Cloud of Darkness (Dissidia 012): Difference between revisions

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNavCod}}


{{CharacterInfo
{{CharacterInfo
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-cod.png
|name=Cloud of Darkness (暗闇の雲)
|name=Cloud of Darkness (暗闇の雲)
|origin=Final Fantasy III
|origin=Final Fantasy III
|weapon=Poles, Rods, Staves, Thrown Weapons
|armor=Bangles, Clothing, Hats, Hairpins, Robes
|atk=109 (Low)
|atk=109 (Low)
|def=111 (Average)
|def=111 (Average)
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|fall=109 (Very Slow)
|fall=109 (Very Slow)
|fallr=45 (Slowest)
|fallr=45 (Slowest)
|fastestbrv=13F (Tentacle starters)
|fastesthp=39F (Anti-Air P. Beam)
|1hithp=Yes (Multiple)
|hplinks=Yes (Combos only)
|cmdblock=Yes (Wrath P. Beam)
|weapon=Poles, Rods, Staves, Thrown Weapons
|armor=Bangles, Clothing, Hats, Hairpins, Robes
|exclusives=Calcite Staff, Bizarre Staff, Everdark
|exclusives=Calcite Staff, Bizarre Staff, Everdark
|unlock=
|alignment=Chaos
|vajp=[https://en.wikipedia.org/wiki/Masako_Ikeda Masako Ikeda]
|vaeng=[https://en.wikipedia.org/wiki/Laura_Bailey Laura Bailey]
}}
}}
= Overview =
Cloud of Darkness is a playable character in Dissidia 012.


{{ProConTable
{{ProConTable
Line 20: Line 34:
}}
}}


== Overview ==
= Bravery Attacks =
Cloud of Darkness is a playable character in Dissidia 012.


== Bravery Attacks ==
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup. The followup depends on how many times Cloud of Darkness attacked during the animation (1 time, 2 times etc.).
 
=== Ground ===
 
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.


{{AbilityInfo
{{AbilityInfo
|damage=7, 7, 7 (21)
|damage='''21''' (7, 7, 7)
|startup=13F / 33F / 53F
|startup=13F / 33F / 53F
|type=Physical
|type=Physical
Line 36: Line 45:
|ex=each 9
|ex=each 9
|effect=--
|effect=--
|cp=(30)
}}
}}


== Ground ==


<tabber>
<tabber>
|-|Tentacle of Pain=
|-|Tentacle of Pain=
{{AbilityInfoCoD
 
|damage1=8, 8, 14 (30)
{{AbilityInfo3
|ver1=Followup 1
|damage1='''30''' (8, 8, 14)
|startup1=+4F
|startup1=+4F
|type1=Physical
|type1=Physical
Line 49: Line 60:
|ex1=90
|ex1=90
|effect1=Chase
|effect1=Chase
|cp1=--
|cancels1=Dodge
|damage2=12 x 4 (48)
|asthit1=
|gametext=Omni-range tentacle attack. <br>Change combo with input timing.
|level=1
|ap=120
|cp=?? (30)
|ver2=Followup 2
|damage2='''48''' (12 x 4)
|startup2=+4F
|startup2=+4F
|type2=Physical
|type2=Physical
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|ex2=0
|ex2=0
|effect2=Wall Rush
|effect2=Wall Rush
|cp2=--
|cancels2=Dodge
|damage3=4 x 3 (12)
|asthit2=
|ver3=Followup 3
|damage3='''12''' (4 x 3)
|startup3=+34F
|startup3=+34F
|type3=Magical
|type3=Magical
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|ex3=0
|ex3=0
|effect3=--
|effect3=--
|cp3=--
|cancels3=Dodge
|asthit3=
}}
}}
''Omni-range tentacle attack. Change combo with input timing.''


|-|Tentacle of Spite=
|-|Tentacle of Spite=
{{AbilityInfoCoD
 
|damage1=28
{{AbilityInfo3
|ver1=Followup 1
|damage1='''28'''
|startup1=+4F
|startup1=+4F
|type1=Physical
|type1=Physical
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|ex1=0
|ex1=0
|effect1=Wall Rush
|effect1=Wall Rush
|cp1=--
|cancels1=Dodge
|damage2=3 x 8, 16 (40)
|asthit1=
|gametext=Omni-range tentacle attack. <br>Change combo with input timing.
|level=13
|ap=120
|cp=60 (30)
|ver2=Followup 2
|damage2='''40''' (3 x 8, 16)
|startup2=+8F
|startup2=+8F
|type2=Physical
|type2=Physical
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|ex2=84
|ex2=84
|effect2=--
|effect2=--
|cp2=--
|cancels2=Dodge
|damage3=3 x 6 (18)
|asthit2=
|ver3=Followup 3
|damage3='''18''' (3 x 6)
|startup3=+12F
|startup3=+12F
|type3=Magical
|type3=Magical
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|ex3=0
|ex3=0
|effect3=--
|effect3=--
|cp3=--
|cancels3=Dodge
|asthit3=
}}
}}
''Omni-range tentacle attack. Change combo with input timing.''


</tabber>
</tabber>


=== Aerial ===
== Aerial ==


<tabber>
<tabber>


|-|Tentacle of Suffering=
|-|Tentacle of Suffering=
{{AbilityInfoCoD
 
|damage1=30
{{AbilityInfo3
|ver1=Followup 1
|damage1='''30'''
|startup1=+2F
|startup1=+2F
|type1=Physical
|type1=Physical
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|ex1=60
|ex1=60
|effect1=Chase
|effect1=Chase
|cp1=--
|cancels1=Dodge
|damage2=3 x 10, 10 (40)
|asthit1=
|gametext=Omni-range tentacle attack. <br>Change combo with input timing.
|level=1
|ap=120
|cp=60 (30)
|ver2=Followup 2
|damage2='''40''' (3 x 10, 10)
|startup2=+4F
|startup2=+4F
|type2=Physical
|type2=Physical
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|ex2=90
|ex2=90
|effect2=--
|effect2=--
|cp2=--
|cancels2=Dodge
|asthit2=
|ver3=Followup 3
|damage3=each (8)
|damage3=each (8)
|startup3=+12F
|startup3=+12F
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|ex3=0
|ex3=0
|effect3=--
|effect3=--
|cp3=--
|cancels3=Dodge
|asthit3=
}}
}}
''Omni-range tentacle attack. Change combo with input timing.''


|-|Tentacle of Scorn=
|-|Tentacle of Scorn=
{{AbilityInfoCoD
 
|damage1=10, 20 (30)
{{AbilityInfo3
|ver1=Followup 1
|damage1='''30''' (10, 20)
|startup1=+10F
|startup1=+10F
|type1=Physical
|type1=Physical
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|ex1=30
|ex1=30
|effect1=Wall Rush
|effect1=Wall Rush
|cp1=--
|cancels1=
|damage2=28
|asthit1=
|gametext=Omni-range tentacle attack.<br> Change combo with input timing.
|level=27
|ap=120
|cp=60 (30)
|ver2=Followup 2
|damage2='''28'''
|startup2=+10F
|startup2=+10F
|type2=Physical
|type2=Physical
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|ex2=0
|ex2=0
|effect2=Wall Rush
|effect2=Wall Rush
|cp2=--
|cancels2=
|asthit2=
|ver3=Followup 3
|damage3=each (3)
|damage3=each (3)
|startup3=+10F
|startup3=+10F
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|ex3=0
|ex3=0
|effect3=--
|effect3=--
|cp3=--
|cancels3=
|asthit3=
}}
}}
''Omni-range tentacle attack. Change combo with input timing.''


</tabber>
</tabber>


== HP Attacks ==
= HP Attacks =


=== Ground ===
== Ground ==


<tabber>
<tabber>
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</tabber>
</tabber>


=== Aerial ===
== Aerial ==


<tabber>
<tabber>
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* When charging, hitbox appears in 3 frames after button release.
* When charging, hitbox appears in 3 frames after button release.


|-|[O-form] Particle Beam=
|-|[0-form] Particle Beam=
{{AbilityInfo
{{AbilityInfo
|damage=2 x 8 (16)
|damage=2 x 8 (16)
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</tabber>
</tabber>


== EX Mode ==
= EX Mode: Flood of Darkness! =
Effects:
Effects:
* Regen
* Regen
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* Null Particle Beam
* Null Particle Beam


=== Null Particle Beam ===
== Null Particle Beam ==
''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.''
''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.''


=== EX Burst: Ultra Particle Beam ===
== EX Burst: Ultra Particle Beam ==
''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.''
''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.''


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}}
}}


== Builds ==
= Combos =
 
== Solo ==
 
== Assist ==
 
= Builds =
Builds here.
Builds here.


<tabber>
<tabber>
|-|Build #1=
|-|Damage (Seal of Lufenia)=
{{Build
{{Build
|hp=
|hp=11799
|cp=
|cp=495
|brv=
|brv=957
|atk=
|atk=179
|def=
|def=182
|luk=
|luk=61
|booster=
|booster=x1.3
|setbonus=
|setbonus=Seal of Lufenia
|ast=
|ast={{012jec}}
|wpn=
|wpn=Cleaver
|hand=
|hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=
|head=Lufenian Headband ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=
|armor=Lufenian Vest ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|acc1=
|acc1={{accbas}} Hyper Ring
|acc2=
|acc2={{accbas}} Battle Hammer
|acc3=
|acc3={{accboo}} Pre-EX Revenge
|acc4=
|acc4={{accsp}} Green Gem
|acc5=
|acc5={{accsp}} White Gem
|acc6=
|acc6={{accsp}} Hero's Spirit
|acc7=
|acc7={{accsp}} Hero's Essence
|acc8=
|acc8={{accsp}} Tenacious Attacker
|acc9=
|acc9={{accsp}} Glutton
|acc10=
|acc10={{accsp}} Miracle Shoes
|summon=
|summon=None
}}
}}
Equip Master Guardsman extra ability. Stack up extra abilities that raise critical hit rate.


|-|Build #2=
|-|Build #2=
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</tabber>
</tabber>


== Assist ==
= Assist =


Cloud of Darkness' assist data.
== Cloud of Darkness' assist data ==


{{012Assist
{{012Assist
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}}
}}


Kuja and Exdeath assist are good.
== Assists ==
 
{{012kuja}}, {{012jec}} and {{012exd}} assists are good.
 
= References =
<references />
 
{{navbox012}}
 
{{roadmap012cod}}

Latest revision as of 08:31, 28 April 2025


Cloud of Darkness
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Info
Name Cloud of Darkness (暗闇の雲)
Original game Final Fantasy III
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 111 (Average)
Run Speed 9 (Slow)
Dash Speed 85 (Slow)
Fall Speed 109 (Very Slow)
Fall Speed Ratio After Dodge 45 (Slowest)
Fastest BRV 13F (Tentacle starters)
Fastest HP 39F (Anti-Air P. Beam)
1-Hit HP Yes (Multiple)
HP Links Yes (Combos only)
Command Block Yes (Wrath P. Beam)
Weapon Poles, Rods, Staves, Thrown Weapons
Armor Bangles, Clothing, Hats, Hairpins, Robes
Exclusive weapons Calcite Staff, Bizarre Staff, Everdark
Unlock
Alignment Chaos
Voice Actor (JP) Masako Ikeda
Voice Actor (ENG) Laura Bailey


Overview

Cloud of Darkness is a playable character in Dissidia 012.

Strengths Weaknesses


Bravery Attacks

All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup. The followup depends on how many times Cloud of Darkness attacked during the animation (1 time, 2 times etc.).

Base Damage 21 (7, 7, 7)
Startup Frame 13F / 33F / 53F
Damage Type Physical
Priority Melee Low
EX Force each 9
Effects --
Cancels
Assist Gain (Hit)
CP (Mastered)
Unlocked at
level
Mastered at
AP


Ground

Followup 1 Followup 2 Followup 3
Base Damage 30 (8, 8, 14) 48 (12 x 4) 12 (4 x 3)
Startup Frame +4F +4F +34F
Damage Type Physical Physical Magical
Priority Melee Low Melee Low Ranged Low
EX Force 90 0 0
Effects Chase Wall Rush --
Cancels Dodge Dodge Dodge
Assist Gain (Hit)
CP (Mastered) ?? (30)
Omni-range tentacle attack.
Change combo with input timing.
Unlocked at
level 1
Mastered at
120 AP

Followup 1 Followup 2 Followup 3
Base Damage 28 40 (3 x 8, 16) 18 (3 x 6)
Startup Frame +4F +8F +12F
Damage Type Physical Physical Magical
Priority Melee Low Melee Mid Ranged Mid
EX Force 0 84 0
Effects Wall Rush -- --
Cancels Dodge Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 60 (30)
Omni-range tentacle attack.
Change combo with input timing.
Unlocked at
level 13
Mastered at
120 AP

Aerial

Followup 1 Followup 2 Followup 3
Base Damage 30 40 (3 x 10, 10) each (8)
Startup Frame +2F +4F +12F
Damage Type Physical Physical Magical
Priority Melee Low Melee Low Ranged Low
EX Force 60 90 0
Effects Chase -- --
Cancels Dodge Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 60 (30)
Omni-range tentacle attack.
Change combo with input timing.
Unlocked at
level 1
Mastered at
120 AP

Followup 1 Followup 2 Followup 3
Base Damage 30 (10, 20) 28 each (3)
Startup Frame +10F +10F +10F
Damage Type Physical Physical Magical
Priority Melee Low Melee Low Ranged Low
EX Force 30 0 0
Effects Wall Rush Wall Rush --
Cancels
Assist Gain (Hit)
CP (Mastered) 60 (30)
Omni-range tentacle attack.
Change combo with input timing.
Unlocked at
level 27
Mastered at
120 AP

HP Attacks

Ground

Base Damage 1 x 9 (9)
Startup Frame 39F
Damage Type Magical
Priority Ranged High
EX Force 87
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Fire columns of darkness around self. Short range, fast deployment.

Base Damage -
Startup Frame 61F
Damage Type -
Priority Ranged High
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire wall of force straight ahead. Great vs. flank attacks.

Base Damage -
Startup Frame 83F
Damage Type -
Priority Ranged High
EX Force each 30
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire force bursts at foe. Slow start, homes for long time.

Base Damage -
Startup Frame 61F
Damage Type -
Priority Ranged High
EX Force 0
Effects Wall Rush, Dodge
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Dodge] Hide, then fire beam cannon. Evades on start.

Base Damage 1 x 9 (9)
Startup Frame 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
Damage Type Magical
Priority Block High / Ranged High
EX Force 87
Effects Block
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Block] Create force shield. If block succeeds, attacks HP.

Aerial

Base Damage -
Startup Frame 63F / 73F *1
Damage Type -
Priority Ranged High
EX Force each 60
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.

  • When charging, hitbox appears in 3 frames after button release.

Base Damage 2 x 8 (16)
Startup Frame 63F
Damage Type Magical
Priority Melee High
EX Force 24
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Fire huge particle beam. Very accurate and powerful.

Base Damage -
Startup Frame 83F
Damage Type -
Priority Ranged High
EX Force 0
Effects Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Salvo of force bursts. Ends if they hit the ground.

Base Damage 1 x 9 (9)
Startup Frame 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
Damage Type Magical
Priority Block High / Ranged High
EX Force 87
Effects Block
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
Unlocked at
level
Mastered at
AP


[Block] Create force of shield. If block succeeds, attacks HP.

EX Mode: Flood of Darkness!

Effects:

  • Regen
  • Critical Boost
  • Null Particle Beam

Null Particle Beam

[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.

EX Burst: Ultra Particle Beam

A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.

Damage multiplier (initial) Damage multiplier (rest) Type
2 x 4 (8) 7 x 14 (106 total) Magical


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 11799
CP 495
BRV 957
ATK 179
DEF 182
LUK 61
Max Booster x1.3
Special Effect: Seal of Lufenia
Equipment
Assist Jecht
Weapon ddff-icon-equip-weapon.png Cleaver
Hand ddff-icon-equip-hand.png Lufenian Dirk (CP Glitch)
Head ddff-icon-equip-head.png Lufenian Headband (CP Glitch)
Body ddff-icon-equip-body.png Lufenian Vest (CP Glitch)
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png Pre-EX Revenge
Accessory 4 accessory_special.png Green Gem
Accessory 5 accessory_special.png White Gem
Accessory 6 accessory_special.png Hero's Spirit
Accessory 7 accessory_special.png Hero's Essence
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png Miracle Shoes
Summon ddff-icon-summonstone.png None
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.



Equip Master Guardsman extra ability. Stack up extra abilities that raise critical hit rate.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Cloud of Darkness' assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Tentacle of Pain 37F Ground Opponent 7, 7, 12 x 4 (62) Wall Rush
BRV Tentacle of Suffering 37F Air Opponent 3 x 10, 10 (40) Chase
HP [Anti-air] Particle Beam 39F Ground Opponent 1 x 9 (9) Chase
HP [Fusillade] Particle Beam 83F Air Opponent - Wall Rush


Assists

Kuja, Jecht and Exdeath assists are good.

References


Navigation


Wiki Roadmap (012 Cloud of Darkness)

Please edit this page's roadmap template when relevant additions and changes are made.

6,52 % done

   


Page Completed In progress To-do Score
General Add images for attacks. 1 / 5 / 86
Pros / Cons Strengths and weaknesses. 0 / 5 / ?
Overview / Character Data Overview. 0 / 5 / 2
Bravery Attacks Ability info added. Overviews. 1 / 5 / 5
HP Attacks Ability info added. Overviews. 1 / 5 / 5
EX Mode Basic info added. Overview / detailed info. 1 / 5 / 3
Combos Add solo and assist combos with video examples. 0 / 5 / 7
Builds 1 example build. Add more builds and overviews for each of them like on Tifa page. 1 / 5 / 10
Assist Assist data added. Add common viable assists with overviews (use tabber). 1 / 5 / 3
Matchups Create page. Matchup analysis and tips. 0 / 32 / 32
Frame Data / 1
Starter Guide Create page. Concise PvP guide with essentials and core concepts. 0 / 5 / 8
Strategy Create page. In depth general tips and counterplay. 0 / 5 / 10