Warrior of Light (Dissidia 012)

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Warrior of Light
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Info
Name Warrior of Light
Original game Final Fantasy
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 113 (Very High, +10 during EX Mode)
Run Speed 6 (Average / Good)
Dash Speed 77 (Average / Good)
Fall Speed 87 (Average)
Fall Speed Ratio After Dodge 40 (Average)
Fastest BRV 13F (Dayflash ground)
Fastest HP 51F (Shining Wave)
1-Hit HP Yes (Multiple)
HP Links Yes
Command Block Yes (Shield of Light)
Weapon Axes, Daggers, Greatswords, Katanas, Swords
Armor Chestplates, Gauntlets, Heavy Armor, Helms,
Large Shields, Light Armor, Shields
Exclusive weapons Flame Sword, Braveheart, Barbarian's Sword
Unlock
Alignment Cosmos
Voice Actor (JP) Toshihiko Seki
Voice Actor (ENG) Grant George


Overview

Warrior of Light is a playable character in Dissidia 012.

Strengths Weaknesses
  • All-rounder - Average to good stats, HP links and a fundamentally good moveset with an answer to many sitations.
  • User-friendly - Great for beginners and experienced players alike, good for learning the game and honing fundamentals.
  • Command block - Shield of Light is an advancing single hit HP attack that can block instantly throughout it's startup to call out attacks or protect himself after dodging.
  • Ground combat - Projectiles and empty chase assist combo starters allow Warrior of Light to adapt to a match's pace and improve his combo potential.
  • Build synergy - Works well with all common build styles, including balanced EX builds, bravery boost on dodge and Side by Side accessory_special.png.
  • EX generation - Most bravery attacks produce 30 to 90 EX Force, supporting long-term survivability with EX.
  • EX Mode - Boasts highest defense stat, automatically blocks Ranged Low projectiles and increases damage output of melee bravery attacks.
  • Struggles against traps - Despite having projectiles and disjoints, Warrior of Light cannot easily punish characters hiding inside lingering projectiles and traps without resources or considerable risk.
  • Commital vertical attacks - Rising Buckler and Shield Strike braveries are serviceable, but are reactable and cannot be cancelled early on whiff.
  • 4-slot bravery dilemma - Warrior of Light benefits from all of his air braveries, but he cannot equip all of them
  • Floaty air dodge, risky dodge protection - While Shield of Light is great at covering his air dodges, it is also high risk and doesn't work against high priority attacks. Outside of clashing with Dayflash bravery, air dodges make Warrior of Light vulnerable.



Bravery Attacks

Ground

Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.

Base Damage 4 +5, 5 +4, 11, 20 +6 (40) (54)
Startup Frame 15F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase, Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Throw shield to
hurl opponent upwards.
Unlocked at
level 19
Mastered at
120 AP

Base Damage 6, 3 x 3 +4, 15 +6 (30) (40)
Startup Frame 31F
Damage Type Physical
Priority Melee Mid (1st hit)
Melee Low (other hits)
EX Force 30
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Mid]] Hurl shield and charge.
Instantly close in on opponent.
Unlocked at
level 4
Mastered at
90 AP

Base Damage 15
Startup Frame 41F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Long] Shoot high-speed fireball
towards opponent.
Unlocked at
level 32
Mastered at
90 AP

Base Damage each (7)
Startup Frame 41F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Long] Chunks of ice slowly
descend on opponent.
Unlocked at
level 1
Mastered at
90 AP

Base Damage each (6)
Startup Frame 47F
Damage Type Magical
Priority Ranged Low
EX Force 0
Effects -
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Long] Call down lightning bolts
that slowly close in on foe.
Unlocked at
level 8
Mastered at
90 AP

Base Damage 3+4, 4 +4, 15 +6 (22) (36)
Startup Frame 13F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase
Cancels Dodge, Block, Attack
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Fast horizontal slice.
Low power, quick strike.
Unlocked at
level 1
Mastered at
90 AP

Aerial

Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.

Base Damage 5, 5, 10 +4, 20 +6 (40) (50)
Startup Frame 23F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase, Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Spinning approach and
thrust opponent upwards.
Unlocked at
level 1
Mastered at
120 AP

Base Damage 2 x 4 +6, 6, 16 +6 (30) (42)
Startup Frame 25F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
Upward swing, snagging foe with shield.
Useful from below.
Unlocked at
level 15
Mastered at
150 AP

Base Damage 2 x 4 +6, 6, 16 +6 (30) (42)
Startup Frame 25F
Damage Type Physical
Priority Melee Low
EX Force 30
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
Downward attack, scooping foe with shield.
Useful from above.
Unlocked at
level 1
Mastered at
200 AP

Base Damage 3 +4, 4 +4, 15 +6 (22) (36)
Startup Frame 15F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase
Cancels Dodge, Block, Attack
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Fast horizontal slice.
Low power, quick strike.
Unlocked at
level 25
Mastered at
90 AP

HP Attacks

Ground

Base Damage -
Startup Frame 53F (Block from 1F to 53F)
Damage Type -
Priority Melee High, Block Mid
EX Force 0
Effects Block, Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Fire force blast from shield.
Hurls foe while blocking.
Unlocked at
level 22
Mastered at
130 AP

Base Damage -
Startup Frame 51F
Damage Type -
Priority Melee High (blade)
Ranged High (light pillar)
EX Force each 60
Effects -
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Mid] Shoot pillars of light.
Homes in on opponent.
Unlocked at
level 1
Mastered at
130 AP

Base Damage 4 x 3, 8 (20)
Startup Frame 41F
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Deft shieldwork.
Effective against any height.
Unlocked at
level 28
Mastered at
130 AP

Base Damage 2 x 3, 4 (10) / +Preceding BRV = (50)
Startup Frame ?
Damage Type Magical
Priority Melee High (?)
EX Force 0
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
Branching from Ascension
[Combo] Light beam pierces foe.
Unlocked at
level
Mastered at
130 AP

Aerial

Base Damage -
Startup Frame 53F (Block from 1F to 53F)
Damage Type -
Priority Melee High, Block Mid
EX Force 0
Effects Block, Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Fire force blast from shield.
Hurls foe while blocking.
Unlocked at
level 1
Mastered at
130 AP

Base Damage -
Startup Frame 77F
Damage Type -
Priority Ranged High
EX Force 0
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Long] Fire blades of light from seal.
Blades weakly track foe.
Unlocked at
level 13
Mastered at
130 AP

Base Damage 2 x 3, 4 (10) / +Preceding BRV = (50)
Startup Frame ??
Damage Type Magical
Priority Melee High (?)
EX Force 0
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
Branching from Crossover
[Combo] Light beam pierces foe.
Unlocked at
level
Mastered at
130 AP

Base Damage 2 x 6, 3 (15)/+Preceding BRV = (29)
Startup Frame ??
Damage Type Physical
Priority Melee High (?)
EX Force 0
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
Branching from Rising Buckler
[Combo] Deft bladework.
Unlocked at
level
Mastered at
130 AP

Base Damage 2 x 6, 3 (15)/+Preceding BRV = (29)
Startup Frame ??
Damage Type Physical
Priority Melee High (?)
EX Force 0
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
Branching from Shield Strike
[Combo] Deft bladework.
Unlocked at
level
Mastered at
130 AP

EX Mode: Class Change!

Effects:

  • Regen
  • Critical Boost
  • Mirror Attack
  • Protect
  • Light's Blessing

Warrior of Light's EX Mode comes with plenty of useful effects. He gets a bravery damage increase for his melee braveries, a big damage reduction in +10 base DEF and he block ranged low moves during his own attacks. A solid EX mode all around, though the unique effects may not come into play if it is used to finish a match.

Mirror Attack

[Active while attacking] A wall of light appears while attacking, repelling weak magical attacks.

Warrior of Light can block attacks with Ranged Low priority during his own attack animations.

Protect

[Always active while in EX Mode] An aura of light covers the body, raising defense.

Warrior of Light gets +10 DEF for the duration of his EX mode. That is a huge increase, which can greatly reduce bravery damage taken if Warrior of Light is hit during this time.

Light's Blessing

[Activates when combo hits] Swords of light appear, dealing additional damage.

Each light sword has a damage multiplier of 1.

EX Burst: Oversoul

Sharp, repeated strikes like flashes of light.

ddff-icon-button-dpadup.png ddff-icon-button-dpaddown.png ddff-icon-button-dpadleft.png ddff-icon-button-dpadright.png

Each directional button corresponds to one attack.

Damage multiplier (initial) Damage multiplier (rest) Type
5x3 (15) 10x6, 25 (100 total) Physical


Warrior of Light's EX Burst is a fairly standard one. The base damage for initial hits isn't high, but follow-up hits begin almost immediately, leaving less time for the opponent to raise their DEF.

To complete this EX Burst, Warrior of Light must press the correct button shown on screen six times. The button inputs always require a directional button. Analog stick ddff-icon-analog.png will not work regardless of what the character control option is set to. If Warrior of Light does not press the correct button within a short time, or presses a wrong button, he will end EX Burst early. Regardless of how well this EX Burst is done, Warrior of Light always finishes with a slash that has decent 25 base damage.

Combos

Solo

Assist

Builds

Builds here.

Stats
HP 9844
CP 480
BRV 1553
ATK 177
DEF 183
LUK 61
Max Booster x2.7
Special Effect: Seal of Lufenia
Equipment
Assist Sephiroth
Weapon ddff-icon-equip-weapon.png Piggy's Stick
Hand ddff-icon-equip-hand.png Lufenian Gauntlets
Head ddff-icon-equip-head.png Lufenian Hairpin (Equip glitch)
Body ddff-icon-equip-body.png Lufenian Jacket (Equip glitch)
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Bravery Orb
Accessory 3 accessory_basic.png Battle Hammer
Accessory 4 accessory_booster.png Empty EX Gauge
Accessory 5 accessory_booster.png Pre-EX Mode
Accessory 6 accessory_booster.png Pre-EX Revenge
Accessory 7 accessory_special.png Blue Gem
Accessory 8 accessory_special.png Hero's Essence
Accessory 9 accessory_special.png Miracle Shoes
Accessory 10 accessory_special.png Side by Side
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Substitutes
Equipment Replacement Notes
accessory_special.png Blue Gem accessory_special.png Together as One Seal of Lufenia already depletes a lot of EX with a wall rush assist combo. Together as One can be used for added safety at the beginning of a match.
accessory_basic.png Battle Hammer accessory_basic.png Sniper Eye Damage increase via HP wall rush. Not mandatory, but can help end the fight sooner with increased damage.
Hero's Essence to fit in Best Dresser, Counterattack and Sneak Attack.

Stats
HP 9971
CP 450
BRV 1414
ATK 67
DEF 72
LUK 60
Max Booster x3.5
Special Effect: None
Equipment
Assist Sephiroth
Weapon ddff-icon-equip-weapon.png Piggy's Stick
Hand ddff-icon-equip-hand.png Hero's Shield
Head ddff-icon-equip-head.png Royal Crown (Equip Glitch)
Body ddff-icon-equip-body.png Maximillian
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Sniper Eye
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Large Gap in HP
Accessory 6 accessory_booster.png Summon Unused
Accessory 7 accessory_booster.png Pre-EX Mode
Accessory 8 accessory_booster.png Pre-EX Revenge
Accessory 9 accessory_special.png Tenacious Attacker
Accessory 10 accessory_special.png Glutton
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Substitutes
Equipment Replacement Notes
accessory_basic.png Battle Hammer accessory_special.png First to Victory A good initial start, can substitute other accessories too.
accessory_special.png Tenacious Attacker or accessory_special.png Glutton accessory_special.png Hero's Essence More CP to fit in extra abilities (critical hit rate etc.).

Assist

Warrior of Light's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Sword Thrust 31F Ground Opponent 6, 3 x 5, 15 (30) Wall Rush
BRV Rising Buckler 25F Air Opponent 2 x 4, 6, 16 (30) Wall Rush
HP Shining Wave 53F Ground Player - Chase
HP Shield of Light 51F Air Opponent - Block, Wall Rush


Warrior of Light works well with most tournament viable assists.

References


Navigation


Wiki Roadmap (012 Warrior of Light)

Please edit this page's roadmap template when relevant additions and changes are made.

16,28 % done

   


Page Completed In progress To-do Score
General Added images for attacks. 14 / 86
Pros / Cons Done. Only adjust if necessary. 2 / ?
Overview / Character Data Write overview. 1 / 2
Bravery Attacks Ability info and images added. Write overviews. 3 / 5
HP Attacks Ability info and images added. Write overviews. 3 / 5
EX Mode Ok. Add more detailed info about Light's Blessing. 3 / 3
Combos Add solo and assist combos. Use Cloud's page as an example. 0 / 7
Builds 1 example build. Add more builds for brv boost on dodge, Side by Side etc. 1 / 10
Assist Assist data added. Add common viable assists and an overview for them and the character when used as an assist. 1 / 3
Matchups Create the page, add matchup analysis and tips against every character. 0 / 32
Frame Data Create the page. 0 / 1
Starter Guide Create the page. A concise PvP guide with core concepts and bare essentials explained concisely. Roughly 25 % of character's total page content. 0 / 8
Strategy Create the page and add basic offensive and defensive strategies. Use Jecht and Squall pages as examples. 0 / 10