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| [[Category:Dissidia 012 Final Fantasy]] | | [[Category:Dissidia 012 Final Fantasy]] |
| | | {{012CharNavCod}} |
| {{012CharNav | |
| |icon=https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-cod.png
| |
| |general=[[Cloud of Darkness (Dissidia_012)|'''General''']]
| |
| |matchups=Matchups
| |
| |resources=Resources
| |
| |starter=Starter Guide
| |
| |strategy=Strategy
| |
| }} | |
|
| |
|
| {{CharacterInfo | | {{CharacterInfo |
| | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-cod.png |
| |name=Cloud of Darkness (暗闇の雲) | | |name=Cloud of Darkness (暗闇の雲) |
| |origin=Final Fantasy III | | |origin=Final Fantasy III |
| |weapon=Poles, Rods, Staves, Thrown Weapons
| |
| |armor=Bangles, Clothing, Hats, Hairpins, Robes
| |
| |atk=109 (Low) | | |atk=109 (Low) |
| |def=111 (Average) | | |def=111 (Average) |
| Line 21: |
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| |fall=109 (Very Slow) | | |fall=109 (Very Slow) |
| |fallr=45 (Slowest) | | |fallr=45 (Slowest) |
| | |fastestbrv=13F (Tentacle starters) |
| | |fastesthp=39F (Anti-Air P. Beam) |
| | |1hithp=Yes (Multiple) |
| | |hplinks=Yes (Combos only) |
| | |cmdblock=Yes (Wrath P. Beam) |
| | |weapon=Poles, Rods, Staves, Thrown Weapons |
| | |armor=Bangles, Clothing, Hats, Hairpins, Robes |
| |exclusives=Calcite Staff, Bizarre Staff, Everdark | | |exclusives=Calcite Staff, Bizarre Staff, Everdark |
| | |unlock= |
| | |alignment=Chaos |
| | |vajp=[https://en.wikipedia.org/wiki/Masako_Ikeda Masako Ikeda] |
| | |vaeng=[https://en.wikipedia.org/wiki/Laura_Bailey Laura Bailey] |
| }} | | }} |
| | |
| | = Overview = |
| | Cloud of Darkness is a playable character in Dissidia 012. |
|
| |
|
| {{ProConTable | | {{ProConTable |
| Line 28: |
Line 33: |
| |cons= | | |cons= |
| }} | | }} |
|
| |
| = Overview =
| |
| Cloud of Darkness is a playable character in Dissidia 012.
| |
|
| |
|
| = Bravery Attacks = | | = Bravery Attacks = |
|
| |
|
| == Ground ==
| | All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup. The followup depends on how many times Cloud of Darkness attacked during the animation (1 time, 2 times etc.). |
| | |
| All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup. | |
|
| |
|
| {{AbilityInfo | | {{AbilityInfo |
| |damage=7, 7, 7 (21) | | |damage='''21''' (7, 7, 7) |
| |startup=13F / 33F / 53F | | |startup=13F / 33F / 53F |
| |type=Physical | | |type=Physical |
| Line 45: |
Line 45: |
| |ex=each 9 | | |ex=each 9 |
| |effect=-- | | |effect=-- |
| |cp=(30)
| |
| }} | | }} |
|
| |
|
| | == Ground == |
|
| |
|
| <tabber> | | <tabber> |
| |-|Tentacle of Pain= | | |-|Tentacle of Pain= |
| {{AbilityInfoCoD | | |
| |damage1=8, 8, 14 (30) | | {{AbilityInfo3 |
| | |ver1=Followup 1 |
| | |damage1='''30''' (8, 8, 14) |
| |startup1=+4F | | |startup1=+4F |
| |type1=Physical | | |type1=Physical |
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| |ex1=90 | | |ex1=90 |
| |effect1=Chase | | |effect1=Chase |
| |cp1=-- | | |cancels1=Dodge |
| |damage2=12 x 4 (48) | | |asthit1= |
| | |gametext=Omni-range tentacle attack. <br>Change combo with input timing. |
| | |level=1 |
| | |ap=120 |
| | |cp=?? (30) |
| | |ver2=Followup 2 |
| | |damage2='''48''' (12 x 4) |
| |startup2=+4F | | |startup2=+4F |
| |type2=Physical | | |type2=Physical |
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| |ex2=0 | | |ex2=0 |
| |effect2=Wall Rush | | |effect2=Wall Rush |
| |cp2=-- | | |cancels2=Dodge |
| |damage3=4 x 3 (12) | | |asthit2= |
| | |ver3=Followup 3 |
| | |damage3='''12''' (4 x 3) |
| |startup3=+34F | | |startup3=+34F |
| |type3=Magical | | |type3=Magical |
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| |ex3=0 | | |ex3=0 |
| |effect3=-- | | |effect3=-- |
| |cp3=-- | | |cancels3=Dodge |
| | |asthit3= |
| }} | | }} |
| ''Omni-range tentacle attack. Change combo with input timing.''
| |
|
| |
|
| |-|Tentacle of Spite= | | |-|Tentacle of Spite= |
| {{AbilityInfoCoD | | |
| |damage1=28 | | {{AbilityInfo3 |
| | |ver1=Followup 1 |
| | |damage1='''28''' |
| |startup1=+4F | | |startup1=+4F |
| |type1=Physical | | |type1=Physical |
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| |ex1=0 | | |ex1=0 |
| |effect1=Wall Rush | | |effect1=Wall Rush |
| |cp1=-- | | |cancels1=Dodge |
| |damage2=3 x 8, 16 (40) | | |asthit1= |
| | |gametext=Omni-range tentacle attack. <br>Change combo with input timing. |
| | |level=13 |
| | |ap=120 |
| | |cp=60 (30) |
| | |ver2=Followup 2 |
| | |damage2='''40''' (3 x 8, 16) |
| |startup2=+8F | | |startup2=+8F |
| |type2=Physical | | |type2=Physical |
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| |ex2=84 | | |ex2=84 |
| |effect2=-- | | |effect2=-- |
| |cp2=-- | | |cancels2=Dodge |
| |damage3=3 x 6 (18) | | |asthit2= |
| | |ver3=Followup 3 |
| | |damage3='''18''' (3 x 6) |
| |startup3=+12F | | |startup3=+12F |
| |type3=Magical | | |type3=Magical |
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| |ex3=0 | | |ex3=0 |
| |effect3=-- | | |effect3=-- |
| |cp3=-- | | |cancels3=Dodge |
| | |asthit3= |
| }} | | }} |
| ''Omni-range tentacle attack. Change combo with input timing.''
| |
|
| |
|
| </tabber> | | </tabber> |
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|
| |
|
| |-|Tentacle of Suffering= | | |-|Tentacle of Suffering= |
| {{AbilityInfoCoD | | |
| |damage1=30 | | {{AbilityInfo3 |
| | |ver1=Followup 1 |
| | |damage1='''30''' |
| |startup1=+2F | | |startup1=+2F |
| |type1=Physical | | |type1=Physical |
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| |ex1=60 | | |ex1=60 |
| |effect1=Chase | | |effect1=Chase |
| |cp1=-- | | |cancels1=Dodge |
| |damage2=3 x 10, 10 (40) | | |asthit1= |
| | |gametext=Omni-range tentacle attack. <br>Change combo with input timing. |
| | |level=1 |
| | |ap=120 |
| | |cp=60 (30) |
| | |ver2=Followup 2 |
| | |damage2='''40''' (3 x 10, 10) |
| |startup2=+4F | | |startup2=+4F |
| |type2=Physical | | |type2=Physical |
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| |ex2=90 | | |ex2=90 |
| |effect2=-- | | |effect2=-- |
| |cp2=-- | | |cancels2=Dodge |
| | |asthit2= |
| | |ver3=Followup 3 |
| |damage3=each (8) | | |damage3=each (8) |
| |startup3=+12F | | |startup3=+12F |
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| |ex3=0 | | |ex3=0 |
| |effect3=-- | | |effect3=-- |
| |cp3=-- | | |cancels3=Dodge |
| | |asthit3= |
| }} | | }} |
| ''Omni-range tentacle attack. Change combo with input timing.''
| |
|
| |
|
| |-|Tentacle of Scorn= | | |-|Tentacle of Scorn= |
| {{AbilityInfoCoD | | |
| |damage1=10, 20 (30) | | {{AbilityInfo3 |
| | |ver1=Followup 1 |
| | |damage1='''30''' (10, 20) |
| |startup1=+10F | | |startup1=+10F |
| |type1=Physical | | |type1=Physical |
| Line 142: |
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| |ex1=30 | | |ex1=30 |
| |effect1=Wall Rush | | |effect1=Wall Rush |
| |cp1=-- | | |cancels1= |
| |damage2=28 | | |asthit1= |
| | |gametext=Omni-range tentacle attack.<br> Change combo with input timing. |
| | |level=27 |
| | |ap=120 |
| | |cp=60 (30) |
| | |ver2=Followup 2 |
| | |damage2='''28''' |
| |startup2=+10F | | |startup2=+10F |
| |type2=Physical | | |type2=Physical |
| Line 149: |
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| |ex2=0 | | |ex2=0 |
| |effect2=Wall Rush | | |effect2=Wall Rush |
| |cp2=-- | | |cancels2= |
| | |asthit2= |
| | |ver3=Followup 3 |
| |damage3=each (3) | | |damage3=each (3) |
| |startup3=+10F | | |startup3=+10F |
| Line 156: |
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| |ex3=0 | | |ex3=0 |
| |effect3=-- | | |effect3=-- |
| |cp3=-- | | |cancels3= |
| | |asthit3= |
| }} | | }} |
| ''Omni-range tentacle attack. Change combo with input timing.''
| |
|
| |
|
| </tabber> | | </tabber> |
| Line 246: |
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| * When charging, hitbox appears in 3 frames after button release. | | * When charging, hitbox appears in 3 frames after button release. |
|
| |
|
| |-|[O-form] Particle Beam= | | |-|[0-form] Particle Beam= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=2 x 8 (16) | | |damage=2 x 8 (16) |
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| |type=Magical | | |type=Magical |
| }} | | }} |
| | |
| | = Combos = |
| | |
| | == Solo == |
| | |
| | == Assist == |
|
| |
|
| = Builds = | | = Builds = |
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|
| |
|
| {{012kuja}}, {{012jec}} and {{012exd}} assists are good. | | {{012kuja}}, {{012jec}} and {{012exd}} assists are good. |
| | |
| | = References = |
| | <references /> |
| | |
| | {{navbox012}} |
| | |
| | {{roadmap012cod}} |
Overview
Cloud of Darkness is a playable character in Dissidia 012.
Bravery Attacks
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup. The followup depends on how many times Cloud of Darkness attacked during the animation (1 time, 2 times etc.).
|
| Base Damage
|
21 (7, 7, 7)
|
| Startup Frame
|
13F / 33F / 53F
|
| Damage Type
|
Physical
|
| Priority
|
Melee Low
|
| EX Force
|
each 9
|
| Effects
|
--
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
|
| |
Unlocked at level |
Mastered at AP
|
Ground
|
|
Followup 1 |
Followup 2 |
Followup 3
|
| Base Damage
|
30 (8, 8, 14) |
48 (12 x 4) |
12 (4 x 3)
|
| Startup Frame
|
+4F |
+4F |
+34F
|
| Damage Type
|
Physical |
Physical |
Magical
|
| Priority
|
Melee Low |
Melee Low |
Ranged Low
|
| EX Force
|
90 |
0 |
0
|
| Effects
|
Chase |
Wall Rush |
--
|
| Cancels
|
Dodge |
Dodge |
Dodge
|
| Assist Gain (Hit)
|
|
|
|
| CP (Mastered)
|
?? (30)
|
Omni-range tentacle attack. Change combo with input timing. |
Unlocked at level 1 |
Mastered at 120 AP
|
|
|
Followup 1 |
Followup 2 |
Followup 3
|
| Base Damage
|
28 |
40 (3 x 8, 16) |
18 (3 x 6)
|
| Startup Frame
|
+4F |
+8F |
+12F
|
| Damage Type
|
Physical |
Physical |
Magical
|
| Priority
|
Melee Low |
Melee Mid |
Ranged Mid
|
| EX Force
|
0 |
84 |
0
|
| Effects
|
Wall Rush |
-- |
--
|
| Cancels
|
Dodge |
Dodge |
Dodge
|
| Assist Gain (Hit)
|
|
|
|
| CP (Mastered)
|
60 (30)
|
Omni-range tentacle attack. Change combo with input timing. |
Unlocked at level 13 |
Mastered at 120 AP
|
Aerial
|
|
Followup 1 |
Followup 2 |
Followup 3
|
| Base Damage
|
30 |
40 (3 x 10, 10) |
each (8)
|
| Startup Frame
|
+2F |
+4F |
+12F
|
| Damage Type
|
Physical |
Physical |
Magical
|
| Priority
|
Melee Low |
Melee Low |
Ranged Low
|
| EX Force
|
60 |
90 |
0
|
| Effects
|
Chase |
-- |
--
|
| Cancels
|
Dodge |
Dodge |
Dodge
|
| Assist Gain (Hit)
|
|
|
|
| CP (Mastered)
|
60 (30)
|
Omni-range tentacle attack. Change combo with input timing. |
Unlocked at level 1 |
Mastered at 120 AP
|
|
|
Followup 1 |
Followup 2 |
Followup 3
|
| Base Damage
|
30 (10, 20) |
28 |
each (3)
|
| Startup Frame
|
+10F |
+10F |
+10F
|
| Damage Type
|
Physical |
Physical |
Magical
|
| Priority
|
Melee Low |
Melee Low |
Ranged Low
|
| EX Force
|
30 |
0 |
0
|
| Effects
|
Wall Rush |
Wall Rush |
--
|
| Cancels
|
|
|
|
| Assist Gain (Hit)
|
|
|
|
| CP (Mastered)
|
60 (30)
|
Omni-range tentacle attack. Change combo with input timing. |
Unlocked at level 27 |
Mastered at 120 AP
|
HP Attacks
Ground
|
| Base Damage
|
1 x 9 (9)
|
| Startup Frame
|
39F
|
| Damage Type
|
Magical
|
| Priority
|
Ranged High
|
| EX Force
|
87
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Close] Fire columns of darkness around self. Short range, fast deployment.
|
| Base Damage
|
-
|
| Startup Frame
|
61F
|
| Damage Type
|
-
|
| Priority
|
Ranged High
|
| EX Force
|
0
|
| Effects
|
Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Fire wall of force straight ahead. Great vs. flank attacks.
|
| Base Damage
|
-
|
| Startup Frame
|
83F
|
| Damage Type
|
-
|
| Priority
|
Ranged High
|
| EX Force
|
each 30
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Fire force bursts at foe. Slow start, homes for long time.
|
| Base Damage
|
-
|
| Startup Frame
|
61F
|
| Damage Type
|
-
|
| Priority
|
Ranged High
|
| EX Force
|
0
|
| Effects
|
Wall Rush, Dodge
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Dodge] Hide, then fire beam cannon. Evades on start.
|
| Base Damage
|
1 x 9 (9)
|
| Startup Frame
|
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|
| Damage Type
|
Magical
|
| Priority
|
Block High / Ranged High
|
| EX Force
|
87
|
| Effects
|
Block
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Block] Create force shield. If block succeeds, attacks HP.
Aerial
|
| Base Damage
|
-
|
| Startup Frame
|
63F / 73F *1
|
| Damage Type
|
-
|
| Priority
|
Ranged High
|
| EX Force
|
each 60
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.
- When charging, hitbox appears in 3 frames after button release.
|
| Base Damage
|
2 x 8 (16)
|
| Startup Frame
|
63F
|
| Damage Type
|
Magical
|
| Priority
|
Melee High
|
| EX Force
|
24
|
| Effects
|
Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Mid] Fire huge particle beam. Very accurate and powerful.
|
| Base Damage
|
-
|
| Startup Frame
|
83F
|
| Damage Type
|
-
|
| Priority
|
Ranged High
|
| EX Force
|
0
|
| Effects
|
Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Salvo of force bursts. Ends if they hit the ground.
|
| Base Damage
|
1 x 9 (9)
|
| Startup Frame
|
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|
| Damage Type
|
Magical
|
| Priority
|
Block High / Ranged High
|
| EX Force
|
87
|
| Effects
|
Block
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Block] Create force of shield. If block succeeds, attacks HP.
EX Mode: Flood of Darkness!
Effects:
- Regen
- Critical Boost
- Null Particle Beam
Null Particle Beam
[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.
EX Burst: Ultra Particle Beam
A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.
| Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
| 2 x 4 (8) |
7 x 14 (106 total) |
Magical
|
Combos
Solo
Assist
Builds
Builds here.
Assist
Cloud of Darkness' assist data
| Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
| BRV |
Tentacle of Pain |
37F |
Ground |
Opponent |
7, 7, 12 x 4 (62) |
Wall Rush
|
| BRV |
Tentacle of Suffering |
37F |
Air |
Opponent |
3 x 10, 10 (40) |
Chase
|
| HP |
[Anti-air] Particle Beam |
39F |
Ground |
Opponent |
1 x 9 (9) |
Chase
|
| HP |
[Fusillade] Particle Beam |
83F |
Air |
Opponent |
- |
Wall Rush
|
Assists
Kuja, Jecht and Exdeath assists are good.
References
Navigation
Wiki Roadmap (012 Cloud of Darkness)
Please edit this page's roadmap template when relevant additions and changes are made.
| Page |
Completed |
In progress |
To-do |
Score
|
| General |
|
|
Add images for attacks. |
1 / 5 / 86
|
| Pros / Cons |
|
|
Strengths and weaknesses. |
0 / 5 / ?
|
| Overview / Character Data |
|
|
Overview. |
0 / 5 / 2
|
| Bravery Attacks |
Ability info added. |
|
Overviews. |
1 / 5 / 5
|
| HP Attacks |
Ability info added. |
|
Overviews. |
1 / 5 / 5
|
| EX Mode |
Basic info added. |
|
Overview / detailed info. |
1 / 5 / 3
|
| Combos |
|
|
Add solo and assist combos with video examples. |
0 / 5 / 7
|
| Builds |
1 example build. |
|
Add more builds and overviews for each of them like on Tifa page. |
1 / 5 / 10
|
| Assist |
Assist data added. |
|
Add common viable assists with overviews (use tabber). |
1 / 5 / 3
|
| Matchups |
|
|
Create page. Matchup analysis and tips. |
0 / 32 / 32
|
| Frame Data |
|
|
|
/ 1
|
| Starter Guide |
|
|
Create page. Concise PvP guide with essentials and core concepts. |
0 / 5 / 8
|
| Strategy |
|
|
Create page. In depth general tips and counterplay. |
0 / 5 / 10
|