The Emperor (Dissidia 012)

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The Emperor
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Info
Name The Emperor (皇帝)
Original game Final Fantasy II
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 112 (High)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 97 (Slow)
Fall Speed Ratio After Dodge 44 (Slow)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Daggers, Poles, Rods, Staves
Armor Bangles, Clothing, Hairpins, Hats, Headbands, Robes
Exclusive weapons Diamond Mace, Demon's Rod, Mateus's Malice
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Traps and Keepaway: Emperor specializes in Traps and Keepaway, layering multiple projectiles into a space to create a literal minefield for the opponent to deal with
  • Unique Win Condition: Starfall gives him a unique win condition in the form of a move that is unavoidable once it started, but takes time to be charged. This gives him a tool to force approaches and force them to interact with his traps in some way to stop it or have meter to assist change/EX Revenge out
  • Defensive mixups: Low recovery on most of his moves, projectiles staying while getting hit and low dodge recovery give Emperor plenty of options after any move to keep the opponent guessing on how to approach him
  • Assist Gain: Low recovery moves, rotating them and repeated Starfall lets Emperor quickly build assist meter while setting up his gameplan, often staying afloat in the meter economy
  • High Damage Punishes: Huge upsides of combining Thunder Crest, Mines and Dynamite. Emperor can deal loads of bravery damage any time an opponents gets hit by Thunder Crest or Dynamite, and with assist into ground rush it can double the damage. A break from 2000 bravery is possible with Thunder Crest
  • Polarizing matchups: Both a good and a bad thing. With all his upsides, Emperor lacks severely in rushdown, giving him the most polarizing matchup spread in the entire game. Some characters are outright denied with the right conditions and some give him absolute hell without tricky setups and clever use of assist. Any character that can play around Starfall and traps requires a different approach to beat
  • Polarizing stage strengths: Stages change The Emperor's gameplan harder than many other characters, requiring you to sometimes learn new effective strategies for some of the more unorthodox / smaller stages


Overview

Emperor Mateus is a keepaway zoning character with loads of trap-style moves, an unblockable cast, high damage and low risk zoning.

Emperor is hard to catch in neutral due to his wide array of traps that stay out when he gets hit, fast and low recovery moves, and Starfall allowing for faster dodge chains. His gameplan focuses around Starfall no matter how effective it is in the matchup, setting up for the opponent to have to stop it in some way and punishing their approach.

Uniquely, Emperor can utilize trade punishes out of the any character, able to throw Flare and Dreary Cell into attacks to punish them even if he gets hit back. Often times its good to manage resources well, and if this results in a worthwhile trade in his favor.

Knowing which traps stop what, trade or punish or the opponent has to play risky into is key to playing him to his highest potential. ALSO you get the satisfaction of free-styling confirms with stray trap hits and assist all day.

Bravery Moves

Ground

Base damage Startup frame Type Priority EX Force
5, 5 x 3 (20) 21F Physical > Magical Melee High 84
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Sweep with staff. Extra explosion damage on hit.

A 21F Melee High?? What a bargain!

Very low range and awkward hitbox that follows exactly the staff motion, longer active to the right of Mateus.

Amazing move to reflect Blue Flare back first and foremost, but also amazing as a close range poke and whiff punish in grounded footsies. The move sends them away and straight up, and has so much hitstun that a ton of assists can confirm off of it easily. Also it's a nice filler ender after TC if possible since it gives a good position and EX Force.

It can be comboed into the vacuum of Mines and Dreary Cell with specific positioning aswell, making it useful for some setups to trick the opponent even more.

Aerial

Base damage Startup frame Type Priority EX Force
each (35) 23F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Absorb 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Drop mine. Multiples OK; they will persist a long time.

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
each (3) 521F Magical Unblockable 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Absorb, Wall Rush, Block Low (Ranged) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Call down giant meteor. Long cast. Aim with analog stick.

Aerial

Base damage Startup frame Type Priority EX Force
each (3) 521F Magical Unblockable 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Absorb, Wall Rush, Block Low (Ranged) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Call down giant meteor. Long cast. Aim with analog stick.

EX Mode: Power of Hellfire!

Effects:

  • Regen
  • Critical Boost
  • Blood Magic

Blood Magic

[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.

EX Burst: Absolute Dominion

An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.

Damage multiplier (initial) Damage multiplier (rest) Type
6, 13 (19) 16x4, 17 (100 total) Magical


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 10172
CP 450
BRV 1157
ATK 177
DEF 186
LUK 61
Max Booster
Special Effect: Succubus' Soul
Equipment
Assist Yuna
Weapon ddff-icon-equip-weapon.png Blood Sword (CP Glitch)
Hand ddff-icon-equip-hand.png Sanguine Shield (CP Glitch)
Head ddff-icon-equip-head.png Blood Helm (CP Glitch)
Body ddff-icon-equip-body.png Blood Armor (CP Glitch)
Accessory 1 accessory_basic.png Earring
Accessory 2 accessory_basic.png Bravery Orb
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_basic.png A Comrade's Vow
Accessory 6 accessory_booster.png Empty EX Gauge
Accessory 7 accessory_booster.png Pre-EX Mode
Accessory 8 accessory_special.png Blue Gem
Accessory 9 accessory_special.png Miracle Shoes
Accessory 10 accessory_special.png Side by Side
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.



Equip Master Protector extra ability.

Assist

The Emperor's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Thunder Crest 35F Ground Player 2 x 17, 6 (40) Absorb
BRV Mine 23F Air Opponent 35 each (up to 70) Chase, Absorb
HP Flare 35F Ground Player - -
HP Flare 37F Air Opponent - Wall Rush


Assists

The Emperor works well with Tidus, Yuna and Jecht.

References


Navigation


Wiki Roadmap (012 The Emperor)

Please edit this page's roadmap template when relevant additions and changes are made.

9,78 % done

   


Page Completed In progress To-do Score
General Add images for attacks. / 86
Strengths and weaknesses Done. 4 / 5 / ?
Overview Write overview. 0 / 5 / 2
Bravery Attacks Ability info added and Thunder Crest overview. Overviews for other braveries. 1 / 5 / 5
HP Attacks Ability info added. Overviews. 1 / 5 / 5
EX Mode Basic info added. Detailed info / overview. 1 / 5 / 3
Combos Add combo section, solo & assist combos with a video example. 0 / 5 / 7
Builds 1 example build. More builds for EX, brv boost dodge etc. Build overviews like on Tifa page. 1 / 5 / 10
Assist Assist data added. Add common viable assists with an overview (use tabber). 1 / 5 / 3
Matchups Create page. Matchup analysis and tips against each character. 0 / 32 / 32
Frame Data / 1
Starter Guide Create page. A concise PvP guide with core concepts and bare essentials. 0 / 5 / 8
Strategy Create page. More in-depth tips, tricks and counterplay (ground and air) 0 / 5 / 10