Tidus (Dissidia 012)

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General Matchups Resources Starter Guide Strategy


Info
Name Tidus (ティーダ)
Original game Final Fantasy X
Weapon Swords, Grappling Weapons, Daggers, Thrown Weapons
Armor Shields, Bangles, Hats, Helms, Clothing,
Light armor, Headbands, Chestplates
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 111 (Average)
Run Speed 4 (Normal, Fast), 1.5 (EX Mode, Very Fast)
Dash Speed 73 (Normal, Fast), 65 (EX Mode, Fastest)
Fall Speed 73 (Normal, Above Average), 65 (EX Mode, Fastest)
Fall Speed Ratio After Dodge 20 (Normal, Very Fast), 14 (EX Mode, Very Fast)
Exclusive weapons Official Ball, Striker, Grand Slam, World Champion
Strengths Weaknesses

Overview

Bravery Attacks

Tidus' evasive bravery attacks Stick & Move, Dart & Weave and Cut & Run have built-in invincibility. 1-20 frames of invincibility normally, and then 1-40 frames of invincibility when used during EX mode (the same as normal dodge and a dodge with Evasion Boost respectively).

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7, 13 (20) 11F Physical Melee Low 90 Chase 30 (15)
[Close] Distance self from foe. Weak but fast.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 5, 6, 8, 16 (40) 25F Physical Melee Low 27 Wall Rush 30 (15)
[Mid] Charging tackle. Deal more damage when close.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4 x 7 (28) 41F Physical Ranged Mid 0 Wall Rush 30 (15)

[Long] Hurl ball blazingly fast. Deal more damage when close.

The known maximum number of hits is 7.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 5, 10 (20) 53F Physical Melee Low ~90 Chase, Dodge 30 (15)
[Dodge] Turn, then throw sword. Evade foe's attack on start.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 6, 14 (20) 51F Physical Melee Low 75 Chase, Dodge 30 (15)
[Dodge] Leap, then dive at high speed. Evade attack on start.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 5, 14 (24) 51F Physical Melee Low ~90 Chase, Dodge 30 (15)
[Dodge] Retreat, then quickly charge. Evade attack on start.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7, 13 (20) 11F Physical Melee Low 90 Chase 30 (15)
[Close] Distance self from foe. Weak but fast.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 6, 5, 8, 15 (40) 25F Physical Melee Low 30 Wall Rush 30 (15)
[Mid] Midair charge. Deal more damage when close.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10 41F Physical Ranged Low 3 - 30 (15)
[Long] Throw blitzball; ricochets off environment.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 5, 10 (20) 53F Physical Melee Low ~90 Chase, Dodge 30 (15)
[Dodge] Turn, then throw sword. Evade foe's attack on start.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 6, 14 (20) 51F Physical Melee Low 75 Chase, Dodge 30 (15)
[Dodge] Leap, then dive at high speed. Evade attack on start.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 5, 24 (34) 51F Physical Melee Low ~90 Chase, Dodge 30 (15)
[Dodge] Retreat, then quickly charge. Evade attack on start.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 4, 6 (10) 39F Physical Melee High, Block (Ranged Low) 90 Magic Block 30 (15)
[Mid] Spinning approach. Breaks down foe's defenses.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4, 1 x 6 (10) 53F Physical, Magical Melee High (kick), Ranged High (projectiles) 90 - 30 (15)
[Close] Kick foe, then fire magic. Slow, effective vs. any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 4, 3 (+7) ? Physical Melee High 0 Wall Rush 30 (15)
Branching from Stick & Move (ground) [Combo] All-out flurry of attacks.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 4, 3 (+7) ? Physical Melee High 0 Wall Rush 30 (15)
Branching from Dart & Weave (ground) [Combo] All-out flurry of attacks.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 4, 3 (+7) ? Physical Melee High 0 Wall Rush 30 (15)
Branching from Cut & Run (ground) [Combo] All-out flurry of attacks.

Aerial

All versions of Quick Hit share the same attack data.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5 or 10 (moogle), 10 (15 / 20) 61F Physical Ranged High 30 Wall Rush 30 (15)

[Long] Powerful triple kick. Long opening, but great range.

10 % chance of getting a Moogle ball on any of the three shots. If Moogle appears on the first kick, the damage multiplier becomes 10 instead of 5.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4, 1 x 6 (10) 53F Physical, Magical Melee High (kick), Ranged High (projectiles) 90 - 30 (15)
[Close] Kick foe, then fire magic. Slow, effective vs. any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 5 (10) 53F Physical Melee High 90 - 30 (15)
[Mid] Rush forward with swimming movement. Vertically limited, but charges a long way.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 4, 3 (+7) ? Physical Melee High 0 Wall Rush 30 (15)
Branching from Stick & Move (midair) [Combo] All-out flurry of attacks.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 4, 3 (+7) ? Physical Melee High 0 Wall Rush 30 (15)
Branching from Dart & Weave (midair) [Combo] All-out flurry of attacks.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 4, 3 (+7) ? Physical Melee High 0 Wall Rush 30 (15)
Branching from Cut & Run (midair) [Combo] All-out flurry of attacks.

EX Mode: Equipped Caladbolg!

Effects:

  • Regen
  • Critical Boost
  • Mirror Dash
  • Caladbolg (ATK)
  • Caladbolg (DODGE)

Mirror Dash

[Active while running] Top running speed increases, deflecting weak magical attacks.

Movement speed increases by x1.25. Block Ranged Low while running.

Caladbolg (ATK)

[Always active while in EX Mode] The higher the user's HP, the sharper the weapon's blade.

Damage multiplier scales to x1~x2 according to current HP%, round down to nearest integer. Higher health means higher damage multiplier.

Caladbolg (DODGE)

[Always active while in EX Mode] The period of invincibility between dodging and attacking increases.

Dodge frames, the invincibility period during a dodge is increased from 1-20 frames to 1-40 frames, which is the same as using the Evasion Boost basic ability.

EX Burst: Blitz Ace

A flurry of attacks leading to a magnificent shot. Watch your timing and press circle when the cursor hits the center.

Damage multiplier (initial) Damage multiplier (rest) Type
1,1 (2) 2x5, 3, 55 (68) (70 total, scales with current HP%) Physical

Combos

Solo

Assist

Builds

Stats
HP 9972
CP 450
BRV 917
ATK 180
DEF 184
LUK 60
Max Booster x13.9
Special Effect: Adamant Chains
Equipment
Assist Aerith
Weapon World Champion
Hand Adamant Shield
Head Adamant Helm
Body Adamant Vest
Accessory 1 accessory_basic.png Zephyr Cloak
Accessory 2 accessory_booster.png BRV > Base Value
Accessory 3 accessory_booster.png Large Gap in BRV
Accessory 4 accessory_booster.png Summon Unused
Accessory 5 accessory_booster.png Pre-EX Mode
Accessory 6 accessory_booster.png Pre-EX Revenge
Accessory 7 accessory_booster.png Aerial
Accessory 8 accessory_booster.png After 30 Seconds
Accessory 9 accessory_booster.png Opponent Empty EX Gauge
Accessory 10 accessory_booster.png Opponent Summon Unused
Summon Rubicante

Dedicated bravery boost on dodge.

Recommended against The Emperor, this build will provide bravery every time Tidus dodges an attack or a projectile with invincibility. If Aerial booster is not active, max booster value is x9.3.

Substitutes: Few adjustments can be made to use this build against characters with less reliance on zoning.

Booster accessory: Empty EX Gauge for Dismay Shock if opponent is not using Side by Side.

A hybrid variant of this build adjusts accessories.

Hybrid variant

Stats
HP 9972
CP 450
BRV 917
ATK 180
DEF 184
LUK 60
Max Booster x8.9
Special Effect: Adamant Chains
Equipment
Assist Aerith
Weapon World Champion
Hand Adamant Shield
Head Adamant Helm
Body Adamant Vest
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Zephyr Cloak
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_booster.png Large Gap in HP
Accessory 5 accessory_booster.png BRV > Base Value
Accessory 6 accessory_booster.png Summon Unused
Accessory 7 accessory_booster.png Pre-EX Mode
Accessory 8 accessory_booster.png Pre-EX Revenge
Accessory 9 accessory_booster.png Aerial
Accessory 10 accessory_booster.png Summon Unused
Summon Rubicante

Without Aerial, max booster value is x5.9. Without Large Gap in HP and Aerial, max booster value is x3.9.

Stats
HP 10299
CP 450
BRV 917
ATK 181
DEF 182
LUK 60
Max Booster x8.2
Special Effect: Seal of Lufenia
Equipment
Assist Aerith
Weapon World Champion
Hand Lufenian Dirk
Head Lufenian Headband
Body Lufenian Vest
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Muscle Belt
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_booster.png Large Gap in HP
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_booster.png Aerial
Accessory 9 accessory_booster.png After 30 Seconds
Accessory 10 accessory_booster.png Opponent Summon Unused
Summon Scarmiglione

CP Glitch Thief's Gear.

A general purpose damage build. Boosters scale well with advantage and consistent aerial play. x3.0 before aerial or Large Gap in HP activate. x4.6 with aerial. x5.5 with aerial + After 30 seconds. And finally, x8.2 when all boosters are active.

Substitutes Basic accessory: Dismay Shock to Empty EX Gauge (vs. Side by Side, boosts damage even further)

Booster accessory: After 30 Seconds to BRV > Base Value

Assist

Tidus' assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Sonic Buster 25F Ground Opponent 2 x 5, 6, 8, 16 Wall Rush
BRV Hop Step 11F Air Opponent 7, 13 (20) Chase
HP Spiral Cut 39F Ground Opponent 1 x 4, 6 (10) Chase
HP Slice and Dice 53F Air Opponent 2 x 5 (10) Chase

Assists

Tidus works well with Aerith, Jecht, Kuja.

References


Navigation


Wiki Roadmap (012 Tidus)

Please edit this page's roadmap template when relevant additions and changes are made.

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Page Completed In progress To-do Score
General 1 / 5
Strengths and weaknesses Pros and cons. 0 / 5
Overview Overview 0 / 5
Bravery Attacks Ability info overviews and images. 1 / 5
HP Attacks Ability info overviews and images. 1 / 5
EX Mode Basic info Add overview 1 / 5
Combos Add solo and assist combos with video examples. 0 / 5
Builds 2 builds. Add more builds with overviews as seen on Tifa's page. 2 / 5
Assist Assist data Common viable assists with overviews. 1 / 5
Matchups Create page. Matchup analysis and tips. 0 / 5
Resources Create page. Helpful links related to character. 0 / 5
Starter Guide Create page. Concise pvp guide with core concepts and essentials. 0 / 5
Strategy Create page. Strategies and counterplays. 0 / 5