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| == Overview == | | == Overview == |
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| === Solo (Dark Knight) ===
| | == Solo (Dark Knight) == |
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| Dark Cannon is Cecil's only grounded solo combo starter. It cannot combo into Dark Flame or another Dark Cannon. | | Dark Cannon is Cecil's only grounded solo combo starter. It cannot combo into Dark Flame or another Dark Cannon. |
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| === Solo (Paladin) ===
| | == Solo (Paladin) == |
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| {{Combo-012 | | {{Combo-012 |
Revision as of 14:21, 5 June 2025
Overview
Solo (Dark Knight)
Dark Cannon is Cecil's only grounded solo combo starter. It cannot combo into Dark Flame or another Dark Cannon.
The projectiles travel in a forward-back motion, but the damage output fluctuates a lot with range. Once the projectiles have reached their max range, their damage multiplier (1x4) will become stronger (2x4, 3) and return to Cecil. This latter portion of the attack is often more practical, but because the projectiles don't have excessive hitboxes or much vertical tracking, Dark Cannon will realistically land at least four hits (2x3, 3 / 9 total) on its way back. Please keep this in mind when referencing damage tables for combos involving Dark Cannon.
Paladin Arts is Dark Knight Cecil's solo air combo starter that involves his Paladin bravery Searchlight. The combo structure is identical with Searchlight starters, but it can also be looped into itself during EX Mode.
| Condition
|
Combo
|
Base Damage
|
EX
|
Notes
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Projectile starter Ground
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Dark Cannon > Valiant Blow
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49+ WR
|
42+
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| Base Damage (Breakdown): 9 > 40 + WR |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 3, 3, 3, 3 > 30 |
| Basic bravery combo with high damaging wall rush ender. |
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Projectile starter Ground
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Dark Cannon > Shadow Lance
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59+ WR
|
32
|
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| Base Damage (Breakdown): 9 > 50 + WR |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 3, 3, 3, 3 > ~20 |
| Basic bravery combo with an even more damaging wall rush ender. |
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Projectile starter Ground
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Dark Cannon > Shadow Bringer / Soul Eater
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29 + HP WR
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42
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|
| Base Damage (Breakdown): 9 > 20 + HP WR |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 3, 3, 3, 3 > 30 |
| Basic HP combo with wall rush potential. Shadow Bringer ender is prioritized over Soul Eater since it has higher knockback. |
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Projectile starter Air
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Paladin Arts > Radiant Wings
|
70 + WR
|
30
|
|
| Base Damage (Breakdown): 30 > 40 + WR |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 0 > 30 |
| High damage bravery ender. |
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Projectile starter Air
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Paladin Arts > Sacred Cross
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60
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90
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| Base Damage (Breakdown): 30 > 30 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 0 > 90 |
| Sacrifice bravery damage to generate more EX Force. |
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Projectile starter Air
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Paladin Arts > Saint's Fall
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40 + HP WR
|
30
|
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| Base Damage (Breakdown): 30 > 10 + HP WR |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 0 > 30 |
| Solo HP combo with ground wall rush. Similar to Soul Eater, Saint's Fall is typically outclassed by other HPs in damage, range or utility, so it's not often prioritized. |
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Projectile starter Air
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Paladin Arts > Paladin Force
|
45 + HP WR
|
30
|
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| Base Damage (Breakdown): 30 > 15 + HP WR |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 0 > 30 |
| Solo HP combo that also wall rushes on the ground. Good for ground assist combos. Paladin Force has slightly higher bravery damage output compared to Saint's Fall, and it also has better vertical tracking in close range, making this combo easier to land. |
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Projectile starter Air
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Paladin Arts > DC > Job Change > Paladin Arts > DC > Job Change > Paladin Arts > Paladin Force
|
105 + HP WR
|
30
|
|
| Base Damage (Breakdown): 30 > 30 > 30 > 15 + HP WR |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 0 > 0 > 0 > 30 |
EX Mode only. High damaging loop, but more reliable to set up with Aerith assist on the ground. This is one of Cecil's hardest solo combo routes, but also one of the most rewarding for him. Cecil can change jobs freely during EX Mode, which lets him combo into Dark Knight braveries without doing an HP first.
- The goal is to stay at the opponent's height and at close range. Position Cecil just far enough so that he isn't touching them. The Dark Knight projectile will lift the opponent upwards, so you will have to dodge cancel slightly upwards at least once. More testing is required, but at bare minimum, Cecil can realistically do two Paladin Arts in a row, especially after assist.
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Solo (Paladin)
| Condition
|
Combo
|
Base Damage
|
EX
|
Notes
|
|
Ground
|
Slash > Free Air Dash > Radiant Wings
|
60 + WR
|
120
|
|
| Base Damage (Breakdown): 20 > 40 + WR |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 90 > 30 |
| Ground combo into a wall rush. Cancel Slash's recovery into Free Air Dash and close the gap to follow up with Radiant Wings. |
|
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Ground
|
Slash > Free Air Dash > Sacred Cross
|
50
|
180
|
|
| Base Damage (Breakdown): 20 > 30 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 90 > 90 |
| Ground combo with higher EX generation. |
|
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Ground, wall
|
Slash > Paladin Force
|
35 + HP WR
|
120
|
|
| Base Damage (Breakdown): 20 > 15 + HP WR |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 90 > 30 |
| Ground combo into HP wall rush. Cancel Slash's recovery into Paladin Force instead of Free Air Dash. |
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| Projectile starter
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Searchlight > Radiant Wings
|
55 + WR
|
30
|
|
| Base Damage (Breakdown): 15 > 40 + WR |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 0 > 30 |
| Highest damaging bravery followup, moreso if it wall rushes. Good for setting up ground assist combos. |
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| Projectile starter
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Searchlight > Sacred Cross
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45
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90
|
|
| Base Damage (Breakdown): 15 > 30 |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 0 > 90 |
| Less bravery damage, but more EX Force. Combos into Aerith assist with a chase setup. |
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| Projectile starter
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Searchlight > Saint's Fall
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25 + HP WR
|
30
|
|
| Base Damage (Breakdown): 15 > 10 + HP WR |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 0 > 30 |
| Solo HP combo with a ground wall rush. Similiar to Soul Eater, Saint's Fall is typically outclassed by other HPs in damage, range or utility, so it's not often prioritized. |
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| Projectile starter
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Searchlight > Paladin Force
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30 + HP WR
|
30
|
|
| Base Damage (Breakdown): 15 > 15 + HP WR |
Opponent Assist (Comrade's Vow): ??? |
EX Force (Breakdown): 0 > 30 |
| Solo HP combo that also wall rushes on the ground. Good for ground assist combos. Paladin Force has slightly higher bravery damage output compared to Saint's Fall, but it also has far superior tracking after Searchlight connects. Naturally, the bravery damage is slightly reduced if Cecil has to close the distance with the attack first. |
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References
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