Yuna (Dissidia 012)/Starter Guide: Difference between revisions
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= Strategy = | = Strategy = | ||
Yuna is capable of fighting up close and in mid-range, but she is not built for high speed offense. Instead, it is recommended to play a bit more defensively and attack just outside of her opponent's effective range with various attacks. The summoned beasts Yuna calls with each attack do not have a | Yuna is capable of fighting up close and in mid-range, but she is not built for high speed offense. Instead, it is recommended to play a bit more defensively and attack just outside of her opponent's effective range with various attacks. The summoned beasts Yuna calls with each attack do not have a {{keyword|hurtbox|hurtbox=1}}, but they can be blocked and Yuna will stagger accordingly if they're melee priority. | ||
[[File:Brv_yuna_heavenly_strike_2.jpeg|thumb|right|300px|Heavenly Strike has good reach above Yuna.]] | [[File:Brv_yuna_heavenly_strike_2.jpeg|thumb|right|300px|Heavenly Strike has good reach above Yuna.]] | ||
Yuna's air moves are better on average, so focus on them first. Use Heavenly Strike to poke for assist combos, | Yuna's air moves are better on average, so focus on them first. Use Heavenly Strike to poke for assist combos, interrupt opponents and build assist gauge. This is useful against opponents who are above Yuna, so check them with this move if they're there. It is ranged low though, so '''[[Dash_(Dissidia_012)|dashes]]''' and melee priority attacks can beat it. Sonic Wings complements her aerial game as a melee priority mid-range disjoint and as a {{keyword|whiff punisher|whiffpunish=1}}. It is much slower than Heavenly Strike, but its range can be deceptively long and hits people out of dash who are within reach. Use Sonic Wings to punish missed attacks and contest actions from a distance, including opponents who are below Yuna. But be aware that Yuna can't easily hit with other moves from further away. | ||
[[File:Hp_yuna_hellfire.jpeg|right|thumb|300px|Hellfire's coverage on the ground stands out.]] | [[File:Hp_yuna_hellfire.jpeg|right|thumb|300px|Hellfire's coverage on the ground stands out.]] | ||
Grounded combat is less stellar with relatively slow moves across the board, but it's important to know what to do there as well. Use Meteor Strike's '''[[Attack_Priority_(Dissidia_012)#Low|melee low]]''' priority to quickly fend off or punish | Grounded combat is less stellar with relatively slow moves across the board, but it's important to know what to do there as well. Use Meteor Strike's '''[[Attack_Priority_(Dissidia_012)#Low|melee low]]''' priority to quickly fend off opponents or punish them. Threaten space and careless {{keyword|whiffs|whiff=1}} with Aerospark's mid priority, and convert to assist if its blocked. If Yuna is threatened herself, Hellfire is a great anti-air and anti-approach move for its speed. It can avoid '''[[Glossary_(Dissidia_012)#Final_EX_Revenge|EX Revenge checkmates]]''' with EX depletion and {{keyword|assist punishes|assistpunish=1}} with wide {{keyword|hitboxes.|hitbox=1}} | ||
Yuna's other HP attacks can also be used defensively or to call out the opponent's next action. Diamond Dust is Yuna's fastest air HP at 21 frames, with Kuja assist combo and good EX Force generation on hit. It's | Yuna's other HP attacks can also be used defensively or to call out the opponent's next action. Diamond Dust is Yuna's fastest air HP at 21 frames, with Kuja assist combo and good EX Force generation on hit. It's good for ending combos, mixing up with Heavenly Strike and calling out opponents who are attacking into Yuna. She remains stationary when using Diamond Dust, so a well placed dodge means trouble for her. Thor's Hammer has good tracking around Yuna, which can be used to catch dodging opponents who may try to avoid Diamond Dust pre-emptively. | ||
Mobility is not Yuna's strong suit, but Multi Air Slide (basic ability) can move her to a better position. Use it to create opportunities to punish missed attacks with Sonic Wings. '''[[Quickmove_(Dissidia_012)| | Mobility is not Yuna's strong suit, but Multi Air Slide (basic ability) can move her to a better position. Use it to create opportunities to punish missed attacks with Sonic Wings. '''[[Quickmove_(Dissidia_012)|Quickmoves]]''' and '''[[Abilities_(Dissidia_012)|wall jump]]''' (basic ability) can also help with positioning. Keep an eye out for these as they are safer to use; Yuna can only cancel attacks into a dodge, which can get more predictable and dangerous for her over time. | ||
The most important thing however, is ''air dodging carefully''. Yuna doesn't fall quickly after an air dodge and her fastest attack out of it (Heavenly Strike) loses to dashing and melee attacks. Do your best to dodge in a direction that makes it harder for opponents to hit Yuna. Yuna can dodge away or above the opponent, but these are not universal solutions and limit her punishes. Dodging at a different time also helps, and equipping the Adamant Chains set moves Yuna a longer distance with each air dodge. That does mean Yuna will have less room for other things in a build, but builds don't achieve much if the character can't avoid getting hit in the first place. | The most important thing however, is ''air dodging carefully''. Yuna doesn't fall quickly after an air dodge and her fastest attack out of it (Heavenly Strike) loses to dashing and melee attacks. Do your best to dodge in a direction that makes it harder for opponents to hit Yuna. Yuna can dodge away or above the opponent, but these are not universal solutions and limit her punishes. Dodging at a different time also helps, and equipping the Adamant Chains set moves Yuna a longer distance with each air dodge. That does mean Yuna will have less room for other things in a build, but builds don't achieve much if the character can't avoid getting hit in the first place. | ||
| Line 79: | Line 79: | ||
Similiar to '''[[Tidus_(Dissidia_012)#Combos|Tidus]]''', Yuna's solo combos are generally impractical and she can only land an HP without assist during EX mode. | Similiar to '''[[Tidus_(Dissidia_012)#Combos|Tidus]]''', Yuna's solo combos are generally impractical and she can only land an HP without assist during EX mode. | ||
Instead, '''[[Kuja_(Dissidia_012)#Kuja_Assist_Overview|Kuja assist]]''' will be recommended for combos and general utility. The idea here is pretty simple: Call Kuja with L + Circle ({{pspl}} + {{pspcir}}) after getting a wall rush or connecting Heavenly Strike | Instead, '''[[Kuja_(Dissidia_012)#Kuja_Assist_Overview|Kuja assist]]''' will be recommended for combos and general utility. The idea here is pretty simple: Call Kuja with L + Circle ({{pspl}} + {{pspcir}}) after getting a wall rush or connecting Heavenly Strike / Sonic Wings halfway. All Kuja assist combos can end with Diamond Dust for HP damage. If Yuna wants Diamond Dust's high EX gain, but create more distance, Sonic Wings can be used instead. | ||
{ | {{Combo-012 | ||
| data = | |||
{{Combo-012Data | |||
|combo='''Meteor Strike (1st hit)''' > {{clr|astbrv=1}} > {{clr|ac=1}} > Diamond Dust | |||
|condition=Ground, no wall | |||
|requirement= | |||
|characters= | |||
|Meteor Strike (1st hit) | |damagehits=10, 50, 10 + HP | ||
|- | |damage=70 | ||
|Meteor Strike > | |exhits=30 + 90 | ||
|ex=120 | |||
|Heavenly Strike (2 hits) > | |meteropp= | ||
|video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=85s | |||
|Heavenly Strike > | |notes=Basic grounded starter. No wall required, but be sharp about calling Kuja on time. | ||
}} | |||
|Sonic Wings (1st | {{Combo-012Data | ||
|combo='''Meteor Strike''' > {{clr|wr=1}} > {{clr|astbrv=1}} > {{clr|dc=1}} > Diamond Dust | |||
|Diamond Dust > | |condition=Ground, Wall Rush | ||
|requirement=Wall | |||
|characters= | |||
|damagehits=30, 50, 10 | |||
|damage=90 + BRV Wall Rush | |||
|exhits=30 + 90 | |||
|ex=120 | |||
|meteropp= | |||
|video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=95s | |||
|notes=Basic wall rush conversion. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Heavenly Strike (2 hits)''' > {{clr|astbrv=1}} > {{clr|ac=1}} > Diamond Dust | |||
|condition=Midair, no wall | |||
|requirement= | |||
|characters= | |||
|damagehits=4, 6, 50 (Kuja), 10 | |||
|damage=70 | |||
|exhits=15 + 15 + 90 | |||
|ex=120 | |||
|meteropp= | |||
|video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=152s | |||
|notes=Basic air combo off of Yuna's main poke. Low damage, but works without walls. Yuna uses this move frequently, so this is a good combo to learn first. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Heavenly Strike''' > {{clr|wr=1}} > {{clr|astbrv=1}} > {{clr|ac=1}} > Diamond Dust | |||
|condition=Midair, Wall Rush (ground) | |||
|requirement= | |||
|characters= | |||
|damagehits=22 + WR, 47 (Kuja), 10 | |||
|damage=79 + BRV WR | |||
|exhits=15 + 15 + 90 | |||
|ex=120 | |||
|meteropp= | |||
|video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=203s | |||
|notes=Basic air combo that leads to Kuja ground assist. Kuja provides a lot of time to reposition and add filler attacks. Many {{keyword|fillers|filler=1}} work here. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Sonic Wings (1st hit)''' > {{clr|astbrv=1}} > {{clr|ac=1}} > Diamond Dust | |||
|condition=Midair, no wall | |||
|requirement= | |||
|characters= | |||
|damagehits='''Minimum:''' 5x3, 50, 10. '''Maximum:''' 5x4, 50, 10 | |||
|damage=75 - 80 | |||
|exhits=30 + 90 | |||
|ex=120 | |||
|meteropp= | |||
|video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=128s | |||
|notes=Midair conversion, can be done at a distance. Since Yuna is already airborne, this can help reach the ceiling. Be wary of banish traps in Ultimecia's Castle and Orphan's Cradle, though. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Diamond Dust''' > {{clr|astbrv=1}} > {{clr|dc=1}} > {{clr|ac=1}} > Diamond Dust | |||
|condition=Midair, no wall | |||
|requirement= | |||
|characters= | |||
|damagehits=10, 50, 10 | |||
|damage=70 | |||
|exhits=90 + 90 | |||
|ex=180 | |||
|meteropp= | |||
|video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=297s | |||
|notes=Basic midair combo off of Yuna's fastest HP. Good EX gain, no wall needed. The dodge cancel (DC) is not necessary, unless the stage or aerial {{accboo}} booster require it. | |||
}} | |||
}} | |||
= Build = | = Build = | ||
| Line 231: | Line 293: | ||
Yuna isn't a defensive powerhouse, nor is she especially strong at running offense. It is recommended to get comfortable with the range of her attacks and then pay attention to when the opponent likes to get close to her. Learn to use assist off of Heavenly Strike bravery first, as this is the move that will be used the most. Each hit provides plenty of time to visually confirm an assist combo. | Yuna isn't a defensive powerhouse, nor is she especially strong at running offense. It is recommended to get comfortable with the range of her attacks and then pay attention to when the opponent likes to get close to her. Learn to use assist off of Heavenly Strike bravery first, as this is the move that will be used the most. Each hit provides plenty of time to visually confirm an assist combo. | ||
Dodging carelessly and using any of her attacks recklessly can end badly, but not getting trigger happy at the first sign of danger is a skill that will help not just with Yuna, but playing Dissidia 012 competitively in general. Do not always dodge immediately after attacking, unless Yuna is always being punished during an attack's recovery. And if you choose to dodge, do not always dodge in the same direction. | Dodging carelessly and using any of her attacks recklessly can end badly, but not getting trigger happy at the first sign of danger is a skill that will help not just with Yuna, but playing Dissidia 012 competitively in general. Do not always dodge immediately after attacking, unless Yuna is always being punished during an attack's {{keyword|recovery.|recovery=1}} And if you choose to dodge, do not always dodge in the same direction. If the opponent doesn't know where Yuna will dodge, she can survive much longer. | ||
= Matchups = | = Matchups = | ||
Latest revision as of 10:40, 21 August 2025
| General | Starter Guide | Combos | Strategy | Frame Data |
|---|---|---|---|---|
| Matchups | Builds | Match Videos | Gallery | Resources |
| Starter Guide (Dissidia 012) | |
|---|---|
| Playable characters | Bartz Klauser • Cecil Harvey • Cloud Strife • Cloud of Darkness • Feral Chaos • Exdeath • Firion • Gabranth • Garland • Gilgamesh • Golbez • Jecht • Kain Highwind • Kefka Palazzo • Kuja • Laguna Loire • Lightning • Onion Knight • Prishe • Sephiroth • Shantotto • Squall Leonhart • Terra Branford • Tidus • The Emperor • Tifa Lockhart • Ultimecia • Vaan • Warrior of Light • Yuna • Zidane Tribal |
| General | Starter Guide |
Overview
Yuna is a unique fighter who alternates between close-range and mid-range to poke, attack through higher priority projectiles and keep opponents out of her reach. Understanding her effective ranges and when to counterpoke will be important to succeeding with her.
| At a glance: |
|---|
|
Key moves
-
Heavenly Strike is Yuna's most important move for poking and building assist gauge. Also starts assist combos.
-
Sonic Wings is the main melee poke & mid-range attack. Good for whiff punishment and starting assist combos.
-
Meteor Strike is the main melee poke on the ground. Useful for quick self-defense, and starting assist combos.
-
Aerospark is a grounded gap closer. The mid priority powers through blocks and most bravery attacks.
-
Hellfire is a fast 1-hit HP. It is Yuna's grounded anti-air attack. Consistent anti-approach tool.
-
Diamond Dust is Yuna's fastest air HP. Useful as a mixup in neutral & anti-approach. Reliable assist combo ender.
-
Thor's Hammer is a slower air HP that can counter air dodges and whiffs around Yuna.
-
Mega Flare is Yuna's only wall rush HP. Typically used in assist combos and to punish dodges near ground.
Further reading: Bravery attacks and HP attacks.
Strategy
Yuna is capable of fighting up close and in mid-range, but she is not built for high speed offense. Instead, it is recommended to play a bit more defensively and attack just outside of her opponent's effective range with various attacks. The summoned beasts Yuna calls with each attack do not have a hurtbox, but they can be blocked and Yuna will stagger accordingly if they're melee priority.

Yuna's air moves are better on average, so focus on them first. Use Heavenly Strike to poke for assist combos, interrupt opponents and build assist gauge. This is useful against opponents who are above Yuna, so check them with this move if they're there. It is ranged low though, so dashes and melee priority attacks can beat it. Sonic Wings complements her aerial game as a melee priority mid-range disjoint and as a whiff punisher. It is much slower than Heavenly Strike, but its range can be deceptively long and hits people out of dash who are within reach. Use Sonic Wings to punish missed attacks and contest actions from a distance, including opponents who are below Yuna. But be aware that Yuna can't easily hit with other moves from further away.

Grounded combat is less stellar with relatively slow moves across the board, but it's important to know what to do there as well. Use Meteor Strike's melee low priority to quickly fend off opponents or punish them. Threaten space and careless whiffs with Aerospark's mid priority, and convert to assist if its blocked. If Yuna is threatened herself, Hellfire is a great anti-air and anti-approach move for its speed. It can avoid EX Revenge checkmates with EX depletion and assist punishes with wide hitboxes.
Yuna's other HP attacks can also be used defensively or to call out the opponent's next action. Diamond Dust is Yuna's fastest air HP at 21 frames, with Kuja assist combo and good EX Force generation on hit. It's good for ending combos, mixing up with Heavenly Strike and calling out opponents who are attacking into Yuna. She remains stationary when using Diamond Dust, so a well placed dodge means trouble for her. Thor's Hammer has good tracking around Yuna, which can be used to catch dodging opponents who may try to avoid Diamond Dust pre-emptively.
Mobility is not Yuna's strong suit, but Multi Air Slide (basic ability) can move her to a better position. Use it to create opportunities to punish missed attacks with Sonic Wings. Quickmoves and wall jump (basic ability) can also help with positioning. Keep an eye out for these as they are safer to use; Yuna can only cancel attacks into a dodge, which can get more predictable and dangerous for her over time.
The most important thing however, is air dodging carefully. Yuna doesn't fall quickly after an air dodge and her fastest attack out of it (Heavenly Strike) loses to dashing and melee attacks. Do your best to dodge in a direction that makes it harder for opponents to hit Yuna. Yuna can dodge away or above the opponent, but these are not universal solutions and limit her punishes. Dodging at a different time also helps, and equipping the Adamant Chains set moves Yuna a longer distance with each air dodge. That does mean Yuna will have less room for other things in a build, but builds don't achieve much if the character can't avoid getting hit in the first place.
Building Assist Gauge
Heavenly Strike, Ground Dash / Reverse Ground Dash and Free Air Dash are good ways to build assist gauge. Defending with HP attacks also fills the gauge, but whiffing them should not be the primary method for filling the gauge.
Heavenly Strike > dodge > Heavenly Strike / Sonic Wings / Impulse works as an average rotation of moves.
Impulse is slow and low priority, but when used sparingly from a distance, it can avoid assist meter gain decay without risking a stagger.
Dodge Punishment
Free Air Dash into Heavenly Strike or Diamond Dust can stuff opponent's defensive options if Yuna is close enough to hit after their dodge.
Against air dodges that move around Yuna on the ground, use Hellfire.
Against air dodges that move around Yuna in the air, use Thor's Hammer
Against air dodge (neutral), use Sonic Wings, Diamond Dust or Thor's Hammer.
Against ground dodge (backstep & side), Mega Flare works well.
Against ground dodge (backstep), Energy Ray also works, but it must be used pre-emptively.
Combos
Similiar to Tidus, Yuna's solo combos are generally impractical and she can only land an HP without assist during EX mode.
Instead, Kuja assist will be recommended for combos and general utility. The idea here is pretty simple: Call Kuja with L + Circle (
+
) after getting a wall rush or connecting Heavenly Strike / Sonic Wings halfway. All Kuja assist combos can end with Diamond Dust for HP damage. If Yuna wants Diamond Dust's high EX gain, but create more distance, Sonic Wings can be used instead.
Build
| Stats | |
|---|---|
| HP | 10171 |
| CP | 450 |
| BRV | 1314 |
| ATK | 177 |
| DEF | 183 |
| LUK | 61 |
| Max Booster | x1.8 |
| Equipment | |
|---|---|
| Assist | Kuja |
| Weapon |
Spira's Hope |
| Hand |
Hero's Shield |
| Head |
Royal Crown |
| Body |
Maximillian |
| Accessory 1 | Dismay Shock
|
| Accessory 2 | Battle Hammer
|
| Accessory 3 | Pre-EX Mode
|
| Accessory 4 | Pre-EX Revenge
|
| Accessory 5 | Blue Gem
|
| Accessory 6 | White Gem
|
| Accessory 7 | Tenacious Attacker
|
| Accessory 8 | Glutton
|
| Accessory 9 | Great Gospel
|
| Accessory 10 | Miracle Shoes
|
| Summon |
Rubicante |
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| ↑+ |
↑+ |
| ↓+ | |
| HP attacks | |
| Ground | Aerial |
| ↑+ | |
| ↓+ | |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
| Actions |
|---|
| Ground Evasion |
| Midair Evasion |
| Ground Block |
| Midair Block |
| Aerial Recovery |
| Recovery Attack |
| Controlled Recovery |
| Wall Jump |
| Air Dash |
| Free Air Dash |
| Omni Ground Dash |
| Multi Air Slide |
| Free Air Dash Boost |
| Assist Gauge Up Dash |
| Jump Times Boost+ |
| Ground Evasion Boost |
| Midair Evasion Boost |
| Evasion Boost |
| Descent Speed Boost |
| Support |
|---|
| Always Target Indicator |
| EX Core Lock On |
| Assist Lock On |
| Extra |
|---|
| Precision Jump |
| Assist Critical Boost |
| Disable Counterattack |
| EXP to HP |
| Best Dresser |
| CP |
|---|
| 425 / 450 |
This is a general use hybrid build with meter depletion, constant EX intake, higher base bravery and increased recovery for said bravery. Yuna's HP damage comes from the base bravery and assist critical hits.
25 CP is available for Auto Assist Lock On (support ability), another extra ability, more movement abilities or even Energy Ray.
What to focus on
Yuna isn't a defensive powerhouse, nor is she especially strong at running offense. It is recommended to get comfortable with the range of her attacks and then pay attention to when the opponent likes to get close to her. Learn to use assist off of Heavenly Strike bravery first, as this is the move that will be used the most. Each hit provides plenty of time to visually confirm an assist combo.
Dodging carelessly and using any of her attacks recklessly can end badly, but not getting trigger happy at the first sign of danger is a skill that will help not just with Yuna, but playing Dissidia 012 competitively in general. Do not always dodge immediately after attacking, unless Yuna is always being punished during an attack's recovery. And if you choose to dodge, do not always dodge in the same direction. If the opponent doesn't know where Yuna will dodge, she can survive much longer.
Matchups

Yuna can fight against close range characters such as Bartz and Cloud, but many of them can also approach her effectively and shut down her fastest moves. Yuna can hit through Garland's, The Emperor and Ultimecia high priority projectiles with Sonic Wings, but these matchups also challenge Yuna to approach (Ultimecia, Emperor) and maintain blind spots (Garland).
Another thing to look out for is Exdeath and his Maelstrom HP; Yuna has no way to deflect the tornado once it spawns on her, so it is important to stop him from casting it for free. While Yuna has a fast HP attack to work with up close, she can struggle to get close enough to use it reliably.
Since Yuna's movement and damage output is on the weaker side, she can struggle ever so slightly to consistently establish momentum against many high tier characters. That's not to say she is unviable, but she usually requires good defensive fundamentals to succeed at higher levels of play.
| General | Starter Guide | Combos | Strategy | Frame Data |
|---|---|---|---|---|
| Matchups | Builds | Match Videos | Gallery | Resources |
| Starter Guide (Dissidia 012) | |
|---|---|
| Playable characters | Bartz Klauser • Cecil Harvey • Cloud Strife • Cloud of Darkness • Feral Chaos • Exdeath • Firion • Gabranth • Garland • Gilgamesh • Golbez • Jecht • Kain Highwind • Kefka Palazzo • Kuja • Laguna Loire • Lightning • Onion Knight • Prishe • Sephiroth • Shantotto • Squall Leonhart • Terra Branford • Tidus • The Emperor • Tifa Lockhart • Ultimecia • Vaan • Warrior of Light • Yuna • Zidane Tribal |
| General | Starter Guide |
booster require it.
Dismay Shock
Blue Gem