Prishe (Dissidia 012)
| General | Starter Guide | Combos | Strategy | Frame Data |
|---|---|---|---|---|
| Matchups | Builds | Match Videos | Gallery | Resources |
| Info | |
|---|---|
<img style="width: 239px; height: 256px; object-fit: cover; display:block; margin:0 auto;" src=" " alt="">
| |
| Name | Prishe (プリッシュ) |
| Original game | Final Fantasy XI |
| Base ATK (LV100) | 109 (Low) |
| Base DEF (LV100) | 110 (Low) |
| Run Speed | 5 (Normal, Above Average), 2 (EX Mode, Fast) |
| Dash Speed | 73 (Normal, Fast), 69 (EX Mode, Very Fast) |
| Fall Speed | 75 (Normal, Above Average), 71 (EX Mode, Fast) |
| Fall Speed Ratio After Dodge | 21 (Normal, Very Fast), 14 (EX Mode, Very Fast) |
| Fastest BRV | 11F (Combo One) |
| Fastest HP | 43F (Asuran Fists, Auroral Uppercut) |
| 1-Hit HP | Yes (Nullifying Dropkick, Banishga max range) |
| HP Links | No |
| Command Block | No |
| Weapon | Thrown Weapons, Grappling Weapons, Instruments, Poles, Parrying Weapons |
| Armor | Bangles, Gauntlets, Hats, Hairpins, Headbands, Clothing, Light Armor, Chestplates |
| Exclusive weapons | Koenigs Knuckles, Spharai, Glanzfaust |
| Unlock | |
| Alignment | Cosmos |
| Voice Actor (JP) | Aya Hirano |
| Voice Actor (ENG) | Julie Nathanson |
Overview
Prishe is a fast close-range fighter with a variety of melee braveries that can chain into each other. When certain braveries are equipped, they create a "Skillchain" reaction for extra bravery damage.
Prishe is known for her risk-averse defensive play in close quarters. Raging Fists and One-Inch Punch are the standouts here: Fast startup, short recovery and rewarding on hit. Threaten the opponent with delayable advancing strikes, charge One-Inch Punch to crush blocks and dodge out of the way if they miss. Her air dodges are difficult to punish due to her fast fall speed. Also, Prishe's dash speed is among the fastest, which helps her chase down opponents and EX Cores when necessary. Fast, safe and hard to hit, Prishe is a textbook example of effective "hit and run" in Dissidia 012. Patience is rewarded greatly, as Prishe is very capable of playing the war of attrition.
Prishe’s builds usually focus on EX and bravery damage. Adamant Chains accentuates her safe air dodges even further. Side by Side <img>
</img> is not recommended due to her average HP attacks and lack of solo HP combos.
Her weaknesses are more nuanced; While braveries are difficult to punish, she cannot cancel them into blocks or other attacks. This limits her maximum potential for defensive {{#tooltip: mind games |
Trying to trick the opponent into taking a wrong action.
}}, though it’s already effective. Most of her attacks have lackluster vertical tracking and suffer against long active disjoints (e.g. The Emperor Thunder Crest, Sephiroth Godspeed). Her 1-hit HPs are also situational in EX Revenge checkmate situations. And lastly, Prishe suffers from a bravery slot dilemma similar to Vaan due to the abundance of viable combo chains.
In competitive play, Prishe has been frequently ranked as one of the strongest characters in the game. Her strategy is consistent and relatively easy to execute in most {{#tooltip: matchups |
Two specific characters matched against each other. Also refers to the strategy and knowledge surrounding it.
}}, making her a notable choice for {{#tooltip: blind picks |
A procedure in tournaments where both players submit their character choice to a third person. Both players make this choice without the opponent knowing until the choice has been made.
}}. She provides steady gameplay to aspiring competitors even if she is not at clear advantage.
| Strengths | Weaknesses |
|---|---|
An extremely defensive playstyle.
}} and strong {{#tooltip: mixup |
A situation where a player has several ways to attack, which require different actions from the defending player.
|
Dodge cancel refers to an action that is interrupted with a dodge. Abbreviated as DC.
A missed attack that doesn't make any contact.
|
Bravery Attacks
Many of Prishe's bravery attacks can be chained into a separate, equippable bravery followup. The starting bravery is noted as "(One)" and the followup is noted as "(Two)" in the game.
The list of followups remain the same for every bravery attack starter and thus, will be listed separately.
Ground
<tabber> |-|Combo (One)= Can be chained into another bravery.
If your attack starts with Combo, the finisher will yield about 10 % more EX force.
<img src=" " style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img>
| ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 2, 2, 4 (8) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 11F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 39 (One) | |
| Effects | - | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 20 (10) | |
| [Close] Quick three-punch combo. Generates extra EX Force. Can combo without hitting. | Unlocked at level |
Mastered at AP |
|-|Howling Fist (One)=
Can be chained into another bravery.
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | |||
|---|---|---|---|
| Normal | Charged | ||
| The attack's baseline damage value before equipment and stats are considered. }} | 10 (1 x 3, 7) | 20 (1 x 13, 7) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 17F | 32F (charge), 2F (release) | |
| Damage Type | Physical | Physical | |
| Priority | Melee Low | Melee Mid | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 15 | 15 | |
| Effects | - | - | |
| What this move can be cancelled into.}} | Dodge | Dodge | |
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | |||
| CP (Mastered) | 20 (10) | ||
| [Mid] Charge at opponent with fists. Charge to increase its strength. |
Unlocked at level 25 |
Mastered at 150 AP | |
|-|Dragon Kick (One)=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | |||
|---|---|---|---|
| Normal | Charged | ||
| The attack's baseline damage value before equipment and stats are considered. }} | 15 | 25 (15, 10) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 17F | 26F (charge), 10F (release) | |
| Damage Type | Physical | Physical | |
| Priority | Melee Low | Melee Low (kick), Ranged Mid (projectile) | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 15 | 15 | |
| Effects | - | - | |
| What this move can be cancelled into.}} | Dodge | Dodge | |
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | |||
| CP (Mastered) | 20 (10) | ||
| [Mid] Use a leg sweep. Charge for additional hit. |
Unlocked at level 19 |
Mastered at 150 AP | |
|-|Shoulder Tackle (One)=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 12 | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 45F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 15 (One) | |
| Effects | Dodge | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
[Dodge] Backflip then charge at foe. Evade foe's attack on start.
|-|Banish=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 10 | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 31F | |
| Damage Type | Magical | |
| Priority | Ranged Low | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 15 | |
| Effects | - | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
[Long] Fire high-speed pearls of light at opponent.
</tabber>
Aerial
<tabber>
|-|Backhand Blow (One)=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 18 | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 29F | |
| Damage Type | Physical | |
| Priority | Melee High | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 15 (One) | |
| Effects | - | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
[Close] Strike down with a backhand blow. Useful for attacking from above.
|-|Spinning Attack (One)=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 1 x 4, 11 (15) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 23F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 15 (One) | |
| Effects | Absorb | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
[Close] Lunge upwards with fists. Great for attacking from below.
|-|Raging Fists (One)=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 2 x 4, 7 (15) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 13F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 15 (One) | |
| Effects | - | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 20 (10) | |
| Unlocked at level |
Mastered at AP |
[Close] Five-punch combo. Can combo without hitting.
|-|One Inch Punch (One)=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | |||
|---|---|---|---|
| Normal | Charged | ||
| The attack's baseline damage value before equipment and stats are considered. }} | 7 (2, 1 x 3, 2) | 35 (2 x 14, 7) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 13F | 32F (charge), 4F (release) | |
| Damage Type | Physical | Physical | |
| Priority | Melee Low | Melee High | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 15 | 15 | |
| Effects | - | - | |
| What this move can be cancelled into.}} | Dodge | Dodge | |
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | |||
| CP (Mastered) | 20 (10) | ||
| [Close] Pummel energy shards into foe. Charge to increase strength. |
Unlocked at level 33 |
Mastered at 150 AP | |
|-|Holy=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 10 | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 19F | |
| Damage Type | Magical | |
| Priority | Ranged Low | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 15 | |
| Effects | - | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
[Long] Fire pearls of light. Slow speed, strong homing.
</tabber>
Followups
Attack data is mostly shared with (One) versions, but (Two) followups generate a different amount of EX and can also wall rush or initiate chase. These braveries also cost less CP to equip.
<tabber> |-|Combo (Two)=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 2, 2, 4 (8) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 11F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 75 (Two) | |
| Effects | Chase | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 10 (5) | |
| Unlocked at level 1 |
Mastered at 150 AP |
Branching from _ (One) [Combo] Three-punch combo.
|-|Howling Fists (Two)=
When (Two) is used as a finisher, the required charge time is considerably shorter.
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | |||
|---|---|---|---|
| Normal | Charged | ||
| The attack's baseline damage value before equipment and stats are considered. }} | 10 (1 x 3, 7) | 20 (1 x 13, 7) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 17F | 32F (charge), 2F (release) | |
| Damage Type | Physical | Physical | |
| Priority | Melee Low | Melee Mid | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 60 | 0 | |
| Effects | Chase | Wall Rush | |
| What this move can be cancelled into.}} | Dodge | Dodge | |
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | |||
| CP (Mastered) | 10 (5) | ||
| Branching from _ (One) [Combo] Charge foe with fists. |
Unlocked at level 19 |
Mastered at 150 AP | |
|-|Dragon Kick (Two)=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | |||
|---|---|---|---|
| Normal | Charged | ||
| The attack's baseline damage value before equipment and stats are considered. }} | 15 | 25 (15, 10) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 17F | 26F (charge), 10F (release) | |
| Damage Type | Physical | Physical | |
| Priority | Melee Low | Melee Low (kick), Ranged Mid (projectile) | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 60 | 75 | |
| Effects | Chase | Chase | |
| What this move can be cancelled into.}} | Dodge | Dodge | |
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | |||
| CP (Mastered) | 10 (5) | ||
| Branching from _ (One) [Combo] Use a leg sweep. |
Unlocked at level 25 |
Mastered at 150 AP | |
|-|Shoulder Tackle (Two)=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 12 | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 45F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 0 (Two) | |
| Effects | Wall Rush | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 10 (5) | |
| Unlocked at level 29 |
Mastered at 150 AP |
Branching from _ (One) [Combo] Attack with body slam.
|-|Backhand Blow (Two)=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 18 | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 29F | |
| Damage Type | Physical | |
| Priority | Melee High | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 0 (Two) | |
| Effects | Wall Rush | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 10 (5) | |
| Unlocked at level 4 |
Mastered at 150 AP |
Branching from _ (One) [Combo] Strike w/backhand blow.
|-|Spinning Attack (Two)=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 1 x 4, 11 (15) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 23F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 0 (Two) | |
| Effects | Wall Rush | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 10 (5) | |
| Unlocked at level 1 |
Mastered at 150 AP |
Branching from _ (One) [Combo] Upward lunge attack.
|-|Raging Fists (Two)=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 2 x 4, 7 (15) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 13F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 72 (Two) | |
| Effects | Chase | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 10 (5) | |
| Unlocked at level 22 |
Mastered at 150 AP |
Branching from _ (One) [Combo] Five-punch combo.
|-|One Inch Punch (Two)=
When used as a (Two) finisher, the required charge time is considerably shorter. The exact timing is undocumented.
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | |||
|---|---|---|---|
| Normal | Charged | ||
| The attack's baseline damage value before equipment and stats are considered. }} | 7 (2, 1 x 3, 2) | 35 (2 x 14, 7) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 13F | 32F (charge), 4F (release) | |
| Damage Type | Physical | Physical | |
| Priority | Melee Low | Melee High | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 0 | 0 | |
| Effects | Wall Rush | Wall Rush | |
| What this move can be cancelled into.}} | Dodge | Dodge | |
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | |||
| CP (Mastered) | 10 (5) | ||
| Branching from _ (One) [Combo] Beat w/energy shards. |
Unlocked at level 33 |
Mastered at 150 AP | |
</tabber>
HP Attacks
Ground
<tabber> |-|Asuran Fists=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 3 x 7 (21) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 43F | |
| Damage Type | Physical | |
| Priority | Melee High | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 15 | |
| Effects | Wall Rush | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
[Close] Quickly charge and pummel foe. Good vs any height.
|-|Nullifying Dropkick=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | - | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 49F | |
| Damage Type | - | |
| Priority | Melee High | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 0 | |
| Effects | Wall Rush | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 40 (20) | |
| Unlocked at level |
Mastered at AP |
[Mid] Hit foe with charging dropkick. Slow start, good range.
</tabber>
Aerial
<tabber> |-|Auroral Uppercut=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 2 x 5 (10) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 43F | |
| Damage Type | Physical | |
| Priority | Melee High | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 15 | |
| Effects | Wall Rush | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
[Rise] Quick upward punch. Great for attacking from below.
|-|Banishga=
| <img src="" style="width:250px; height:270px; object-fit: none; object-position: ; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|---|---|---|
| The attack's baseline damage value before equipment and stats are considered. }} | 2 x 5 (10) | |
| The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} | 47F | |
| Damage Type | Physical | |
| Priority | Ranged High | |
| The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} | 0 | |
| Effects | Wall Rush | |
| What this move can be cancelled into.}} | ||
| Assist Gain {{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}} | ||
| CP (Mastered) | 40 (20) | |
| Unlocked at level |
Mastered at AP |
[Mid] Emit shockwave of light. Effective horizontal attack.
</tabber>
EX Mode: Two-Hour Ability!
Effects:
- Regen
- Critical Boost
- Hundred Fists
Hundred Fists
[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.
EX Burst: The Five Lights
Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.
|
The attack's baseline damage value before equipment and stats are considered.
The attack's baseline damage value before equipment and stats are considered.
| ||
|---|---|---|
| 3 x 5, 5 (20) | 12 x 5, 20 (80) (100 total) | ?? |
Unique Mechanics: Skillchain
| Damage multiplier | Type | EX Force |
|---|---|---|
| 5 | Physical | 0 |
When certain bravery attacks are chained together, Prishe will activate a Skillchain. This is a burst of energy that deals additional bravery damage, which occurs alongside Prishe's current attack. When a Skillchain is activated, its name will also be displayed at the top of the screen, much like HP attacks and EX Mode activations.
Skillchains only activate with physical bravery attack chains. Banish, Holy and HP attacks will not activate a Skillchain.
The following table lists all viable combinations for a Skillchain.
| Skillchain | Starter | Finisher |
|---|---|---|
| Compression | Howling Fist | One Inch Punch |
| Detonation | Combo Howling Fist One Inch Punch Raging Fists Shoulder Tackle Spinning Attack |
Backhand Blow |
| Fusion | Spinning Attack | Combo Howling Fist Raging Fists Shoulder Tackle Spinning Attack |
| Gravitation | Backhand Blow | One Inch Punch |
| Impaction | Shoulder Tackle | Combo Howling Fist Raging Fists Shoulder Tackle Spinning Attack |
| Liquefaction | Combo Howling Fist Raging Fists |
Spinning Attack |
| Reverberation | Howling Fist | Shoulder Tackle |
| Transfixion | One Inch Punch | Howling Fist |
Backhand Blow finishers are great for setting up Kuja assist combos and the Skillchain activates off of her most practical starters. That makes Detonation one of the more practical Skillchains. Howling Fist finisher provides a bit more flexibility in setting up aerial assist combos (Chase or Wall Rush) at the cost of bravery damage or EX Force depending on its charge level.
Skillchains are often Prishe's 3rd best choices for follow-up; They are good on select high bravery damage focused sets, but are otherwise outclassed in reward or utility by Prishe's other follow-ups. Prishe can only assign one bravery attack chain per bravery slot, which restricts the viability of Skillchains overall. However, the input timing for connecting charged attacks during Skillchains is more generous compared to more optimal follow-ups. This is not due to the Skillchain system specifically, but the synergy between bravery attacks in a chain (frame data and hit stun).
Combos
Solo
Assist
Builds
Builds here.
<tabber> |-|Adamant Chains=
| Stats | |
|---|---|
| HP | 9972 |
| CP | 450 |
| BRV | 917 |
| ATK | 178 |
| DEF | 183 |
| LUK | 60 |
| Max Booster | x1.3 |
| Equipment | |
|---|---|
| Assist | Aerith |
| Weapon <img> |
Cleaver |
| Hand <img> |
Adamant Shield <img> |
| Head <img> |
Adamant Helm <img> |
| Body <img> |
Adamant Vest |
| Accessory 1 | <img> </img> Hyper Ring
|
| Accessory 2 | <img> </img> Muscle Belt
|
| Accessory 3 | <img> </img> Dismay Shock
|
| Accessory 4 | <img> </img> Battle Hammer
|
| Accessory 5 | <img> </img> Summon Unused
|
| Accessory 6 | <img> </img> White Drop
|
| Accessory 7 | <img> </img> White Drop
|
| Accessory 8 | <img> </img> White Drop
|
| Accessory 9 | <img> </img> White Gem
|
| Accessory 10 | <img> </img> Glutton
|
| Summon <img> |
Rubicante |
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
<img>
</img> indicates a "Gear" extra ability or the use of Equip Glitch. The total Capacity Point cost assumes the equip glitch is done.
Damage, ex absorption and adamant chains for safer air dodges.
|-|Build #2=
| Stats | |
|---|---|
| HP | |
| CP | |
| BRV | |
| ATK | |
| DEF | |
| LUK | |
| Max Booster | |
| Equipment | |
|---|---|
| Assist | |
| Weapon <img> |
|
| Hand <img> |
|
| Head <img> |
|
| Body <img> |
|
| Accessory 1 | |
| Accessory 2 | |
| Accessory 3 | |
| Accessory 4 | |
| Accessory 5 | |
| Accessory 6 | |
| Accessory 7 | |
| Accessory 8 | |
| Accessory 9 | |
| Accessory 10 | |
| Summon <img> |
|
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
<img>
</img> indicates a "Gear" extra ability or the use of Equip Glitch. The total Capacity Point cost assumes the equip glitch is done.
</tabber>
Assist
Prishe Assist Data
| Type | Attack |
The time it takes before an attack can do damage.
}} !! {{#tooltip: Spawn |
}} !! {{#tooltip: Base Damage |
The attack's baseline damage value before equipment and stats are considered.
| ||||
|---|---|---|---|---|---|---|
| BRV | Howling Fists | 17F | Ground | Opponent | 1 x 3, 7, 2 x 4, 7 (25) | Chase |
| BRV | Backhand Blow | 29F | Air | Opponent | 18, 12 (30) | Wall Rush |
| HP | Nullifying Dropkick | 49F | Ground | Opponent | - | Wall Rush |
| HP | Auroral Uppercut | 43F | Air | Opponent | 2 x 5 (10) | Wall Rush |
Prishe Assist Overview
Prishe is one of the weaker assists in the game with couple notable strengths and plenty of weaknesses to offset them. She can provide practical combos off of ground wall rushes and represent a Melee High priority hitbox in Backhand Blow. However, her short combo time, reliance on wall rush and slow startup on her air bravery limit Prishe's viability overall.
Howling Fist
Combo: Howling Fist (One) > Raging Fists (Two)
Prishe works best off of ground wall rushes with this move. Prishe won't charge Howling Fist which makes this a relatively fast assist on startup. The Raging Fists ender has decent hold, but moves the opponent quickly in one direction. The Assist Chase ender is what ties everything together and HP linkers who can wall rush on the floor like Cloud and Jecht have no problem following up.
The total bravery damage is rather low, but it is better than nothing.
Backhand Blow
Combo: Backhand Blow (One) > Shoulder Tackle (Two)
Backhand Blow is quite slow on startup to be used reliably as a midair assist combo starter, but Prishe can still pick up opponents off of regular wall rushes. Its quick wall rush finisher makes follow-ups difficult if not impractical though. Being the only 1-bar Melee High air BRV assist in the game offers the unique utility of setting up checkmate situations where other assists cannot, such as against Jecht Block.
Aerial bravery assists are most commonly used in whiff punishes and combos alike, so Backhand Blow being the way it is leaves a lot to be desired.
Nullifying Dropkick
Nullifying Dropkick is slow on startup, but it can be used sparingly as a hard callout tool against grounded opponents thanks to its active frames and lateral reach. Because it is a single hit HP, it can quickly end a match if the opponent is not prepared for it.
Assists
Prishe works well with Kuja and Aerith assists.
References
Navigation
Wiki Roadmap (012 Prishe)
Please edit this page's roadmap template when relevant additions and changes are made.
6,52 % done
| Page | Completed | In progress | To-do | Score |
|---|---|---|---|---|
| General | Add skillchains. | 1 / 5 / 86 | ||
| Pros / Cons | Pros and cons. | 0 / 5 / ? | ||
| Overview / Character Data | Overview | 0 / 5 / 2 | ||
| Bravery Attacks | Ability info | overviews and images. | 1 / 5 / 5 | |
| HP Attacks | Ability info | overviews and images. | 1 / 5 / 5 | |
| EX Mode | Basic info | Add overview | 1 / 5 / 3 | |
| Combos | Add solo and assist combos with video examples. | 0 / 5 / 7 | ||
| Builds | 1 build. | Add more builds with overviews as seen on Tifa's page. | 1 / 5 / 10 | |
| Assist | Assist data | Common viable assists with overviews. | 1 / 5 / 3 | |
| Matchups | Matchup analysis and tips. | 0 / 5 / 32 | ||
| Frame Data | / 1 | |||
| Starter Guide | Concise pvp guide with core concepts and essentials. | 0 / 5 / 8 | ||
| Strategy | Strategies and counterplays. | 0 / 5 / 10 |
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</img> Hyper Ring
</img> Summon Unused