Exdeath is a defensive fighter who guards attacks and counters with his own. Block melee attacks or magic with Protect Guard and Shell Guard, or use the slightly slower Omni Block to repel most attacks in the game.
Exdeath's defense is top class. He is the only character in the game who can cancel attacks into regular blocks during startup. With the dash feint technique, he can fill assist gauge faster than anyone else. This also gives him superior mobility, because he can dodge attacks with the blodge technique. Anyone looking to approach has to answer to Reverse Polarity, which staggers most pokes and teleports large distances. This makes Exdeath very mobile and challenging to interact with. Even if he gets hit, he can restart the runaway game with LV2 Assist Change. If left alone, Exdeath can also cast Maelstrom which is an unavoidable HP attack.
Exdeath's counter playstyle works with high base bravery and Side by Side builds. He relies on EX Cores for EX, but his slow dash speed encourages preemptive positioning and using Aerith assist to pressure opponents.
Exdeath's weaknesses stem from his lackluster offense and the reliance on counters. Most of his offensive options are slow or need specific interactions to win; Ceiling wall rushes, staggers, assist punishes or successful blocks against attacks. Maelstrom strategies falter against characters who can safely deflect it and stall for meter. Coupled with the demand for executing guard cancels, Exdeath is a challenging character to play consistently. Anything that throws off his timing (assists, unreactable mixups) is a serious threat.
In competitive play, Exdeath is regarded as one of the strongest characters in the game. He exploits system mechanics very well, but he is vulnerable to defensive strategies that nullify his stage presence. Despite his flaws, Exdeath has earned a reputation as a top 3 contender. He is an advanced, technical character who rewards players greatly for their efforts.
Strengths
Weaknesses
Ultimate Defense - Various blocks allow Exdeath to counter almost any attack in the game.
Fastest at Filling Assist Gauge - Cancelling attacks and regular blocks into each other lets Exdeath fill assist gauge faster than anyone else.
Assist King - Due to his assist gain, Exdeath has access to assist more often than anyone else. Assist punishes and LV2 Assist Change are more accessible and less costly overall.
Turtling - Frame 1 command blocks and mobility. Once Exdeath gets started, he can move long distances rapidly with Reverse Polarity or dodge faster with blodges. Exdeath can also escape with LV2 Assist Change more often, which reduces risk and lets him get back to neutral again.
Maelstrom Pressure - Exdeath can provoke opponents with Maelstrom, a slow unavoidable HP attack which ignores Assist Change.
Highest base DEF without EX Mode mitigates bravery damage on top of everything else.
Offense - Exdeath's offensive options are slow or have short reach. Exdeath has does not have many ways to open up opponents on his own. He thrives when he acts as the defender, but not as much if the opponent can ignore him. EX Mode Regen can be difficult to overcome.
Anti-Maelstrom - An extension of the previous point, Exdeath may have to take more risks against characters who can deflect Maelstrom reliably with melee HP attacks (e.g. Squall & Firion).
Human Error - Exdeath demands consistent execution, patience and good understanding of the opponent's attacks. He relies on countering what the opponent does, and failing at this brings him down much sooner than what his potential implies.
Bravery Attacks
Every Exdeath's bravery attack has a ground and an air version. Attack data is shared with both versions unless stated otherwise.
If Exdeath guards an attack with his own command block (e.g. Turn Guard), he can counter with an enhanced version of his attacks.
[Long] Creates large cyclone. Can aim with the analog stick.
Unlocked at level
Mastered at AP
Maelstrom Counterstrategy
Because Maelstrom cannot be avoided with a dodge, it must be deflected with a Melee High priority attack that can power through the second hitbox that spawns upon deflecting the first hitbox. Only a few characters cannot do this at all: Kuja, Yuna and Shantotto. These characters have to diffuse the situation by other means if possible by interrupting the start-up, using Aerith's Planet Protector or using EX Revenge upon getting hit.
Every other attack is either unproven to work or known to lose / only deflect one Maelstrom hitbox.
Exdeath's EX mode has serviceable perks, but he may struggle to take advantage of them. This is due to the relatively sparse EX opportunities and Speed Guard boosting command blockrecovery and BRV guard counters specifically. Exdeath often resorts to HP guard counters, which only get the added critical hit rate from Critical Boost. If he does get a full EX gauge, it's typically used to finish matches (EX mode) or stay alive (EX Revenge). This leaves little room to take advantage of his EX mode abilities, but they can still be beneficial if the opportunity presents itself. For example, Sword Dance guard counters lead to more hits and stronger wall carry, resulting in much higher damage potential.
Speed Guard
Guard counters can be done twice. Here, Vacuum Wave is fired 3 times, with 4 being the maximum.
[Always active while in EX Mode] Time necessary to block an attack decreases.
All Blocks can be attack-cancelled in their dodge cancel frames, BRV counter attacks x2.
The maximum limit for bravery counter attacks is doubled.
Hurricane can be done 2 times instead of 1 ( > )
Sword Dance can be done 4 times instead of 2 (↑ + > ↑ + > ↑ + > ↑ + ).
Vacuum Wave can be done 4 times instead of 2 (↓ + > ↓ + > ↓ + > ↓ + )
After missing Turn Guard, Omni Block etc., Exdeath can chain into other attacks
Normally when one of the command blocks miss, the recovery can only be shortened with a dodge. Speed Guard allows him to use other attacks and chain them together, such as Turn Guard > Omni Block > Sword Dance.
Exdeath already has strong mobility and ambiguity with the regular block cancels, so he rarely needs to rely on this. It can work as a surprise tool if the opponent tries to attack after a command block misses. For example, if Omni Block misses, Exdeath could activate EX mode and chain into Turn Guard to stop Free Air Dash / quick bravery attacks.
EX Burst: Power of the Void
At his command, all is absorbed by the darkness and returned to the Void.
Press circle to deplete the gauge. Release it when it reaches 0.
Base Damage (Initial)
Base Damage (Remainder)
Type
16
12 x 7 (84) (100 total)
Physical
Exdeath's EX Burst is performed similarly to Cloud of Darkness's EX Burst. Hold Circle , then release it when the number reaches 0. The number counts down to 0 very quickly at first, but then slows down considerably towards the end. This lets Exdeath prepare for the button release consistently. It's not the weakest EX Burst in terms of damage, but slightly below average compared to other EX Bursts. It is still effective for closing out matches after an assist combo.