Cloud of Darkness (Dissidia 012)/Builds
| General | Starter Guide | Combos | Strategy | Frame Data |
|---|---|---|---|---|
| Matchups | Builds | Match Videos | Gallery | Resources |
Damage (High Base BRV)
| Stats | |
|---|---|
| HP | 9883 |
| CP | 450 |
| BRV | 1463 |
| ATK | 176 |
| DEF | 184 |
| LUK | 61 |
| Max Booster | x4.9 |
| Equipment | |
|---|---|
| Assist | Kuja |
| Weapon |
Everdark |
| Hand |
Chainsaw |
| Head |
Thornlet |
| Body |
Maximillian |
| Accessory 1 | Sniper Eye
|
| Accessory 2 | Dismay Shock
|
| Accessory 3 | Battle Hammer
|
| Accessory 4 | Large Gap in HP
|
| Accessory 5 | BRV = 0
|
| Accessory 6 | Summon Unused
|
| Accessory 7 | Pre-EX Mode
|
| Accessory 8 | Pre-EX Revenge
|
| Accessory 9 | First to Victory
|
| Accessory 10 | Miracle Shoes
|
| Summon |
Rubicante |
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| ↑+ |
↑+ |
| HP attacks | |
| Ground | Aerial |
| ↑+ |
↑+ |
| ↓+ |
↓+ |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Build Overview
This is a damage build that focuses on high HP damage with Wall Rush. It makes use of Cloud of Darkness' (CoD) unique weapon Everdark for its bravery recovery. This creates room for other options, notably base bravery, HP Wall Rush damage and meter depletion. The booster accessories lean into this, with BRV = 0
being a standout pick. Miracle Shoes
and Maximillian
make up for the max HP reduction from Chainsaw
and Thornlet
.
This build is recommended against Side by Side
users who don't contest for EX, such as Firion, Onion Knight and Golbez. CoD can also use Side by Side if needed.
Skilled opponents often defend and build resources before approaching CoD. It is recommended to go on the offensive early with this build, and capitalize on the opponent's mistakes if possible.
Every booster accessory is active except BRV = 0, the booster multiplier is x3.5.
CP Allocation
Substitutes
| Equipment / Ability | Substitute | Notes |
|---|---|---|
First to Victory / Miracle Shoes ![]() |
Side by Side ![]() |
Side by Side generates a chunk of assist gauge for CoD whenever its HP attack connects in neutral. This lets CoD capitalize on blocks and HP attacks more often with assist. This can provide a safety net for CoD against other Side by Side users, as well as characters who outpace CoD's EX gain consistently, such as Lightning and Gilgamesh.
Replacing First to Victory gets rid of initial assist gauge, but also opens up Empty EX Gauge booster CoD fills assist gauge rather slowly with whiffs, so unequipping First to Victory may require more dashing or a strong read on the opponent to offset the lack of initial assist gauge. |
| [Fusillade] Particle Beam (Ground) | Aura Ball | Fusillade can force the opponent to move or dodge. Aura Ball is more for defensive stalling. |
| [Wrath] Particle Beam (Ground) | [Wide-Angle] Particle Beam | - |