Kain Highwind (Dissidia 012): Difference between revisions

From Dissidia Wiki
(Wrote overview. Added images for attacks. Updated attack tables.)
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== Overview ==
== Overview ==
Kain Highwind is a playable character in Dissidia 012.
Kain is a close-range aerial fighter with high vertical movement. He has a unique homing air dash which can be done after melee bravery attacks. Kain excels defensively in the air largely due to his mobility; His air jumps and Precision Jumps are top class, and his fast fall speed makes his air dodges very safe to use. His aerial attacks are fast and cover diagonal angles well, which are effective for defensive {{keyword|punish|punish=1}}-oriented playstyles. When Kain gets a hit, he can alter the {{keyword|knockback|knockback=1}} direction with his branching follow-ups and few, but rewarding solo combos. His {{keyword|wall carry|wallcarry=1}} has high potential thanks to his Lance Barrage loops and very damaging aerial HP attacks. Even though Kain's base ATK is average, his damage output is much higher in practice due to his combos, critical hits and high base damage on wall rush moves, such as Rising Drive and Sky Rave. And if Kain finds himself on the ground, he can control air space with his signature Jump HP attack and slow down the pace on a moment's notice.
 
Kain is defensively strong, but he relies on air braveries that aren't best suited for {{keyword|rushdown|rushdown=1}}. He can {{keyword|poke|poke=1}}, but the attacks are all slower across the board. Kain doesn't move during their {{keyword|startup|startup=1}}, and their {{keyword|tracking|tracking=1}} is linear in one specific direction. His relatively slow {{keyword|recovery|recovery=1}} also makes him vulnerable to {{keyword|whiff punishment|whiffpunish=1}} in close-range. This puts Kain in an awkward spot; He is defensively difficult to hit, but he has trouble hitting opponents himself. He relies on timing {{keyword|mixups|mixup=1}} to avoid getting blocked, but he can't always stop fast movement either. Kain has few projectiles, but they are all telegraphed or risky for poking through traps, like {{012ulti}}'s charged Knight's Lance or {{012emp}}'s Thunder Crest.
 
In competitive play, Kain has been commonly ranked at mid tier. His defensive playstyle works reliably against a variety of characters, as he is good at avoiding damage in the air or powering through with charged Jumps on the ground. He's an explosive character when he gets a clean combo, but he can struggle to force openings against defensive opponents. His assist meter building is also somewhat slow, but mostly a problem in small stages or against fast rushdown. In a game where defensive play is considered strong, Kain is a competent character with a fairly straightforward moveset and high damage.


{{ProConTable
{{ProConTable
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|cons=
|cons=
}}
}}
== Unique Mechanic: Air Dash Cancel ==
{{image|https://dissidia.wiki/images/2/24/012_kain_dash.jpeg}}
When Kain finishes a melee bravery attack, he can {{keyword|cancel|cancel=1}} it into a homing air dash by pressing Triangle {{psptri}}. Its main application is filling assist gauge with Assist Gauge Up Dash ability while approaching opponent. This can be useful for optimizing ground assist combo starters, but it sees little use in other situations. The dash and Kain's relatively slow {{keyword|startup|startup=1}} speed for his air braveries do not open up solo combo routes for Kain.
This is built-in for Kain, so he does not need to equip any dash abilities to do this. Kain will perform the air dash even when Triangle {{pspcir}} is held down beforehand. In practice, it is similar to an {{keyword|input buffer|inputbuffer=1}}, which is rare in Dissidia 012.


== Bravery Attacks ==
== Bravery Attacks ==
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|-|Spiral Blow=
|-|Spiral Blow=
{{AbilityInfo
{{AbilityInfo
|damage=20
|damage='''20'''
|startup=19F
|startup=19F
|type=Physical
|type=Physical
Line 48: Line 59:
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/e/e0/Brv_kain_spiral_blow.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Close] Charge at opponent <br>while spinning diagonally upwards.
}}
}}
''[Close] Charge at opponent while spinning diagonally upwards.''
 


|-|Lance Burst=
|-|Lance Burst=
{{AbilityInfo
{{AbilityInfo
|damage=2 x 6, 5, 15 (32)
|damage='''32''' (2 x 6, 5, 15)
|startup=29F
|startup=29F
|type=Physical
|type=Physical
Line 60: Line 78:
|effect=Chase
|effect=Chase
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/3/3c/Brv_kain_lance_burst.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Mid] Stab w/lance and kick foe. <br>Deal more damage when close.
}}
}}
''[Mid] Stab w/lance and kick foe. Deal more damage when close.''
 


|-|Cyclone (ground)=
|-|Cyclone (ground)=
{{AbilityInfo
{{AbilityInfo
|damage=10
|damage='''10'''
|startup=35F
|startup=35F
|type=Physical
|type=Physical
Line 72: Line 97:
|effect=-
|effect=-
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/a/a7/Brv_kain_cyclone_g.jpeg
|imgpos=
|cancels=
|asthit=
|level=
|ap=
|gametext=[Long] Launch pockets of air at foe <br>to send upwards.
}}
}}
''[Long] Launch pockets of air at foe to send upwards.''
 


Can solo combo on hit from a distance.
Can solo combo on hit from a distance.
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<tabber>
<tabber>
|-|Lance Barrage=
|-|Lance Barrage=
{{AbilityInfo
 
|damage=7, 8 + 2 x 4, 12/15 (35/30)
{{AbilityInfo2
|startup=19F
|ver1=Normal + Neutral
|type=Physical
|damage1='''35''' (7, 8 + 2 x 4, 12)
|priority=Melee Low
|startup1=19F
|ex=30 (Wall Rush) / 90 (Chase)
|type1=Physical
|effect=Chase, Wall Rush
|priority1=Melee Low
|ex1=30
|effect1=Wall Rush
|cancels1=Dodge
|asthit1=
|gametext=[Close] Multiple lance thrusts. <br>Change combo with analog stick.
|level=
|ap=
|cp=30 (15)
|cp=30 (15)
|ver2=Normal + Up / Down
|damage2='''30''' (7, 8 + 15)
|startup2=19F
|type2=Physical
|priority2=Melee Low
|ex2=90
|effect2=Chase
|cancels2=Dodge
|asthit2=
|image=https://dissidia.wiki/images/a/ac/Brv_kain_lance_barrage.jpeg
|imgpos=
}}
}}
''[Close] Multiple lance thrusts. Change combo with analog stick.''
 
<gallery mode="packed" widths=170 heights=170>
File:Brv_kain_lance_barrage_u.jpeg|Up Follow-up ↑+{{pspcir}}
File:Brv_kain_lance_barrage_n.jpeg|Neutral Follow-up {{pspcir}}
File:Brv_kain_lance_barrage_d.jpeg|Down Follow-up ↓+{{pspcir}}
</gallery>
 


|-|Celestial Shooter=
|-|Celestial Shooter=
{{AbilityInfo
 
|damage=2 x 4, 7 + 4, 4, 5, 12/15 (40/30)
{{AbilityInfo2
|startup=21F
|ver1=Normal + Up
|type=Physical
|damage1='''40''' (2 x 4, 7 + 4, 4, 5, 12)
|priority=Melee Low
|startup1=21F
|ex=30 (Wall Rush) / 90 (Chase)
|type1=Physical
|effect=Chase, Wall Rush
|priority1=Melee Low
|ex1=30
|effect1=Wall Rush
|cancels1=Dodge
|asthit1=
|gametext=Quick upward lunge. <br>Change combo with analog stick.
|level=
|ap=
|cp=30 (15)
|cp=30 (15)
|ver2=Normal + Neutral / Down
|damage2='''30''' (2 x 4, 7, 15)
|startup2=21F
|type2=Physical
|priority2=Melee Low
|ex2=90
|effect2=Chase
|cancels2=
|asthit2=
|image=https://dissidia.wiki/images/0/06/Brv_kain_celestial_shooter.jpeg
|imgpos=
}}
}}
''Quick upward lunge. Change combo with analog stick.''
 
<gallery mode="packed" widths=170 heights=170>
File:Brv_kain_celestial_shooter_up.jpeg|Up Follow-up ↑+{{pspcir}}
File:Brv_kain_celestial_shooter_n.jpeg|Neutral Follow-up {{pspcir}}
File:Brv_kain_lance_barrage_d.jpeg|Down Follow-up ↓+{{pspcir}}
</gallery>


|-|Crashing Dive=
|-|Crashing Dive=
{{AbilityInfo
 
|damage=1 x 7, 8 + 1x7, 6, 12/15 (40/30)
{{AbilityInfo2
|startup=21F
|ver1=Normal + Down
|type=Physical
|damage1='''40''' (1 x 7, 8 + 1 x 7, 6, 12)
|priority=Melee Low
|startup1=21F
|ex=30 (Wall Rush) / 90 (Chase)
|type1=Physical
|effect=Chase, Wall Rush
|priority1=Melee Low
|ex1=30
|effect1=Wall Rush
|cancels1=Dodge
|asthit1=
|gametext=[Dive] A spinning charge. <br>Change combo with analog stick.
|level=
|ap=
|cp=30 (15)
|cp=30 (15)
|ver2=Normal + Up / Neutral
|damage2='''30''' (1 x 7, 8 + 15)
|startup2=21F
|type2=Physical
|priority2=Melee Low
|ex2=90
|effect2=Chase
|cancels2=Dodge
|asthit2=
|image=https://dissidia.wiki/images/9/93/Brv_kain_crashing_dive.jpeg
|imgpos=
}}
}}
''[Dive] A spinning charge. Change combo with analog stick.''
 
<gallery mode="packed" widths=170 heights=170>
File:Brv_kain_crashing_dive_u.jpeg|Up Follow-up ↑+{{pspcir}}
File:Brv_kain_celestial_shooter_n.jpeg|Neutral Follow-up {{pspcir}}
File:Brv_kain_crashing_dive_d1.jpeg|Down Follow-up ↓+{{pspcir}}
</gallery>


|-|Cyclone (midair)=
|-|Cyclone (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=10
|damage='''10'''
|startup=35F
|startup=35F
|type=Physical
|type=Physical
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|effect=-
|effect=-
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/a/a6/Brv_kain_cyclone_a.jpeg
|imgpos=
|cancels=
|asthit=
|level=
|ap=
|gametext=[Long] Launch pockets of air at foe <br>to send upwards.
}}
}}
''[Long] Launch pockets of air at foe to send upwards.''
 


</tabber>
</tabber>
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|effect=Wall Rush
|effect=Wall Rush
|cp=40 (20)
|cp=40 (20)
|image=https://dissidia.wiki/images/b/b3/Hp_kain_jump_lv1_up.jpeg
|imgpos=
|cancels=Dodge (Landing)
|asthit=
|level=
|ap=
|gametext=[Close~Long] Pounce on foe. <br>Charge to change its strength.
}}
}}
''[Close~Long] Pounce on foe. Charge to change its strength.''
 
[[File:Hp_kain_jump_lv1_down.jpeg|thumb|300px|Jump deals bravery damage during the descent.]]
 
[[File:Hp_kain_jump_lv2_up.jpeg|thumb|300px|LV2 & LV3 Jump have a {{keyword|hitbox|hitbox=1}} during the ascent.]]


=== Jump's frame data ===
=== Jump's frame data ===
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|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/9/92/Hp_kain_dragons_fang_g.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Close] Stab foe with lance. <br>Effective against any height.
}}
}}
''[Close] Stab foe with lance. Effective against any height.''
 


</tabber>
</tabber>
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|-|Rising Drive=
|-|Rising Drive=
{{AbilityInfo
{{AbilityInfo
|damage=2 x 32 (64)
|damage='''64''' (2 x 32)
|startup=49F
|startup=49F
|type=Physical
|type=Physical
Line 196: Line 322:
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/f/f8/Hp_kain_rising_drive.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Rise] Spin lance charging upwards <br>until hitting ceiling.
}}
}}
''[Rise] Spin lance charging upwards until hitting ceiling.''
 


|-|Sky Rave=
|-|Sky Rave=
{{AbilityInfo
{{AbilityInfo
|damage=2 x 37 (74)
|damage='''74''' (2 x 37)
|startup=49F
|startup=49F
|type=Physical
|type=Physical
Line 208: Line 341:
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/d/d5/Hp_kain_sky_rave.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Dive] Barrel downwards with <br>lance until hitting ground.
}}
}}
''[Dive] Barrel downwards with lance until hitting ground.''


|-|Dragon's Fang (midair)=
|-|Dragon's Fang (midair)=
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|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/8/8c/Hp_kain_dragons_fang_a.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Close] Stab foe with lance. <br>Effective against any height.
}}
}}
''[Close] Stab foe with lance. Effective against any height.''
 


|-|Gungnir=
|-|Gungnir=
{{AbilityInfo
{{AbilityInfo
|damage=2 x 30 (60)
|damage='''60''' (2 x 30)
|startup=55F
|startup=55F
|type=Physical
|type=Physical
Line 232: Line 378:
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/7/7d/Hp_kain_gungnir.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Mid] Throw energy infused lance. <br>Flies until hitting stage.
}}
}}
''[Mid] Throw energy infused lance. Flies until hitting stage.''
 
[[File:Hp_kain_gungnir_2.jpeg|thumb|300px|]]


</tabber>
</tabber>


= EX Mode: Holy Strength! =
== EX Mode: Holy Strength! ==
Effects:
Effects:
* Regen
* Regen

Revision as of 12:30, 28 June 2025


Kain
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Info
Name Kain Highwind (カイン・ハイウインド)
Original game Final Fantasy IV
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 111 (Average)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 67 (Fast)
Fall Speed Ratio After Dodge 16 (Very Fast)
Fastest BRV 19F (Spiral Blow, Lance Barrage)
Fastest HP 41F (Dragon's Fang)
1-Hit HP Yes (Dragon's Fang)
HP Links Yes (Combos only)
Command Block No
Weapon Daggers, Greatswords, Katanas, Spears, Swords
Armor Shields, Gauntlets, Large Shields,
Helms, Light Armor, Heavy Armor
Exclusive weapons Black Dragon Spear, Holy Dragon Spear,
Abel's Lance, Highwind
Unlock Default
Alignment Cosmos
Voice Actor (JP) Koichi Yamadera
Voice Actor (ENG) Liam O'Brien


Overview

Kain is a close-range aerial fighter with high vertical movement. He has a unique homing air dash which can be done after melee bravery attacks. Kain excels defensively in the air largely due to his mobility; His air jumps and Precision Jumps are top class, and his fast fall speed makes his air dodges very safe to use. His aerial attacks are fast and cover diagonal angles well, which are effective for defensive punish-oriented playstyles. When Kain gets a hit, he can alter the knockback direction with his branching follow-ups and few, but rewarding solo combos. His wall carry has high potential thanks to his Lance Barrage loops and very damaging aerial HP attacks. Even though Kain's base ATK is average, his damage output is much higher in practice due to his combos, critical hits and high base damage on wall rush moves, such as Rising Drive and Sky Rave. And if Kain finds himself on the ground, he can control air space with his signature Jump HP attack and slow down the pace on a moment's notice.

Kain is defensively strong, but he relies on air braveries that aren't best suited for rushdown. He can poke, but the attacks are all slower across the board. Kain doesn't move during their startup, and their tracking is linear in one specific direction. His relatively slow recovery also makes him vulnerable to whiff punishment in close-range. This puts Kain in an awkward spot; He is defensively difficult to hit, but he has trouble hitting opponents himself. He relies on timing mixups to avoid getting blocked, but he can't always stop fast movement either. Kain has few projectiles, but they are all telegraphed or risky for poking through traps, like Ultimecia's charged Knight's Lance or The Emperor's Thunder Crest.

In competitive play, Kain has been commonly ranked at mid tier. His defensive playstyle works reliably against a variety of characters, as he is good at avoiding damage in the air or powering through with charged Jumps on the ground. He's an explosive character when he gets a clean combo, but he can struggle to force openings against defensive opponents. His assist meter building is also somewhat slow, but mostly a problem in small stages or against fast rushdown. In a game where defensive play is considered strong, Kain is a competent character with a fairly straightforward moveset and high damage.

Strengths Weaknesses


Unique Mechanic: Air Dash Cancel

When Kain finishes a melee bravery attack, he can cancel it into a homing air dash by pressing Triangle ddff-icon-button-triangle.png. Its main application is filling assist gauge with Assist Gauge Up Dash ability while approaching opponent. This can be useful for optimizing ground assist combo starters, but it sees little use in other situations. The dash and Kain's relatively slow startup speed for his air braveries do not open up solo combo routes for Kain.

This is built-in for Kain, so he does not need to equip any dash abilities to do this. Kain will perform the air dash even when Triangle ddff-icon-button-circle.png is held down beforehand. In practice, it is similar to an input buffer, which is rare in Dissidia 012.

Bravery Attacks

Ground

Base Damage 20
Startup Frame 19F
Damage Type Physical
Priority Melee Low
EX Force 0
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Charge at opponent
while spinning diagonally upwards.
Unlocked at
level
Mastered at
AP

Base Damage 32 (2 x 6, 5, 15)
Startup Frame 29F
Damage Type Physical
Priority Melee Low
EX Force 90
Effects Chase
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Mid] Stab w/lance and kick foe.
Deal more damage when close.
Unlocked at
level
Mastered at
AP

Base Damage 10
Startup Frame 35F
Damage Type Physical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Long] Launch pockets of air at foe
to send upwards.
Unlocked at
level
Mastered at
AP



Can solo combo on hit from a distance.

Aerial

Normal + Neutral Normal + Up / Down
Base Damage 35 (7, 8 + 2 x 4, 12) 30 (7, 8 + 15)
Startup Frame 19F 19F
Damage Type Physical Physical
Priority Melee Low Melee Low
EX Force 30 90
Effects Wall Rush Chase
Cancels Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Multiple lance thrusts.
Change combo with analog stick.
Unlocked at
level
Mastered at
AP


Normal + Up Normal + Neutral / Down
Base Damage 40 (2 x 4, 7 + 4, 4, 5, 12) 30 (2 x 4, 7, 15)
Startup Frame 21F 21F
Damage Type Physical Physical
Priority Melee Low Melee Low
EX Force 30 90
Effects Wall Rush Chase
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
Quick upward lunge.
Change combo with analog stick.
Unlocked at
level
Mastered at
AP


Normal + Down Normal + Up / Neutral
Base Damage 40 (1 x 7, 8 + 1 x 7, 6, 12) 30 (1 x 7, 8 + 15)
Startup Frame 21F 21F
Damage Type Physical Physical
Priority Melee Low Melee Low
EX Force 30 90
Effects Wall Rush Chase
Cancels Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Dive] A spinning charge.
Change combo with analog stick.
Unlocked at
level
Mastered at
AP


Base Damage 10
Startup Frame 35F
Damage Type Physical
Priority Ranged Low
EX Force 0
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Long] Launch pockets of air at foe
to send upwards.
Unlocked at
level
Mastered at
AP

HP Attacks

Ground

Base Damage 2 x N
Startup Frame See table below
Damage Type Physical
Priority Melee High
EX Force 3 each
Effects Wall Rush
Cancels Dodge (Landing)
Assist Gain (Hit)
CP (Mastered) 40 (20)
[Close~Long] Pounce on foe.
Charge to change its strength.
Unlocked at
level
Mastered at
AP


Jump deals bravery damage during the descent.
LV2 & LV3 Jump have a hitbox during the ascent.

Jump's frame data

Version Startup / charge time Max charge time = 180F Liftoff Peak Landing
LV1 8F After button release 7F 23F~41F 51F
LV2 32F After button release 9F 27F~49F 67F
LV3 62F After button release 9F 31F~57F 79F

Base Damage -
Startup Frame 41F
Damage Type -
Priority Melee High
EX Force 0
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Stab foe with lance.
Effective against any height.
Unlocked at
level
Mastered at
AP

Aerial

Base Damage 64 (2 x 32)
Startup Frame 49F
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Rise] Spin lance charging upwards
until hitting ceiling.
Unlocked at
level
Mastered at
AP

Base Damage 74 (2 x 37)
Startup Frame 49F
Damage Type Physical
Priority Melee High
EX Force 30
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Dive] Barrel downwards with
lance until hitting ground.
Unlocked at
level
Mastered at
AP

Base Damage -
Startup Frame 41F
Damage Type -
Priority Melee High
EX Force 0
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Stab foe with lance.
Effective against any height.
Unlocked at
level
Mastered at
AP

Base Damage 60 (2 x 30)
Startup Frame 55F
Damage Type Physical
Priority Ranged High
EX Force 30
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Mid] Throw energy infused lance.
Flies until hitting stage.
Unlocked at
level
Mastered at
AP


EX Mode: Holy Strength!

Effects:

  • Regen
  • Critical Boost
  • Lancet

Lancet

Base Damage -
Startup Frame 51F
Damage Type -
Priority Ranged High
EX Force 60
Effects EX Burst
Cancels Dodge, Air Dash
Assist Gain (Hit) -
CP (Mastered)
[Activate with R + Square]
Damage dealt absorbed as HP and
immediately recovers spent BRV.
Cancel action with Air Dash.
Unlocked at
level 1
Mastered at
- AP


EX Burst: Dragoon's Pride

The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random

Damage multiplier (initial) Damage multiplier (rest) Type
20, 10 (30) 70 (100 total) Physical


Combos

Solo

Assist

Builds

Stats
HP 9971
CP 450
BRV 957
ATK 181
DEF 182
LUK 60
Max Booster x7.4
Special Effect: Seal of Lufenia
Equipment
Assist Player Choice
Weapon ddff-icon-equip-weapon.png Highwind
Hand ddff-icon-equip-hand.png Lufenian Dirk (CP Glitch)
Head ddff-icon-equip-head.png Lufenian Headband (CP Glitch)
Body ddff-icon-equip-body.png Lufenian Vest
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Muscle Belt
Accessory 3 accessory_basic.png Sniper Eye
Accessory 4 accessory_booster.png Large Gap in HP
Accessory 5 accessory_booster.png BRV = 0
Accessory 6 accessory_booster.png Empty EX Gauge
Accessory 7 accessory_booster.png Summon Unused
Accessory 8 accessory_booster.png Pre-EX Mode
Accessory 9 accessory_booster.png Pre-EX Revenge
Accessory 10 accessory_special.png Side by Side
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with both Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0.

Substitutes

Basic: Hyper Ring for Battle Hammer (assist depletion) or Dismay Shock (enhanced EX depletion)

Stats
HP 9644
CP 450
BRV 1075
ATK 68
DEF 71
LUK 60
Max Booster x3.5
Special Effect: Seal of Lufenia
Equipment
Assist Player Choice
Weapon ddff-icon-equip-weapon.png Heaven's Cloud
Hand ddff-icon-equip-hand.png Lufenian Dirk (CP Glitch)
Head ddff-icon-equip-head.png Lufenian Hairpin (CP Glitch)
Body ddff-icon-equip-body.png Lufenian Vest
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Sniper Eye
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_booster.png Large Gap in HP
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png First to Victory
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates.

Substitutes

Weapon: Cleaver

If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner).

Assist

Kain's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Lance Burst 29F Ground Opponent 2 x 6, 5, 15 (32) Chase
BRV Crashing Dive 21F Air Opponent 1 x 7, 8, 1 x 7, 6, 12 (40) Wall Rush
HP Jump 62F Ground Opponent 2xN Wall Rush
HP Dragon's Fang 41F Air Opponent - Wall Rush


Assists

Kuja, Onion Knight.

References


Navigation


Wiki Roadmap (012 Kain Highwind)

Please edit this page's roadmap template when relevant additions and changes are made.

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Page Completed In progress To-do Score
General Add images for attacks. 15 / 86
Pros / Cons Strengths and weaknesses. ? / ?
Overview / Character Data Overview. 2 / 2
Bravery Attacks Ability info. Images. Overviews. 5 / 5
HP Attacks Ability info. Images. Overviews. 3 / 5
EX Mode Basic info. Images. Overview or detailed info. 2 / 3
Combos Add solo and assist combos with video examples. 0 / 7
Builds 2 example builds. Add more (niche) builds and overviews for each of them like on Tifa page. 2 / 10
Assist Assist data. Kain assist overview. Add assist synergies for Kain. 1 / 3
Matchups Create page. Matchup analysis and tips. 0 / 32
Frame Data Create page. Helpful links related to character. 0 / 1
Starter Guide Create page. Concise PvP guide with core conncepts and essentials. 0 / 8
Strategy Create page. Strategies and counterplay. 0 / 10