Prishe (Dissidia 012): Difference between revisions

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(→‎Prishe's mechanics (Skillchain): Added info on skillchains)
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= Assist =
= Assist =


== Prishe's assist data ==
== Prishe Assist Data ==


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{{012Assist
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|effect4=Wall Rush
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== Prishe Assist Overview ==
Prishe is one of the weaker assists in the game with couple notable strengths and plenty of weaknesses to offset them. She can provide practical combos off of ground wall rushes and represent a '''[[Attack_Priority_(Dissidia_012)|Melee High]]''' priority hitbox in Backhand Blow. However, her short combo time, reliance on wall rush and slow startup on her air bravery limit Prishe's viability overall. Backhand Blow is still Melee High priority however, which
=== Howling Fist ===
Combo: Howling Fist (One) > Raging Fists (Two)
Prishe works best off of ground wall rushes with this move. Prishe won't charge Howling Fists which makes this a relatively fast assist on startup. The Raging Fists ender has decent hold, but moves the opponent quickly in one direction. The Assist Chase ender is what ties everything together and '''[[Glossary_(Dissidia_012)#HP_linker|HP linkers]]''' who can wall rush on the floor like {{012clo}} and {{012jec}} have no problem following up.
The total bravery damage is rather low, but it is better than nothing.
=== Backhand Blow ===
Combo: Backhand Blow (One) > Shoulder Tackle (Two)
Backhand Blow is quite slow on startup to be used reliably as a midair assist combo starter, and its quick wall rush finisher makes follow-ups difficult if not impractical. However, it can work as a 1-bar checkmate against high priority blocks such as '''[[Jecht_(Dissidia_012)#Jecht_Block_(midair)-2|Jecht Block]]''' thanks to its high priority and tracking during startup.
Aerial bravery assists are most commonly used in whiff punishes and combos alike, so Backhand Blow being the way it is leaves a lot to be desired.
=== Nullifying Dropkick ===
Nullifying Dropkick is slow on startup, but it can be used sparingly as a hard callout tool against grounded opponents thanks to its active frames and lateral reach. Because it is a single hit HP, it can quickly end a match if the opponent is not prepared for it.


== Assists ==
== Assists ==

Revision as of 10:18, 9 January 2025


General Starter Guide Combos Strategy
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Info
Name Prishe (プリッシュ)
Original game Final Fantasy XI
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 110 (Low)
Run Speed 5 (Normal, Above Average), 2 (EX Mode, Fast)
Dash Speed 73 (Normal, Fast), 69 (EX Mode, Very Fast)
Fall Speed 75 (Normal, Above Average), 71 (EX Mode, Fast)
Fall Speed Ratio After Dodge 21 (Normal, Very Fast), 14 (EX Mode, Very Fast)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Thrown Weapons, Grappling Weapons, Instruments,
Poles, Parrying Weapons
Armor Bangles, Gauntlets, Hats, Hairpins, Headbands,
Clothing, Light Armor, Chestplates
Exclusive weapons Koenigs Knuckles, Spharai, Glanzfaust
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Bravery Attacks

Many of Prishe's bravery attacks can be chained into a separate, equippable bravery followup. The starting bravery is noted as "(One)" and the followup is noted as "(Two)" in the game.

The list of followups remain the same for every bravery attack starter and thus, will be listed separately.

Ground

Can be chained into another bravery.

If your attack starts with Combo, the finisher will yield about 10 % more EX force.

Damage multiplier Startup frame Type Priority EX Force
2, 2, 4 (8) 11F Physical Melee Low 39 (One)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Quick three-punch combo. Generates extra EX Force. Can combo without hitting.

Can be chained into another bravery.

When used as a finisher (Two), the required charge time is considerably shorter.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 1 x 3, 7 (10) 17F Physical Melee Low 15 (One) / 60 (Two) - 20 (10)
Charged 1 x 13, 7 (20) 32F (charge), 2F (release) Physical Melee Mid 15 (One) - -


[Mid] Charge at opponent with fists. Charge to increase its strength.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 15 17F Physical Melee Low 15 (One) - 20 (10)
Charged 15, 10 (25) 26F (charge), 10F (release) Physical Melee Low (kick), Ranged Mid (projectile) 15 (One) Chase -


[Mid] Use a leg sweep. Charge for additional hit.

Damage multiplier Startup frame Type Priority EX Force
12 45F Physical Melee Low 15 (One)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Dodge 20 (10)
Unlocked at
level
Mastered at
AP


[Dodge] Backflip then charge at foe. Evade foe's attack on start.

Damage multiplier Startup frame Type Priority EX Force
10 31F Magical Ranged Low 15
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire high-speed pearls of light at opponent.

Aerial

Damage multiplier Startup frame Type Priority EX Force
18 29F Physical Melee High 15 (One)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Strike down with a backhand blow. Useful for attacking from above.

Damage multiplier Startup frame Type Priority EX Force
1 x 4, 11 (15) 23F Physical Melee Low 15 (One)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Absorb 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Lunge upwards with fists. Great for attacking from below.

Damage multiplier Startup frame Type Priority EX Force
2 x 4, 7 (15) 13F Physical Melee Low 15 (One)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Five-punch combo. Can combo without hitting.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 2, 1 x 3, 2 (7) 13F Physical Melee Low 15 (One) - 20 (10)
Charged 2 x 14, 7 (35) 32F (charge), 4F (release) Physical Melee High 15 (One) - -


[Close] Pummel energy shards into foe. Charge to increase strength.

Damage multiplier Startup frame Type Priority EX Force
10 19F Magical Ranged Low 15
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire pearls of light. Slow speed, strong homing.

Followups

Attack data is mostly shared with (One) versions, but (Two) followups generate a different amount of EX and can also wall rush or initiate chase. These braveries also cost less CP to equip.

Damage multiplier Startup frame Type Priority EX Force
2, 2, 4 (8) 11F Physical Melee Low 75 (Two)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase 10 (5)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Three-punch combo.

When (Two) is used as a finisher, the required charge time is considerably shorter.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 1 x 3, 7 (10) 17F Physical Melee Low 60 (Two) Chase 20 (10)
Charged 1 x 13, 7 (20) 32F (charge), 2F (release) Physical Melee Mid 0 (Two) Wall Rush -


Branching from _ (One) [Combo] Charge foe with fists.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 15 17F Physical Melee Low 60 (Two) Chase 20 (10)
Charged 15, 10 (25) 26F (charge), 10F (release) Physical Melee Low (kick), Ranged Mid (projectile) 75 (Two) Chase -


Branching from _ (One) [Combo] Use a leg sweep.

Damage multiplier Startup frame Type Priority EX Force
12 45F Physical Melee Low 0 (Two)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 20 (10)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Attack with body slam.

Damage multiplier Startup frame Type Priority EX Force
18 29F Physical Melee High 0 (Two)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 20 (10)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Strike w/backhand blow.

Damage multiplier Startup frame Type Priority EX Force
1 x 4, 11 (15) 23F Physical Melee Low 0 (Two)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 20 (10)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Upward lunge attack.

Damage multiplier Startup frame Type Priority EX Force
2 x 4, 7 (15) 13F Physical Melee Low 72 (Two)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase 20 (10)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Five-punch combo.

When used as a (Two) finisher, the required charge time is considerably shorter. The exact timing is undocumented.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Normal 2, 1 x 3, 2 (7) 13F Physical Melee Low 0 (Two) Wall Rush 20 (10)
Charged 2 x 14, 7 (35) 32F (charge), 4F (release) Physical Melee High 0 (Two) Wall Rush -


Branching from _ (One) [Combo] Beat w/energy shards.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force
3 x 7 (21) 43F Physical Melee High 15
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Quickly charge and pummel foe. Good vs any height.

Damage multiplier Startup frame Type Priority EX Force
- 49F - Melee High 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 40 (20)
Unlocked at
level
Mastered at
AP


[Mid] Hit foe with charging dropkick. Slow start, good range.

Aerial

Damage multiplier Startup frame Type Priority EX Force
2 x 5 (10) 43F Physical Melee High 15
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Rise] Quick upward punch. Great for attacking from below.

Damage multiplier Startup frame Type Priority EX Force
2 x 5 (10) 47F Physical Ranged High 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 40 (20)
Unlocked at
level
Mastered at
AP


[Mid] Emit shockwave of light. Effective horizontal attack.

EX Mode: Two-Hour Ability!

Effects:

  • Regen
  • Critical Boost
  • Hundred Fists

Hundred Fists

[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.

EX Burst: The Five Lights

Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.

Damage multiplier (initial) Damage multiplier (rest) Type
3 x 5, 5 (20) 12 x 5, 20 (80) (100 total) ??


Prishe's mechanics (Skillchain)

Damage multiplier Type EX Force
5 Physical 0


When certain bravery attacks are chained together, Prishe will activate a Skillchain. This is a burst of energy that deals additional bravery damage, which occurs alongside Prishe's current attack. When a Skillchain is activated, its name will also be displayed at the top of the screen, much like HP attacks and EX Mode activations.

Skillchains only activate with physical bravery attack chains. Banish, Holy and HP attacks will not activate a Skillchain.

The following table lists all viable combinations for a Skillchain.

Skillchain Starter Finisher
Compression Howling Fist One Inch Punch
Detonation Combo
Howling Fist
One Inch Punch
Raging Fists
Shoulder Tackle
Spinning Attack
Backhand Blow
Fusion Spinning Attack Combo
Howling Fist
Raging Fists
Shoulder Tackle
Spinning Attack
Gravitation Backhand Blow One Inch Punch
Impaction Shoulder Tackle Combo
Howling Fist
Raging Fists
Shoulder Tackle
Spinning Attack
Liquefaction Combo
Howling Fist
Raging Fists
Spinning Attack
Reverberation Howling Fist Shoulder Tackle
Transfixion One Inch Punch Howling Fist

Backhand Blow finishers are great for setting up Kuja assist combos and the Skillchain activates off of her most practical starters. That makes Detonation one of the more practical Skillchains. Howling Fist finisher provides a bit more flexibility in setting up aerial assist combos (Chase or Wall Rush) at the cost of bravery damage or EX Force depending on its charge level.

Skillchains usually provide less reward on hit compared to other chains with no distinct utility of their own. Since Prishe can only assign one bravery attack chain per bravery slot, Skillchains compete with other well known chains such as Raging Fists > Dragon Kick, Raging Fists > Raging Fists and One Inch Punch > One Inch Punch. One Inch Punch and Dragon Kick synergize well with other starters and assists for plenty of EX Force, damage or wall rush without ever activating a Skillchain. As a result, this mechanic is not commonly seen in competitive play or known to be essential for high level Prishe gameplay.

Combos

Solo

Assist

Builds

Builds here.

Stats
HP 9972
CP 450
BRV 917
ATK 178
DEF 183
LUK 60
Max Booster x1.3
Special Effect: Adamant Chains
Equipment
Assist Aerith
Weapon Cleaver
Hand Adamant Shield (CP Glitch)
Head Adamant Helm (CP Glitch)
Body Adamant Vest
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Muscle Belt
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_special.png White Drop
Accessory 7 accessory_special.png White Drop
Accessory 8 accessory_special.png White Drop
Accessory 9 accessory_special.png White Gem
Accessory 10 accessory_special.png Glutton
Summon Rubicante



Damage, ex absorption and adamant chains for safer air dodges.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Prishe Assist Data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Howling Fists 17F Ground Opponent 1 x 3, 7, 2 x 4, 7 (25) Chase
BRV Backhand Blow 29F Air Opponent 18, 12 (30) Wall Rush
HP Nullifying Dropkick 49F Ground Opponent - Wall Rush
HP Auroral Uppercut 43F Air Opponent 2 x 5 (10) Wall Rush


Prishe Assist Overview

Prishe is one of the weaker assists in the game with couple notable strengths and plenty of weaknesses to offset them. She can provide practical combos off of ground wall rushes and represent a Melee High priority hitbox in Backhand Blow. However, her short combo time, reliance on wall rush and slow startup on her air bravery limit Prishe's viability overall. Backhand Blow is still Melee High priority however, which

Howling Fist

Combo: Howling Fist (One) > Raging Fists (Two)

Prishe works best off of ground wall rushes with this move. Prishe won't charge Howling Fists which makes this a relatively fast assist on startup. The Raging Fists ender has decent hold, but moves the opponent quickly in one direction. The Assist Chase ender is what ties everything together and HP linkers who can wall rush on the floor like Cloud and Jecht have no problem following up.

The total bravery damage is rather low, but it is better than nothing.

Backhand Blow

Combo: Backhand Blow (One) > Shoulder Tackle (Two)

Backhand Blow is quite slow on startup to be used reliably as a midair assist combo starter, and its quick wall rush finisher makes follow-ups difficult if not impractical. However, it can work as a 1-bar checkmate against high priority blocks such as Jecht Block thanks to its high priority and tracking during startup.

Aerial bravery assists are most commonly used in whiff punishes and combos alike, so Backhand Blow being the way it is leaves a lot to be desired.

Nullifying Dropkick

Nullifying Dropkick is slow on startup, but it can be used sparingly as a hard callout tool against grounded opponents thanks to its active frames and lateral reach. Because it is a single hit HP, it can quickly end a match if the opponent is not prepared for it.

Assists

Prishe works well with Kuja and Aerith assists.

References


Navigation


Wiki Roadmap (012 Prishe)

Please edit this page's roadmap template when relevant additions and changes are made.

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Page Completed In progress To-do Score
General Add skillchains. 1 / 5
Strengths and weaknesses Pros and cons. 0 / 5
Overview Overview 0 / 5
Bravery Attacks Ability info overviews and images. 1 / 5
HP Attacks Ability info overviews and images. 1 / 5
EX Mode Basic info Add overview 1 / 5
Combos Add solo and assist combos with video examples. 0 / 5
Builds 1 build. Add more builds with overviews as seen on Tifa's page. 1 / 5
Assist Assist data Common viable assists with overviews. 1 / 5
Matchups Matchup analysis and tips. 0 / 5
Resources Helpful links related to character. 0 / 5
Starter Guide Concise pvp guide with core concepts and essentials. 0 / 5
Strategy Strategies and counterplays. 0 / 5