Tidus (Dissidia 012)/Combos: Difference between revisions

From Dissidia Wiki
(→‎Basic Combos (Aerith AST): Added combo notation template.)
 
Line 82: Line 82:
|combo='''Full Slide''' > {{clr|astbrv=1}} > {{clr|wr=1}} > Free Air Dash > Jecht Shot
|combo='''Full Slide''' > {{clr|astbrv=1}} > {{clr|wr=1}} > Free Air Dash > Jecht Shot
|condition=Air gap closer
|condition=Air gap closer
|requirement=
|requirement=Wall Rush
|characters=
|characters=
|damage=49-60 + HP WR
|damage=49-60 + HP WR
Line 95: Line 95:
|combo='''Sonic Buster''' > {{clr|astbrv=1}} > {{clr|wr=1}} > Free Air Dash x2 > Cut & Run (midair) > Quick Hit  
|combo='''Sonic Buster''' > {{clr|astbrv=1}} > {{clr|wr=1}} > Free Air Dash x2 > Cut & Run (midair) > Quick Hit  
|condition=Punish starter / Gap closer
|condition=Punish starter / Gap closer
|requirement=
|requirement=Ground, Wall Rush
|characters=
|characters=
|damage=73~81 + HP WR  
|damage=73~81 + HP WR  

Latest revision as of 10:37, 25 August 2025


Tidus
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources



Overview

Solo

Notation Info
AC Assist Chase ddff-icon-button-cross.png
AST BRV Assist (Bravery) ddff-icon-button-l.png + ddff-icon-button-circle.png
AST HP Assist (HP) ddff-icon-button-l.png + ddff-icon-button-square.png
Chase Chase ddff-icon-button-cross.png
Empty Chase Begins Chase, then nothing.
DC Dodge Cancel ddff-icon-button-r.png + ddff-icon-button-cross.png
LL Landing Lag
WR Wall Rush
Condition Combo Base Damage EX Notes
Punish starter Dart & Weave > DC (up, down) > Hop Step 53-54 165


Video

Base Damage (Breakdown): 33-34 > 20 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 75 > 90
Somewhat practical solo combo, though there may not be many opportunities to land this. Timing is not very lenient and the dodge cancel arc may change depending on the camera angle. The idea here is to move up and connect Hop Step as soon as possible.
Punish starter Cut & Run (midair) > DC (up) > Hop Step 48-54 180


Video

Base Damage (Breakdown): 24-34 > 20 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 90
Difficult, but a rewarding combo for EX. Does not require Adamant Chains, but timing for the dodge cancel and the followup is strict.
Punish starter Stick & Move (return hit) > DC (up, quarter circle left) > Hop Step 30 150


Video

Base Damage (Breakdown): 10 > 20 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 60 > 90
Impractical in most situations as it requires missing the initial sword throw. Good EX gain works without walls, however.


Assist Combos (Aerith)

Most attacks leave Tidus airborne, which allow him to call Aerith for Seal Evil combos. Tidus' reliable core combos don't need wall rush, so they work consistently even in large stages like Order's Sanctuary and Orphan's Cradle. Wall rushes do increase damage for Tidus, and the combo routes there are pretty straightforward.

Cut & Run (midair) > Quick Hit is a common, relatively high power assist combo ender for Tidus. That will be listed in the following combos most of the time. Any combo with "(behind opponent)" can do more damage if Sneak Attack extra ability is equipped. Other enders may be prioritized depending on the situation, such as Jecht Shot to avoid LV2 Assist Change stagger or Slice and Dice to confuse opponents looking to use Assist Change.

Basic Combos (Aerith AST)

ddff-icon-acc-c.pngBasic Combos

Basic combos are simple combos with fewest conditions.
- Can be performed from most positions, or with Wall Rush
- Require no adjustments, or very few simple adjustments
- Intended for players new to the game, or the character

Notation Info
AC Assist Chase ddff-icon-button-cross.png
AST BRV Assist (Bravery) ddff-icon-button-l.png + ddff-icon-button-circle.png
AST HP Assist (HP) ddff-icon-button-l.png + ddff-icon-button-square.png
Chase Chase ddff-icon-button-cross.png
Empty Chase Begins Chase, then nothing.
DC Dodge Cancel ddff-icon-button-r.png + ddff-icon-button-cross.png
LL Landing Lag
WR Wall Rush
Condition Combo Base Damage EX Notes
Poke starter Hop Step > AST BRV > Empty Chase > air jump (behind opponent) > Cut & Run > Quick Hit 55-61 180


Video

Base Damage (Breakdown): 20 > 28-34 > 7 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 90
Basic and reliable. Move behind opponent for Sneak Attack critical hits.
Air gap closer
Wall Rush
Full Slide > AST BRV > WR > Free Air Dash > Jecht Shot 49-60 + HP WR 60


Video

Base Damage (Breakdown): 40 + WR > 15-20 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 30 > 30
For ceiling wall rush or maintaining distance from opponent.
Punish starter / Gap closer
Ground, Wall Rush
Sonic Buster > AST BRV > WR > Free Air Dash x2 > Cut & Run (midair) > Quick Hit 73~81 + HP WR 117



Base Damage (Breakdown): 40 > 28-34 > 7 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 27 > 90
Free Air Dash to close distance and build assist meter with Assist Gauge Up Dash ability.


Core Combos (Aerith AST)

ddff-icon-acc-b.pngCore Combos

Core combos balance potency with consistency.
- They work against most characters in the game
- May require adjustments due to position, assist, resources or builds
- May require combo fillers during assist
- May require different combo enders from basic combos
- Are expected to be consistently performable by most intermediate and advanced players who main the character

Condition Combo Base Damage EX Notes
Poke starter Hop Step > AST BRV > Chase HP > HP dodged > air jump (behind opponent) > Cut & Run > Quick Hit 55-61 + HP WR 195


Video

Base Damage (Breakdown): 20 > 28-34 > 7 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 15 > 90
If the opponent dodges the chase HP, this generates more EX and still lets Tidus follow up with more bravery damage. But only if it's evaded this way; Opting to eat the chase HP can end the combo early without wall rush.
Air gap closer Full Slide (2 parts) > AST BRV > DC > Free Air Dash > Cut & Run > Quick Hit 54-66 + HP WR 120


Video

Base Damage (Breakdown): 19-25 > 28-34 > 7 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 30 > 90
Reliable wall-less combo. If ceiling is closer than wall, you can opt for Jecht Shot ender instead for wall rush damage.
Punish starter Cut & Run (ground) > AST BRV > Empty Chase > > air jump (behind opponent) > Cut & Run (midair) > Quick Hit 53-65 + HP WR 180


Video

Base Damage (Breakdown): 18-24 > 28-34 > 7 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 90
Punish starter Cut & Run > Quick Hit > AST BRV > WR > DC > Cut & Run (midair) > Quick Hit 70~82 + HP WR 180


Video

Base Damage (Breakdown): 28~34, 7 + HP WR, 28~34, 7 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 90
Punish starter Stick & Move > AST BRV > Empty Chase > > air jump (behind opponent) > Cut & Run > Quick Hit 55~63 + HP WR 180


Video

Base Damage (Breakdown): 20~22 > 28~34 > 7 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 90
Punish starter Dart & Weave > AST BRV > Empty Chase > > air jump (behind opponent) > Cut & Run > Quick Hit 54~61 + HP WR 165


Video

Base Damage (Breakdown): 19~20 > 28~34 > 7 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 75 > 90
Basic conversion.
HP starter Energy Rain > AST BRV > Free Air Dash (behind opponent) > Cut & Run (midair) > Quick Hit 45~51 180


Video

Base Damage (Breakdown): 10 > 28~34 > 7 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 90
HP starter Slice & Dice > AST BRV > Free Air Dash (behind opponent) > Cut & Run (midair) > Quick Hit 45~51 + HP WR 180


Video

Base Damage (Breakdown): 10 > 28~34 > 7 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 90
HP starter, Wall Rush Jecht Shot > WR > AST BRV > WR > Free Air Dash x2 > Cut & Run (midair) > Quick Hit 50~61 + HP WR 120


Video

Base Damage (Breakdown): 15-20 > 28-34 > 7 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 30 > 90
Aerith holds long enough to approach and land Cut & Run. Depending on distance, it can be possible to still position behind the opponent for additional Sneak Attack critical hits.


Specialized Combos (Aerith AST)

ddff-icon-acc-a.pngSpecialized Combos

Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core combos.
- Can have any number or combination of requirements and conditions; Character, position, resource, or specific situation
- Offers some advantage over core combos; Damage, wall carry, meter gain, more lenient positioning, safety against LV2 Assist Change etc.
- Might not necessarily be harder than core combos, but require more specific circumstances and knowledge to execute

Condition Combo Base Damage EX Notes
Punish starter
2 Assist Gauges
Cut & Run (midair) > Quick Hit > AST BRV (after 2nd part of Quick Hit) > AST BRV HIT (knockback cancel) > DC (behind opponent) > Cut & Run (midair) > AST BRV > Empty Chase > > Dodge (behind opponent) > Cut & Run (midair) > Quick Hit 98-116 + HP WR 270


Video

Base Damage (Breakdown): 28~34 > 7 + HP> 28~34 > 28~34 > 7 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 90 > 90
2-bar assist combo. Highest EX gain with HP damage and wall rush potential. Use during EX Mode for devastating results.
Punish starter Dart & Weave > DC (up, down) > Hop Step > AST BRV > Empty Chase > > Dodge (behind opponent) > Cut & Run > Quick Hit 74~81 + HP WR 255


Video

Base Damage (Breakdown): 19~20 > 20 > 28~34 > 7 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 75 > 90 > 90


References


Navigation