Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5, 2, 2, 6 (14) | 19F | Physical | Melee Low | 87 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (→HP Attacks: Confirmed block priority) |
Muggshotter (talk | contribs) (→Overview: Added overview.) |
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
{{012CharNavGab}} | |||
{{CharacterInfo | {{CharacterInfo | ||
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-gab.png | |||
|name=Gabranth (ガブラス) | |name=Gabranth (ガブラス) | ||
|origin=Final Fantasy XII | |origin=Final Fantasy XII | ||
|atk=108 (Normal, Very Low) <br>112 (+4 in EX Mode, Very High) | |||
|def=109 (Normal, Lowest) <br>112 (+3 in EX Mode, High) | |||
|runspeed=12 (Normal, Very Slow)<br>4 (EX Mode, Fast) | |||
|dash=85 (Normal, Slow)<br> 73 (EX Mode, Fast) | |||
|fall=81 (Normal, Average)<br> 67 (EX Mode, Fast) | |||
|fallr=34 (Normal, Above Average)<br> 16 (EX Mode, Very Fast) | |||
|fastestbrv=19F (Sentence, Rupture)<br>15F (EX Mode, Dual Rend & Enrage) | |||
|fastesthp=35F (EX Mode, Hatred) | |||
|1hithp=Yes (Hatred, Innocence) | |||
|hplinks=No | |||
|cmdblock=Yes (Magic Block) | |||
|weapon=Swords, Daggers, Greatswords, Axes, Guns | |weapon=Swords, Daggers, Greatswords, Axes, Guns | ||
|armor=Shields, Gauntlets, Helms, Light Armor, Heavy Armor, Large Shields | |armor=Shields, Gauntlets, Helms, Light Armor,<br> Heavy Armor, Large Shields | ||
|exclusives=Demonsbane, Deathbringer, Chaos Blade | |exclusives=Demonsbane, Deathbringer, Chaos Blade | ||
|unlock= | |||
|alignment=Chaos | |||
|vajp=[https://en.wikipedia.org/wiki/Akio_Otsuka Akio Ōtsuka] | |||
|vaeng=[https://en.wikipedia.org/wiki/Keith_Ferguson_(voice_actor) Keith Ferguson] | |||
}} | }} | ||
= Overview = | |||
Gabranth is a unique character who fills EX Gauge to quickly enter '''[[EX_(Dissidia_012)#EX_Mode|EX Mode]]'''. He is one of the weakest characters in the game outside EX Mode with slow movement and below average frame data. He is the only character in the game to have HP attacks that cannot deal HP damage. This forms the crux of his strategy: Build EX gauge with the distinct EX Charge HP attack while fending off the opponent, then unleash EX Mode at will. | |||
Once in EX Mode, Gabranth becomes much stronger. High movement speed, bravery damage and '''[[Attack_Priority_(Dissidia_012)#Mid|mid priority]]''' are all more prominent. The universal benefits of EX have a causative effect too; Gabranth reaps the benefits of added critical hits, '''[[EX_(Dissidia_012)#Regen|health regen]]''' and assist gauge depletion more frequently over the course of a match. One of Gabranth's distinct strengths is his ability to survive significantly longer than most characters thanks to the health regen. | |||
Gabranth's reliance on EX demands time and strong defensive fundamentals. He can struggle against effective rushdown due to his floaty air dodges and relatively slow EX gain between interactions. His HP attacks aren't very effective '''[https://glossary.infil.net/?t=Neutral neutral]''' tools, and '''[https://glossary.infil.net/?t=Mixup mixups]''' aren't best in class even in EX Mode. HP conversions require assist (and often '''[[Wall_Rush_(Dissidia_012_Final_Fantasy)|wall rush]]'''), which he cannot build very quickly. The relatively short uptime with EX mode also means Gabranth has a small window of opportunity to do what many characters can do without his constraints. | |||
In competitive play, Gabranth has been ranked as a high tier and a mid tier character. His frequent access to EX mechanics is quite powerful against less aggressive playstyles, which can make him very difficult to defeat over time. If Gabranth is not afforded that time however, he can quickly fall apart. Players who can stand their ground will find a rewarding character with a unique twist on the game's meter economy. | |||
{{ProConTable | {{ProConTable | ||
Line 20: | Line 42: | ||
}} | }} | ||
= Bravery Attacks = | |||
== Ground (Normal) == | |||
<tabber> | <tabber> | ||
Line 53: | Line 73: | ||
</tabber> | </tabber> | ||
== Ground (EX Mode) == | |||
<tabber> | <tabber> | ||
Line 107: | Line 127: | ||
</tabber> | </tabber> | ||
== Aerial (Normal) == | |||
<tabber> | <tabber> | ||
Line 136: | Line 156: | ||
</tabber> | </tabber> | ||
== Aerial (EX Mode) == | |||
<tabber> | <tabber> | ||
Line 181: | Line 201: | ||
|startup=23F | |startup=23F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Mid, Block (Ranged Low | |priority=Melee Mid, Block (Ranged Low) | ||
|ex=84 | |ex=84 | ||
|effect=Magic Block, Chase, Absorb | |effect=Magic Block, Chase, Absorb | ||
Line 187: | Line 207: | ||
}} | }} | ||
''[Mid] Create 3 vacuum waves. Can aim with the analog stick.'' | ''[Mid] Create 3 vacuum waves. Can aim with the analog stick.'' | ||
Vortex of Judgment can block Ranged Low attacks for majority of the animation. [https://www.youtube.com/watch?v=VzeDzz2oIiE?feature=shared&t=39 '''(Video)'''] | |||
</tabber> | </tabber> | ||
= HP Attacks = | |||
Outside of EX Mode Gabranth only has access to EX Charge, which has a ground and an aerial version. The main difference between the two is that ground EX Charge takes 5.5 seconds (334F) to generate a full EX meter, while aerial EX Charge takes 8.3 seconds (500F). | Outside of EX Mode Gabranth only has access to EX Charge, which has a ground and an aerial version. The main difference between the two is that ground EX Charge takes 5.5 seconds (334F) to generate a full EX meter, while aerial EX Charge takes 8.3 seconds (500F). | ||
== Normal == | |||
Gabranth only has two HP attacks when he is not in EX Mode, and they do not deal HP damage. Instead, they fill his EX Gauge. | |||
<tabber> | <tabber> | ||
Line 206: | Line 230: | ||
|effect=- | |effect=- | ||
|cp=30 (15) | |cp=30 (15) | ||
|image=https://dissidia.wiki/images/a/aa/Hp_gabranth_ex_charge_g.jpeg | |||
|imgpos= | |||
|cancels=Dodge, Block, Attack | |||
|asthit=0 | |||
|level= | |||
|ap= | |||
|gametext=Charge EX Gauge by holding button. | |||
}} | }} | ||
This is the core of base Gabranth. He stands still while gradually filling EX gauge. Ground version of EX Charge fills the gauge in 5.5 seconds (334 frames). Using this move is the fastest way to reach max EX gauge without EX Cores, so prioritize using it whenever possible. | |||
Gabranth is vulnerable to attacks during this state, but the recovery is short. He can cancel it into a dodge, block or another attack, be it EX Charge or bravery. Block and dodge are the fastest options, but both present their own risks to Gabranth. That being said, Gabranth can chain EX Charge (tap input) and dodge together to create more movement without waiting through the recovery animation. | |||
|-|EX Charge (midair)= | |-|EX Charge (midair)= | ||
Line 218: | Line 252: | ||
|effect=- | |effect=- | ||
|cp=30 (15) | |cp=30 (15) | ||
|image=https://dissidia.wiki/images/3/32/Hp_gabranth_ex_charge_a.jpeg | |||
|imgpos= | |||
|cancels=Dodge, Block, Attack | |||
|asthit=0 | |||
|level= | |||
|ap= | |||
|gametext=Charge EX Gauge by holding button. <br>Cancelled when you touch the ground. | |||
}} | }} | ||
Aerial version of EX Charge shares some traits with the grounded version, but few things are also different. | |||
* Aerial EX Charge fills EX gauge slower. Reaching full gauge from empty takes 8.3 seconds (500 frames). | |||
* Gabranth descends slowly during this state. | |||
* Aerial EX Charge stops if Gabranth touches the ground. The recovery is the same as releasing the button. | |||
If Gabranth activates EX Mode during this move, he will descend much faster, as per his EX Mode stats. | |||
Just like the ground version, Gabranth can chain EX Charge (tap input) and dodge together to create more movement without waiting through the recovery animation. It doesn't build much EX gauge, but it can make it more difficult for opponents to hit Gabranth when used carefully. | |||
</tabber> | </tabber> | ||
== Ground (EX Mode) == | |||
<tabber> | <tabber> | ||
Line 239: | Line 286: | ||
}} | }} | ||
''[Mid] Thrust sword; set off large explosion at sword tip.'' | ''[Mid] Thrust sword; set off large explosion at sword tip.'' | ||
Execution can block Ranged Low attacks when the blades have been fused. [https://www.youtube.com/watch?v=VzeDzz2oIiEVzeDzz2oIiE?feature=shared&t=7 '''(Video)'''] | |||
|-|Innocence (ground)= | |-|Innocence (ground)= | ||
Line 251: | Line 300: | ||
}} | }} | ||
''[Long] 4 sword shockwaves fly toward foe at high speed.'' | ''[Long] 4 sword shockwaves fly toward foe at high speed.'' | ||
Innocence (ground) can block Ranged Low attacks when the blades have been fused. [https://www.youtube.com/watch?v=VzeDzz2oIiE '''(Video)'''] | |||
</tabber> | </tabber> | ||
== Aerial (EX Mode) == | |||
<tabber> | <tabber> | ||
Line 283: | Line 334: | ||
}} | }} | ||
''[Long] 4 sword shockwaves fly toward foe at high speed.'' | ''[Long] 4 sword shockwaves fly toward foe at high speed.'' | ||
Much like the ground version, this attack can block Ranged Low attacks when the blades have been fused. <ref>https://www.youtube.com/watch?v=VzeDzz2oIiE&t=91 Gabranth's Innocence (midair) ranged low block</ref> | |||
</tabber> | </tabber> | ||
= EX Mode: Mist = | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
Line 293: | Line 346: | ||
* Jamming | * Jamming | ||
== Stray's Tenacity == | |||
''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.'' | ''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.'' | ||
Line 299: | Line 352: | ||
* DEF +3 | * DEF +3 | ||
== Jamming == | |||
''[Activates after EX Break] Prevents opponent from gaining stage bravery.'' | ''[Activates after EX Break] Prevents opponent from gaining stage bravery.'' | ||
== EX Burst: Quickening == | |||
''Blows embodying wrath itself. Shuffle options with R. Press X to select moves to use.'' | ''Blows embodying wrath itself. Shuffle options with R. Press X to select moves to use.'' | ||
Line 313: | Line 366: | ||
}} | }} | ||
== Builds | = Combos = | ||
== Solo == | |||
== Assist == | |||
= Builds = | |||
Builds here. | Builds here. | ||
<tabber> | <tabber> | ||
|-| | |-|Hybrid (Soul of Yamato)= | ||
{{Build | {{Build | ||
|hp= | |hp=11299 | ||
|cp= | |cp=450 | ||
|brv= | |brv=996 | ||
|atk= | |atk=176 | ||
|def= | |def=183 | ||
|luk= | |luk=63 | ||
|booster= | |booster=x2.1 | ||
|setbonus= | |setbonus=Soul of Yamato | ||
|ast= | |ast={{012jec}} | ||
|wpn= | |wpn=Chaos Blade | ||
|hand= | |hand=Genji Shield | ||
|head= | |head=Genji Helm | ||
|armor= | |armor=Genji Armor | ||
|acc1= | |acc1={{accbas}} Hyper Ring | ||
|acc2= | |acc2={{accbas}} Muscle Belt | ||
|acc3= | |acc3={{accbas}} Silver Hourglass | ||
|acc4= | |acc4={{accbas}} Angel's Bell | ||
|acc5= | |acc5={{accboo}} EX Mode | ||
|acc6= | |acc6={{accboo}} Summon Unused | ||
|acc7= | |acc7={{accboo}} Opponent Summon Unused | ||
|acc8= | |acc8={{accsp}} Tenacious Attacker | ||
|acc9= | |acc9={{accsp}} Spider Web | ||
|acc10= | |acc10={{accsp}} Spider's Bane | ||
|summon= | |summon=Rubicante | ||
}} | }} | ||
A general all-rounder build for Gabranth. | |||
Equip Master Guardsman extra ability for +1000 HP. | |||
|-|Build #2= | |-|Build #2= | ||
Line 375: | Line 438: | ||
</tabber> | </tabber> | ||
== | = Assist = | ||
== Gabranth's assist data == | |||
{{012Assist | {{012Assist | ||
Line 408: | Line 473: | ||
}} | }} | ||
== Assists == | |||
Gabranth works well with Kuja and Jecht assists. | Gabranth works well with Kuja and Jecht assists. | ||
= References = | |||
<references /> | |||
{{navbox012}} | |||
{{roadmap012gab}} |
General | Starter Guide | Combos | Strategy | Frame Data |
---|---|---|---|---|
Matchups | Builds | Match Videos | Gallery | Resources |
Info | |
---|---|
![]() | |
Name | Gabranth (ガブラス) |
Original game | Final Fantasy XII |
Base ATK (LV100) | 108 (Normal, Very Low) 112 (+4 in EX Mode, Very High) |
Base DEF (LV100) | 109 (Normal, Lowest) 112 (+3 in EX Mode, High) |
Run Speed | 12 (Normal, Very Slow) 4 (EX Mode, Fast) |
Dash Speed | 85 (Normal, Slow) 73 (EX Mode, Fast) |
Fall Speed | 81 (Normal, Average) 67 (EX Mode, Fast) |
Fall Speed Ratio After Dodge | 34 (Normal, Above Average) 16 (EX Mode, Very Fast) |
Fastest BRV | 19F (Sentence, Rupture) 15F (EX Mode, Dual Rend & Enrage) |
Fastest HP | 35F (EX Mode, Hatred) |
1-Hit HP | Yes (Hatred, Innocence) |
HP Links | No |
Command Block | Yes (Magic Block) |
Weapon | Swords, Daggers, Greatswords, Axes, Guns |
Armor | Shields, Gauntlets, Helms, Light Armor, Heavy Armor, Large Shields |
Exclusive weapons | Demonsbane, Deathbringer, Chaos Blade |
Unlock | |
Alignment | Chaos |
Voice Actor (JP) | Akio Ōtsuka |
Voice Actor (ENG) | Keith Ferguson |
Gabranth is a unique character who fills EX Gauge to quickly enter EX Mode. He is one of the weakest characters in the game outside EX Mode with slow movement and below average frame data. He is the only character in the game to have HP attacks that cannot deal HP damage. This forms the crux of his strategy: Build EX gauge with the distinct EX Charge HP attack while fending off the opponent, then unleash EX Mode at will.
Once in EX Mode, Gabranth becomes much stronger. High movement speed, bravery damage and mid priority are all more prominent. The universal benefits of EX have a causative effect too; Gabranth reaps the benefits of added critical hits, health regen and assist gauge depletion more frequently over the course of a match. One of Gabranth's distinct strengths is his ability to survive significantly longer than most characters thanks to the health regen.
Gabranth's reliance on EX demands time and strong defensive fundamentals. He can struggle against effective rushdown due to his floaty air dodges and relatively slow EX gain between interactions. His HP attacks aren't very effective neutral tools, and mixups aren't best in class even in EX Mode. HP conversions require assist (and often wall rush), which he cannot build very quickly. The relatively short uptime with EX mode also means Gabranth has a small window of opportunity to do what many characters can do without his constraints.
In competitive play, Gabranth has been ranked as a high tier and a mid tier character. His frequent access to EX mechanics is quite powerful against less aggressive playstyles, which can make him very difficult to defeat over time. If Gabranth is not afforded that time however, he can quickly fall apart. Players who can stand their ground will find a rewarding character with a unique twist on the game's meter economy.
Strengths | Weaknesses |
---|---|
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5, 2, 2, 6 (14) | 19F | Physical | Melee Low | 87 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
20 | 23F | Physical | Melee Low | 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3 x 8, 16 (40) | 15F | Physical | Melee Low | 24 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
15 | 31F | Magical | Ranged Low | 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Absorb | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
6, 9, 20 (35) | 21F | Physical | Melee Mid | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
10, 10 (20) | 31F | Magical | Ranged Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5, 2, 2, 6 (14) | 19F | Physical | Melee Low | 87 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1, 1, 18 (20) | 23F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Absorb | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
10, 10, 10 (30) | 15F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3, 3, 3, 5, 16 (30) | 19F | Physical | Melee Low | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
15 | 31F | Magical | Ranged Low | 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Chase, Absorb | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3 x 3, 3 x 3, 3, 3, 6 (30) | 23F | Physical | Melee Mid, Block (Ranged Low) | 84 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Magic Block, Chase, Absorb | 20 (10) | |||
Unlocked at level |
Mastered at AP |
[Mid] Create 3 vacuum waves. Can aim with the analog stick.
Outside of EX Mode Gabranth only has access to EX Charge, which has a ground and an aerial version. The main difference between the two is that ground EX Charge takes 5.5 seconds (334F) to generate a full EX meter, while aerial EX Charge takes 8.3 seconds (500F).
Gabranth only has two HP attacks when he is not in EX Mode, and they do not deal HP damage. Instead, they fill his EX Gauge.
![]() | ||||
---|---|---|---|---|
Base damage | Startup frame | Type | Priority | EX Force |
- | ? | - | - | ? |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | Dodge, Block, Attack | 0 | |
Unlocked at level |
Mastered at AP |
Charge EX Gauge by holding button. |
This is the core of base Gabranth. He stands still while gradually filling EX gauge. Ground version of EX Charge fills the gauge in 5.5 seconds (334 frames). Using this move is the fastest way to reach max EX gauge without EX Cores, so prioritize using it whenever possible.
Gabranth is vulnerable to attacks during this state, but the recovery is short. He can cancel it into a dodge, block or another attack, be it EX Charge or bravery. Block and dodge are the fastest options, but both present their own risks to Gabranth. That being said, Gabranth can chain EX Charge (tap input) and dodge together to create more movement without waiting through the recovery animation.
![]() | ||||
---|---|---|---|---|
Base damage | Startup frame | Type | Priority | EX Force |
- | ? | - | - | ? |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
- | 30 (15) | Dodge, Block, Attack | 0 | |
Unlocked at level |
Mastered at AP |
Charge EX Gauge by holding button. Cancelled when you touch the ground. |
Aerial version of EX Charge shares some traits with the grounded version, but few things are also different.
If Gabranth activates EX Mode during this move, he will descend much faster, as per his EX Mode stats.
Just like the ground version, Gabranth can chain EX Charge (tap input) and dodge together to create more movement without waiting through the recovery animation. It doesn't build much EX gauge, but it can make it more difficult for opponents to hit Gabranth when used carefully.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
20 | 41F | Physical | Melee High, Block (Ranged Low) | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Magic Block, Absorb | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Mid] Thrust sword; set off large explosion at sword tip.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 81F | - | Ranged High, Block (Ranged Low) | 15 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Magic Block, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Long] 4 sword shockwaves fly toward foe at high speed.
When charged by holding the button, the hitbox appears 15 frames after button release.
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 35F | - | Melee High | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Wall Rush, Absorb | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 75F | - | Ranged High, Block (Ranged Low) | 15 |
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Magic Block, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Long] 4 sword shockwaves fly toward foe at high speed.
Effects:
[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.
[Activates after EX Break] Prevents opponent from gaining stage bravery.
Blows embodying wrath itself. Shuffle options with R. Press X to select moves to use.
A consistent method for a successful EX Burst is to press R, then press X repeatedly a few times and loop this for a total of three repetitions for each Quickening.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
10 | 6 x 5, 8 x 2, 14, 2 x 12, 6 (90) (100 total) | Physical |
Builds here.
Stats | |
---|---|
HP | 11299 |
CP | 450 |
BRV | 996 |
ATK | 176 |
DEF | 183 |
LUK | 63 |
Max Booster | x2.1 |
Equipment | |
---|---|
Assist | Jecht |
Weapon ![]() |
Chaos Blade |
Hand ![]() |
Genji Shield |
Head ![]() |
Genji Helm |
Body ![]() |
Genji Armor |
Accessory 1 | ![]() |
Accessory 2 | ![]() |
Accessory 3 | ![]() |
Accessory 4 | ![]() |
Accessory 5 | ![]() |
Accessory 6 | ![]() |
Accessory 7 | ![]() |
Accessory 8 | ![]() |
Accessory 9 | ![]() |
Accessory 10 | ![]() |
Summon ![]() |
Rubicante |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
A general all-rounder build for Gabranth.
Equip Master Guardsman extra ability for +1000 HP.
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon ![]() |
|
Hand ![]() |
|
Head ![]() |
|
Body ![]() |
|
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon ![]() |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Enrage | 15F | Ground | Opponent | 3 x 8, 16 (40) | Wall Rush |
BRV | Aero | 31F | Air | Opponent | 15 | Chase |
HP | Execution | 41F | Ground | Opponent | 20 | Chase |
HP | Hatred | 35F | Air | Opponent | - | Wall Rush |
Gabranth works well with Kuja and Jecht assists.
Please edit this page's roadmap template when relevant additions and changes are made.
6,52 % done
Page | Completed | In progress | To-do | Score |
---|---|---|---|---|
General | 1 / 5 / 86 | |||
Strengths and weaknesses | Pros and cons. | 0 / 5 / ? | ||
Overview | Overview | 0 / 5 / 2 | ||
Bravery Attacks | Ability info | overviews and images. | 1 / 5 / 5 | |
HP Attacks | Ability info | overviews and images. | 1 / 5 / 5 | |
EX Mode | Basic info | Add overview | 1 / 5 / 3 | |
Combos | Add solo and assist combos with video examples. | 0 / 5 / 7 | ||
Builds | 1 build. | Add more builds with overviews as seen on Tifa's page. | 1 / 5 / 10 | |
Assist | Assist data | Common viable assists with overviews. | 1 / 5 / 3 | |
Matchups | Create page. Matchup analysis and tips. | 0 / 5 / 32 | ||
Frame Data | / 1 | |||
Starter Guide | Create page. Concise pvp guide with core concepts and essentials. | 0 / 5 / 8 | ||
Strategy | Create page. Strategies and counterplays. | 0 / 5 / 10 |