Info
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|
Name |
Ultimecia (アルティミシア)
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Original game |
Final Fantasy VIII
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Base ATK (LV100) |
111 (High)
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Base DEF (LV100) |
109 (Lowest)
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Run Speed |
13.5 (Very Slow)
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Dash Speed |
85 (Slow)
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Fall Speed |
115 (Slowest)
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Fall Speed Ratio After Dodge |
42 (Slow)
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Fastest BRV |
13F (Knight's Lance)
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Fastest HP |
60F (Apocalypse)
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1-Hit HP |
Yes (Apocalypse, Shockwave Pulsar)
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HP Links |
Yes (Combos only)
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Command Block |
Yes (Knight's Lance charged)
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Weapon |
Daggers, Rods, Staves, Instruments, Thrown Weapons
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Armor |
Bangles, Hats, Hairpins, Clothing, Robes, Headbands
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Exclusive weapons |
Valkyrie, Cardinal, Shooting Star
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Unlock |
|
Alignment |
Chaos
|
Voice Actor (JP) |
Atsuko Tanaka
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Voice Actor (ENG) |
Tasia Valenza
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Overview
Ultimecia is a defensive air-oriented character, focusing entirely on long to midrange zoning and keepaway. Although most of her moves have slow startup, they are all powerful projectiles that can harass the opponent from almost any spot on the screen. She boasts overall high damage from her projectiles which can quickly add up as stray projectiles hit the opponent or get converted into assist and HPs.
Most powerful she gets in midrange however, where she can set projectiles and pressure the opponents movement around them. And if the opponent gets too close, Knights Lance and Apocalypse make for perfect tools to keep them away.
Although she doesn't have natural combos, she can build alot of opportunities to chain together her moves into high damaging sequences. Hitconfirming stray projectile hits, setting Knight's Arrow to combo into, using Knights Axe for chase setups or using Charged Lance to combo into Apocalpyse make the cornerstones of her gameplan.
With all that power in neutral comes an offset however, as Ultimecia's poor defense shows once she falls out of favorable positions. A huge dead angle of her moveset from below, poor movement and a lack of fast moves to reliably abare with make poor defensive decisions extremely exploitable. All that paired with a naturally low DEF stat.
Still despite her lacking defense, her neutral, damage and zoning prowess makes her tough to get in on for most of the cast, and every mistake can go heavily punished by her.
Strengths |
Weaknesses
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- Fantastic Zoning One of the most well equipped Zoners in the game with multiple projectiles to set up and chain together, huge get off me tools to keep the opponent away and stuff approaches and a wide effective range. It's very hard to find spots where Ultimecia can't force you to play her game in some way
- Charged Knight's Lance deserves an honorable mention. A huge roadblock for most characters to deal with being a High Priority Projectile, capable of staggering HPs and reflecting High Priority Projectiles back as its Highest Priority as it spawns. Charged Lance and how its used can determine everything
- High Damage Ultimecia has alot of high damage projectiles in her arsenal. Paired with Hells Judgements up to 39 base damage, every major hit can hurt massively
- Assist Meter generates quickly due to her nature of rotating multiple options in neutral to keep pressuring the opponent
- Anti-Air Ultimecia deals quickly with opponents right above her. One of the worst spots to be in with her wide array of high reaching projectiles
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- Defense Ultimecia has terrible post-dodge defensive options once the opponent starts closing in. Her fastest move is a ranged low, has a floaty dodge, low jump height and slow movement. While having fantastic neutral, she is a glasscannon once the opponent finds the right spot
- A Dead Angle right below her where Ultimecia doesn't have a single move that can hit the opponent
- Assist Restrictions Ultimecias moves aren't very combo friendly for most assists in the game, Kuja being pretty much the only that provides both consistent hitconfirms from key moves while also having an excellent set up into Hell's Judgement. Not always bad but restricts her assist usage far more than most characters
- Bravery Boost on Block/Dodge Anti-Zoning builds with these force Ultimecia to make major adjustments in the way she plays neutral to avoid feeding her opponent bravery for free
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Bravery Attacks
All of Ultimecia's bravery attacks have a ground and an aerial version. Attack data is shared between both versions.
The bravery attacks can also be charged. The first frame number indicates minimum charge time. The second frame number indicates when the hitbox appears after button release.
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Normal |
Charged
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Base Damage
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each (3), max x14 |
each (2), max x25
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Startup Frame
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43F |
91F
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Damage Type
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Magical |
Magical
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Priority
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Ranged Low |
Ranged Mid
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EX Force
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each 3 |
each 3
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Effects
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- |
-
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Cancels
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Dodge |
Dodge
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Assist Gain (Hit)
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|
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CP (Mastered)
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30 (15)
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[Long] Fire crimson sword. Change effect by holding or repeatedly pressing button. |
Unlocked at level 1, 4 (air) |
Mastered at 90 AP
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|
|
Normal |
Charged
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Base Damage
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each 10 (up to 30) |
40
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Startup Frame
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33F |
53F, 3F (release)
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Damage Type
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Magical |
Magical
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Priority
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Ranged Low |
Ranged High
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EX Force
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each 18 |
0
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Effects
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Chase |
Wall Rush
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Cancels
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Dodge |
Dodge
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Assist Gain (Hit)
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|
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CP (Mastered)
|
30 (15)
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[Long] Create cerulean axe. Good vs. any height, changes w/hold. |
Unlocked at level 1 |
Mastered at 90 AP
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Normal |
Charged
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Base Damage
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each (7) |
each (1), then each (7)
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Startup Frame
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41F |
57F > 535F
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Damage Type
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Magical |
Magical
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Priority
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Ranged Low |
Special > Ranged Low
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EX Force
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0 |
0
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Effects
|
- |
-
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Cancels
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Dodge |
Dodge
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Assist Gain (Hit)
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|
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CP (Mastered)
|
30 (15)
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[Ultra-long] Shoot arrow. Change effect by holding or repeatedly pressing button. |
Unlocked at level 1 |
Mastered at 90 AP
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|
|
Normal |
Charged
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Base Damage
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15 (5 x 3) |
20
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Startup Frame
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13F |
33F, 15F (release). 11-19F (Block, after release)
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Damage Type
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Magical |
Magical
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Priority
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Ranged Low |
Block Highest, Ranged High
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EX Force
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each 18 |
18
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Effects
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Chase |
Wall Rush
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Cancels
|
Dodge, Attack |
Dodge
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Assist Gain (Hit)
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|
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CP (Mastered)
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30 (15)
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[Close] Fire 3 lance projectiles. Change effect by holding button. |
Unlocked at level 22, 32 (air) |
Mastered at 110 AP
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Duration of the charged Knight's Lance is about 5 seconds (306F).
HP Attacks
All of Ultimecia's HP attacks have a ground and an aerial version. Attack data is shared between both versions.
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Base Damage
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each (2)
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Startup Frame
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183F (LV2) / 363F (LV3), 1F (release)
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Damage Type
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Magical
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Priority
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Melee Mid (charge), Ranged High (release)
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EX Force
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0
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Effects
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Wall Rush
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Cancels
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Assist Gain (Hit)
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CP (Mastered)
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30 (15)
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|
Unlocked at level |
Mastered at AP
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[Long] High-speed energy ball. Boost size with button hold.
Charging the attack is required to inflict damage. Great Attractor will be considered level 2 when button is released after charging for 187-362 frames, and level 3 when released after charging for 363 frames or more.
Level 3 can also be shot much earlier than intended. Release the button during 183F-186F of the charge for a level 3.
If the button is released during the first four frames of a half charged Great Attractor, it will become fully charged.
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Base Damage
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-
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Startup Frame
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59F, 7F (release)
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Damage Type
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-
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Priority
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Ranged High
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EX Force
|
60
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Effects
|
Absorb
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Cancels
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Assist Gain (Hit)
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CP (Mastered)
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30 (15)
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|
Unlocked at level |
Mastered at AP
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[Long] Lob azure projectiles. Boost range with button hold.
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Base Damage
|
-
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Startup Frame
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59F, 1F (release)
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Damage Type
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-
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Priority
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Ranged High
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EX Force
|
60
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Effects
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-
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Cancels
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Assist Gain (Hit)
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CP (Mastered)
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30 (15)
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Unlocked at level |
Mastered at AP
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[Long] Magic array pursues foe. Track foe with button hold. On release, fire giant laser.
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Base Damage
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each (3) (min 3 hits, max 13 hits)
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Startup Frame
|
103F
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Damage Type
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Magical
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Priority
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Ranged High
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EX Force
|
60 + 3 x N
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Effects
|
-
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Cancels
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Assist Gain (Hit)
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CP (Mastered)
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30 (15)
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Unlocked at level |
Mastered at AP
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[Long] Deploy magic array. Press button to steal foe's bravery.
EX Mode: Junction Griever!
Effects:
- Regen
- Critical Boost
- Time Crush
Time Crush
[Activate with R + Square] Opponent's movements are completely frozen for a set time. However, this has a long casting time.
Start-up = 4 seconds (240 frames). Trap time = 5,5 (330 frames) after Ultimecia regains movement. Cooldown = ~34F after button release.
EX Burst: Time Compression
A flurry of attacks ending in one crushing blow. Watch your timing and press circle when the cursor is in the frame.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
10 |
6 x 12, 18 (90) (100 total) |
Physical (initial) Magical (the rest)
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Combos
Solo
Assist
Builds
Builds here.
Assist
Ultimecia's assist data
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Knight's Axe |
33F |
Ground |
Opponent |
10 x 3 (up to 30) |
Chase
|
BRV |
Knight's Axe |
53F |
Air |
Opponent |
40 |
WallRush
|
HP |
Hell's Judgement |
103F |
Ground |
Player |
3 x 13 (39) |
Chase
|
HP |
Apocalypse |
59-240F |
Air |
Player |
- |
Chase
|
Assists
Kuja.
References
Navigation
Wiki Roadmap (012 Ultimecia)
Please edit this page's roadmap template when relevant additions and changes are made.
Page |
Completed |
In progress |
To-do |
Score
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General |
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1 / 5 / 86
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Pros / Cons |
Mostly done. |
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Minor adjustments in wording and punctuation, overall in good state. Otherwise only edit when necessary. |
4 / 5 / ?
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Overview / Character Data |
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Reword the bit about natural combos. Add info on her prior tier rankings. |
3 / 5 / 2
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Bravery Attacks |
Ability info |
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Overviews and images. |
1 / 5 / 5
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HP Attacks |
Ability info |
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Overviews and images. |
1 / 5 / 5
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EX Mode |
Basic info. |
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Overview if possible. |
1 / 5 / 3
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Combos |
|
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Add solo and assist combos with video examples. |
0 / 5 / 7
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Builds |
1 build. |
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Add more builds with overviews as seen on Tifa's page. |
1 / 5 / 10
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Assist |
Assist data |
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Add viable assists with overviews. |
1 / 5 / 3
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Matchups |
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Create page. Matchup tips and analysis. |
0 / 5 / 32
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Frame Data |
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/ 1
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Starter Guide |
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Create page. Concise pvp guide with core concepts and essentials. |
0 / 5 / 8
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Strategy |
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Create page. Strategies and counterplays. |
0 / 5 / 10
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