Onion Knight (Dissidia 012): Difference between revisions

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNavOk}}


{{CharacterInfo
{{CharacterInfo
|name=Onion Knight (オニオン ナイト)
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-ok.png
|name=Onion Knight (オニオンナイト)
|origin=Final Fantasy III
|origin=Final Fantasy III
|weapon=Daggers, Parrying Weapons, Rods, Staves, Swords, Thrown Weapons
|armor=Bangles, Chestplates, Clothing, Gauntlets, Hats, Hairpins, Headbands, Light Armor
|atk=107 (Lowest)
|atk=107 (Lowest)
|def=111 (Average)
|def=111 (Average)
Line 12: Line 12:
|fall=85 (Average)
|fall=85 (Average)
|fallr=14 (Very Fast)
|fallr=14 (Very Fast)
|fastestbrv=11F (Multi-Hit)
|fastesthp=41F (Blade Torrent, Windshear)
|1hithp=Yes (Firaga)
|hplinks=Yes
|cmdblock=No
|weapon=Daggers, Parrying Weapons, Rods,<br>Staves, Swords, Thrown Weapons
|armor=Bangles, Chestplates, Clothing, Gauntlets,<br>Hats, Hairpins, Headbands, Light Armor
|exclusives=Tyrfing, Royal Sword, Onion Sword
|exclusives=Tyrfing, Royal Sword, Onion Sword
|unlock=Default
|alignment=Cosmos
|vajp=[https://en.wikipedia.org/wiki/Jun_Fukuyama Jun Fukyama]
|vaeng=Aaron Spann
}}
}}
= Overview =
Onion Knight is a close-range character with great movement, fast melee bravery attacks and a few ranged attacks to punish careless defensive play. One of his character defining traits is the abundance of HP links - All of Onion Knight's bravery attacks can branch out into an HP attack. With lightning fast melee braveries, this makes HP damage output consistent and enables burst damage with [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Damage_(high_base_bravery)|'''high base bravery builds''']], whenever assist is available.
Onion Knight is an agile character all around, with some of the fastest dash ''and'' run speeds in the game. It's a great asset when playing either offensively or defensively. He can pursue retreating characters such as {{012kef}} and [[Dodge_(Dissidia_012)#Dodge_punishment|'''punish them for air dodging''']]. [[EX_(Dissidia_012)#EX_Core|'''EX Cores''']] are no problem either, which Onion Knight can consistently hunt down to deny valuable EX for his opponent. High calibre running speed also helps Onion Knight avoid attacks by simply running, which can complicate matters even for characters with good tracking such as {{012fir}} and {{012squ}}. To top it all off, his fall speed ratio after a dodge makes him difficult to hit after an air dodge.
Both EX and Assist build styles work well, with assist pulling ahead in overall consistency and damage output thanks to high base bravery and Side by Side. EX generation, while good, often falls behind in comparison to HP damage as it is backloaded into HP attacks and magic bravery enders. On the flipside, his above average base defense at 111 also lets him invest into base bravery and HP with less risk.
These are all great qualities, but they're not without caveats. While Onion Knight's melee braveries are unreactable on startup and stay active for a good moment, they make him vulnerable to whiff punishes, moreso against attacks with higher priority or tracking. His ranged projectiles are too slow for occupying space and are better suited as punishers instead. Generating assist meter safely with whiffs is also difficult due to prolonged attacks or telegraphed low priority projectiles. And with his stationary attack motions and only fast Melee High attack being on the ground, Onion Knight struggles against lingering high priority projectiles and traps. Characters like {{012ulti}} and {{012emp}} can consistently skew Onion Knight's risk-reward ratio in their favor, as he has very few ways to bypass such projectiles safely once they're out.
Historically Onion Knight has been ranked as high tier or mid tier in competitive play. His straightforward gameplan, ease of use and consistency make him a comfortable pick at many levels of play. Meter generation is largely geared towards [[Dash_feint|'''spot dashing''']], HP hits and EX Cores, but sustaining resources is much easier. While he performs a lot better with assist, investing into EX is still a viable strategy if it's required. Although his utility and gameplay diversity fall a bit short, Onion Knight is more than capable of standing toe to toe with much of the cast, such as {{012wol}}, {{012bez}} and {{012zid}}.


{{ProConTable
{{ProConTable
|pros=* Coming Soon
|pros=*'''Threatening close-range combat''' - All braveries, including his lightning fast melee bravery attacks can be linked into an HP attack for consistent damage output.
|cons=* Coming Soon
*[[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}} - As a dedicated HP linker, Onion Knight benefits greatly from the accessory's assist meter gain and increases consistency for high base bravery damage builds.
*'''Movement''' - Fast running speed, very high dash speed and quick to fall after an air dodge allow Onion Knight to approach, punish dodges, grab EX Cores and evade attacks with relative ease.
*'''Whiff punishment''' - All bravery attacks are suitable for punishing missed attacks at different ranges.
*'''Relatively safe HP links''' - Even when escaped with [[Assist_(Dissidia_012)#Assist_Change|'''Assist Change''']] with Precision Evasion ability equipped, Onion Knight can be difficult to punish.
*'''Safe assist gauge decay reset''' - With Strength Booster and Magic Booster braveries, Onion Knight can sustain assist meter without putting himself at great risk.
*'''EX Mode bravery damage''' - Damage multipliers are greatly increased across the board, allowing Onion Knight to shred through bravery.
|cons=*'''High commitment whiffs''' - Whiffed melee braveries have high duration and thus make Onion Knight vulnerable to whiff punishment
*'''Assist meter generation on whiff''' - Outside of the Side by Side influx, [[Abilities_(Dissidia_012)#Extra_Abilities-0|'''EXP to Assist''']] and EXP accessories, Onion Knight can struggle to build assist meter with whiffs and dashes to offset setbacks in meter economy.
*'''Ranged combat''' - Ranged Low braveries and Ranged High HP attacks are ill-fit for occupying screen safely, on top of being vulnerable to whiff punishment from assists.
*'''Lacks utility against traps''' - Because the only fast Melee HP is ground exclusive and air HP projectiles are slow to start, lingering projectiles and traps such as {{012gar}}'s Cyclone and {{012emp}}'s Flare and Thunder Crest can prove very difficult for Onion Knight to break through without risk.
*'''Relatively low bravery damage output''' - While EX Mode increases damage multipliers, lowest base attack stat and reliance on HP links often compromise Onion Knight's bravery damage potential throughout the match.
}}
}}


== Overview ==
= Bravery Attacks =
Onion Knight is a playable character in Dissidia 012.


== Bravery Attacks ==
== Ground ==
 
=== Ground ===


Most bravery attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.  
Most bravery attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.  
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|effect=-
|effect=-
|cp=20 (10)
|cp=20 (10)
|image=https://dissidia.wiki/images/6/62/Brv_onion_knight_multi_hit.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Close] Launch flurry of slashes. <br>Weak, but quick to execute.
}}
}}
''[Close] Launch flurry of slashes. Weak, but quick to execute.''
 
[[File:Brv_onion_knight_multi_hit_EX.jpeg|thumb|300px|EX Mode Multi-Hit]]


|-|Extra Slice=
|-|Extra Slice=
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|priority=Melee Low
|priority=Melee Low
|ex=21
|ex=21
|effect=Wall R ush
|effect=Wall Rush
|cp=10 (5)
|cp=10 (5)
|image=https://dissidia.wiki/images/5/5a/Brv_onion_knight_extra_slice.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=Branching from Multi-Hit. <br>[Combo] Additional slice.
}}
}}
''Branching from Multi-Hit. [Combo] Additional slice.''
 
[[File:Brv_onion_knight_extra_slice_EX.jpeg|300px|thumb|EX Mode Extra Slice adds more hits.]]


|-|Blizzard=
|-|Blizzard=
Line 64: Line 109:
|effect=-
|effect=-
|cp=20 (10)
|cp=20 (10)
|image=https://dissidia.wiki/images/f/f8/Brv_onion_knight_blizzard.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Long] Shoot frost projectiles. <br>Limited height, but high speed.
}}
}}
''[Long] Shoot frost projectiles. Limited height, but high speed.''
 
[[File:Brv_onion_knight_blizzard_EX.jpeg|300px|thumb|EX Mode Blizzard has even longer max reach.]]


|-|Blizzaga=
|-|Blizzaga=
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|effect=Chase
|effect=Chase
|cp=10 (5)
|cp=10 (5)
|image=https://dissidia.wiki/images/7/71/Brv_onion_knight_blizzaga.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=Branching from Blizzard. <br>[Combo] Drop ice shards.
}}
}}
''Branching from Blizzard. [Combo] Drop ice shards.''
 
[[File:Brv_onion_knight_blizzaga_EX.jpeg|300px|thumb|EX Mode Blizzaga.]]


|-|Strength Booster (ground)=
|-|Strength Booster (ground)=
{{AbilityInfo
{{AbilityInfo
|damage=-
|damage=-
|startup=40F
|startup=40F (casting)
|type=-
|type=-
|priority=-
|priority=-
Line 88: Line 149:
|effect=Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 %
|effect=Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 %
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/8/87/Brv_onion_knight_strength_booster_g.jpeg
|imgpos=
|cancels=Dodge, Block, Attack (after 20F)
|asthit=
|level=
|ap=
|gametext=Boosts stats temporarily. Physical attack, <br>damage, and critical attack rate increased.
}}
}}
''Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.''


Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).
Effect lasts for 10 seconds (600F).


|-|Magic Booster (ground)=
|-|Magic Booster (ground)=
{{AbilityInfo
{{AbilityInfo
|damage=-
|damage=-
|startup=40F
|startup=40F (casting)
|type=-
|type=-
|priority=-
|priority=-
Line 102: Line 169:
|effect=Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 %
|effect=Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 %
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/1/14/Brv_onion_knight_magic_booster_g.jpeg
|imgpos=
|cancels=Dodge, Block, Attack (after 20F)
|asthit=
|level=
|ap=
|gametext=Boosts stats temporarily. Magic attack, <br>defense, and critical attack rate increased.
}}
}}
''Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.''


Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).
Effect lasts for 10 seconds (600F).


</tabber>
</tabber>


=== Aerial ===
== Aerial ==


<tabber>
<tabber>
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|effect=-
|effect=-
|cp=20 (10)
|cp=20 (10)
|image=https://dissidia.wiki/images/b/bb/Brv_onion_knight_turbo_hit.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Close] High-speed slash. Weak, <br>but effective against any height.
}}
}}
''[Close] High-speed slash. Weak, but effective against any height.''
 
[[File:Brv_onion_knight_turbo_hit_EX.jpeg|300px|thumb|EX Mode Turbo-Hit]]


|-|Extra Lunge=
|-|Extra Lunge=
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|effect=Wall Rush
|effect=Wall Rush
|cp=10 (5)
|cp=10 (5)
|image=https://dissidia.wiki/images/0/0b/Brv_onion_knight_extra_lunge.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=Branching from Turbo-Hit. <br>[Combo] Additional lunges.
}}
}}
''Branching from Turbo-Hit. [Combo] Additional lunges.''
 
[[File:Brv_onion_knight_extra_lunge_EX.jpeg|300px|thumb|EX Mode Extra Lunge adds more hits.]]


|-|Thunder=
|-|Thunder=
Line 146: Line 235:
|effect=-
|effect=-
|cp=20 (10)
|cp=20 (10)
|image=https://dissidia.wiki/images/c/c9/Brv_onion_knight_thunder.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Long] Trio of thunder balls that curve <br>to track foe. Effective against any height.
}}
}}
''[Long] Trio of thunder balls that curve to track foe. Effective against any height.''
 
[[File:Brv_onion_knight_thunder_EX.jpeg|300px|thumb|EX Mode Thunder]]


|-|Thundaga=
|-|Thundaga=
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|effect=Chase
|effect=Chase
|cp=10 (5)
|cp=10 (5)
|image=https://dissidia.wiki/images/4/45/Brv_onion_knight_thundaga.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=Branching from Thunder. <br>[Combo] Fire two lightning bolts.
}}
}}
''Branching from Thunder. [Combo] Fire two lightning bolts.''
 
[[File:Brv_onion_knight_thundaga_EX.jpeg|300px|thumb|EX Mode Thundaga]]


|-|Strength Booster (midair)=
|-|Strength Booster (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=-
|damage=-
|startup=40F
|startup=40F (casting)
|type=-
|type=-
|priority=-
|priority=-
Line 170: Line 275:
|effect=Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 %
|effect=Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 %
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/c/c2/Brv_onion_knight_strength_booster_a.jpeg
|imgpos=
|cancels=Dodge, Block, Attack (after 20F)
|asthit=
|level=
|ap=
|gametext=Boosts stats temporarily. Physical attack, <br>damage, and critical attack rate increased.
}}
}}
''Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.''
Effect lasts for 10 seconds (600F).
 
Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).


|-|Magic Booster (midair)=
|-|Magic Booster (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=-
|damage=-
|startup=40F
|startup=40F (casting)
|type=-
|type=-
|priority=-
|priority=-
Line 184: Line 294:
|effect=Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 %
|effect=Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 %
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/f/fb/Brv_onion_knight_magic_booster_a.jpeg
|imgpos=
|cancels=Dodge, Block, Attack (after 20F)
|asthit=
|level=
|ap=
|gametext=Boosts stats temporarily. Magic attack, <br>defense, and critical attack rate increased.
}}
}}
''Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.''


Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).
Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).
Line 191: Line 307:
</tabber>
</tabber>


== HP Attacks ==
= HP Attacks =


=== Ground ===
== Ground ==


Most HP attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.
Most HP attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.
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|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/c/ce/Hp_onion_knight_blade_torrent.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Close] Ultra high-speed slice. <br>Can be done in midair.
}}
}}
''[Close] Ultra high-speed slice. Can be done in midair.''
 
[[File:Hp_onion_knight_blade_torrent_EX.jpeg|300px|thumb|EX Mode Blade Torrent adds more hits.]]


|-|Firaga=
|-|Firaga=
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|effect=--
|effect=--
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/8/8f/Hp_onion_knight_firaga.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Long] Launch fireballs. <br>Wide-range explosion on impact.
}}
}}
''[Long] Launch fireballs. Wide-range explosion on impact.''
 
[[File:Hp_onion_knight_firaga_EX.jpeg|300px|thumb|EX Mode Firaga is comprised of three projectiles.]]


|-|Swordshower=
|-|Swordshower=
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|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/7/76/Hp_onion_knight_swordshower.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=Branching from Multi-Hit. <br>[Combo] Rain blades of light.
}}
}}
''Branching from Multi-Hit. [Combo] Rain blades of light.''
 
[[File:Hp_onion_knight_swordshower_EX.jpeg|300px|thumb|EX Mode Swordshower adds hits.]]


|-|Quake=
|-|Quake=
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|effect=--
|effect=--
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/4/4a/Brv_onion_knight_quake.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=Branching from Blizzard. <br>[Combo] Cause earthquake.
}}
}}
''Branching from Blizzard. [Combo] Cause earthquake.''
 
[[File:Hp_onion_knight_quake_EX.jpeg|300px|thumb|EX Mode Quake adds more hits.]]


</tabber>
</tabber>


=== Aerial ===
== Aerial ==


<tabber>
<tabber>
Line 260: Line 408:
|effect=Absorb, Wall Rush
|effect=Absorb, Wall Rush
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/b/b0/Hp_onion_knight_wind_shear.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Close] Spin at high speed. <br>Move with the analog stick.
}}
}}
''[Close] Spin at high speed. Move with the analog stick.''
 
[[File:Hp_onion_knight_wind_shear_EX.jpeg|300px|thumb|EX Mode Wind Shear]]


|-|Comet=
|-|Comet=
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|effect=--
|effect=--
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/f/fe/Hp_onion_knight_comet.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=[Long] Fire off tiny meteors. <br>Aim with the analog stick.
}}
}}
''[Long] Fire off tiny meteors. Aim with the analog stick.''
 
[[File:Hp_onion_knight_comet_EX.jpeg|300px|thumb|EX Mode Comet]]
 


|-|Guiding Swipe=
|-|Guiding Swipe=
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|effect=
|effect=
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/9/99/Hp_onion_knight_guiding_swipe.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=Branching from Turbo-Hit. <br>[Combo] Fire speedy light blades.
}}
}}
''Branching from Turbo-Hit. [Combo] Fire speedy light blades.''
 
[[File:Hp_onion_knight_guiding_swipe_EX.jpeg|300px|thumb|EX Mode Guiding Swipe adds more hits.]]


|-|Flare=
|-|Flare=
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|effect=--
|effect=--
|cp=30 (15)
|cp=30 (15)
|image=https://dissidia.wiki/images/6/6e/HP_onion_knight_flare.jpeg
|imgpos=
|cancels=Dodge
|asthit=
|level=
|ap=
|gametext=Branching from Thunder. <br>[Combo] Create huge explosions.
}}
}}
''Branching from Thunder. [Combo] Create huge explosions.''
 
[[File:Hp_onion_knight_ex_flare.jpeg|300px|thumb|EX Mode Flare]]


</tabber>
</tabber>


== EX Mode ==
= EX Mode: Job Change! =
Effects:
Effects:
* Regen
* Regen
Line 308: Line 489:
* Sage's Wisdom
* Sage's Wisdom


=== Dual Wield ===
== Dual Wield ==
''[Job changes to Ninja when performing a physical attack.] Attacks move faster than the eye can see to snatch a greater amount of bravery.''
''[Job changes to Ninja when performing a physical attack.] Attacks move faster than the eye can see to snatch a greater amount of bravery.''


=== Sage's Wisdom ===
== Sage's Wisdom ==
''[Job changes to Sage when performing a magic attack] Releases sealed mystic power, making spells stronger.''
''[Job changes to Sage when performing a magic attack] Releases sealed mystic power, making spells stronger.''


=== EX Burst: Ninjutsu ===
== EX Burst: Ninjutsu ==
{{image|https://dissidia.wiki/images/1/10/Ex_burst_onion_knight_NINJA.jpeg}}
 
''Throw the ninja's strongest weapon - the shuriken. Find and select "Shuriken" from the menu that displays.''
''Throw the ninja's strongest weapon - the shuriken. Find and select "Shuriken" from the menu that displays.''


Line 324: Line 507:




=== EX Burst: Spellbook ===
== EX Burst: Spellbook ==
''Cast the sage's strongest spell - Holy. Find and select "Holy" from the menu that displays."
''Cast the sage's strongest spell - Holy. Find and select "Holy" from the menu that displays."


Line 333: Line 516:
}}
}}


== Assist ==
= Combos =


Onion Knight's assist data.
== Solo ==


{| class="wikitable"
== Assist ==
|-
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
|-
|Blizzard (Ground BRV) || 35F || Opponent || 4 x 43, 7, 7, 18 (44) || Chase, Ranged Low
|-
| Turbo-Hit (Midair BRV) || 13F || Opponent || 1 x 7, 2, 3 x 7, 10 (40) || Wall Rush
|-
| Blade Torrent (Ground HP) || 41F || Opponent || 1 x 15 (15) || Wall Rush
|-
| Comet (Midair HP) || 81F  || Opponent || 1 x 15 (15) || Chase
|}


Onion Knight works well with most tournament viable assists.
= Builds =
 
== Builds ==
Builds here.
Builds here.


<tabber>
<tabber>
|-|Build #1=
|-|Side by Side=
{{Build
{{Build
|hp=
|hp=10478
|cp=
|cp=480
|brv=
|brv=1683
|atk=
|atk=173
|def=
|def=183
|luk=
|luk=61
|booster=
|booster=
|setbonus=
|setbonus=None
|ast=
|ast={{012seph}}
|wpn=
|wpn=Piggy's Stick ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|hand=
|hand=Aegis Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=
|head=Thornlet
|armor=
|armor=Maximillian
|acc1=
|acc1={{accbas}} Dismay Shock
|acc2=
|acc2={{accbas}} Battle Hammer
|acc3=
|acc3={{accboo}} BRV = 0
|acc4=
|acc4={{accsp}} Blue Gem
|acc5=
|acc5={{accsp}} Hero's Essence
|acc6=
|acc6={{accsp}} First to Victory
|acc7=
|acc7={{accsp}} Hero's Seal
|acc8=
|acc8={{accsp}} Miracle Shoes
|acc9=
|acc9={{accsp}} Together as One
|acc10=
|acc10={{accsp}} Side by Side
|summon=
|summon=Rubicante
}}
}}


|-|Build #2=
Equip Best Dresser extra ability.
 
|-|EX Core=
{{Build
{{Build
|hp=
|hp=10299
|cp=
|cp=450
|brv=
|brv=1096
|atk=
|atk=175
|def=
|def=185
|luk=
|luk=63
|booster=
|booster=x13.4
|setbonus=
|setbonus=Soul of Yamato
|ast=
|ast={{012seph}}
|wpn=
|wpn=Onion Sword
|hand=
|hand=Genji Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=
|head=Genji Helm ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=
|armor=Genji Armor ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|acc1=
|acc1={{accbas}} Dragonfly Orb
|acc2=
|acc2={{accbas}} Dismay Shock
|acc3=
|acc3={{accboo}} Large Gap in HP
|acc4=
|acc4={{accboo}} BRV > Base Value
|acc5=
|acc5={{accboo}} EX Core Present
|acc6=
|acc6={{accboo}} Summon Unused
|acc7=
|acc7={{accboo}} Pre-EX Mode
|acc8=
|acc8={{accboo}} Pre-EX Revenge
|acc9=
|acc9={{accboo}} Aerial
|acc10=
|acc10={{accboo}} Opponent Summon Unused
|summon=
|summon=Rubicante
}}
}}


Equip Master Protector extra ability.
</tabber>
</tabber>
== Assist ==
=== Onion Knight Assist Data ===
{{012Assist
|type1=BRV
|attack1=Blizzard
|startup1=35F
|position1=Ground
|spawn1=Opponent
|damage1=4 x 3, 7, 7, 18 (44)
|effect1=Chase
|type2=BRV
|attack2=Turbo-Hit
|startup2=13F
|position2=Air
|spawn2=Opponent
|damage2=1 x 7, 2, 3 x 7, 10 (40)
|effect2=Wall Rush
|type3=HP
|attack3=Blade Torrent
|startup3=41F
|position3=Ground
|spawn3=Opponent
|damage3=1 x 15
|effect3=Wall Rush
|type4=HP
|attack4=Comet
|startup4=81F
|position4=Air
|spawn4=Opponent
|damage4=1 x 15
|effect4=Chase
}}
=== Onion Knight Assist Overview ===
Onion is one of the stronger assists in competitive play. He is not strictly stronger than Kuja or Jecht assist, but his utility in other areas stand out.
'''Blizzard''' is a ranged priority combo attack that won't get staggered from LV2 Assist Change. It's good for ground wall rush combos and interrupting grounded opponents from a distance. The slow {{keyword|startup|startup=1}} makes it very difficult to use as a dodge punisher though.
'''Turbo-Hit''' is a fast melee priority combo attack, which pushes opponents towards a wall. It holds opponents long enough for combo fillers at ceilings and corners. This move can also be used in Chase {{keyword|conversions|conversion=1}}; Connect the first part, then chase and have Onion Knight pursue the opponent for a follow-up. The main issue here is the reliance on wall rush. Onion Knight depends on reaching the wall once he is following the opponent, but his wall rush knockback is not very strong. And of course, if Onion Knight misses this move, he is very vulnerable to getting Assist Locked.
'''Blade Torrent''' is one of the few ground HP assists that can cover all four major ground dodge angles somewhat reliably. It can be used to close out matches with a proper {{keyword|read|read=1}}.
'''Comet''' is quite good for {{keyword|checkmates|checkmates=1}}. It has long duration, long range, high hit count and Ranged priority, which is immune to LV2 Assist Change staggers. Onion Knight will also move towards opponent, which is good for setting up checkmates with Chase.
=== Synergies ===
Onion Knight works well with most tournament viable assists.
= References =
<references />
{{navbox012}}
{{roadmap012ok}}

Latest revision as of 15:25, 6 July 2025


Onion Knight
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Info
Name Onion Knight (オニオンナイト)
Original game Final Fantasy III
Base ATK (LV100) 107 (Lowest)
Base DEF (LV100) 111 (Average)
Run Speed 2.5 (Fast)
Dash Speed 69 (Very Fast)
Fall Speed 85 (Average)
Fall Speed Ratio After Dodge 14 (Very Fast)
Fastest BRV 11F (Multi-Hit)
Fastest HP 41F (Blade Torrent, Windshear)
1-Hit HP Yes (Firaga)
HP Links Yes
Command Block No
Weapon Daggers, Parrying Weapons, Rods,
Staves, Swords, Thrown Weapons
Armor Bangles, Chestplates, Clothing, Gauntlets,
Hats, Hairpins, Headbands, Light Armor
Exclusive weapons Tyrfing, Royal Sword, Onion Sword
Unlock Default
Alignment Cosmos
Voice Actor (JP) Jun Fukyama
Voice Actor (ENG) Aaron Spann


Overview

Onion Knight is a close-range character with great movement, fast melee bravery attacks and a few ranged attacks to punish careless defensive play. One of his character defining traits is the abundance of HP links - All of Onion Knight's bravery attacks can branch out into an HP attack. With lightning fast melee braveries, this makes HP damage output consistent and enables burst damage with high base bravery builds, whenever assist is available.

Onion Knight is an agile character all around, with some of the fastest dash and run speeds in the game. It's a great asset when playing either offensively or defensively. He can pursue retreating characters such as Kefka and punish them for air dodging. EX Cores are no problem either, which Onion Knight can consistently hunt down to deny valuable EX for his opponent. High calibre running speed also helps Onion Knight avoid attacks by simply running, which can complicate matters even for characters with good tracking such as Firion and Squall. To top it all off, his fall speed ratio after a dodge makes him difficult to hit after an air dodge.

Both EX and Assist build styles work well, with assist pulling ahead in overall consistency and damage output thanks to high base bravery and Side by Side. EX generation, while good, often falls behind in comparison to HP damage as it is backloaded into HP attacks and magic bravery enders. On the flipside, his above average base defense at 111 also lets him invest into base bravery and HP with less risk.

These are all great qualities, but they're not without caveats. While Onion Knight's melee braveries are unreactable on startup and stay active for a good moment, they make him vulnerable to whiff punishes, moreso against attacks with higher priority or tracking. His ranged projectiles are too slow for occupying space and are better suited as punishers instead. Generating assist meter safely with whiffs is also difficult due to prolonged attacks or telegraphed low priority projectiles. And with his stationary attack motions and only fast Melee High attack being on the ground, Onion Knight struggles against lingering high priority projectiles and traps. Characters like Ultimecia and The Emperor can consistently skew Onion Knight's risk-reward ratio in their favor, as he has very few ways to bypass such projectiles safely once they're out.

Historically Onion Knight has been ranked as high tier or mid tier in competitive play. His straightforward gameplan, ease of use and consistency make him a comfortable pick at many levels of play. Meter generation is largely geared towards spot dashing, HP hits and EX Cores, but sustaining resources is much easier. While he performs a lot better with assist, investing into EX is still a viable strategy if it's required. Although his utility and gameplay diversity fall a bit short, Onion Knight is more than capable of standing toe to toe with much of the cast, such as Warrior of Light, Golbez and Zidane.

Strengths Weaknesses
  • Threatening close-range combat - All braveries, including his lightning fast melee bravery attacks can be linked into an HP attack for consistent damage output.
  • Side by Side accessory_special.png - As a dedicated HP linker, Onion Knight benefits greatly from the accessory's assist meter gain and increases consistency for high base bravery damage builds.
  • Movement - Fast running speed, very high dash speed and quick to fall after an air dodge allow Onion Knight to approach, punish dodges, grab EX Cores and evade attacks with relative ease.
  • Whiff punishment - All bravery attacks are suitable for punishing missed attacks at different ranges.
  • Relatively safe HP links - Even when escaped with Assist Change with Precision Evasion ability equipped, Onion Knight can be difficult to punish.
  • Safe assist gauge decay reset - With Strength Booster and Magic Booster braveries, Onion Knight can sustain assist meter without putting himself at great risk.
  • EX Mode bravery damage - Damage multipliers are greatly increased across the board, allowing Onion Knight to shred through bravery.
  • High commitment whiffs - Whiffed melee braveries have high duration and thus make Onion Knight vulnerable to whiff punishment
  • Assist meter generation on whiff - Outside of the Side by Side influx, EXP to Assist and EXP accessories, Onion Knight can struggle to build assist meter with whiffs and dashes to offset setbacks in meter economy.
  • Ranged combat - Ranged Low braveries and Ranged High HP attacks are ill-fit for occupying screen safely, on top of being vulnerable to whiff punishment from assists.
  • Lacks utility against traps - Because the only fast Melee HP is ground exclusive and air HP projectiles are slow to start, lingering projectiles and traps such as Garland's Cyclone and The Emperor's Flare and Thunder Crest can prove very difficult for Onion Knight to break through without risk.
  • Relatively low bravery damage output - While EX Mode increases damage multipliers, lowest base attack stat and reliance on HP links often compromise Onion Knight's bravery damage potential throughout the match.


Bravery Attacks

Ground

Most bravery attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.

Base Damage 1 x 7, 2 (9+) / 1 x 15, 2 (17+)
Startup Frame 11F
Damage Type Physical
Priority Melee Low
EX Force 21
Effects -
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Close] Launch flurry of slashes.
Weak, but quick to execute.
Unlocked at
level
Mastered at
AP


EX Mode Multi-Hit

Base Damage 3 x 7, 10 (+31) / 5 x 3 (59+)
Startup Frame ??
Damage Type Physical
Priority Melee Low
EX Force 21
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 10 (5)
Branching from Multi-Hit.
[Combo] Additional slice.
Unlocked at
level
Mastered at
AP


EX Mode Extra Slice adds more hits.

Base Damage 4 x 3 (12+) / 5 x 3 (15+)
Startup Frame 35F
Damage Type Magical
Priority Ranged Low
EX Force 12
Effects -
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Long] Shoot frost projectiles.
Limited height, but high speed.
Unlocked at
level
Mastered at
AP


EX Mode Blizzard has even longer max reach.

Base Damage 7, 7, 18 (+32) / 10 x 4, 18 (+58)
Startup Frame ??
Damage Type Magical
Priority Ranged Low
EX Force 78
Effects Chase
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 10 (5)
Branching from Blizzard.
[Combo] Drop ice shards.
Unlocked at
level
Mastered at
AP


EX Mode Blizzaga.

Base Damage -
Startup Frame 40F (casting)
Damage Type -
Priority -
EX Force 0
Effects Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 %
Cancels Dodge, Block, Attack (after 20F)
Assist Gain (Hit)
CP (Mastered) 30 (15)
Boosts stats temporarily. Physical attack,
damage, and critical attack rate increased.
Unlocked at
level
Mastered at
AP


Effect lasts for 10 seconds (600F).

Base Damage -
Startup Frame 40F (casting)
Damage Type -
Priority -
EX Force 0
Effects Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 %
Cancels Dodge, Block, Attack (after 20F)
Assist Gain (Hit)
CP (Mastered) 30 (15)
Boosts stats temporarily. Magic attack,
defense, and critical attack rate increased.
Unlocked at
level
Mastered at
AP


Effect lasts for 10 seconds (600F).

Aerial

Base Damage 1 x 7, 2 (9+) / 1 x 15, 2 (17+)
Startup Frame 13F / 11F (EX Mode)
Damage Type Physical
Priority Melee Low
EX Force 21
Effects -
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Close] High-speed slash. Weak,
but effective against any height.
Unlocked at
level
Mastered at
AP


EX Mode Turbo-Hit

Base Damage 3 x 7, 10 (+31) / 3 x 15, 14 (+59)
Startup Frame ??
Damage Type Physical
Priority Melee Low
EX Force 21
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 10 (5)
Branching from Turbo-Hit.
[Combo] Additional lunges.
Unlocked at
level
Mastered at
AP


EX Mode Extra Lunge adds more hits.

Base Damage each (3) / each (4)
Startup Frame 31F
Damage Type Magical
Priority Ranged Low
EX Force each 3
Effects -
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 20 (10)
[Long] Trio of thunder balls that curve
to track foe. Effective against any height.
Unlocked at
level
Mastered at
AP


EX Mode Thunder

Base Damage 13, 18 (+31) / 11x2, 17x2 (+56)
Startup Frame ??
Damage Type Magical
Priority ??
EX Force 78
Effects Chase
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 10 (5)
Branching from Thunder.
[Combo] Fire two lightning bolts.
Unlocked at
level
Mastered at
AP


EX Mode Thundaga

Base Damage -
Startup Frame 40F (casting)
Damage Type -
Priority -
EX Force 0
Effects Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 %
Cancels Dodge, Block, Attack (after 20F)
Assist Gain (Hit)
CP (Mastered) 30 (15)
Boosts stats temporarily. Physical attack,
damage, and critical attack rate increased.
Unlocked at
level
Mastered at
AP


Effect lasts for 10 seconds (600F).

Base Damage -
Startup Frame 40F (casting)
Damage Type -
Priority -
EX Force 0
Effects Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 %
Cancels Dodge, Block, Attack (after 20F)
Assist Gain (Hit)
CP (Mastered) 30 (15)
Boosts stats temporarily. Magic attack,
defense, and critical attack rate increased.
Unlocked at
level
Mastered at
AP


Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

HP Attacks

Ground

Most HP attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.

Base Damage 1x15 (15) / 1x31 (31)
Startup Frame 41F / 39F (EX mode)
Damage Type Physical
Priority Melee High
EX Force 45
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Ultra high-speed slice.
Can be done in midair.
Unlocked at
level
Mastered at
AP


EX Mode Blade Torrent adds more hits.

Base Damage --
Startup Frame 43F
Damage Type --
Priority Ranged High
EX Force 60
Effects --
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Long] Launch fireballs.
Wide-range explosion on impact.
Unlocked at
level
Mastered at
AP


EX Mode Firaga is comprised of three projectiles.

Base Damage 1x15 (+15) / 1x31 (+31)
Startup Frame ??
Damage Type Physical
Priority ??
EX Force 45
Effects Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
Branching from Multi-Hit.
[Combo] Rain blades of light.
Unlocked at
level
Mastered at
AP


EX Mode Swordshower adds hits.

Base Damage 2x7 (+14) / 4x7 (+28)
Startup Frame ??
Damage Type Magical
Priority ??
EX Force 81
Effects --
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
Branching from Blizzard.
[Combo] Cause earthquake.
Unlocked at
level
Mastered at
AP


EX Mode Quake adds more hits.

Aerial

Base Damage 1x15 (15) / 1x31 (31)
Startup Frame 41F
Damage Type Physical
Priority Melee High
EX Force 45
Effects Absorb, Wall Rush
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Close] Spin at high speed.
Move with the analog stick.
Unlocked at
level
Mastered at
AP


EX Mode Wind Shear

Base Damage 1x15 (15) / 1x31 (31)
Startup Frame 81F
Damage Type Magical
Priority Ranged High
EX Force 105
Effects --
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
[Long] Fire off tiny meteors.
Aim with the analog stick.
Unlocked at
level
Mastered at
AP


EX Mode Comet

Base Damage 1x15 (+15) / 1x31 (+31)
Startup Frame ??
Damage Type Physical
Priority ??
EX Force 45
Effects
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
Branching from Turbo-Hit.
[Combo] Fire speedy light blades.
Unlocked at
level
Mastered at
AP


EX Mode Guiding Swipe adds more hits.

Base Damage 1x12 (+12) / 2x12 (+24)
Startup Frame ??
Damage Type Magical
Priority ??
EX Force 96
Effects --
Cancels Dodge
Assist Gain (Hit)
CP (Mastered) 30 (15)
Branching from Thunder.
[Combo] Create huge explosions.
Unlocked at
level
Mastered at
AP


EX Mode Flare

EX Mode: Job Change!

Effects:

  • Regen
  • Critical Boost
  • Dual Wield
  • Sage's Wisdom

Dual Wield

[Job changes to Ninja when performing a physical attack.] Attacks move faster than the eye can see to snatch a greater amount of bravery.

Sage's Wisdom

[Job changes to Sage when performing a magic attack] Releases sealed mystic power, making spells stronger.

EX Burst: Ninjutsu

Throw the ninja's strongest weapon - the shuriken. Find and select "Shuriken" from the menu that displays.

Damage multiplier (initial) Damage multiplier (rest) Type
10, 10 (20) 5x12, 20 (100 total) Physical



EX Burst: Spellbook

Cast the sage's strongest spell - Holy. Find and select "Holy" from the menu that displays."

Damage multiplier (initial) Damage multiplier (rest) Type
10, 10 (20) 60, 20 (100 total) Magical


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 10478
CP 480
BRV 1683
ATK 173
DEF 183
LUK 61
Max Booster
Special Effect: None
Equipment
Assist Sephiroth
Weapon ddff-icon-equip-weapon.png Piggy's Stick (CP Glitch)
Hand ddff-icon-equip-hand.png Aegis Shield (CP Glitch)
Head ddff-icon-equip-head.png Thornlet
Body ddff-icon-equip-body.png Maximillian
Accessory 1 accessory_basic.png Dismay Shock
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png BRV = 0
Accessory 4 accessory_special.png Blue Gem
Accessory 5 accessory_special.png Hero's Essence
Accessory 6 accessory_special.png First to Victory
Accessory 7 accessory_special.png Hero's Seal
Accessory 8 accessory_special.png Miracle Shoes
Accessory 9 accessory_special.png Together as One
Accessory 10 accessory_special.png Side by Side
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Equip Best Dresser extra ability.

Stats
HP 10299
CP 450
BRV 1096
ATK 175
DEF 185
LUK 63
Max Booster x13.4
Special Effect: Soul of Yamato
Equipment
Assist Sephiroth
Weapon ddff-icon-equip-weapon.png Onion Sword
Hand ddff-icon-equip-hand.png Genji Shield (CP Glitch)
Head ddff-icon-equip-head.png Genji Helm (CP Glitch)
Body ddff-icon-equip-body.png Genji Armor (CP Glitch)
Accessory 1 accessory_basic.png Dragonfly Orb
Accessory 2 accessory_basic.png Dismay Shock
Accessory 3 accessory_booster.png Large Gap in HP
Accessory 4 accessory_booster.png BRV > Base Value
Accessory 5 accessory_booster.png EX Core Present
Accessory 6 accessory_booster.png Summon Unused
Accessory 7 accessory_booster.png Pre-EX Mode
Accessory 8 accessory_booster.png Pre-EX Revenge
Accessory 9 accessory_booster.png Aerial
Accessory 10 accessory_booster.png Opponent Summon Unused
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.



Equip Master Protector extra ability.

Assist

Onion Knight Assist Data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Blizzard 35F Ground Opponent 4 x 3, 7, 7, 18 (44) Chase
BRV Turbo-Hit 13F Air Opponent 1 x 7, 2, 3 x 7, 10 (40) Wall Rush
HP Blade Torrent 41F Ground Opponent 1 x 15 Wall Rush
HP Comet 81F Air Opponent 1 x 15 Chase


Onion Knight Assist Overview

Onion is one of the stronger assists in competitive play. He is not strictly stronger than Kuja or Jecht assist, but his utility in other areas stand out.

Blizzard is a ranged priority combo attack that won't get staggered from LV2 Assist Change. It's good for ground wall rush combos and interrupting grounded opponents from a distance. The slow startup makes it very difficult to use as a dodge punisher though.

Turbo-Hit is a fast melee priority combo attack, which pushes opponents towards a wall. It holds opponents long enough for combo fillers at ceilings and corners. This move can also be used in Chase conversions; Connect the first part, then chase and have Onion Knight pursue the opponent for a follow-up. The main issue here is the reliance on wall rush. Onion Knight depends on reaching the wall once he is following the opponent, but his wall rush knockback is not very strong. And of course, if Onion Knight misses this move, he is very vulnerable to getting Assist Locked.

Blade Torrent is one of the few ground HP assists that can cover all four major ground dodge angles somewhat reliably. It can be used to close out matches with a proper read.

Comet is quite good for checkmates. It has long duration, long range, high hit count and Ranged priority, which is immune to LV2 Assist Change staggers. Onion Knight will also move towards opponent, which is good for setting up checkmates with Chase.

Synergies

Onion Knight works well with most tournament viable assists.

References


Navigation


Wiki Roadmap (012 Onion Knight)

Please edit this page's roadmap template when relevant additions and changes are made.

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Page Completed In progress To-do Score
General Add images to attacks. 1 / 5 / 86
Pros / Cons Done. 5 / 5 / ?
Overview / Character Data Done. 5 / 5 / 2
Bravery Attacks Ability info added. Overviews. 1 / 5 / 5
HP Attacks Ability info added. Overviews. 1 / 5 / 5
EX Mode Basic info added. Overview / detailed info. 1 / 5 / 3
Combos Add solo + assist combos with video examples. 0 / 5 / 7
Builds 2 example builds. Overviews for existing builds like on Tifa page. Add more builds. 1 / 5 / 10
Assist Assist data added. Add common viable assists with overview. (use tabber) 1 / 5 / 3
Matchups Create page. Add matchup analysis and tips against each character. 0 / 32 / 32
Frame Data / 1
Starter Guide Create page. A concise PvP guide with core concepts and bare essentials. 0 / 5 / 8
Strategy Create page. More in depth tips and counterplay. 0 / 5 / 10