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| = Assist = | | = Assist = |
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| == Prishe's assist data == | | == Prishe Assist Data == |
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| {{012Assist | | {{012Assist |
Line 546: |
Line 546: |
| |effect4=Wall Rush | | |effect4=Wall Rush |
| }} | | }} |
| | |
| | == Prishe Assist Overview == |
| | |
| | Prishe is one of the weaker assists in the game with couple notable strengths and plenty of weaknesses to offset them. She can provide practical combos off of ground wall rushes and represent a '''[[Attack_Priority_(Dissidia_012)|Melee High]]''' priority hitbox in Backhand Blow. However, her short combo time, reliance on wall rush and slow startup on her air bravery limit Prishe's viability overall. Backhand Blow is still Melee High priority however, which |
| | |
| | === Howling Fist === |
| | Combo: Howling Fist (One) > Raging Fists (Two) |
| | |
| | Prishe works best off of ground wall rushes with this move. Prishe won't charge Howling Fists which makes this a relatively fast assist on startup. The Raging Fists ender has decent hold, but moves the opponent quickly in one direction. The Assist Chase ender is what ties everything together and '''[[Glossary_(Dissidia_012)#HP_linker|HP linkers]]''' who can wall rush on the floor like {{012clo}} and {{012jec}} have no problem following up. |
| | |
| | The total bravery damage is rather low, but it is better than nothing. |
| | |
| | === Backhand Blow === |
| | Combo: Backhand Blow (One) > Shoulder Tackle (Two) |
| | |
| | Backhand Blow is quite slow on startup to be used reliably as a midair assist combo starter, and its quick wall rush finisher makes follow-ups difficult if not impractical. However, it can work as a 1-bar checkmate against high priority blocks such as '''[[Jecht_(Dissidia_012)#Jecht_Block_(midair)-2|Jecht Block]]''' thanks to its high priority and tracking during startup. |
| | |
| | Aerial bravery assists are most commonly used in whiff punishes and combos alike, so Backhand Blow being the way it is leaves a lot to be desired. |
| | |
| | === Nullifying Dropkick === |
| | |
| | Nullifying Dropkick is slow on startup, but it can be used sparingly as a hard callout tool against grounded opponents thanks to its active frames and lateral reach. Because it is a single hit HP, it can quickly end a match if the opponent is not prepared for it. |
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| == Assists == | | == Assists == |
Revision as of 10:18, 9 January 2025
Info
|
|
Name |
Prishe (プリッシュ)
|
Original game |
Final Fantasy XI
|
Base ATK (LV100) |
109 (Low)
|
Base DEF (LV100) |
110 (Low)
|
Run Speed |
5 (Normal, Above Average), 2 (EX Mode, Fast)
|
Dash Speed |
73 (Normal, Fast), 69 (EX Mode, Very Fast)
|
Fall Speed |
75 (Normal, Above Average), 71 (EX Mode, Fast)
|
Fall Speed Ratio After Dodge |
21 (Normal, Very Fast), 14 (EX Mode, Very Fast)
|
Fastest BRV |
|
Fastest HP |
|
1-Hit HP |
|
HP Links |
|
Command Block |
|
Weapon |
Thrown Weapons, Grappling Weapons, Instruments, Poles, Parrying Weapons
|
Armor |
Bangles, Gauntlets, Hats, Hairpins, Headbands, Clothing, Light Armor, Chestplates
|
Exclusive weapons |
Koenigs Knuckles, Spharai, Glanzfaust
|
Unlock |
|
Alignment |
|
Voice Actor (JP) |
|
Voice Actor (ENG) |
|
Overview
Bravery Attacks
Many of Prishe's bravery attacks can be chained into a separate, equippable bravery followup. The starting bravery is noted as "(One)" and the followup is noted as "(Two)" in the game.
The list of followups remain the same for every bravery attack starter and thus, will be listed separately.
Ground
Can be chained into another bravery.
If your attack starts with Combo, the finisher will yield about 10 % more EX force.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
2, 2, 4 (8) |
11F |
Physical |
Melee Low |
39 (One)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
20 (10) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Quick three-punch combo. Generates extra EX Force. Can combo without hitting.Can be chained into another bravery.
When used as a finisher (Two), the required charge time is considerably shorter.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
1 x 3, 7 (10) |
17F |
Physical |
Melee Low |
15 (One) / 60 (Two) |
- |
20 (10)
|
Charged
|
1 x 13, 7 (20) |
32F (charge), 2F (release) |
Physical |
Melee Mid |
15 (One) |
- |
-
|
[Mid] Charge at opponent with fists. Charge to increase its strength.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
15 |
17F |
Physical |
Melee Low |
15 (One) |
- |
20 (10)
|
Charged
|
15, 10 (25) |
26F (charge), 10F (release) |
Physical |
Melee Low (kick), Ranged Mid (projectile) |
15 (One) |
Chase |
-
|
[Mid] Use a leg sweep. Charge for additional hit.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
12 |
45F |
Physical |
Melee Low |
15 (One)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Dodge |
20 (10) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Dodge] Backflip then charge at foe. Evade foe's attack on start.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
10 |
31F |
Magical |
Ranged Low |
15
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Fire high-speed pearls of light at opponent.
Aerial
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
18 |
29F |
Physical |
Melee High |
15 (One)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
20 (10) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Strike down with a backhand blow. Useful for attacking from above.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1 x 4, 11 (15) |
23F |
Physical |
Melee Low |
15 (One)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Absorb |
20 (10) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Lunge upwards with fists. Great for attacking from below.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
2 x 4, 7 (15) |
13F |
Physical |
Melee Low |
15 (One)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
20 (10) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Five-punch combo. Can combo without hitting.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
2, 1 x 3, 2 (7) |
13F |
Physical |
Melee Low |
15 (One) |
- |
20 (10)
|
Charged
|
2 x 14, 7 (35) |
32F (charge), 4F (release) |
Physical |
Melee High |
15 (One) |
- |
-
|
[Close] Pummel energy shards into foe. Charge to increase strength.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
10 |
19F |
Magical |
Ranged Low |
15
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Fire pearls of light. Slow speed, strong homing.
Followups
Attack data is mostly shared with (One) versions, but (Two) followups generate a different amount of EX and can also wall rush or initiate chase. These braveries also cost less CP to equip.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
2, 2, 4 (8) |
11F |
Physical |
Melee Low |
75 (Two)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Chase |
10 (5) |
|
|
|
Unlocked at level |
Mastered at AP |
|
Branching from _ (One) [Combo] Three-punch combo.When (Two) is used as a finisher, the required charge time is considerably shorter.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
1 x 3, 7 (10) |
17F |
Physical |
Melee Low |
60 (Two) |
Chase |
20 (10)
|
Charged
|
1 x 13, 7 (20) |
32F (charge), 2F (release) |
Physical |
Melee Mid |
0 (Two) |
Wall Rush |
-
|
Branching from _ (One) [Combo] Charge foe with fists.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
15 |
17F |
Physical |
Melee Low |
60 (Two) |
Chase |
20 (10)
|
Charged
|
15, 10 (25) |
26F (charge), 10F (release) |
Physical |
Melee Low (kick), Ranged Mid (projectile) |
75 (Two) |
Chase |
-
|
Branching from _ (One) [Combo] Use a leg sweep.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
12 |
45F |
Physical |
Melee Low |
0 (Two)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
20 (10) |
|
|
|
Unlocked at level |
Mastered at AP |
|
Branching from _ (One) [Combo] Attack with body slam.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
18 |
29F |
Physical |
Melee High |
0 (Two)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
20 (10) |
|
|
|
Unlocked at level |
Mastered at AP |
|
Branching from _ (One) [Combo] Strike w/backhand blow.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1 x 4, 11 (15) |
23F |
Physical |
Melee Low |
0 (Two)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
20 (10) |
|
|
|
Unlocked at level |
Mastered at AP |
|
Branching from _ (One) [Combo] Upward lunge attack.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
2 x 4, 7 (15) |
13F |
Physical |
Melee Low |
72 (Two)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Chase |
20 (10) |
|
|
|
Unlocked at level |
Mastered at AP |
|
Branching from _ (One) [Combo] Five-punch combo.When used as a (Two) finisher, the required charge time is considerably shorter. The exact timing is undocumented.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
2, 1 x 3, 2 (7) |
13F |
Physical |
Melee Low |
0 (Two) |
Wall Rush |
20 (10)
|
Charged
|
2 x 14, 7 (35) |
32F (charge), 4F (release) |
Physical |
Melee High |
0 (Two) |
Wall Rush |
-
|
Branching from _ (One) [Combo] Beat w/energy shards.
HP Attacks
Ground
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
3 x 7 (21) |
43F |
Physical |
Melee High |
15
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Quickly charge and pummel foe. Good vs any height.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
49F |
- |
Melee High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
40 (20) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Hit foe with charging dropkick. Slow start, good range.
Aerial
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
2 x 5 (10) |
43F |
Physical |
Melee High |
15
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Rise] Quick upward punch. Great for attacking from below.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
2 x 5 (10) |
47F |
Physical |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
40 (20) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Emit shockwave of light. Effective horizontal attack.
EX Mode: Two-Hour Ability!
Effects:
- Regen
- Critical Boost
- Hundred Fists
Hundred Fists
[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.
EX Burst: The Five Lights
Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
3 x 5, 5 (20) |
12 x 5, 20 (80) (100 total) |
??
|
Prishe's mechanics (Skillchain)
Damage multiplier |
Type |
EX Force
|
5 |
Physical |
0
|
When certain bravery attacks are chained together, Prishe will activate a Skillchain. This is a burst of energy that deals additional bravery damage, which occurs alongside Prishe's current attack. When a Skillchain is activated, its name will also be displayed at the top of the screen, much like HP attacks and EX Mode activations.
Skillchains only activate with physical bravery attack chains. Banish, Holy and HP attacks will not activate a Skillchain.
The following table lists all viable combinations for a Skillchain.
Skillchain |
Starter |
Finisher
|
Compression |
Howling Fist |
One Inch Punch
|
Detonation |
Combo Howling Fist One Inch Punch Raging Fists Shoulder Tackle Spinning Attack |
Backhand Blow
|
Fusion |
Spinning Attack |
Combo Howling Fist Raging Fists Shoulder Tackle Spinning Attack
|
Gravitation |
Backhand Blow |
One Inch Punch
|
Impaction |
Shoulder Tackle |
Combo Howling Fist Raging Fists Shoulder Tackle Spinning Attack
|
Liquefaction |
Combo Howling Fist Raging Fists |
Spinning Attack
|
Reverberation |
Howling Fist |
Shoulder Tackle
|
Transfixion |
One Inch Punch |
Howling Fist
|
Backhand Blow finishers are great for setting up Kuja assist combos and the Skillchain activates off of her most practical starters. That makes Detonation one of the more practical Skillchains. Howling Fist finisher provides a bit more flexibility in setting up aerial assist combos (Chase or Wall Rush) at the cost of bravery damage or EX Force depending on its charge level.
Skillchains usually provide less reward on hit compared to other chains with no distinct utility of their own. Since Prishe can only assign one bravery attack chain per bravery slot, Skillchains compete with other well known chains such as Raging Fists > Dragon Kick, Raging Fists > Raging Fists and One Inch Punch > One Inch Punch. One Inch Punch and Dragon Kick synergize well with other starters and assists for plenty of EX Force, damage or wall rush without ever activating a Skillchain. As a result, this mechanic is not commonly seen in competitive play or known to be essential for high level Prishe gameplay.
Combos
Solo
Assist
Builds
Builds here.
Assist
Prishe Assist Data
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Howling Fists |
17F |
Ground |
Opponent |
1 x 3, 7, 2 x 4, 7 (25) |
Chase
|
BRV |
Backhand Blow |
29F |
Air |
Opponent |
18, 12 (30) |
Wall Rush
|
HP |
Nullifying Dropkick |
49F |
Ground |
Opponent |
- |
Wall Rush
|
HP |
Auroral Uppercut |
43F |
Air |
Opponent |
2 x 5 (10) |
Wall Rush
|
Prishe Assist Overview
Prishe is one of the weaker assists in the game with couple notable strengths and plenty of weaknesses to offset them. She can provide practical combos off of ground wall rushes and represent a Melee High priority hitbox in Backhand Blow. However, her short combo time, reliance on wall rush and slow startup on her air bravery limit Prishe's viability overall. Backhand Blow is still Melee High priority however, which
Howling Fist
Combo: Howling Fist (One) > Raging Fists (Two)
Prishe works best off of ground wall rushes with this move. Prishe won't charge Howling Fists which makes this a relatively fast assist on startup. The Raging Fists ender has decent hold, but moves the opponent quickly in one direction. The Assist Chase ender is what ties everything together and HP linkers who can wall rush on the floor like Cloud and Jecht have no problem following up.
The total bravery damage is rather low, but it is better than nothing.
Backhand Blow
Combo: Backhand Blow (One) > Shoulder Tackle (Two)
Backhand Blow is quite slow on startup to be used reliably as a midair assist combo starter, and its quick wall rush finisher makes follow-ups difficult if not impractical. However, it can work as a 1-bar checkmate against high priority blocks such as Jecht Block thanks to its high priority and tracking during startup.
Aerial bravery assists are most commonly used in whiff punishes and combos alike, so Backhand Blow being the way it is leaves a lot to be desired.
Nullifying Dropkick
Nullifying Dropkick is slow on startup, but it can be used sparingly as a hard callout tool against grounded opponents thanks to its active frames and lateral reach. Because it is a single hit HP, it can quickly end a match if the opponent is not prepared for it.
Assists
Prishe works well with Kuja and Aerith assists.
References
Navigation
Wiki Roadmap (012 Prishe)
Please edit this page's roadmap template when relevant additions and changes are made.
Page |
Completed |
In progress |
To-do |
Score
|
General |
|
|
Add skillchains. |
1 / 5
|
Strengths and weaknesses |
|
|
Pros and cons. |
0 / 5
|
Overview |
|
|
Overview |
0 / 5
|
Bravery Attacks |
Ability info |
|
overviews and images. |
1 / 5
|
HP Attacks |
Ability info |
|
overviews and images. |
1 / 5
|
EX Mode |
Basic info |
|
Add overview |
1 / 5
|
Combos |
|
|
Add solo and assist combos with video examples. |
0 / 5
|
Builds |
1 build. |
|
Add more builds with overviews as seen on Tifa's page. |
1 / 5
|
Assist |
Assist data |
|
Common viable assists with overviews. |
1 / 5
|
Matchups |
|
|
Matchup analysis and tips. |
0 / 5
|
Resources |
|
|
Helpful links related to character. |
0 / 5
|
Starter Guide |
|
|
Concise pvp guide with core concepts and essentials. |
0 / 5
|
Strategy |
|
|
Strategies and counterplays. |
0 / 5
|