Revision as of 06:08, 14 June 2025 by Muggshotter(talk | contribs)((Character Info) Shortened EX mode to EX in character info to reduce lines created. Moved unique mechanics EX Charge above bravery attacks.)
Gabranth is a unique character who fills EX Gauge to quickly enter EX Mode. He is one of the weakest characters in the game outside EX Mode with slow movement and below average frame data. He is the only character in the game to have HP attacks that cannot deal HP damage. This forms the crux of his strategy: Build EX gauge with the distinct EX Charge HP attack while fending off the opponent, then unleash EX Mode at will.
Once in EX Mode, Gabranth becomes much stronger. High movement speed, bravery damage and mid priority are all more prominent. The universal benefits of EX have a causative effect too; Gabranth reaps the benefits of added critical hits, health regen and assist gauge depletion more frequently over the course of a match. One of Gabranth's distinct strengths is his ability to survive significantly longer than most characters thanks to the health regen.
Gabranth's reliance on EX demands time and strong defensive fundamentals. He can struggle against effective rushdown due to his floaty air dodges and relatively slow EX gain between interactions. His HP attacks aren't very effective neutral tools against high movement, and mixups aren't best in class even in EX Mode. HP conversions require assist (and often wall rush), which he cannot build very quickly. The relatively short uptime with EX mode also means Gabranth has a small window of opportunity to do what many characters can do without his constraints.
In competitive play, Gabranth has been ranked as a high tier and a mid tier character. Gabranth's matchups are rather volatile; His frequent access to EX mechanics is powerful against some of the best-in-class defense, which makes him very difficult to defeat over time. But he also struggles a lot against best-in-class offense, which can dismantle him quickly. Players who can stand their ground will find a rewarding character with a unique twist on the game's meter economy.
Strengths
Weaknesses
EX Generation is fastest in the game whenever Gabranth can stay still for a few seconds
High survivability against defensive characters thanks to EX mode's health regeneration
High burst damage with EX mode's critical hits, assist and EX Burst
Banish traps help Gabranth charge EX without suffering huge setbacks
Only character who is immune to EX Break's bravery effect
Slow, weak mixups and low damage without EX mode. No offensive HP attacks outside of EX mode or Chase.
Struggles against rushdown without EX mode. Gabranth builds EX slowly when under constant pressure
Reliance on EX mode limits Gabranth's ability to apply pressure and get results
Average HP attacks and mixup potential even in EX mode
Average assist building rate, even in EX mode
Unique Mechanic - EX Charge
Gabranth cannot normally deal HP damage without EX mode. Instead, he can fill EX gauge on demand with a unique EX Charge HP attack. This does not generate EX Force on the field, so opponents cannot grab it and fill their EX gauge. Gabranth's EX gauge fills up whenever he is using this move. Gabranth needs EX mode to unlock his full potential, so using EX Charge is very important to him.
EX Charge has ground and midair versions. The main difference between them is that ground EX Charge takes 5.5 seconds (334F) to fill EX gauge entirely, while aerial EX Charge takes 8.3 seconds (500F).
This is the core of base Gabranth. He stands still while gradually filling EX gauge. Ground version of EX Charge fills the gauge in 5.5 seconds (334 frames). Using this move is the fastest way to reach max EX gauge without EX Cores, so Gabranth should use it whenever possible.
Gabranth is vulnerable to attacks during this state, but the recovery is short. He can cancel it into a dodge, block or another attack, be it EX Charge or bravery. Block and dodge are the fastest options, but both present their own risks to Gabranth. That being said, Gabranth can chain EX Charge (tap input) and dodge together to create more movement without waiting through the recovery animation.
Using EX Charge does not fill assist gauge, but it still prevents it from depleting on its own.
Charge EX Gauge by holding button. Cancelled when you touch the ground.
Unlocked at level 1
Mastered at 150 AP
Aerial version of EX Charge shares some traits with the grounded version, but few things are also different.
Aerial EX Charge fills EX gauge slower. Reaching full gauge from empty takes 8.3 seconds (500 frames).
Gabranth descends slowly during this state.
Aerial EX Charge stops if Gabranth touches the ground. The recovery is the same as releasing the button.
If Gabranth activates EX Mode during this move, he will descend much faster, as per his EX Mode stats.
Just like the ground version, Gabranth can chain EX Charge (tap input) and dodge together to create more movement without waiting through the recovery animation. It doesn't build much EX gauge, but it can make it more difficult for opponents to hit Gabranth when used carefully.
Like the grounded version, EX Charge does not fill assist gauge, but it still prevents it from depleting on its own.
[Long] 4 sword shockwaves fly toward foe at high speed.
Unlocked at level 20
Mastered at 120 AP
Much like the ground version, this attack can block Ranged Low attacks when the blades have been fused. [1]
EX Mode: Mist
Effects:
Regen
Critical Boost
Stray's Tenacity
Jamming
Stray's Tenacity
[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.
ATK +4
DEF +3
Jamming
[Activates after EX Break] Prevents opponent from gaining stage bravery.
EX Burst: Quickening
Blows embodying wrath itself. Shuffle options with R. Press X to select moves to use.
A consistent method for a successful EX Burst is to press R , then press Cross repeatedly a few times. This can be done three times in a row for a consistent Quickening.