Cloud Strife (Dissidia 012)/Builds

From Dissidia Wiki


Cloud
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Overview

Cloud has a lot of flexibility with builds. He can be built for damage via high base bravery, wall rushes and / or Side by Side accessory_special.png. Plenty of options for EX are available, with Heaven's Cloud ddff-icon-equip-weapon.png intake range boost, Aerith focused chases and EX Cores. Even Center of the World accessory_special.png builds are possible, though not necessarily go-to choices in competitive play. Adamant Chains makes Cloud's air dodges safer thanks to the increased travel distance, and it can branch into a Bravery Boost on Dodge or an EX focused hybrid set.

Physical damage, wall rush and critical hits are all good ways to increase Cloud's damage. He also benefits from various boosts that First to Victory accessory_special.png and Together as One accessory_special.png provide, though they're often secondary in hybrid or Side by Side builds respectively. With so many ways to build Cloud, he can be easily tailored for many matchups and player preferences.

Damage (Side by Side + High Base BRV)

Stats
HP 9376
CP 480
BRV 1493
ATK 177
DEF 184
LUK 60
Max Booster x4.9
Special Effect: None
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Piggy's Stick
Hand ddff-icon-equip-hand.png Chainsaw ddff-icon-equip%20ability.png
Head ddff-icon-equip-head.png Royal Crown ddff-icon-equip%20ability.png
Body ddff-icon-equip-body.png Maximillian ddff-icon-equip%20ability.png
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Sniper Eye
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png BRV = 0
Accessory 6 accessory_booster.png Empty EX Gauge
Accessory 7 accessory_booster.png Summon Unused
Accessory 8 accessory_booster.png Pre-EX Mode
Accessory 9 accessory_booster.png Pre-EX Revenge
Accessory 10 accessory_special.png Side by Side
Summon ddff-icon-summonstone.png Rubicante
Bravery attacks
Ground Aerial
ddff-icon-button-circle.png Sonic Break ddff-icon-button-circle.png Slashing Blow
ddff-icon-button-square.png Branch: Finishing Touch ddff-icon-button-square.png Branch: Omnislash Version 5
↑+ddff-icon-button-circle.png Double Cut ↑+ddff-icon-button-circle.png Double Cut
↓+ddff-icon-button-circle.png Firaga ↓+ddff-icon-button-circle.png Rising Fang
HP attacks
Ground Aerial
ddff-icon-button-square.png Cross-slash ddff-icon-button-square.png Braver
↓+ddff-icon-button-square.png Meteorain

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Build Overview

High burst damage with each wall rush assist combo. At base bravery a single HP link can do over 2000 HP damage (e.g. 1651 + 696 HP WR), and another 2000+ after Kuja assist.

With First Strike extra ability, a single assist combo can get very close to bravery breaking high defense characters, including Exdeath.

Further investment into damage is possible at the expense of other abilities, maximum health or meter depletion. If the opponent uses the Disable First Attack extra ability, Cloud's critical hit rate is lowered, greatly reducing the likelihood of reaching a bravery break with the first assist combo.

Basic Abilities

Actions
Ground Evasion
Midair Evasion
Ground Block
Midair Block
Aerial Recovery
Recovery Attack
Controlled Recovery
Wall Jump
Air Dash
Free Air Dash
Ground Dash
Multi Air Slide
Free Air Dash Boost
Assist Gauge Up Dash
Speed Boost
Jump Times Boost+
Ground Evasion Boost
Midair Evasion Boost
Evasion Boost
Descent Speed Boost
Support
Always Target Indicator
EX Core Lock On
Assist Lock On
Extra
Precision Evasion
First Strike
Disable Counterattack
EXP to Assist
Best Dresser
CP
440 / 450



CP Allocation

10 points are available. Auto Assist Lock On can shut down attempts at interrupting Cloud before he lands a hit, and Gambler's Spirit helps Cloud get back to base bravery faster on hit.

Substitutes

Substitutes
Equipment / Ability Substitute Notes
Dismay Shock accessory_basic.png Hero's Seal accessory_special.png Against opponents who also use Side by Side accessory_special.png, this is a good initial HP damage increase. Raises initial bravery to 2239.
Maximillian ddff-icon-equip-body.png Auto Crossbow ddff-icon-equip-body.png Damage increase, with even lower max health. Auto Crossbow adds another +79 base bravery and +15 % physical damage on top. Do the equip glitch to wear this machine-type equipment.
First Strike Speed Boost++
Counterattack
Assist Critical Boost
If First Strike is removed, 25 points are available instead. In that case, Counterattack is good, but it's commonly nullified with competitive builds. Assist Critical Boost can increase Kuja assist's damage. Speed Boost++ helps Cloud move faster.



Attacks (Staple)

These attacks are recommended regardless of matchup, stage or player preference.

Double Cut (ground & midair)

Safe pokes for approaching and building assist gauge.

Sonic Break + Finishing Touch

HP link into high damage assist combos.

Slashing Blow + Omnislash Version 5

HP link into high damage assist combos.

Firaga

Mid priority keepout and high damage filler during ground Kuja assist combo.

Attacks (Flexible)

These attacks are great to have, but can be swapped or removed depending on matchup, stage or player preference.

Rising Fang

This sees more use on average due to its vertical movement and assist conversion opportunities. A good whiff punisher against slower moves when done from below.

Aerial Fang

This move can hit more reliably against grounded opponents, but it won't generate EX Force on hit.

Attacks (Avoid)

Generally not recommended due to being outclassed by other attacks or having little to no distinct utility.

Blade Beam

Cloud can combo into Kuja assist with this, but not having Firaga is a considerable damage loss during assist combos.

Fire

Cloud doesn't need Fire extension when his burst damage is already very high with this build.

Fira

Doesn't provide any notable utility compared to other projectiles.

Hybrid (EX + Damage)

Stats
HP 9109
CP 450
BRV 1115
ATK 179
DEF 184
LUK 60
Max Booster x1.3
Special Effect: None
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Fenrir
Hand ddff-icon-equip-hand.png Chainsaw ddff-icon-equip%20ability.png
Head ddff-icon-equip-head.png Oath Veil ddff-icon-equip%20ability.png
Body ddff-icon-equip-body.png Auto Crossbow ddff-icon-equip%20ability.png
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Sniper Eye
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_special.png White Drop
Accessory 7 accessory_special.png White Drop
Accessory 8 accessory_special.png White Gem
Accessory 9 accessory_special.png Tenacious Attacker
Accessory 10 accessory_special.png Glutton
Summon ddff-icon-summonstone.png Rubicante
Bravery attacks
Ground Aerial
ddff-icon-button-circle.png Climhazzard ddff-icon-button-circle.png Slashing Blow
ddff-icon-button-square.png Branch: Omnislash Version 5
↑+ddff-icon-button-circle.png Double Cut ↑+ddff-icon-button-circle.png Double Cut
↓+ddff-icon-button-circle.png Firaga ↓+ddff-icon-button-circle.png Rising Fang
HP attacks
Ground Aerial
ddff-icon-button-square.png Cross-slash ddff-icon-button-square.png Braver
↓+ddff-icon-button-square.png Meteorain

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Build Overview

This is a hybrid build that emphasizes damage and EX absorption. Maximum health is on the lower side, but Cloud gets a +50 % wall rush HP damage increase from Fenrir ddff-icon-equip-weapon.png, Chainsaw ddff-icon-equip-hand.png and Sniper Eye accessory_basic.png. Climhazzard is equipped instead of Sonic Break, with the expectation that the player will use Climhazzard (2) combos.

Auto Crossbow adds +15 % physical damage, which is what Cloud usually does. Meter depletion is accounted for with the accessories, but it is a low amount. The x1.3 booster doesn't add much, though it has consistent uptime with a counter summon equipped. Increased EX absorption and consistent EX intake with Tenacious Attacker accessory_special.png and Glutton accessory_special.png. The extra abilities ensure a higher critical hit rate, especially during assist combos.

Basic Abilities

Actions
Ground Evasion
Midair Evasion
Ground Block
Midair Block
Aerial Recovery
Recovery Attack
Controlled Recovery
Wall Jump
Free Air Dash
Ground Dash
Free Air Dash Boost
Assist Gauge Up Dash
Speed Boost++
Jump Boost
Ground Evasion Boost
Midair Evasion Boost
Evasion Boost
Descent Speed Boost
Support
Always Target Indicator
EX Core Lock On
Assist Lock On
RPG Mode Boost
Extra
Precision Evasion
Counterattack
Sneak Attack
Gambler's Spirit
Assist Critical Boost
Disable Counterattack
EXP to Assist
CP
450 / 450



CP Allocation

All points are used in this build. If faster running speed is not necessary for the player, it can be removed to free up 30 points. Removing Gambler's Spirit adds another 5 points. With that many points, it is possible raise base bravery further by equipping Best Dresser extra ability. +100 more base BRV isn't mandatory, but can slightly increase hp damage output.

Substitutes

Substitutes
Equipment / Ability Substitute Notes
Dismay Shock accessory_basic.png First to Victory accessory_special.png If opponent uses Side by Side accessory_special.png, EX depletion is not necessary. First to Victory provides a small overall boost to assist and EX, which can help Cloud fill 1 assist gauge faster.



Attacks (Staple)

These attacks are recommended regardless of matchup, stage or player preference.

Double Cut (ground & midair)

Safe pokes that generate the most EX out of Cloud's braveries.

Slashing Blow + Omnislash Version 5

Tried-and-true BRV > HP link with high damage potential.

Firaga

Mid priority keepout and assist combo filler for high damage.

Climhazzard

Telegraphed, but generates more EX (and assist) when combo'd into aerial Double Cut. In terms of overall meter gain, Climhazzard has higher reward on hit.

Attacks (Flexible)

These attacks are great to have, but can be swapped or removed depending on matchup, stage or player preference.

Rising Fang

This sees more use on average due to its vertical movement and assist conversion opportunities. A good whiff punisher against slower moves when done from below.

Aerial Fang

This move can hit more reliably against grounded opponents, but it won't generate EX Force on hit.

Attacks (Avoid)

Generally not recommended due to being outclassed by other attacks or having little to no distinct utility.

Fira

Doesn't provide any notable utility compared to other projectiles.

Hybrid (EX Intake + Seal of Lufenia)

Stats
HP 10299
CP 450
BRV 996
ATK 178
DEF 183
LUK 60
Max Booster x3.5
Special Effect: Seal of Lufenia
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Heaven's Cloud
Hand ddff-icon-equip-hand.png Lufenian Dirk ddff-icon-equip%20ability.png
Head ddff-icon-equip-head.png Lufenian Headband ddff-icon-equip%20ability.png
Body ddff-icon-equip-body.png Lufenian Vest
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png Large Gap in HP
Accessory 4 accessory_booster.png Summon Unused
Accessory 5 accessory_booster.png Pre-EX Mode
Accessory 6 accessory_booster.png Pre-EX Revenge
Accessory 7 accessory_special.png White Drop
Accessory 8 accessory_special.png White Drop
Accessory 9 accessory_special.png White Gem
Accessory 10 accessory_special.png Tenacious Attacker
Summon ddff-icon-summonstone.png Rubicante
Bravery attacks
Ground Aerial
ddff-icon-button-circle.png Sonic Break ddff-icon-button-circle.png Slashing Blow
ddff-icon-button-square.png Branch: Finishing Touch ddff-icon-button-square.png Branch: Omnislash Version 5
↑+ddff-icon-button-circle.png Double Cut ↑+ddff-icon-button-circle.png Double Cut
↓+ddff-icon-button-circle.png Firaga ↓+ddff-icon-button-circle.png Rising Fang
HP attacks
Ground Aerial
ddff-icon-button-square.png Cross-slash ddff-icon-button-square.png Braver
↓+ddff-icon-button-square.png Meteorain

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Actions
Ground Evasion
Midair Evasion
Ground Block
Midair Block
Aerial Recovery
Recovery Attack
Controlled Recovery
Wall Jump
Air Dash
Free Air Dash
Ground Dash
Multi Air Slide
Free Air Dash Boost
Assist Gauge Up Dash
Jump Times Boost+
Ground Evasion Boost
Midair Evasion Boost
Evasion Boost
Descent Speed Boost
Support
Always Target Indicator
EX Core Lock On
Assist Lock On
Extra
Precision Evasion
Counterattack
Sneak Attack
Gambler's Spirit
Disable Counterattack
EXP to Assist
CP
435 / 450



Build Overview

This is an EX build that focuses on EX absorption via accessories and Heaven's Cloud's ddff-icon-equip-weapon.png EX intake range. White Drops accessory_special.png and White Gem accessory_special.png increase EX absorption by 20 % in total. Heaven's Cloud doesn't have top-of-the-line ATK, but the EX intake range boost makes it much easier to grab EX Force. Tenacious Attacker accessory_special.png lets Cloud absorb EX even when he is attacking. This way he doesn't have to chase after landing Double Cut. The more Double Cuts Cloud lands, the faster the EX gauge fills up. Firaga doesn't generate any EX, but it's a high damage filler move during ground Kuja assist, perfect after Omnislash Version 5.

Seal of Lufenia's special effect has a good amount of EX depletion on it. Every time Cloud gets an HP wall rush, the depletion happens twice. That adds up quickly in assist combos that start with an HP link, such as Omnislash Version 5. Lufenian Dirk ddff-icon-equip-hand.png has 72 DEF instead of 73, but the boost in ATK is nice when Heaven's Cloud only has 67 ATK.

Jump Times Boost+ adds two air jumps, which can be used to safely move around while airborne. Extra abilities Counterattack and Sneak Attack increase critical hit rate for bravery damage and Precision Evasion can get Cloud out of tight spots if he dodges just before he gets hit.

CP Allocation

15 CP are available for basic action abilities (jump boost, speed boost), support abilities (Auto Assist Lock On) or extra abilities (Precision Jump, Achy, First Strike).

Attacks (Staple)

These attacks are recommended regardless of matchup, stage or player preference.

Double Cut (ground & midair)

Safe pokes that generate the most EX out of Cloud's braveries.

Slashing Blow + Omnislash Version 5

Tried-and-true BRV > HP link with high damage potential.

Attacks (Flexible)

These attacks are great to have, but can be swapped or removed depending on matchup, stage or player preference.

Blade Beam

Cloud's only BRV projectile with good EX generation. Even if Blade Beam hits from a distance, Cloud can dodge towards the opponent and get most of the EX force.

Firaga

Mid priority keepout and high damage filler during ground Kuja assist. Doesn't generate EX force.

Attacks (Avoid)

Generally not recommended due to being outclassed by other attacks or having little to no distinct utility.

Fira

Doesn't provide any notable utility compared to other projectiles.

Hybrid (High Base BRV)

Stats
HP 9376
CP 450
BRV 1393
ATK 177
DEF 184
LUK 60
Max Booster x3.3
Special Effect: -
Equipment
Assist Kuja / Aerith
Weapon ddff-icon-equip-weapon.png Piggy's Stick
Hand ddff-icon-equip-hand.png Chainsaw ddff-icon-equip%20ability.png
Head ddff-icon-equip-head.png Royal Crown ddff-icon-equip%20ability.png
Body ddff-icon-equip-body.png Maximillian ddff-icon-equip%20ability.png
Accessory 1 accessory_basic.png Sniper Eye
Accessory 2 accessory_basic.png Dismay Shock
Accessory 3 accessory_basic.png Battle Hammer
Accessory 4 accessory_booster.png BRV = 0
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png First to Victory
Summon ddff-icon-summonstone.png Rubicante
Bravery attacks
Ground Aerial
ddff-icon-button-circle.png Sonic Break ddff-icon-button-circle.png Slashing Blow
ddff-icon-button-square.png Branch: Finishing Touch ddff-icon-button-square.png Branch: Omnislash Version 5
↑+ddff-icon-button-circle.png Double Cut ↑+ddff-icon-button-circle.png Double Cut
↓+ddff-icon-button-circle.png Firaga ↓+ddff-icon-button-circle.png Rising Fang
HP attacks
Ground Aerial
ddff-icon-button-square.png Cross-slash ddff-icon-button-square.png Braver
↓+ddff-icon-button-square.png Meteorain

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Build Overview

This is derivative of the damage build with Side by Side accessory_special.png and high base bravery. There is some room to adjust the build to player's preference. This build doesn't use Side by Side, so Cloud can gain EX from attacks. Piggy's Stick ddff-icon-equip-weapon.png doesn't have high attack, so it won't deal tons of bravery damage. That is no problem, because high base bravery ignores defense stat.

Basic Abilities

Actions
Ground Evasion
Midair Evasion
Ground Block
Midair Block
Aerial Recovery
Recovery Attack
Controlled Recovery
Wall Jump
Air Dash
Free Air Dash
Ground Dash
Multi Air Slide
Free Air Dash Boost
Assist Gauge Up Dash
Jump Times Boost+
Ground Evasion Boost
Midair Evasion Boost
Evasion Boost
Descent Speed Boost
Support
Always Target Indicator
EX Core Lock On
Assist Lock On
Extra
Precision Evasion
Disable Counterattack
EXP to Assist
CP
380 / 450



CP Allocation

70 points are available for various abilities.

For damage, raise critical hit rate with Counterattack, Sneak Attack or Assist Critical Boost. Best Dresser raises base BRV by 100, which is also a damage increase.

For movement, Speed Boosts and Jump Boosts can help move around in the air with low commitment.

Auto Assist Lock On is good against poorly timed assist interruptions.

Substitutes

Substitutes
Equipment / Ability Substitute Notes
First to Victory accessory_special.png Hyper Ring accessory_basic.png
Muscle Belt accessory_basic.png
If initial meter boost isn't necessary, Cloud benefits from higher damage. Hyper Ring boosts everything, including Firaga, while Muscle Belt only boosts physical attacks.
Glutton accessory_special.png Large Gap in HP accessory_booster.png
Aerial accessory_booster.png
Winged Boots accessory_special.png
Glutton is not essential in every matchup, so a strong booster can work well in its place. Winged Boots lets Cloud neglect banish traps' bravery drain in the few stages that have them.



Attacks (Staple)

These attacks are recommended regardless of matchup, stage or player preference.

Double Cut (ground & midair)

Safe pokes that generate the most EX out of Cloud's braveries.

Slashing Blow + Omnislash Version 5

Tried-and-true BRV > HP link with high damage potential.

Firaga

Mid priority keepout and assist combo filler for high damage.

Attacks (Flexible)

These attacks are great to have, but can be swapped or removed depending on matchup, stage or player preference.

Rising Fang

This sees more use on average due to its vertical movement and assist conversion opportunities. A good whiff punisher against slower moves when done from below.

Aerial Fang

This move can hit more reliably against grounded opponents, but it won't generate EX Force on hit.

Attacks (Avoid)

Generally not recommended due to being outclassed by other attacks or having little to no distinct utility.

Fira

Doesn't provide any notable utility compared to other projectiles.

References


Navigation