| Base Damage | 7, 13 (20) | |
|---|---|---|
| Startup Frame | 13F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 90 | |
| Effects | Chase | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (Moved overview above pro / cons) |
Muggshotter (talk | contribs) (→Combos: Reworked the section to be more in line with Yuna.) |
||
| Line 326: | Line 326: | ||
= Combos = | = Combos = | ||
''Main article: '''[[Cloud_Strife_(Dissidia_012)/Combos|Cloud (Combos)]]''' '' | |||
== Solo == | == Solo == | ||
Cloud has multiple solo combos | Cloud has multiple solo combos thanks to Fire starters and Climhazzard second hit's natural recovery. While Climhazzard (2)'s followups are limited to two braveries, they're good and require no prior setup. Fire is a bit different here; Technically just about any move can be followed up after Fire, but this requires the projectile hitting later, ''after'' Cloud can move. But even in close range Cloud can at least chain Fire into other ground braveries, provided he isn't too close to the opponent. | ||
{{Combo-012 | |||
|data= | |||
{{Combo-012Data | |||
|combo='''Climhazzard (2)''' > Double Cut | |||
|condition=Ground starter | |||
|requirement= | |||
|characters= | |||
|damagehits=8, 12 > 20 | |||
|damage=40 | |||
|exhits=30 > 90 | |||
|ex=120 | |||
|meteropp=60 | |||
|video=https://www.youtube.com/watch?v=S0xOzHXH-hI&t=3 | |||
|notes=More EX compared to Slashing Blow, and has easier timing. If in doubt, do this, because Cloud can still combo into an assist with Double Cut. Repeatedly pressing Double Cut is fairly reliable. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Fire''' > LL > Sonic Break (2) > Finishing Touch | |||
|condition=Projectile starter | |||
|requirement= | |||
|characters= | |||
|damage=44 + HP WR | |||
|damagehits=10 > 8, 12 > 14 | |||
|ex=57 | |||
|exhits=0 > 30 > 27 | |||
|meteropp=66 | |||
|video=https://www.youtube.com/watch?v=S0xOzHXH-hI&t=34s | |||
|notes= | |||
}} | |||
{{Combo-012Data | |||
|combo='''Double Cut (1)''' > Cross-slash | |||
|condition=Ground starter, must hit airborne opponent | |||
|requirement= | |||
|characters= | |||
|damagehits=7 > 5, 5 + HP WR | |||
|damage=17 + HP WR | |||
|exhits=30 > 30 | |||
|ex=60 | |||
|meteropp=25 | |||
|video=https://www.youtube.com/watch?v=S0xOzHXH-hI&t=20s | |||
|notes= | |||
If the opponent misses their dodge after landing, or performs a '''[[Dodge_(Dissidia_012)#Ground_Dodge_(Neutral)|neutral dodge]]''', Cross-slash can have an even easier time connecting... assuming the opponent doesn't have '''[[Dodge_(Dissidia_012)#Precision_Evasion|Precision Evasion]]''' equipped. Please do not confuse this for being a fake combo; The timing is relatively strict, so there is room for human error. | |||
}} | |||
}} | |||
= EX Revenge = | |||
{ | {{Combo-012 | ||
|data= | |||
{{Combo-012Data | |||
|combo='''Double Cut''' > Double Cut > Double Cut > Double Cut > Slashing Blow (1) > Omnislash Ver. 5 | |||
|condition=Air starter, close to opponent | |||
|requirement=Full EX Gauge | |||
|characters= | |||
|damagehits=20 > 20 > 20 > 20 > 35 + HP WR | |||
|damage=115 + HP WR | |||
|exhits=0-30 + ~36 | |||
|ex=~36+ | |||
| | |meteropp=172 | ||
| | |video=https://www.youtube.com/watch?v=S0xOzHXH-hI&t=121s | ||
| | |notes=A staple close-range EX Revenge combo. Easy to do, good damage and works in most areas. Cloud ''must'' be close to the opponent to land all four Double Cuts. If he activates EX Revenge from further distance, he has to settle for three or even two Double Cuts before doing Slashing Blow. | ||
| | <br>Cloud generates no EX with Double Cuts during EX Revenge, and he has to land Slashing Blow before Double Cut's pushback pushes the opponent away. Therefore it is likely that Cloud may not get as much EX from Slashing Blow as he normally would. | ||
}} | |||
}} | |||
== Assist == | == Assist == | ||
Cloud's wall rushes are great for starting assist combos. Since he has many moves that can wall rush, most of his attacks are good combo starters. Some assists can also pick up from unfinished braveries, of which Double Cut first hit (midair) is among the most important starters. | |||
=== Kuja === | |||
{{Combo-012 | |||
|data= | |||
{{Combo-012Data | |||
|combo='''Climhazzard (2)''' > Kuja > AC > Slashing Blow (1) > Omnislash 5 | |||
|condition=Punish starter, no Wall Rush | |||
|requirement= | |||
|characters= | |||
|damagehits=20 > 50 (Kuja) > 35 + HP WR | |||
|damage=105 + HP WR | |||
|exhits=30 > 30 + 36 | |||
|ex=96 | |||
|meteropp=157 | |||
|video=https://www.youtube.com/watch?v=kgabDr3brWc&t=209 | |||
|notes=If Climhazzard's last hit were to send the opponent into a banish trap, Kuja can be called earlier to avoid it. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Sonic Break''' > WR > Kuja > AC > Slashing Blow (1) > Omnislash Ver. 5 | |||
|condition=Poke / Punish starter, Wall Rush | |||
|requirement= | |||
|characters= | |||
|damagehits=45 + WR > 50 > 35 + HP WR | |||
|damage=130 + WR + HP WR | |||
|exhits=30 > 30 + 36 | |||
|ex=96 | |||
|meteropp=232 | |||
|video=https://www.youtube.com/watch?v=kgabDr3brWc&t=10 | |||
|notes=Basic wall rush combo. Good damage and relatively easy to do. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Cross-slash''' > WR > Kuja > AC > Slashing Blow (1) > Omnislash 5 | |||
|condition=HP starter, Wall Rush | |||
|requirement= | |||
|characters= | |||
|damagehits=10 + HP WR > 50 (Kuja) > 35 + HP WR | |||
|damage=95 + HP WR x2 | |||
|exhits=30 > 30 + 36 | |||
|ex=96 | |||
|meteropp=145 | |||
|video=https://www.youtube.com/watch?v=kgabDr3brWc&t=39 | |||
|notes=Basic wall rush combo. Cross-slash is good at pursuing grounded opponents and the reward is decent, even though the move itself is risky to use. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Double Cut (1)''' > Kuja > AC > Slashing Blow (1) > Omnislash 5 | |||
|condition=Poke starter, no wall | |||
|requirement= | |||
|characters= | |||
|damagehits=7 > 50 > 35 + HP WR | |||
|damage=92 | |||
|exhits=30 > 30 + 36 | |||
|ex=96 | |||
|meteropp=138 | |||
|video=https://www.youtube.com/watch?v=kgabDr3brWc&t=54 | |||
|notes=One of Cloud's primary air combo starters. The first hit has just enough hit stun for an assist conversion, but there isn't much time to react. A basic, but valuable combo at all levels of play. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Slashing Blow (1)''' > Omnislash 5 > WR > Kuja > Firaga > AC > S. Blow (1) > Omnislash 5 | |||
|condition=Gap closer / Punish starter, Wall Rush | |||
|requirement= | |||
|characters= | |||
|damagehits=35 + HP WR > 47 (Kuja) + 51 > 35 + HP WR | |||
|damage=~168 + HP WR x2 | |||
|exhits=30 + 36 > 0 > 30 + 36 | |||
|ex=132 | |||
|meteropp=255 | |||
|video=https://www.youtube.com/watch?v=kgabDr3brWc&t=68 | |||
|notes=One of the highest damaging staple combos for Cloud. Cloud is positioned very well to do a Firaga filler during Kuja's multi-hits for a lot of damage. Firaga should hit as Kuja's multi-hits begin and subsequently shred through opponent's bravery. | |||
}} | |||
}} | |||
= Builds = | = Builds = | ||
| General | Starter Guide | Combos | Strategy | Frame Data |
|---|---|---|---|---|
| Matchups | Builds | Match Videos | Gallery | Resources |
| Info | |
|---|---|
| |
| Name | Cloud Strife (クラウド・ストライフ) |
| Original game | Final Fantasy VII |
| Base ATK (LV100) | 110 (Average) |
| Base DEF (LV100) | 112 (High) |
| Run Speed | 7 (Average) |
| Dash Speed | 77F (Average / Good) |
| Fall Speed | 87F (Below Average) |
| Fall Speed Ratio After Dodge | 39 (Below Average) |
| Fastest BRV | 13F (Double Cut) |
| Fastest HP | 41F (Cross Slash) |
| 1-Hit HP | Yes (Meteorain) |
| HP Links | Yes |
| Command Block | No |
| Weapon | Sword, Greatsword, Katana, Spear |
| Armor | Shields, Bangles, Hats, Helms, Clothing, Light Armor, Large Shields, Chestplates |
| Exclusive weapons | Buster Sword, Force Stealer, Butterfly Edge, Fenrir |
| Unlock | |
| Alignment | Chaos (012) Cosmos (013) |
| Voice Actor (JP) | Takahiro Sakurai |
| Voice Actor (ENG) | Steve Burton |
Cloud Strife is primarily a close-range fighter who utilises a variety of pokes, huge sword swings and projectiles to establish his advantage. When fighting on the ground, Cloud can apply standard fare movement to close gaps and engage with straightforward, yet effective braveries or attempt to sneak in damage from further away with four different projectiles. Keeping his opponent in check with Ranged Mid Firagas, poking with Double Cut, setting up extended combos with Fire and dodge punishing with Sonic Break, it's all here. In the air Cloud trades most ranged tools for melee attacks that cover different positions, lending to a more close-range oriented playstyle.
Regardless of where you play Cloud, he has access to a quick poke with Double Cut to test waters, punish dodges and safely build assist meter with. Sonic Break (ground) and Slashing Blow (air) braveries can also branch out into a dedicated HP attack with great wall rush potential, enabling meter independent damage output that can grow exponentially with resources. Thanks to his great assist synergy and good base stats, Cloud has a lot of flexibility with builds; Bravery Boost on Dodge, EX Cores or Assist oriented builds with Side by Side
. And they're all worth investing in - Side by Side enables consistent burst damage while his EX Mode allows him to guard crush with just bravery attacks alone, with increased damage multipliers on attacks that scale the more health he has remaining.
These traits make Cloud akin to an all-rounder much like Warrior of Light, with an emphasis on damage output instead of defense. But he is not without flaws. For one, his HP links from braveries are fairly long and punishable when Assist Changed out of, which can limit his damage output to bravery enders when the opponent has assist meter. Cloud's air dodges also pose a risk to him, as he is slow to fall after performing one and lacks effective guarding attacks to discourage dodge punishment. He often relies on clashing with Double Cut to compensate and if he cannot land HP attacks, he will rely on Double Cut (and assist) even more to make ends meet.
Cloud's horizontal tracking is good, though not top of the line. With serviceable run & dash speed, but below average travel speed and max range with Braver, Cloud can struggle to punish blocks and dodges from further away. While he has no problem whiff punishing with vertical attacks such as Rising Fang and Braver, they have more situational application and reward overall. Similiarly, lingering higher priority projectiles can be powered through with Braver, but will leave him wide open for whiff punishment. Cloud can generate a good amount of EX or Assist on hit, but capitalising on it may prove challenging at times.
Historically Cloud has been usually ranked at high tier in competitive play. He has tools for many different situations along with good attributes, which make him a fundamentally sound character. Verticality, post-dodge defense, Assist Change counterplay, as well as lack of aerial mid range attacks and utility for traps can give him trouble. However, his straightforward moveset is fairly easy to pick up and lends well to close-range duels such as against Squall and Vaan. Cloud is a good character for new and experienced players alike who can lay a solid foundation for understanding nuances of the metagame.
| Strengths | Weaknesses |
|---|---|
|
|
| Base Damage | 7, 13 (20) | |
|---|---|---|
| Startup Frame | 13F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 90 | |
| Effects | Chase | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 8, 12, 25 (45) | |
|---|---|---|
| Startup Frame | 21F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 30 | |
| Effects | Wall Rush, Absorb | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 3 x 4, 8, 15 (35) | |
|---|---|---|
| Startup Frame | 27F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 30 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 15, 5, 10 (30) | |
|---|---|---|
| Startup Frame | 37F | |
| Damage Type | Magical | |
| Priority | Melee Mid (sword), Ranged Low (projectile) | |
| EX Force | 90 | |
| Effects | Chase | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | each (7, 10) | |
|---|---|---|
| Startup Frame | 25F | |
| Damage Type | Magical | |
| Priority | Ranged Mid | |
| EX Force | 0 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 5 x 3 (15) | |
|---|---|---|
| Startup Frame | 25F | |
| Damage Type | Magical | |
| Priority | Ranged Low | |
| EX Force | 0 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 10 | |
|---|---|---|
| Startup Frame | 25F | |
| Damage Type | Magical | |
| Priority | Ranged Low | |
| EX Force | 0 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 5, 10, 25 (40) | |
|---|---|---|
| Startup Frame | 21F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 30 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 25 | |
|---|---|---|
| Startup Frame | 25F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 0 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 3, 1 x 10, 17 (30) | |
|---|---|---|
| Startup Frame | 21F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 33 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 7, 13 (20) | |
|---|---|---|
| Startup Frame | 13F | |
| Damage Type | Physical | |
| Priority | Melee Low | |
| EX Force | 90 | |
| Effects | Chase | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 5, 5 (10) | |
|---|---|---|
| Startup Frame | 41F | |
| Damage Type | Physical | |
| Priority | Melee High | |
| EX Force | 30 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | each (10) | |
|---|---|---|
| Startup Frame | 21F (up), 81F (down) | |
| Damage Type | Magical | |
| Priority | Ranged Mid (up), Ranged High (down) | |
| EX Force | each 60 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 1 x 4, 2 x 5 (+ = 34) | |
|---|---|---|
| Startup Frame | ? | |
| Damage Type | Physical | |
| Priority | Melee High | |
| EX Force | 27 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | 2, 1 x N (4+) | |
|---|---|---|
| Startup Frame | 47F | |
| Damage Type | Physical | |
| Priority | Melee High | |
| EX Force | each 15 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
| Base Damage | each (10) | |
|---|---|---|
| Startup Frame | 21F (up), 81F (down) | |
| Damage Type | Magical | |
| Priority | Ranged Mid (up), Ranged High (down) | |
| EX Force | each 60 | |
| Effects | - | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
[Long] Send countless meteors towards opponent.
| Base Damage | 2 x 4, 5, 7 (+ = 35) | |
|---|---|---|
| Startup Frame | ? | |
| Damage Type | Physical | |
| Priority | ? | |
| EX Force | 36 | |
| Effects | Wall Rush | |
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | 30 (15) | |
| Unlocked at level |
Mastered at AP |
Effects:
[Always active while in EX Mode] Each attack becomes even heavier, crushing all attempts at blocking.
All Melee attacks become Melee High priority.
[Always active while in EX Mode] The higher the user's HP, the sharper the weapon's blade.
Damage multiplier scales to x1~x2 accordingly to current HP%, round down to nearest integer.
An attack slicing the opponent over and over. Repeatedly press circle to raise the gauge.
| Damage multiplier (initial) | Damage multiplier (rest) | Type |
|---|---|---|
| 14, 14 (28) | 2 x 20 (40) (68 total) | Physical |
Main article: Cloud (Combos)
Cloud has multiple solo combos thanks to Fire starters and Climhazzard second hit's natural recovery. While Climhazzard (2)'s followups are limited to two braveries, they're good and require no prior setup. Fire is a bit different here; Technically just about any move can be followed up after Fire, but this requires the projectile hitting later, after Cloud can move. But even in close range Cloud can at least chain Fire into other ground braveries, provided he isn't too close to the opponent.
| ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
Cloud's wall rushes are great for starting assist combos. Since he has many moves that can wall rush, most of his attacks are good combo starters. Some assists can also pick up from unfinished braveries, of which Double Cut first hit (midair) is among the most important starters.
| ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
Builds here.
| Stats | |
|---|---|
| HP | 9376 |
| CP | 480 |
| BRV | 1493 |
| ATK | 177 |
| DEF | 184 |
| LUK | 60 |
| Max Booster | x3.5 |
| Equipment | |
|---|---|
| Assist | Kuja |
| Weapon |
Piggy's Stick |
| Hand |
Chainsaw (CP Glitch) |
| Head |
Royal Crown (CP Glitch) |
| Body |
Maximillian (CP Glitch) |
| Accessory 1 | Hyper Ring
|
| Accessory 2 | Sniper Eye
|
| Accessory 3 | Dismay Shock
|
| Accessory 4 | Battle Hammer
|
| Accessory 5 | Empty EX Gauge
|
| Accessory 6 | Summon Unused
|
| Accessory 7 | Pre-EX Mode
|
| Accessory 8 | Pre-EX Revenge
|
| Accessory 9 | Hero's Essence
|
| Accessory 10 | Side by Side
|
| Summon |
Rubicante |
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Best Dresser extra ability equipped.
| Equipment | Replacement | Notes |
|---|---|---|
Battle Hammer / Dismay Shock |
Hero's Seal |
Initial HP damage increase, raises initial bravery to 2239. If opponent also uses Side by Side, replace Dismay Shock. |
| Maximillian | Auto Crossbow | Damage increase, with even lower max health. Instead of equipping Maximillian, Auto Crossbow adds another +79 base bravery and +15 % physical damage on top. Do CP glitch to equip this machine-category equipment. |
High burst damage with each wall rush assist combo. With First Strike extra ability, a single Slashing Blow > Omnislash Version 5 wall rush with Kuja assist can output 4,632 HP damage. Even Exdeath with Adamant Chains set at 187 defense can be left near bravery break and if enough critical hits are activated, will break him too. Which is to say, the damage potential is high.
Further investment into damage is possible at the expense of other abilities (equipping Assist Critical Boost instead of Counterattack, for example), maximum health or meter depletion. However, if the opponent uses the Disable First Attack extra ability, Cloud's critical hit rate can fall, greatly reducing the likelihood of reaching a bravery break with a single assist combo.
| Stats | |
|---|---|
| HP | 9109 |
| CP | 450 |
| BRV | 1115 |
| ATK | 179 |
| DEF | 184 |
| LUK | 60 |
| Max Booster | x1.3 |
| Equipment | |
|---|---|
| Assist | Kuja |
| Weapon |
Fenrir |
| Hand |
Chainsaw (CP Glitch) |
| Head |
Oath Veil (CP Glitch) |
| Body |
Auto Crossbow (CP Glitch) |
| Accessory 1 | Muscle Belt
|
| Accessory 2 | Sniper Eye
|
| Accessory 3 | Dismay Shock
|
| Accessory 4 | Battle Hammer
|
| Accessory 5 | Summon Unused
|
| Accessory 6 | White Drop
|
| Accessory 7 | White Drop
|
| Accessory 8 | White Gem
|
| Accessory 9 | Tenacious Attacker
|
| Accessory 10 | Glutton
|
| Summon |
Rubicante |
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
| Equipment | Replacement | Notes |
|---|---|---|
| Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
|---|---|---|---|---|---|---|
| BRV | Sonic Break | 21F | Ground | Opponent | 8, 12, 25 (45) | Wall Rush |
| BRV | Slashing Blow | 21F | Air | Opponent | 5, 10, 25 (40) | Wall Rush |
| HP | Cross-slash | 41F | Ground | Opponent | 5, 5 (10) | Wall Rush |
| HP | Braver | 47F | Air | Opponent | 2, 1 x N (4+) | Wall Rush |
One of Cloud's distinct strengths is his synergy with a myriad of assists in the game. In addition to powerhouse assists like Kuja, Aerith and Jecht, Cloud can also work with Onion Knight and Ultimecia.
Please edit this page's roadmap template when relevant additions and changes are made.
40,70 % done
| Page | Completed | In progress | To-do | Score |
|---|---|---|---|---|
| General | 35 / 86 | |||
| Pros / Cons | Mostly done. | 2 / ? | ||
| Overview / Character Data | Done. | Rewrite the overview to be shorter. Distribute its contents more evenly across Cloud sections and pages. | 1 / 2 | |
| Bravery Attacks | Ability info, images, overviews. | Edit based on feedback. | 5 / 5 | |
| HP Attacks | Ability info, images, overviews. | Edit based on feedback. | 5 / 5 | |
| EX Mode | Basic info, image(s). | 3 / 3 | ||
| Combos | Solo combos. Kuja assist combos. | Add more assists than just Kuja. | 7 / 7 | |
| Builds | 2 builds. | Add recommended attacks like on Tifa's page. Add more builds and overviews like with Tifa as well. | 2 / 10 | |
| Assist | Assist data, Cloud assist overview and synergies for Cloud. | Edit based on feedback. | 3 / 3 | |
| Matchups | Create page. Matchup tips and analysis. | 0 / 32 | ||
| Frame Data | Create page. | 0 / 1 | ||
| Starter Guide | Edit based on feedback. | 7 / 8 | ||
| Strategy | Create page. Strategies and counterplays. | 0 / 10 |