Gabranth is a unique character who fills EX Gauge to quickly enter '''[[EX_(Dissidia_012)#EX_Mode|EX Mode]]'''. He is one of the weakest characters in the game outside EX Mode with slow movement and below average frame data. He is the only character in the game to have HP attacks that cannot deal HP damage. This forms the crux of his strategy: Build EX gauge with the distinct EX Charge HP attack while fending off the opponent, then unleash EX Mode at will.
Gabranth is a unique character who fills EX Gauge to quickly enter '''[[EX_(Dissidia_012)#EX_Mode|EX Mode]]'''. He is one of the weakest characters in the game outside EX Mode with slow movement and below average frame data. He is the only character in the game to have HP attacks that cannot deal HP damage. This forms the crux of his strategy: Build EX gauge with the distinct EX Charge HP attack while fending off the opponent, then unleash EX Mode at will.
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Once in EX Mode, Gabranth becomes much stronger. High movement speed, bravery damage and '''[[Attack_Priority_(Dissidia_012)#Mid|mid priority]]''' are all more prominent. The universal benefits of EX have a causative effect too; Gabranth reaps the benefits of added critical hits, '''[[EX_(Dissidia_012)#Regen|health regen]]''' and assist gauge depletion more frequently over the course of a match. One of Gabranth's distinct strengths is his ability to survive significantly longer than most characters thanks to the health regen.
Once in EX Mode, Gabranth becomes much stronger. High movement speed, bravery damage and '''[[Attack_Priority_(Dissidia_012)#Mid|mid priority]]''' are all more prominent. The universal benefits of EX have a causative effect too; Gabranth reaps the benefits of added critical hits, '''[[EX_(Dissidia_012)#Regen|health regen]]''' and assist gauge depletion more frequently over the course of a match. One of Gabranth's distinct strengths is his ability to survive significantly longer than most characters thanks to the health regen.
Gabranth's reliance on EX demands time and strong defensive fundamentals. He can struggle against effective rushdown due to his floaty air dodges and relatively slow EX gain between interactions. His HP attacks aren't very effective '''[https://glossary.infil.net/?t=Neutral neutral]''' tools against high movement, and '''[https://glossary.infil.net/?t=Mixup mixups]''' aren't best in class even in EX Mode. HP conversions require assist (and often '''[[Wall_Rush_(Dissidia_012_Final_Fantasy)|wall rush]]'''), which he cannot build very quickly. The relatively short uptime with EX mode also means Gabranth has a small window of opportunity to do what many characters can do without his constraints.
Gabranth's reliance on EX demands time and strong defensive fundamentals. He can struggle against effective {{keyword|rushdown|rushdown=1}} due to his floaty air dodges and relatively slow EX gain between interactions. His HP attacks aren't very effective {{keyword|neutral|neutral=1}} tools against high movement, and {{keyword|mixups|mixup=1}} aren't best in class even in EX Mode. HP conversions require assist (and often '''[[Wall_Rush_(Dissidia_012_Final_Fantasy)|wall rush]]'''), which he cannot build very quickly. The relatively short uptime with EX mode also means Gabranth has a small window of opportunity to do what many characters can do without his constraints.
In competitive play, Gabranth has been ranked as a high tier and a mid tier character. Gabranth's matchups are rather volatile; His frequent access to EX mechanics is powerful against some of the best-in-class defense, which makes him very difficult to defeat over time. But he also struggles a lot against best-in-class offense, which can dismantle him quickly. Players who can stand their ground will find a rewarding character with a unique twist on the game's meter economy.
In competitive play, Gabranth has been ranked as a high tier and a mid tier character. Gabranth's matchups are rather volatile; His frequent access to EX mechanics is powerful against some of the best-in-class defense, which makes him very difficult to defeat over time. But he also struggles a lot against best-in-class offense, which can dismantle him quickly. Players who can stand their ground will find a rewarding character with a unique twist on the game's meter economy.
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{{ProConTable
{{ProConTable
|pros=
|pros=
* '''EX Generation''' is fastest in the game whenever Gabranth can stay still for a few seconds
* '''High survivability against defensive characters''' thanks to EX mode's health regeneration
* '''High burst damage''' with EX mode's critical hits, assist and EX Burst
* '''Banish traps''' help Gabranth charge EX without suffering huge setbacks
* '''Only character who is immune to [[EX_(Dissidia_012)#EX_Break|EX Break's]] bravery effect'''
|cons=
|cons=
* '''Slow, linear and low damage without EX mode'''
* '''Struggles against {{keyword|rushdown|rushdown=1}}''' without EX mode. Gabranth builds EX slowly when under constant pressure
* '''Reliance on EX mode''' limits Gabranth's ability to apply pressure and get results
* '''Average HP attacks and mixups even in EX mode'''
* '''Average assist building rate, even in EX mode'''
|gametext=[Mid] Create 3 vacuum waves. <br>Can aim with the analog stick.
}}
}}
''[Mid] Create 3 vacuum waves. Can aim with the analog stick.''
Vortex of Judgment can block Ranged Low attacks for majority of the animation. [https://www.youtube.com/watch?v=VzeDzz2oIiE?feature=shared&t=39 '''(Video)''']
Vortex of Judgment can block Ranged Low attacks for majority of the animation. [https://www.youtube.com/watch?v=VzeDzz2oIiE?feature=shared&t=39 '''(Video)''']
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</tabber>
</tabber>
= HP Attacks =
== HP Attacks ==
Outside of EX Mode Gabranth only has access to EX Charge, which has a ground and an aerial version. The main difference between the two is that ground EX Charge takes 5.5 seconds (334F) to generate a full EX meter, while aerial EX Charge takes 8.3 seconds (500F).
Outside of EX Mode Gabranth only has access to EX Charge, which has a ground and an aerial version. The main difference between the two is that ground EX Charge takes 5.5 seconds (334F) to generate a full EX meter, while aerial EX Charge takes 8.3 seconds (500F).
== Normal ==
=== Normal ===
Gabranth only has two HP attacks when he is not in EX Mode, and they do not deal HP damage. Instead, they fill his EX Gauge.
Gabranth only has two HP attacks when he is not in EX Mode, and they do not deal HP damage. Instead, they fill his EX Gauge.
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|cancels=Dodge, Block, Attack
|cancels=Dodge, Block, Attack
|asthit=0
|asthit=0
|level=
|level=1
|ap=
|ap=150
|gametext=Charge EX Gauge by holding button.
|gametext=Charge EX Gauge by holding button.
}}
}}
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|cancels=Dodge, Block, Attack
|cancels=Dodge, Block, Attack
|asthit=0
|asthit=0
|level=
|level=1
|ap=
|ap=150
|gametext=Charge EX Gauge by holding button. <br>Cancelled when you touch the ground.
|gametext=Charge EX Gauge by holding button. <br>Cancelled when you touch the ground.
|gametext=[Mid] Thrust sword; set off <br>large explosion at sword tip.
}}
}}
''[Mid] Thrust sword; set off large explosion at sword tip.''
Execution can block Ranged Low attacks when the blades have been fused. [https://www.youtube.com/watch?v=VzeDzz2oIiEVzeDzz2oIiE?feature=shared&t=7 '''(Video)''']
Execution can block Ranged Low attacks when the blades have been fused. [https://www.youtube.com/watch?v=VzeDzz2oIiEVzeDzz2oIiE?feature=shared&t=7 '''(Video)''']
|gametext=[Long] 4 sword shockwaves fly <br>toward foe at high speed.
}}
}}
''[Long] 4 sword shockwaves fly toward foe at high speed.''
Much like the ground version, this attack can block Ranged Low attacks when the blades have been fused. <ref>https://www.youtube.com/watch?v=VzeDzz2oIiE&t=91 Gabranth's Innocence (midair) ranged low block</ref>
Much like the ground version, this attack can block Ranged Low attacks when the blades have been fused. <ref>https://www.youtube.com/watch?v=VzeDzz2oIiE&t=91 Gabranth's Innocence (midair) ranged low block</ref>
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</tabber>
</tabber>
= EX Mode: Mist =
== EX Mode: Mist ==
Effects:
Effects:
* Regen
* Regen
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* Jamming
* Jamming
== Stray's Tenacity ==
=== Stray's Tenacity ===
''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.''
''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.''
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* DEF +3
* DEF +3
== Jamming ==
=== Jamming ===
''[Activates after EX Break] Prevents opponent from gaining stage bravery.''
''[Activates after EX Break] Prevents opponent from gaining stage bravery.''
''Blows embodying wrath itself. Shuffle options with R. Press X to select moves to use.''
''Blows embodying wrath itself. Shuffle options with R. Press X to select moves to use.''
A consistent method for a successful EX Burst is to press R, then press X repeatedly a few times and loop this for a total of three repetitions for each Quickening.
A consistent method for a successful EX Burst is to press R {{pspr}}, then press Cross {{pspcro}} repeatedly a few times. This can be done three times in a row for a consistent Quickening.
Gabranth is a unique character who fills EX Gauge to quickly enter EX Mode. He is one of the weakest characters in the game outside EX Mode with slow movement and below average frame data. He is the only character in the game to have HP attacks that cannot deal HP damage. This forms the crux of his strategy: Build EX gauge with the distinct EX Charge HP attack while fending off the opponent, then unleash EX Mode at will.
Once in EX Mode, Gabranth becomes much stronger. High movement speed, bravery damage and mid priority are all more prominent. The universal benefits of EX have a causative effect too; Gabranth reaps the benefits of added critical hits, health regen and assist gauge depletion more frequently over the course of a match. One of Gabranth's distinct strengths is his ability to survive significantly longer than most characters thanks to the health regen.
Gabranth's reliance on EX demands time and strong defensive fundamentals. He can struggle against effective rushdown due to his floaty air dodges and relatively slow EX gain between interactions. His HP attacks aren't very effective neutral tools against high movement, and mixups aren't best in class even in EX Mode. HP conversions require assist (and often wall rush), which he cannot build very quickly. The relatively short uptime with EX mode also means Gabranth has a small window of opportunity to do what many characters can do without his constraints.
In competitive play, Gabranth has been ranked as a high tier and a mid tier character. Gabranth's matchups are rather volatile; His frequent access to EX mechanics is powerful against some of the best-in-class defense, which makes him very difficult to defeat over time. But he also struggles a lot against best-in-class offense, which can dismantle him quickly. Players who can stand their ground will find a rewarding character with a unique twist on the game's meter economy.
Strengths
Weaknesses
EX Generation is fastest in the game whenever Gabranth can stay still for a few seconds
High survivability against defensive characters thanks to EX mode's health regeneration
High burst damage with EX mode's critical hits, assist and EX Burst
Banish traps help Gabranth charge EX without suffering huge setbacks
Only character who is immune to EX Break's bravery effect
Slow, linear and low damage without EX mode
Struggles against rushdown without EX mode. Gabranth builds EX slowly when under constant pressure
Reliance on EX mode limits Gabranth's ability to apply pressure and get results
[Mid] Create 3 vacuum waves. Can aim with the analog stick.
Unlocked at level 1
Mastered at 120 AP
Vortex of Judgment can block Ranged Low attacks for majority of the animation. (Video)
HP Attacks
Outside of EX Mode Gabranth only has access to EX Charge, which has a ground and an aerial version. The main difference between the two is that ground EX Charge takes 5.5 seconds (334F) to generate a full EX meter, while aerial EX Charge takes 8.3 seconds (500F).
Normal
Gabranth only has two HP attacks when he is not in EX Mode, and they do not deal HP damage. Instead, they fill his EX Gauge.
This is the core of base Gabranth. He stands still while gradually filling EX gauge. Ground version of EX Charge fills the gauge in 5.5 seconds (334 frames). Using this move is the fastest way to reach max EX gauge without EX Cores, so prioritize using it whenever possible.
Gabranth is vulnerable to attacks during this state, but the recovery is short. He can cancel it into a dodge, block or another attack, be it EX Charge or bravery. Block and dodge are the fastest options, but both present their own risks to Gabranth. That being said, Gabranth can chain EX Charge (tap input) and dodge together to create more movement without waiting through the recovery animation.
Using EX Charge does not fill assist gauge, but it still prevents it from depleting on its own.
Charge EX Gauge by holding button. Cancelled when you touch the ground.
Unlocked at level 1
Mastered at 150 AP
Aerial version of EX Charge shares some traits with the grounded version, but few things are also different.
Aerial EX Charge fills EX gauge slower. Reaching full gauge from empty takes 8.3 seconds (500 frames).
Gabranth descends slowly during this state.
Aerial EX Charge stops if Gabranth touches the ground. The recovery is the same as releasing the button.
If Gabranth activates EX Mode during this move, he will descend much faster, as per his EX Mode stats.
Just like the ground version, Gabranth can chain EX Charge (tap input) and dodge together to create more movement without waiting through the recovery animation. It doesn't build much EX gauge, but it can make it more difficult for opponents to hit Gabranth when used carefully.
Like the grounded version, EX Charge does not fill assist gauge, but it still prevents it from depleting on its own.
[Long] 4 sword shockwaves fly toward foe at high speed.
Unlocked at level 20
Mastered at 120 AP
Much like the ground version, this attack can block Ranged Low attacks when the blades have been fused. [1]
EX Mode: Mist
Effects:
Regen
Critical Boost
Stray's Tenacity
Jamming
Stray's Tenacity
[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.
ATK +4
DEF +3
Jamming
[Activates after EX Break] Prevents opponent from gaining stage bravery.
EX Burst: Quickening
Blows embodying wrath itself. Shuffle options with R. Press X to select moves to use.
A consistent method for a successful EX Burst is to press R , then press Cross repeatedly a few times. This can be done three times in a row for a consistent Quickening.