Terra Branford (Dissidia 012)

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Info
Name Terra Branford (ティナ・ブランフォード)
Original game Final Fantasy VI
Weapon Daggers, Instruments, Rods, Staves
Armor Bangles, Clothing, Hairpins, Hats, Headbands, Ribbons, Robes
Base ATK (LV100) 111 (High)
Base DEF (LV100) 110 (Low)
Run Speed 10.5 (Very Slow)
Dash Speed 81 (Below Average)
Fall Speed 85 (Average)
Fall Speed Ratio After Dodge 43 (Slow)
Exclusive weapons Chain Flail, Morning Star, Maduin's Horn
Strengths Weaknesses

Overview

Terra is a playable character in Dissidia 012.

Bravery Attacks

Blizzard Combo and Holy Combo have separate damage multipliers when used during EX mode. These values are outlined after the regular damage multipliers and highlighted in bold.

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4, 3, 3, 10 (20) / 4, 3, 3, 14, 2 x 3 (30) 17F Magical Melee Low 30 Wall Rush 30 (15)

[Close] Shoot ice shards. Change combo with analog stick.

This attack has an upward version. The sum of damage multipliers is identical with the regular verison. It can only wall rush on the side and not at the ceiling.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4, 6, 10 (20) / 4, 6, 14, 2 x 3 (30) 17F Magical Melee Low 30 -

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
20, 5 x 3 (35) 27F Magical Ranged Low 30 Magic Block, Wall Rush 30 (15)
[Mid] Fire large ice block. On hit, add ice shard attack.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
40 25F Magical Ranged Low, Unblockable (explosion) 60 Chase 30 (15)
[Mid] Shoot low fireballs that home in on foe and explode.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x N, 40 (40+) 183F Magical Unblockable each 6 Absorb, Wall Rush 30 (15)
[Long] Drop gravity sphere. Can aim with the analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (15) 65F (3rd), 133F (7th) Magical Ranged Low 0 - 30 (15)

[Long] Rain down fire on foe. Powerful, not very accurate.

Contains 7 hits. The 3rd and 7th hits always spawn right above the opponent's head. Others spawn randomly.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4, 3, 3, 10 (20) / 4, 3, 3, 14, 2 x 3 (30) 17F Magical Melee Low 30 Wall Rush 30 (15)
[Close] Shoot ice shards. Change combo with analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
20, 5 x 3 (35) 27F Magical Ranged Low 30 Magic Block, Wall Rush 30 (15)
[Mid] Fire large ice block. On hit, add ice shard attack.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (6), 7 x 4 (34+) / 7 x 9 (69+) 37F / 13F (EX mode) Magical Ranged Low (Holy), Mid (Flare) 0 - 30 (15)
[Long] Shoot light projectiles. If Holy hits, follow with Flare.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (4) 19F Magical Ranged Low each 9 Chase 30 (15)
[Long] Surround foe with contracting ring of lightning.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (6) 37F / 13F (EX mode) Magical Ranged Low 0 Chase -
[Long] Shoot light projectiles. Normal speed, strong homing.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 71F - Unblockable 60 - 30 (15)
[Long] Generate three water pillars at opponent's position.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 10 (10) 43F Magical Melee High 30 Absorb, Wall Rush 30 (15)
[Close] Summon tornado around self. Can be moved.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
20 (EX mode only) ? - ? 0 Wall Rush 30 (15)
Branching from Fire. [Combo] Ignite explosions on foe.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 10 (10) 43F Magical Melee High 30 Absorb, Wall Rush 30 (15)
[Close] Summon tornado around self. Can be moved.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 55F / 91F / 145F - Ranged High 0 Wall Rush 30 (15)
[Long] Shoot fireball at foe. Charge to change its strength.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 7 (7) ? Magical Unblockable 0 Absorb, Wall Rush 30 (15)
Branching from Holy Combo. [Combo] Cast the ultimate spell.

EX Mode: Trance!

Effects:

  • Regen
  • Critical Boost
  • Glide
  • Chainspell

Glide

[Activate by holding X in midair]] Uses the esper power hidden within to move freely through the air.

Chainspell

[Cast, then press circle or square to activate] Embraces the spirit of a magus to raise magical poower and cast the same spell again.

EX Burst: Riot Blade

Power is focused in both hands and fired as countless blades. Repeatedly press left and circle to raise the gauges on the left and righht.

Damage multiplier (initial) Damage multiplier (rest) Type
10x3 (30) 14x5 (70) (100 total) Magical

Builds

Builds here.

Stats
HP 9971
CP 450
BRV 1075 (1827 with Hero's Seal)
ATK 177
DEF 182
LUK 60
Max Booster x1.5
Special Effect: Seal of Lufenia
Equipment
Assist Jecht / Aerith
Weapon Zwill Crossblade
Hand Lufenian Bangle
Head Lufenian Hairpin
Armor Lufenian Jacket
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Earring
Accessory 3 accessory_booster.png Large Gap in HP
Accessory 4 accessory_special.png Cyan Drop
Accessory 5 accessory_special.png Cyan Drop
Accessory 6 accessory_special.png Cyan Drop
Accessory 7 accessory_special.png Red Gem
Accessory 8 accessory_special.png Cyan Gem
Accessory 9 accessory_special.png First to Victory
Accessory 10 accessory_special.png Hero's Seal
Summon Rubicante
Substitutes
Equipment Replacement Notes
accessory_special.png Red Gem Free choice While Red Gem's +5% damage increase works for this build, it can be swapped out for whatever the player may want in a match-up or a stage.

This build has Terra start the fight at 90 % EX bar filled. Terra's EX generation is one of her weaker aspects, so this is a good way to guarantee access to her powerful EX Mode with just a few successful interactions. Meteor > Fire > Chase is enough to fill the EX meter on hit. A single EX Core also fills the rest of the EX meter if Terra does not generate enough EX Force before then.

Extra abilities First Strike, EX Critical Boost and Precision Evasion are recommended for this build.

Combo

Once Terra confirms an assist combo with Jecht (or Aerith), the goal is to inflict enough damage to bravery break, reset to base bravery and wall rush for extra damage. Prepare an EX Mode Meltdown which casts two HP projectiles instead of one. As long as one Meltdown connects, Terra can chain Holy Combo into Ultima which is plenty of damage as it is, but the second Meltdown will reset base bravery recovery on hit.

After using Holy Combo, be sure to delay the first Ultima to unlock your assist bar and catch the opponent's dodge. Without Evasion Boost and Precision Evasion, Ultima is basically guaranteed and can lead to another wall rush assist combo if Terra has more assist meter to spend. Depending on the circumstances and the opponent's build, this can outright finish the opponent.

If the opponent is at the wall, it is possible to throw a quick Meltdown during Jecht assist before using Holy Combo.

Stats
HP 9683
CP 450
BRV 1284
ATK 178
DEF 183
LUK 60
Max Booster x4.6
Special Effect: Judgment of Lufenia
Equipment
Assist Jecht / Aerith / Sephiroth
Weapon Lufenian Claw (CP Glitch)
Hand Lufenian Shield (CP Glitch)
Head Thornlet
Armor Lufenian Armor (CP Glitch)
Accessory 1 accessory_basic.png Protect Stud
Accessory 2 accessory_basic.png Dismay Shock
Accessory 3 accessory_basic.png Battle Hammer
Accessory 4 accessory_booster.png Empty EX Gauge
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_booster.png Opponent Summon Unused
Accessory 9 accessory_special.png Together As One
Accessory 10 accessory_special.png Side By Side
Summon Rubicante

Assist

Terra's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Graviga 183F Ground Player 2 x N, 40 (40+) Wall Rush
BRV Blizzara 27F Air Opponent 20, 5 x 3 (35) Wall Rush
HP Flood 71F Ground Player - Chase
HP Meltdown 145F Air Player - Wall Rush

Assists

Terra works well with Aerith, Kuja and Jecht.