.
  • Firaga - Grounded keepout at a distance, high damage assist combo filler.
  • Slashing Blow - Midair gap closer and punish move.
  • Omnislash Version 5 - Slashing Blow's HP link that wall rushes on ground from most heights. Assist combo starter.
  • Rising Fang - Punish airborne opponents who are above Cloud.
  • Cross-slash - Cloud's primary ground HP against blocks and catching grounded dodges.
  • Braver - Cloud's primary air HP against blocks and catching air dodges.

Further reading: Bravery Attacks and HP Attacks.

Strategy

Slashing Blow is great when Cloud has a bigger opening. Tracks well at equal height with opponent.
Firaga can slow down approaching opponents.

Cloud's strategy is pretty straightforward, get close and start swinging. His offense plays pretty similarly both on the ground and in the air. Use Ground Dash or Free Air Dash to approach, and then test waters with Double Cut. If it hits, Cloud gets a good amount of EX when the move is finished. If not, Cloud can dodge away or mix things up by cancelling it into a block or another attack.

Sonic Break and Slashing Blow are slower, but higher damaging braveries that are used to punish blocks and missed attacks. They're also good if Cloud wants to go all out, especially during EX mode. Their HP links deal HP damage and lead to damaging assist combos, so Cloud is rewarded greatly with a good read. Against opponents who like to block near Cloud, delaying his attack or just going for HP attack is enough to keep them guessing. Rising Fang works specifically against opponents who are above Cloud, but it leaves him wide open if it misses.

Cloud's defense changes depending on his position. On the ground, Cloud can keep opponents at bay with Firaga and punish with Sonic Break or Climhazzard. If Firaga gets blocked, Cloud can use assist to follow up. Firaga has long recovery and its low reward out in the open, so repeated use can put him in danger. In the air, Cloud can move upwards with Rising Fang if he needs to avoid incoming attacks from below. Both versions of Double Cut are great for filling assist gauge on whiff, and Cloud can make his next action more ambiguous with different timing and dodge direction. Cloud's fall speed after dodge isn't great though, so it is recommended to air dodge with caution. His main method for defending after a dodge is by clashing with Double Cut, which isn't always safe, but it's his best option there.

In conclusion, Cloud's strategy revolves around pressuring the opponent with fast braveries and capitalizing on whiffs and blocks. Build assist gauge with Double Cut(s) when there is time for it and use assist after getting a wall rush. Much what he does represents core aspects of competitive Dissidia 012, so getting good with Cloud is going to help players understand the game better as a whole.

Building Assist Gauge

Cloud can alternate between Double Cut and a slower bravery to build assist gauge faster.

  • Double Cut (ground) > Sonic Break > Double Cut (ground) etc.
  • Double Cut (midair) > dodge > Double Cut (midair) / Slashing Blow

Dodge Punishment

Cloud can use Ground Dash / Free Air Dash and Double Cut to punish careless dodges.

Example of dodge punishing with Double Cut (midair).

Against ground dodge (neutral & side)
Ground Dash > Double Cut
Cross-slash
Against ground dodge (forward)
Jump > Slashing Blow
Jump > Braver
Against air dodge (side, back)
Free Air Dash > Double Cut (midair)
Braver (near wall only)
Against air dodge (neutral)
Free Air Dash > Slashing Blow
Braver

Combos

Solo

Cloud has a plethora of solo combos thanks to Climhazzard and Fire extensions. These are not necessarily crucial moves for Cloud, but they can reward him greatly on hit.

Climhazzard's second hit can naturally combo into Double Cut (midair) or Slashing Blow when Cloud has recovered. Cloud must not be too close to the opponent for Fire combos to work. He can chain Fire's recovery into other moves pretty reliably thanks to Fire causing landing lag on hit.

Condition Combo Base Damage EX Notes
Solo, ground starter Climhazzard (2) > Double Cut 40 120


Video

Base Damage (Breakdown): 8, 12 > 20 Opponent Assist (Comrade's Vow): 60 EX Force (Breakdown): 30 > 90
More EX compared to Slashing Blow, and has easier timing. If in doubt, do this, because Cloud can still combo into an assist with Double Cut. Repeatedly pressing Double Cut is fairly reliable.
Solo, projectile starter Fire > LL > Sonic Break (2) > Finishing Touch 44 + HP WR 57


Video

Base Damage (Breakdown): 10 > 8, 12 > 14 Opponent Assist (Comrade's Vow): 66 EX Force (Breakdown): 0 > 30 > 27


Further reading: Cloud Combos (Solo)

Assist (Kuja)

Kuja is one of the best assists in the game, and he works well with Cloud.

Cloud can start assist combos from every wall rush he gets, as well as aerial Double Cut's first hit. Since most of his attacks wall rush, he can get many opportunities to use Kuja assist and follow up easily after Assist Chase. Call the bravery assist after a wall rush, follow with assist chase and do Slashing Blow into Omnislash Ver. 5 (damage) or Braver (EX).

Condition Combo Base Damage EX Notes
Ground starter, low damage filler Sonic Break (2) > Finishing Touch > WR > AST BRV > Free Air Dash > Slashing Blow (1) > DC > AC > Slashing Blow > Omnislash 5 131 + HP WR x2 153


Video

Base Damage (Breakdown): 34 + HP WR > 47 (Kuja) + 15 > 35 + HP WR Opponent Assist (Comrade's Vow): 195 EX Force (Breakdown): 30 + 27 > 30 > 30 + 36
Finishing Touch wall rush combo with a basic Slashing Blow filler. Time the first part of Slashing Blow during Kuja's multi-hits and dodge cancel to finish the combo with an HP link.
Ground HP starter, Wall Rush Cross-slash > WR > AST BRV > AC > Slashing Blow (1) > Omnislash 5 95 + HP WR x2 96


Video

Base Damage (Breakdown): 10 + HP WR > 50 (Kuja) > 35 + HP WR Opponent Assist (Comrade's Vow): 145 EX Force (Breakdown): 30 > 30 + 36
Basic wall rush combo. Cross-slash is good at pursuing grounded opponents and the reward is decent, even though the move itself is risky to use.
Midair poke starter, no wall Double Cut (1) (midair) > AST BRV > AC > Slashing Blow (1) > Omnislash 5 92 96


Video

Base Damage (Breakdown): 7 > 50 > 35 + HP WR Opponent Assist (Comrade's Vow): 138 EX Force (Breakdown): 30 > 30 + 36
One of Cloud's primary air combo starters. The first hit has just enough hit stun for an assist conversion, but there isn't much time to react. A basic, but valuable combo at all levels of play.
Midair starter, Wall Rush Slashing Blow (1) > Omnislash 5 > WR > AST BRV > Firaga > AC > S. Blow (1) > Omnislash 5 ~168 + HP WR x2 132


Video

Base Damage (Breakdown): 35 + HP WR > 47 (Kuja) + 51 > 35 + HP WR Opponent Assist (Comrade's Vow): 255 EX Force (Breakdown): 30 + 36 > 0 > 30 + 36
One of the highest damaging staple combos for Cloud. Cloud is positioned very well to do a Firaga filler during Kuja's multi-hits for a lot of damage. Firaga should hit as Kuja's multi-hits begin and subsequently shred through opponent's bravery.


Further reading: Cloud Combos (Kuja Assist)

Build

Stats
HP 10299
CP 450
BRV 996
ATK 178
DEF 183
LUK 60
Max Booster x3.5
Special Effect: Seal of Lufenia
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Heaven's Cloud
Hand ddff-icon-equip-hand.png Lufenian Dirk ddff-icon-equip%20ability.png
Head ddff-icon-equip-head.png Lufenian Headband ddff-icon-equip%20ability.png
Body ddff-icon-equip-body.png Lufenian Vest
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png Large Gap in HP
Accessory 4 accessory_booster.png Summon Unused
Accessory 5 accessory_booster.png Pre-EX Mode
Accessory 6 accessory_booster.png Pre-EX Revenge
Accessory 7 accessory_special.png White Drop
Accessory 8 accessory_special.png White Drop
Accessory 9 accessory_special.png White Gem
Accessory 10 accessory_special.png Tenacious Attacker
Summon ddff-icon-summonstone.png Rubicante
Bravery attacks
Ground Aerial
ddff-icon-button-circle.png Sonic Break ddff-icon-button-circle.png Slashing Blow
ddff-icon-button-square.png Branch: Finishing Touch ddff-icon-button-square.png Branch: Omnislash Version 5
↑+ddff-icon-button-circle.png Double Cut ↑+ddff-icon-button-circle.png Double Cut
↓+ddff-icon-button-circle.png Firaga ↓+ddff-icon-button-circle.png Rising Fang
HP attacks
Ground Aerial
ddff-icon-button-square.png Cross-slash ddff-icon-button-square.png Braver
↓+ddff-icon-button-square.png Meteorain

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Actions
Ground Evasion
Midair Evasion
Ground Block
Midair Block
Aerial Recovery
Recovery Attack
Controlled Recovery
Wall Jump
Air Dash
Free Air Dash
Ground Dash
Multi Air Slide
Free Air Dash Boost
Assist Gauge Up Dash
Jump Times Boost+
Ground Evasion Boost
Midair Evasion Boost
Evasion Boost
Descent Speed Boost
Support
Always Target Indicator
EX Core Lock On
Assist Lock On
Extra
Precision Evasion
Counterattack
Sneak Attack
Gambler's Spirit
Disable Counterattack
EXP to Assist
CP
435 / 450



This is an EX build that focuses on EX absorption via accessories. Heaven's Cloud weapon increases EX intake range and Tenacious Attacker accessory_special.png lets Cloud absorb EX even when he is attacking. This way he doesn't have to chase after landing Double Cut. The more Double Cuts Cloud lands, the faster the EX gauge fills up. Firaga doesn't generate any EX, but it's a high damage filler move during ground Kuja assist, perfect after Omnislash Version 5.

Jump Times Boost+ adds two air jumps, which can be used to safely move around while airborne. Extra abilities Counterattack and Sneak Attack increase critical hit rate for bravery damage and Precision Evasion can get Cloud out of tight spots if he dodges just before he gets hit.

15 CP are available for basic action abilities (jump boost, speed boost), support abilities (Auto Assist Lock On) or extra abilities (Precision Jump, Achy, First Strike).

What to Focus On

Cloud is a good character to learn the basics with. The strategy of harassing with Double Cuts and calling out actions with a slower bravery works both on the ground and in the air. So start by getting comfortable moving towards the opponent and attacking into them. If Cloud is getting blocked, that's a good time to try a different attack. If you're going for HP links, be sure not to mash the bravery button or you'll end up finishing the attack instead.

If you need to take it slow, position Cloud on the ground and start throwing out Firagas. Many characters have to move around it or power through with a dodge or high priority attack to beat it. This can provide some time to think about the next move.

If you are far away from the opponent, it is time to use Double Cut repeatedly to fill assist gauge. Assist is a very valuable resource overall, so having this at all times is important.

You will have to cancel attacks into a dodge a lot, but be careful not to dodge all the time. That can make Cloud very predictable, which in turn makes it easier for opponents to respond over time.

Matchups

Cloud fights well against many close-range fighters, such as Warrior of Light, Squall and Tifa. He has everything he needs to succeed in close range, and punishing dodges isn't a big problem either. His mobility isn't top class, but his dash speed helps him approach quickly when needed. And if he needs a boost in damage, Side by Side builds can be very effective as well.

Cloud can struggle to keep up against The Emperor, Ultimecia and characters with command blocks such as Jecht. Cloud's tools against traps and similar moves are limited to blodges, Braver, Meteorain and Firaga, which can be difficult to apply safely. They're often telegraphed moves that don't lead to high reward on hit, but Braver is arguably strongest out of them all. Cloud may not get many opportunities to hit his HP links against fast fallers or strong defensive characters in general, but once he gets a good hit, he can quickly build momentum.

Navigation