Overview
Cloud of Darkness is a playable character in Dissidia 012.
Bravery Attacks
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup. The followup depends on how many times Cloud of Darkness attacked during the animation (1 time, 2 times etc.).
|
Base Damage
|
21 (7, 7, 7)
|
Startup Frame
|
13F / 33F / 53F
|
Damage Type
|
Physical
|
Priority
|
Melee Low
|
EX Force
|
each 9
|
Effects
|
--
|
Cancels
|
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
|
|
Unlocked at level |
Mastered at AP
|
Ground
|
|
Followup 1 |
Followup 2 |
Followup 3
|
Base Damage
|
30 (8, 8, 14) |
48 (12 x 4) |
12 (4 x 3)
|
Startup Frame
|
+4F |
+4F |
+34F
|
Damage Type
|
Physical |
Physical |
Magical
|
Priority
|
Melee Low |
Melee Low |
Ranged Low
|
EX Force
|
90 |
0 |
0
|
Effects
|
Chase |
Wall Rush |
--
|
Cancels
|
Dodge |
Dodge |
Dodge
|
Assist Gain (Hit)
|
|
|
|
CP (Mastered)
|
?? (30)
|
Omni-range tentacle attack. Change combo with input timing. |
Unlocked at level 1 |
Mastered at 120 AP
|
|
|
Followup 1 |
Followup 2 |
Followup 3
|
Base Damage
|
28 |
40 (3 x 8, 16) |
18 (3 x 6)
|
Startup Frame
|
+4F |
+8F |
+12F
|
Damage Type
|
Physical |
Physical |
Magical
|
Priority
|
Melee Low |
Melee Mid |
Ranged Mid
|
EX Force
|
0 |
84 |
0
|
Effects
|
Wall Rush |
-- |
--
|
Cancels
|
Dodge |
Dodge |
Dodge
|
Assist Gain (Hit)
|
|
|
|
CP (Mastered)
|
60 (30)
|
Omni-range tentacle attack. Change combo with input timing. |
Unlocked at level 13 |
Mastered at 120 AP
|
Aerial
|
|
Followup 1 |
Followup 2 |
Followup 3
|
Base Damage
|
30 |
40 (3 x 10, 10) |
each (8)
|
Startup Frame
|
+2F |
+4F |
+12F
|
Damage Type
|
Physical |
Physical |
Magical
|
Priority
|
Melee Low |
Melee Low |
Ranged Low
|
EX Force
|
60 |
90 |
0
|
Effects
|
Chase |
-- |
--
|
Cancels
|
Dodge |
Dodge |
Dodge
|
Assist Gain (Hit)
|
|
|
|
CP (Mastered)
|
60 (30)
|
Omni-range tentacle attack. Change combo with input timing. |
Unlocked at level 1 |
Mastered at 120 AP
|
|
|
Followup 1 |
Followup 2 |
Followup 3
|
Base Damage
|
30 (10, 20) |
28 |
each (3)
|
Startup Frame
|
+10F |
+10F |
+10F
|
Damage Type
|
Physical |
Physical |
Magical
|
Priority
|
Melee Low |
Melee Low |
Ranged Low
|
EX Force
|
30 |
0 |
0
|
Effects
|
Wall Rush |
Wall Rush |
--
|
Cancels
|
|
|
|
Assist Gain (Hit)
|
|
|
|
CP (Mastered)
|
60 (30)
|
Omni-range tentacle attack. Change combo with input timing. |
Unlocked at level 27 |
Mastered at 120 AP
|
HP Attacks
Ground
|
Base Damage
|
1 x 9 (9)
|
Startup Frame
|
39F
|
Damage Type
|
Magical
|
Priority
|
Ranged High
|
EX Force
|
87
|
Effects
|
-
|
Cancels
|
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
|
|
Unlocked at level |
Mastered at AP
|
[Close] Fire columns of darkness around self. Short range, fast deployment.
|
Base Damage
|
-
|
Startup Frame
|
61F
|
Damage Type
|
-
|
Priority
|
Ranged High
|
EX Force
|
0
|
Effects
|
Wall Rush
|
Cancels
|
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
|
|
Unlocked at level |
Mastered at AP
|
[Long] Fire wall of force straight ahead. Great vs. flank attacks.
|
Base Damage
|
-
|
Startup Frame
|
83F
|
Damage Type
|
-
|
Priority
|
Ranged High
|
EX Force
|
each 30
|
Effects
|
-
|
Cancels
|
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
|
|
Unlocked at level |
Mastered at AP
|
[Long] Fire force bursts at foe. Slow start, homes for long time.
|
Base Damage
|
-
|
Startup Frame
|
61F
|
Damage Type
|
-
|
Priority
|
Ranged High
|
EX Force
|
0
|
Effects
|
Wall Rush, Dodge
|
Cancels
|
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
|
|
Unlocked at level |
Mastered at AP
|
[Dodge] Hide, then fire beam cannon. Evades on start.
|
Base Damage
|
1 x 9 (9)
|
Startup Frame
|
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|
Damage Type
|
Magical
|
Priority
|
Block High / Ranged High
|
EX Force
|
87
|
Effects
|
Block
|
Cancels
|
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
|
|
Unlocked at level |
Mastered at AP
|
[Block] Create force shield. If block succeeds, attacks HP.
Aerial
|
Base Damage
|
-
|
Startup Frame
|
63F / 73F *1
|
Damage Type
|
-
|
Priority
|
Ranged High
|
EX Force
|
each 60
|
Effects
|
-
|
Cancels
|
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
|
|
Unlocked at level |
Mastered at AP
|
[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.
- When charging, hitbox appears in 3 frames after button release.
|
Base Damage
|
2 x 8 (16)
|
Startup Frame
|
63F
|
Damage Type
|
Magical
|
Priority
|
Melee High
|
EX Force
|
24
|
Effects
|
Wall Rush
|
Cancels
|
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
|
|
Unlocked at level |
Mastered at AP
|
[Mid] Fire huge particle beam. Very accurate and powerful.
|
Base Damage
|
-
|
Startup Frame
|
83F
|
Damage Type
|
-
|
Priority
|
Ranged High
|
EX Force
|
0
|
Effects
|
Wall Rush
|
Cancels
|
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
|
|
Unlocked at level |
Mastered at AP
|
[Long] Salvo of force bursts. Ends if they hit the ground.
|
Base Damage
|
1 x 9 (9)
|
Startup Frame
|
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|
Damage Type
|
Magical
|
Priority
|
Block High / Ranged High
|
EX Force
|
87
|
Effects
|
Block
|
Cancels
|
|
Assist Gain (Hit)
|
|
CP (Mastered)
|
30 (15)
|
|
Unlocked at level |
Mastered at AP
|
[Block] Create force of shield. If block succeeds, attacks HP.
EX Mode: Flood of Darkness!
Effects:
- Regen
- Critical Boost
- Null Particle Beam
Null Particle Beam
[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.
EX Burst: Ultra Particle Beam
A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
2 x 4 (8) |
7 x 14 (106 total) |
Magical
|
Combos
Solo
Assist
Builds
Builds here.
Assist
Cloud of Darkness' assist data
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Tentacle of Pain |
37F |
Ground |
Opponent |
7, 7, 12 x 4 (62) |
Wall Rush
|
BRV |
Tentacle of Suffering |
37F |
Air |
Opponent |
3 x 10, 10 (40) |
Chase
|
HP |
[Anti-air] Particle Beam |
39F |
Ground |
Opponent |
1 x 9 (9) |
Chase
|
HP |
[Fusillade] Particle Beam |
83F |
Air |
Opponent |
- |
Wall Rush
|
Assists
Kuja, Jecht and Exdeath assists are good.
References
Navigation
Wiki Roadmap (012 Cloud of Darkness)
Please edit this page's roadmap template when relevant additions and changes are made.
Page |
Completed |
In progress |
To-do |
Score
|
General |
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Add images for attacks. |
1 / 5 / 86
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Pros / Cons |
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Strengths and weaknesses. |
0 / 5 / ?
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Overview / Character Data |
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|
Overview. |
0 / 5 / 2
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Bravery Attacks |
Ability info added. |
|
Overviews. |
1 / 5 / 5
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HP Attacks |
Ability info added. |
|
Overviews. |
1 / 5 / 5
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EX Mode |
Basic info added. |
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Overview / detailed info. |
1 / 5 / 3
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Combos |
|
|
Add solo and assist combos with video examples. |
0 / 5 / 7
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Builds |
1 example build. |
|
Add more builds and overviews for each of them like on Tifa page. |
1 / 5 / 10
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Assist |
Assist data added. |
|
Add common viable assists with overviews (use tabber). |
1 / 5 / 3
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Matchups |
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Create page. Matchup analysis and tips. |
0 / 32 / 32
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Frame Data |
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/ 1
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Starter Guide |
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Create page. Concise PvP guide with essentials and core concepts. |
0 / 5 / 8
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Strategy |
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Create page. In depth general tips and counterplay. |
0 / 5 / 10
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