Info
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|
Name |
Warrior of Light
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Original game |
Final Fantasy
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Base ATK (LV100) |
110 (Average)
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Base DEF (LV100) |
113 (Very High, +10 during EX Mode)
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Run Speed |
6 (Average / Good)
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Dash Speed |
77 (Average / Good)
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Fall Speed |
87 (Average)
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Fall Speed Ratio After Dodge |
40 (Average)
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Fastest BRV |
13F (Dayflash ground)
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Fastest HP |
51F (Shining Wave)
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1-Hit HP |
Yes (Multiple)
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HP Links |
Yes
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Command Block |
Yes (Shield of Light)
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Weapon |
Axes, Daggers, Greatswords, Katanas, Swords
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Armor |
Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
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Exclusive weapons |
Flame Sword, Braveheart, Barbarian's Sword
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Unlock |
|
Alignment |
Cosmos
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Voice Actor (JP) |
Toshihiko Seki
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Voice Actor (ENG) |
Grant George
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Overview
Warrior of Light is a playable character in Dissidia 012.
Strengths |
Weaknesses
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- All-rounder - Average to good stats, HP links and a fundamentally good moveset with an answer to many sitations.
- User-friendly - Great for beginners and experienced players alike, good for learning the game and honing fundamentals.
- Command block - Shield of Light is an advancing single hit HP attack that can block instantly throughout it's startup to call out attacks or protect himself after dodging.
- Ground combat - Projectiles and empty chase assist combo starters allow Warrior of Light to adapt to a match's pace and improve his combo potential.
- Build synergy - Works well with all common build styles, including balanced EX builds, bravery boost on dodge and Side by Side
![]() .
- EX generation - Most bravery attacks produce 30 to 90 EX Force, supporting long-term survivability with EX.
- EX Mode - Boasts highest defense stat, automatically blocks Ranged Low projectiles and increases damage output of melee bravery attacks.
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- Struggles against traps - Despite having projectiles and disjoints, Warrior of Light cannot easily punish characters hiding inside lingering projectiles and traps without resources or considerable risk.
- Commital vertical attacks - Rising Buckler and Shield Strike braveries are serviceable, but are reactable and cannot be cancelled early on whiff.
- 4-slot bravery dilemma - Warrior of Light benefits from all of his air braveries, but he cannot equip all of them
- Floaty air dodge, risky dodge protection - While Shield of Light is great at covering his air dodges, it is also high risk and doesn't work against high priority attacks. Outside of clashing with Dayflash bravery, air dodges make Warrior of Light vulnerable.
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Bravery Attacks
Ground
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.
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Base Damage
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4 +5, 5 +4, 11, 20 +6 (40) (54)
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Startup Frame
|
15F
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Damage Type
|
Physical
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Priority
|
Melee Low
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EX Force
|
90
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Effects
|
Chase, Wall Rush
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Cancels
|
Dodge
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
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[Close] Throw shield to hurl opponent upwards. |
Unlocked at level 19 |
Mastered at 120 AP
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|
Base Damage
|
6, 3 x 3 +4, 15 +6 (30) (40)
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Startup Frame
|
31F
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Damage Type
|
Physical
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Priority
|
Melee Mid (1st hit) Melee Low (other hits)
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EX Force
|
30
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Effects
|
Wall Rush
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Cancels
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Dodge
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Assist Gain (Hit)
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CP (Mastered)
|
30 (15)
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[Mid]] Hurl shield and charge. Instantly close in on opponent. |
Unlocked at level 4 |
Mastered at 90 AP
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|
Base Damage
|
15
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Startup Frame
|
41F
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Damage Type
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Magical
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Priority
|
Ranged Low
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EX Force
|
0
|
Effects
|
-
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Cancels
|
Dodge
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Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
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[Long] Shoot high-speed fireball towards opponent. |
Unlocked at level 32 |
Mastered at 90 AP
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|
Base Damage
|
each (7)
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Startup Frame
|
41F
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Damage Type
|
Magical
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Priority
|
Ranged Low
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EX Force
|
0
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Effects
|
-
|
Cancels
|
Dodge
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Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
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[Long] Chunks of ice slowly descend on opponent. |
Unlocked at level 1 |
Mastered at 90 AP
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|
Base Damage
|
each (6)
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Startup Frame
|
47F
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Damage Type
|
Magical
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Priority
|
Ranged Low
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EX Force
|
0
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Effects
|
-
|
Cancels
|
Dodge
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Assist Gain (Hit)
|
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CP (Mastered)
|
30 (15)
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[Long] Call down lightning bolts that slowly close in on foe. |
Unlocked at level 8 |
Mastered at 90 AP
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|
Base Damage
|
3+4, 4 +4, 15 +6 (22) (36)
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Startup Frame
|
13F
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Damage Type
|
Physical
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Priority
|
Melee Low
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EX Force
|
90
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Effects
|
Chase
|
Cancels
|
Dodge, Block, Attack
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Assist Gain (Hit)
|
|
CP (Mastered)
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30 (15)
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[Close] Fast horizontal slice. Low power, quick strike. |
Unlocked at level 1 |
Mastered at 90 AP
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Aerial
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.
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Base Damage
|
5, 5, 10 +4, 20 +6 (40) (50)
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Startup Frame
|
23F
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Damage Type
|
Physical
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Priority
|
Melee Low
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EX Force
|
90
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Effects
|
Chase, Wall Rush
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Cancels
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Dodge
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Assist Gain (Hit)
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CP (Mastered)
|
30 (15)
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[Close] Spinning approach and thrust opponent upwards. |
Unlocked at level 1 |
Mastered at 120 AP
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|
Base Damage
|
2 x 4 +6, 6, 16 +6 (30) (42)
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Startup Frame
|
25F
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Damage Type
|
Physical
|
Priority
|
Melee Low
|
EX Force
|
30
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Effects
|
Wall Rush
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Cancels
|
Dodge
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
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Upward swing, snagging foe with shield. Useful from below. |
Unlocked at level 15 |
Mastered at 150 AP
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|
Base Damage
|
2 x 4 +6, 6, 16 +6 (30) (42)
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Startup Frame
|
25F
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Damage Type
|
Physical
|
Priority
|
Melee Low
|
EX Force
|
30
|
Effects
|
Wall Rush
|
Cancels
|
Dodge
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
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Downward attack, scooping foe with shield. Useful from above. |
Unlocked at level 1 |
Mastered at 200 AP
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|
Base Damage
|
3 +4, 4 +4, 15 +6 (22) (36)
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Startup Frame
|
15F
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Damage Type
|
Physical
|
Priority
|
Melee Low
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EX Force
|
90
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Effects
|
Chase
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Cancels
|
Dodge, Block, Attack
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Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
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[Close] Fast horizontal slice. Low power, quick strike. |
Unlocked at level 25 |
Mastered at 90 AP
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HP Attacks
Ground
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Base Damage
|
-
|
Startup Frame
|
53F (Block from 1F to 53F)
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Damage Type
|
-
|
Priority
|
Melee High, Block Mid
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EX Force
|
0
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Effects
|
Block, Wall Rush
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Cancels
|
Dodge
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Assist Gain (Hit)
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CP (Mastered)
|
30 (15)
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[Close] Fire force blast from shield. Hurls foe while blocking. |
Unlocked at level 22 |
Mastered at 130 AP
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|
Base Damage
|
-
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Startup Frame
|
51F
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Damage Type
|
-
|
Priority
|
Melee High (blade) Ranged High (light pillar)
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EX Force
|
each 60
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Effects
|
-
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Cancels
|
Dodge
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
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[Mid] Shoot pillars of light. Homes in on opponent. |
Unlocked at level 1 |
Mastered at 130 AP
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|
Base Damage
|
4 x 3, 8 (20)
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Startup Frame
|
41F
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Damage Type
|
Physical
|
Priority
|
Melee High
|
EX Force
|
30
|
Effects
|
Wall Rush
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Cancels
|
Dodge
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
|
[Close] Deft shieldwork. Effective against any height. |
Unlocked at level 28 |
Mastered at 130 AP
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|
Base Damage
|
2 x 3, 4 (10) / +Preceding BRV = (50)
|
Startup Frame
|
?
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Damage Type
|
Magical
|
Priority
|
Melee High (?)
|
EX Force
|
0
|
Effects
|
Wall Rush
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Cancels
|
Dodge
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
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Branching from Ascension [Combo] Light beam pierces foe. |
Unlocked at level |
Mastered at 130 AP
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Aerial
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Base Damage
|
-
|
Startup Frame
|
53F (Block from 1F to 53F)
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Damage Type
|
-
|
Priority
|
Melee High, Block Mid
|
EX Force
|
0
|
Effects
|
Block, Wall Rush
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Cancels
|
Dodge
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
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[Close] Fire force blast from shield. Hurls foe while blocking. |
Unlocked at level 1 |
Mastered at 130 AP
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|
Base Damage
|
-
|
Startup Frame
|
77F
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Damage Type
|
-
|
Priority
|
Ranged High
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EX Force
|
0
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Effects
|
Wall Rush
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Cancels
|
Dodge
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Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
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[Long] Fire blades of light from seal. Blades weakly track foe. |
Unlocked at level 13 |
Mastered at 130 AP
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|
Base Damage
|
2 x 3, 4 (10) / +Preceding BRV = (50)
|
Startup Frame
|
??
|
Damage Type
|
Magical
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Priority
|
Melee High (?)
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EX Force
|
0
|
Effects
|
Wall Rush
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Cancels
|
Dodge
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
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Branching from Crossover [Combo] Light beam pierces foe. |
Unlocked at level |
Mastered at 130 AP
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|
Base Damage
|
2 x 6, 3 (15)/+Preceding BRV = (29)
|
Startup Frame
|
??
|
Damage Type
|
Physical
|
Priority
|
Melee High (?)
|
EX Force
|
0
|
Effects
|
Wall Rush
|
Cancels
|
Dodge
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
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Branching from Rising Buckler [Combo] Deft bladework. |
Unlocked at level |
Mastered at 130 AP
|
|
Base Damage
|
2 x 6, 3 (15)/+Preceding BRV = (29)
|
Startup Frame
|
??
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Damage Type
|
Physical
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Priority
|
Melee High (?)
|
EX Force
|
0
|
Effects
|
Wall Rush
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Cancels
|
Dodge
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
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Branching from Shield Strike [Combo] Deft bladework. |
Unlocked at level |
Mastered at 130 AP
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EX Mode: Class Change!
Effects:
- Regen
- Critical Boost
- Mirror Attack
- Protect
- Light's Blessing
Warrior of Light's EX Mode comes with plenty of useful effects. He gets a bravery damage increase for his melee braveries, a big damage reduction in +10 base DEF and he block ranged low moves during his own attacks. A solid EX mode all around, though the unique effects may not come into play if it is used to finish a match.
Mirror Attack
[Active while attacking]
A wall of light appears while attacking, repelling weak magical attacks.
Warrior of Light can block attacks with Ranged Low priority during his own attack animations.
Protect
[Always active while in EX Mode]
An aura of light covers the body, raising defense.
Warrior of Light gets +10 DEF for the duration of his EX mode. That is a huge increase, which can greatly reduce bravery damage taken if Warrior of Light is hit during this time.
Light's Blessing
[Activates when combo hits]
Swords of light appear, dealing additional damage.
Each light sword has a damage multiplier of 1.
EX Burst: Oversoul
Sharp, repeated strikes like flashes of light.
![]()
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Each directional button corresponds to one attack.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
5x3 (15) |
10x6, 25 (100 total) |
Physical
|
Warrior of Light's EX Burst is a fairly standard one. The base damage for initial hits isn't high, but follow-up hits begin almost immediately, leaving less time for the opponent to raise their DEF.
To complete this EX Burst, Warrior of Light must press the correct button shown on screen six times. The button inputs always require a directional button. Analog stick ![]()
will not work regardless of what the character control option is set to. If Warrior of Light does not press the correct button within a short time, or presses a wrong button, he will end EX Burst early. Regardless of how well this EX Burst is done, Warrior of Light always finishes with a slash that has decent 25 base damage.
Combos
Solo
Assist
Builds
Builds here.
Assist
Warrior of Light's assist data.
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Sword Thrust |
31F |
Ground |
Opponent |
6, 3 x 5, 15 (30) |
Wall Rush
|
BRV |
Rising Buckler |
25F |
Air |
Opponent |
2 x 4, 6, 16 (30) |
Wall Rush
|
HP |
Shining Wave |
53F |
Ground |
Player |
- |
Chase
|
HP |
Shield of Light |
51F |
Air |
Opponent |
- |
Block, Wall Rush
|
Warrior of Light works well with most tournament viable assists.
References
Navigation
Wiki Roadmap (012 Warrior of Light)
Please edit this page's roadmap template when relevant additions and changes are made.
Page |
Completed |
In progress |
To-do |
Score
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General |
Added images for attacks. |
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14 / 86
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Pros / Cons |
Done. |
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Only adjust if necessary. |
2 / ?
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Overview / Character Data |
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|
Write overview. |
1 / 2
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Bravery Attacks |
Ability info and images added. |
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Write overviews. |
3 / 5
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HP Attacks |
Ability info and images added. |
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Write overviews. |
3 / 5
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EX Mode |
Ok. |
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Add more detailed info about Light's Blessing. |
3 / 3
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Combos |
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Add solo and assist combos. Use Cloud's page as an example. |
0 / 7
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Builds |
1 example build. |
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Add more builds for brv boost on dodge, Side by Side etc. |
1 / 10
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Assist |
Assist data added. |
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Add common viable assists and an overview for them and the character when used as an assist. |
1 / 3
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Matchups |
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Create the page, add matchup analysis and tips against every character. |
0 / 32
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Frame Data |
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Create the page. |
0 / 1
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Starter Guide |
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Create the page. A concise PvP guide with core concepts and bare essentials explained concisely. Roughly 25 % of character's total page content. |
0 / 8
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Strategy |
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Create the page and add basic offensive and defensive strategies. Use Jecht and Squall pages as examples. |
0 / 10
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