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| = Ability infos = | | = Ability infos = |
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| == 1 ver == | | === 1 ver === |
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| | {{sandbox|what is this|013=1}} |
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| | {{sandbox|what is this|active=1}} |
| | {{sandbox|what is this2|active=1}} |
| | {{sandbox|what is this3|active=1}} |
| | {{sandbox|what is this4|active=1}} |
| | {{sandbox|what is this|abare=1}} |
| | {{sandbox|advantage|advantage=1}} |
| | {{sandbox|air to air|air-to-air=1}} |
| | {{sandbox|allrounder|all-rounder=1}} |
| | {{sandbox|antiair|anti-air=1}} |
| | {{sandbox|armor|armor=1}} |
| | {{sandbox|lv2 change|assistchange2=1}} |
| | {{sandbox|assist combo|assistcombo=1}} |
| | {{sandbox|assist punish|assistpunish=1}} |
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| | {{sandbox|autopilottt|autopilot=1}} |
| | {{sandbox|bait|bait=1}} |
| | {{sandbox|balance|balance=1}} |
| | {{sandbox|bar|bar=1}} |
| | {{sandbox|gauge|gauge=1}} |
| | {{sandbox|meterrrr|meter=1}} |
| | {{sandbox|basebrv|basebrv=1}} |
| | {{sandbox|basedamage|basedamage=1}} |
| | {{sandbox|blindpick|blindpick=1}} |
| | {{sandbox|blocking|block=1}} |
| | {{sandbox|block strings|blockstring=1}} |
| | {{sandbox|bracket reset|bracketreset=1}} |
| | {{sandbox|bbob|bbob=1}} |
| | {{sandbox|bbod|bbod=1}} |
| | {{sandbox|bnb|bnb=1}} |
| | {{sandbox|build meter|buildmeter=1}} |
| | {{sandbox|cancel|cancel=1}} |
| | {{sandbox|capacity points|cp=1}} |
| | {{sandbox|challenge|challenge=1}} |
| | {{sandbox|checkmates|checkmate=1}} |
| | {{sandbox|clash|clash=1}} |
| | {{sandbox|combos|combo=1}} |
| | {{sandbox|command block|commandblock=1}} |
| | {{sandbox|counter hit|counterhit=1}} |
| | {{sandbox|cross-ups|cross-up=1}} |
| | {{sandbox|customization|customization=1}} |
| | {{sandbox|conversions|conversion=1}} |
| | {{sandbox|disjoints|disjoint=1}} |
| | {{sandbox|dodge cancel|dc=1}} |
| | {{sandbox|depletion|depletion=1}} |
| | {{sandbox|depletionss|meterdrain=1}} |
| | {{sandbox|disjoints|disjoint=1}} |
| | {{sandbox|empty chase|emptychase=1}} |
| | {{sandbox|EXR|exr=1}} |
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| | {{sandbox|free air dash|fad=1}} |
| | {{sandbox|fillers|filler=1}} |
| | {{sandbox|frames|frame=1}} |
| | {{sandbox|frame advantage|frameadvantage=1}} |
| | {{sandbox|frame data|framedata=1}} |
| | {{sandbox|footsies|footsies=1}} |
| | {{sandbox|glass cannon|glasscannon=1}} |
| | {{sandbox|halo camping|halocamp=1}} |
| | {{sandbox|hit and run|hitandrun=1}} |
| | {{sandbox|hit confirm|hitconfirm=1}} |
| | {{sandbox|hit stun|hitstun=1}} |
| | {{sandbox|hit box|hitbox=1}} |
| | {{sandbox|hold|hold=1}} |
| | {{sandbox|hurtbox|hurtbox=1}} |
| | {{sandbox|hp link|hplink=1}} |
| | {{sandbox|HP linker|hplinker=1}} |
| | {{sandbox|innate bravery|innatebrv=1}} |
| | {{sandbox|buffer|inputbuffer=1}} |
| | {{sandbox|lag|inputlatency=1}} |
| | {{sandbox|latency|inputlag=1}} |
| | {{sandbox|invincibility|invincibility=1}} |
| | {{sandbox|invul|invul=1}} |
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| | So if I use the term {{sandbox|kara cancel|karacancel=1}}, then does it have {{sandbox|knockback|knockback=1}} as well? |
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| | {{sandbox|knockback cancel|knockbackcancel=1}} |
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| | {{sandbox|knowledge check|knowledgecheck=1}} |
| | {{sandbox|links|link=1}} |
| | {{sandbox|losers bracket|losersbracket=1}} |
| | {{sandbox|main|main=1}} |
| | {{sandbox|multi air slide|mas=1}} |
| | {{sandbox|matchup|matchup=1}} |
| | {{sandbox|meaties|meaty=1}} |
| | {{sandbox|meta|meta=1}} |
| | {{sandbox|meterless|meterless=1}} |
| | {{sandbox|midscreen|midscreen=1}} |
| | {{sandbox|mind games|mindgame=1}} |
| | {{sandbox|mirror matches|mirrormatch=1}} |
| | {{sandbox|mixups|mixup=1}} |
| | {{sandbox|movement|movement=1}} |
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| | {{sandbox|neutral|neutral=1}} |
| | {{sandbox|notation|notation=1}} |
| | {{sandbox|okizeme|okizeme=1}} |
| | {{sandbox|option select|optionselect=1}} |
| | {{sandbox|point blank|pointblank=1}} |
| | {{sandbox|poke|poke=1}} |
| | {{sandbox|projectiles|projectile=1}} |
| | {{sandbox|punish purposes|punish=1}} |
| | {{sandbox|raw|raw=1}} |
| | {{sandbox|reactable|reactable=1}} |
| | {{sandbox|read the opponent|read=1}} |
| | {{sandbox|recovery|recovery=1}} |
| | {{sandbox|resets|reset=1}} |
| | {{sandbox|runaway|runaway=1}} |
| | {{sandbox|rushdown|rushdown=1}} |
| | {{sandbox|safe|safe=1}} |
| | {{sandbox|scramble|scramble=1}} |
| | {{sandbox|search attacks|search=1}} |
| | {{sandbox|secondaries|secondary=1}} |
| | {{sandbox|solid|solid=1}} |
| | {{sandbox|space|space=1}} |
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| | {{sandbox|startup|startup=1}} |
| | {{sandbox|super armor|superarmor=1}} |
| | {{sandbox|trades|trade=1}} |
| | {{sandbox|turtling|turtling=1}} |
| | {{sandbox|vacuum|vacuum=1}} |
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| | {{sandbox|wakeup|wakeup=1}} |
| | {{sandbox|wall carry|wallcarry=1}} |
| | {{sandbox|wall rush|wallrush=1}} |
| | {{sandbox|wall rush|wallsplat=1}} |
| | {{sandbox|wave hp|wavehp=1}} |
| | {{sandbox|whiff|whiff=1}} |
| | {{sandbox|whiff punish|whiffpunish=1}} |
| | {{sandbox|win condition|wincondition=1}} |
| | {{sandbox|winners bracket|winnersbracket=1}} |
| | {{sandbox|zidaerith|zidaerith=1}} |
| | {{sandbox|zoner|zoner=1}} |
| | {{sandbox|zoning|zoning=1}} |
| | {{sandbox|zoning|zoning=1}} |
| | {{sandbox|zoning|zoning=1}} |
| | {{sandbox|zoning|zoning=1}} |
| | {{sandbox|zoning|zoning=1}} |
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| ''{{#countDownClock:2025-12-11 15:37:00}} '' | | ''{{#countDownClock:2025-12-11 15:37:00}} '' |
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| <div style="clear: both"></div> | | <div style="clear: both"></div> |
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| == template == | | == Character Select 1 == |
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| {{AbilityInfo
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| |image=https://dissidia.wiki/images/6/6e/Brv_tidus_hop_step_g.jpeg
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| |imgpos=40% 40%
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| |damage=7, 13 (20)
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| |startup=11F
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| |type=Physical
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| |priority=Melee Low
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| |ex=90
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| |effect=Chase
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| |cp=30 (15)
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| |cancels=Dodge, Attack (1st hit), Block (1st hit)
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| |astatk=
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| |asthit=Stale: 800 <br>Fresh: 1050 <br>A Comrade's Vow {{accbas}}: 50
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| |level=
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| |ap=110
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| |gametext=[Close] Distance self from foe. Weak but fast.
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| }}
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| == 2 version ==
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| {{AbilityInfoUltimecia
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| |ver1=Normal
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| |ver2=Charged
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| |damage1=each (3), max x14
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| |startup1=43F
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| |type1=Magical
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| |priority1=Ranged Low
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| |ex1=each 3
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| |effect1=-
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| |cp=30 (15)
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| |damage2=each (2), max x25
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| |startup2=91F
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| |type2=Magical
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| |priority2=Ranged Mid
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| |ex2=each 3
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| |effect2=-
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| |cancels1=Dodge
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| |cancels2=Dodge
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| |asthit1=Stale: 800 <br>Fresh: 1050 <br>ACV {{accbas}}: 50 || Stale: 800 <br>Fresh: 1050 <br>ACV {{accbas}}: 50
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| |asthit2=Stale: 800 <br>Fresh: 1050 <br>ACV {{accbas}}: 50 || Stale: 800 <br>Fresh: 1050 <br>ACV {{accbas}}: 50
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| |image=https://dissidia.wiki/images/8/86/Brv_cloud_climhazzard.jpeg
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| |gametext=[Long] Fire crimson sword. <br>Change effect by holding <br>or repeatedly pressing button.
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| }}
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| == 3 version ==
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| {| class="wikitable" style="float: left; display: inline-table; text-align: center;"
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| |-
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| ! rowspan="10"|<img src="https://dissidia.wiki/images/3/3b/Hp_cloud_cross_slash.jpeg" style="width:250px; height:270px; object-fit: none; object-position: {{{imgpos|}}}; border:3px solid RGB(105,86,160); inline-table;"></img>
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| |-
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| ! !! Normal !! Charged !! Extra
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| |-
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| ! Base damage
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| | 30 (8, 8, 14) || 48 (12 x 4) || 12 (4 x 3)
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| |-
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| ! Startup frame
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| | 11F / 43F (max charge) || 23F || 11F / 33F (max charge)
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| |-
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| ! Type
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| | Physical || Physical || Magical
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| |-
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| ! [[Attack_Priority_(Dissidia_012)|Priority]]
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| | Melee Low / Melee Mid || Melee Low || Melee Low / Melee Mid
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| |-
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| ! EX Force
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| | 90 || 30 || 30
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| |-
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| ! Effects
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| | Chase || Wall Rush || Wall Rush, faster charge
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| |-
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| ! Cancels
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| | Dodge || Dodge, Block || Dodge, Block, Attack
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| |-
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| ![[Assist_Gauge_Charge|Assist Gain]] ([[Assist_Gauge_Charge#Assist_Gauge_Charge_(Hit)|Hit]])
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| | Stale: 800 <br>Fresh: 1050 <br>ACV {{accbas}}: 50 || Stale: 800 <br>Fresh: 1050 <br>ACV {{accbas}}: 50 || Stale: 800 <br>Fresh: 1050 <br>ACV {{accbas}}: 50
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| |-
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| | ''[Long] Fire crimson sword.<br>Change effect by holding or <br>repeatedly pressing button.'' || Unlocked at <br>level '''{{{level|}}} ''' || Mastered at <br>'''{{{ap|}}} ''' AP || CP (Mastered): '''30 (15) '''
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| |}
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| <div style="clear: both"></div>
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| == test ==
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| {| class="wikitable"
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| ! !! Ver 1 !! Ver 2 !! Ver 3
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| |-
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| | Base damage || || ||
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| |-
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| | Startup frame || || ||
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| |-
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| | Type || || ||
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| |-
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| | Priority || || ||
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| |-
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| | EX Force || || ||
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| |-
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| | Effects || || ||
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| |-
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| | Cancels || || ||
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| |-
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| | Assist Gain (hit) || || ||
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| |-
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| | Unlocked at || Mastered at || CP (master) || Game text
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| |}
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| | |
| {|
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| ! !! Base damage !! Startup frame !! Type !! colspan="3"| [[Attack_Priority_(Dissidia_012)|Priority]]
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| |-
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| ! {{{ver1|}}}
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| | {{{damage1|}}} || {{{startup1|}}} || {{{type1|}}} || {{{priority1|}}}
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| |-
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| ! {{{ver2|}}}
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| | {{{damage2|}}} || {{{startup2|}}} || {{{type2|}}} || {{{priority2|}}}
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| |-
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| ! !! EX Force !! Effects !! Cancels !! colspan="3"|[[Assist_Gauge_Charge|Assist Gain]] ([[Assist_Gauge_Charge#Assist_Gauge_Charge_(Hit)|Hit]])
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| |-
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| ! {{{ver1|}}}
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| | {{{ex1|}}} || {{{effect1|}}} || {{{cancels1|}}} || {{{asthit1|}}}
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| |-
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| ! {{{ver2|}}}
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| | {{{ex2|}}} || {{{effect2|}}} || {{{cancels2|}}} || {{{asthit2|}}}
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| |-
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| |Unlocked at <br>level '''{{{level|}}} ''' || Mastered at <br>'''{{{ap|}}} ''' AP || CP (Mastered): '''{{{cp|}}}''' ||colspan="3"| ''{{{gametext|}}} ''
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| |}
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| = Bravery Attacks =
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| == Double Cut (ground) ==
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| {{AbilityInfo
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| |damage=7, 13 (20)
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| |startup=13F
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| |type=Physical
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| |priority=Melee Low
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| |ex=90
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| |effect=Chase
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| |cp=30 (15)
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| |image=https://dissidia.wiki/images/f/f8/Brv_cloud_double_cut_g.jpeg
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| |imgpos=69%
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| |cancels=Dodge, Block, Attack
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| |asthit=
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| |level=1
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| |ap=100
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| |gametext=[Close] Quick slash. Low power, fast execution.
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| }}
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| Double Cut is Cloud's close-range '''[https://glossary.infil.net/?t=Poke poke]'''. It is a 2-part attack that moves Cloud forward during the first swing. It has fast startup, short recovery and multiple cancel options for the first hit that are useful in '''[https://glossary.infil.net/?t=Mind%20Game mind games]'''. This is an effective move for building assist gauge with and generates a good 90 EX on hit.
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| If Double Cut connects, Cloud has a decent amount of time to confirm the follow-up slash. It has average knockback that leads to '''[[Chase_(Dissidia_012)|Chase]]''', but it can lead to an assist combo against a wall <ref>[https://www.youtube.com/watch?v=kgabDr3brWc&t=154 Double Cut (ground) leads to assist combo against a wall.]</ref>. With a fast ground assist, Double Cut's first hit also functions as an assist combo starter. It can even anti-air aerial opponents close to the ground and combo into Cross-slash. <ref>[https://www.youtube.com/watch?v=S0xOzHXH-hI&t=20 Double Cut anti-air into Cross-slash combo.]</ref>
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| Cloud has a variety of grounded moves, but none of them are as fast as Double Cut. Even though it's usually low reward, it can help tie his ground combat together. Double Cut is a good bravery with an aerial version that is arguably even more important to Cloud.
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| == Sonic Break ==
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| {{AbilityInfo
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| |damage=8, 12, 25 (45)
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| |startup=21F
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| |type=Physical
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| |priority=Melee Low
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| |ex=30
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| |effect=Wall Rush, Absorb
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| |cp=30 (15)
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| |image=https://dissidia.wiki/images/2/21/Brv_cloud_sonic_break_012.jpeg
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| |imgpos=50%
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| |cancels=Dodge
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| |asthit=
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| |level=22
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| |ap=120
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| |gametext=[Close] Strike with three powerful blows. Sends foe flying.
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| }}
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| Sonic Break is a slower, secondary poke for Cloud. It's a 3-hit combo attack with good wall rush potential, and a dedicated HP link after the second hit. Cloud moves forward during the first slash, but it has more range in practice; Thanks to the absorb property that was added in Dissidia 012, Sonic Break can be used more reliably as a whiff punisher and occasionally as a gap closer on the ground. It pulls nearby opponents towards Cloud, with an effective range of roughly 1.8 tiles in World of Darkness. The pull has very short vertical coverage, but can guarantee a block punish against airborne opponents close to ground.
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| The base damage is pretty good by itself, and the threat of a wall rush HP link makes Sonic Break one of Cloud's more potent ground attacks. Cloud has plenty of time to confirm each follow-up input when Sonic Break hits, making it easier to use as an assist combo starter as well.
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| The absorb property is accompanied by distinct wind visuals and a sound effect during startup. They can make Sonic Break easier to react to even though the move itself is fairly fast to come out.
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| == Climhazzard ==
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| {{AbilityInfo
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| |damage=3 x 4, 8, 15 (35)
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| |startup=27F
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| |type=Physical
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| |priority=Melee Low
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| |ex=30
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| |effect=Wall Rush
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| |cp=30 (15)
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| |image=https://dissidia.wiki/images/8/86/Brv_cloud_climhazzard.jpeg
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| |imgpos=
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| |cancels=Dodge
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| |asthit=
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| |level=1
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| |ap=100
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| |gametext=[Mid] Charging attack. Slow strike, easy to wall rush.
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| }}
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| Climhazzard is Cloud's slowest melee bravery on the ground. It usually functions as a punish move or as a combo move. This attack is telegraphed and moves Cloud forward the most out of all his ground braveries, but it also contributes greatly to his ground combo damage. The reason is two-pronged; The base damage isn't as high as Sonic Break, but the second hit can naturally '''[[Cloud_Strife_(Dissidia_012)/Combos#Climhazzard_(2)|combo into his air braveries]]''' for more damage and assist gauge. Because of this link, it also empowers any combos that use Fire and assists with ground wall rush.
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| Like Cloud's other braveries, each hit must be pressed separately with circle ({{pspcir}}). It can set up ground wall rushes and assist follow-ups with ease
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| When '''[[Lock_Off|locked off]]''', Climhazzard will move Cloud in the direction he is facing. This can be used as a gimmicky way to retreat or move to an opponent's side. If Climhazzard hits without lock on, Cloud can still finish the combo sequence without major issues.
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| == Blade Beam ==
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| {{AbilityInfo
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| |damage=15, 5, 10 (30)
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| |startup=37F
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| |type=Magical
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| |priority=Melee Mid (sword), Ranged Low (projectile)
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| |ex=90
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| |effect=Chase
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| |cp=30 (15)
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| |image=https://dissidia.wiki/images/b/bd/Brv_cloud_blade_beam.jpeg
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| |imgpos=60%
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| |cancels=Dodge
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| |asthit=
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| |level=35
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| |ap=100
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| |gametext=[Mid] Launch shockwave. Fast, but has weak homing.
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| }}
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| Blade Beam is a low priority projectile that moves quickly in a linear arc once fired. The attack is composed of two parts - The stationary sword swing which is melee mid priority and the projectile itself. Blade Beam travels along the ground and explodes when it reaches maximum travel distance or hits the opponent. This explosion creates a chase prompt and it can even combo into Kuja assist after a dodge cancel. <ref>[https://www.youtube.com/watch?v=kgabDr3brWc&t=167 Blade Beam combos into Kuja assist.]</ref> The majority of EX Force is also generated with the explosion (60), which is important to note when using this move from a distance.
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| This is not a must-have move for Cloud in most scenarios. However, it is useful for sniping air dodges close to the ground <ref>[https://www.youtube.com/watch?v=UecsiwzFPfY&t=110 Blade Beam snipe against air dodge.]</ref>. The mid priority sword ''can'' be used to reflect '''[[Attack_Priority_(Dissidia_012)#Mid|Ranged Mid]]''' projectiles such as {{012lig}}'s Watera, but this is not usually needed, practical or without risk.
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| Blade Beam itself doesn't have tracking, but Cloud will realign the projectile until it appears. In rare instances, it is possible to only get hit by the moving projectile and have the explosion miss.
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| | |
| == Firaga ==
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| {{AbilityInfo
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| |damage=each (7, 10)
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| |startup=25F
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| |type=Magical
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| |priority=Ranged Mid
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| |ex=0
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| |effect=-
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| |cp=30 (15)
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| |image=https://dissidia.wiki/images/1/15/Brv_cloud_firaga.jpeg
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| |imgpos=
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| |cancels=Dodge
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| |asthit=
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| |level=31
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| |ap=80
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| |gametext=[Long] Shoot three fireballs. <br>Short range, but can restrain opponent with explosions.
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| }}
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| Firaga is Cloud's mid-range poke. Three mid priority fireballs spread out in front of him. Cloud can use this move to keep opponents at a distance thanks to the ranged mid priority. Each fireball can hit twice for 17 base damage per fireball. When used during assist combos, this can be a devastating 51 base damage that shreds through bravery in very close range.
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| The fireballs have decent vertical tracking, as they can curve to a roughly 80~90 degree angle upwards. But they don't enable assist conversions on hit '''[[Cloud_Strife_(Dissidia_012)/Combos#Assist_Storage_Glitch|without assist storage glitch]]''' due to relatively short hit stun period. The knockback isn't high either. However, since Firaga is mid priority, it will stagger a blocking opponent which assists can follow up on.
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| There aren't many uses cases for Firaga outside of occasional ranged '''[https://glossary.infil.net/?t=Zoning zoning]''' and combo fillers. It doesn't act as an end point for Cloud's gameplan, nor is it usable in the air. Cloud stands still for the entire animation, and the fireballs don't have enough coverage against assists with fast startup or at high altitude. The recovery has a late cancel window, which makes repeated uses much riskier for Cloud. Firaga still loses to higher priority '''[[List_of_Useful_Info_(Dissidia_012)#Command_Block|command blocks]]''' and well placed invincibility (air dodges, {{012tifa}}'s feints).
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| == Fira ==
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| {{AbilityInfo
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| |damage=5 x 3 (15)
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| |startup=25F
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| |type=Magical
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| |priority=Ranged Low
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| |ex=0
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| |effect=-
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| |cp=30 (15)
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| |image=https://dissidia.wiki/images/0/07/Brv_cloud_fira.jpeg
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| |imgpos=
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| |cancels=Dodge
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| |asthit=
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| |level=18
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| |ap=80
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| |gametext=[Long] Hurl fireball. Faster than Fire.
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| }}
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| Fira is the odd one out of the three Fire spells Cloud can use. It is a single fireball with fastest travel time out of the three with multiple low knockback hits on contact. The total base damage is shared with Fire, but without its other benefits. The vertical tracking is weak and the projectile is still low priority as well. Fira offers no combo utility without assist <ref>[https://www.youtube.com/watch?v=kgabDr3brWc&t=182 Fira combos into Kuja assist.]</ref> or close positioning '''[[Cloud_Strife_(Dissidia_012)/Combos#Fira|near a wall.]]'''
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| All this can make Fira difficult to justify in competitive play. Cloud's other projectiles can achieve more for similar or lower risk. And when there are only 3 slots available for ground braveries, Fira ends up being outclassed in an already competitive bravery slot economy.
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| | |
| == Fire ==
| |
| {{AbilityInfo
| |
| |damage=10
| |
| |startup=25F
| |
| |type=Magical
| |
| |priority=Ranged Low
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| |ex=0
| |
| |effect=-
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| |cp=30 (15)
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| |image=https://dissidia.wiki/images/c/c3/Brv_cloud_fire.jpeg
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| |imgpos=
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| |cancels=Dodge
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| |asthit=
| |
| |level=15
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| |ap=80
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| |gametext=[Long] Hurl fireball. Slowly tracks opponent.
| |
| }}
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| | |
| Fire is a single hit projectile that slowly moves towards the opponent. It stays on the field for roughly 5 seconds. Up to 2 Fires can be on the stage at the same time. Its low priority and slow movement make it less ideal for zoning, but it is also less threatening when reflected back. The vertical tracking is the best out of Cloud's bravery projectiles, but Fire's overall duration keeps the travel distance in check.
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| Where Fire really shines is in combos. Fire forces '''[[Landing_lag|landing lag]]''' on hit, which is great for close-range solo combos and extending assist combos to their logical extreme. That puts Fire in an interesting spot, where it's a low stakes projectile that can occasionally disrupt an interaction if left unattended, but also enable some of the highest damaging combos Cloud can do. When used in conjunction with Climhazzard, a clean combo can pay off well.
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| If Fire is used without being locked on to opponent, it will travel in the direction it was shot. However, locking onto an opponent will cause the projectile to track the opponent. Given the overall duration of the projectile and its slow movement, this is not known to be very practical for tricking vigilant players.
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| | |
| == Slashing Blow ==
| |
| {{AbilityInfo
| |
| |damage=5, 10, 25 (40)
| |
| |startup=21F
| |
| |type=Physical
| |
| |priority=Melee Low
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| |ex=30
| |
| |effect=Wall Rush
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| |cp=30 (15)
| |
| |image=https://dissidia.wiki/images/8/88/Brv_cloud_slashing_blow.jpeg
| |
| |imgpos=
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| |cancels=Dodge
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| |asthit=
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| |level=1
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| |ap=220
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| |gametext=[Close] Powerful slashes. Change combo with analog stick.
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| }}
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| | |
| Cloud advances forward with two horizontal slashes, followed by a third slash that knocks downwards. Slashing Blow is one of Cloud's most important braveries due to its overall versatility and damage potential. It has high base damage and knockback, as well as the HP link Omnislash Version 5 which is a great wall rush move and an assist combo starter. It is a staple punish move after blocking, a gap closer and a whiff punisher against slower moves. It works as a filler during assist combos as well.
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| While Slashing Blow has many comparable traits with Sonic Break, it does not have the absorb property. Also important to note is the tracking; Slashing Blow has good lateral tracking when used at the same height as the opponent. But if they are above or below Cloud (1-2 jumps height), using this move will barely move Cloud anywhere.
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| Slashing Blow has a downward slash as the default finisher. By holding up on the analog stick ({{pspana}}), Cloud can perform an upward slash that sends opponents up instead. This is good for confirming a wall rush near the ceiling, but functions similarly otherwise.
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| Cloud can transition into Omnislash Version 5 even if only the second hit connects. <ref>[https://www.youtube.com/watch?v=sMPjhayhsBs&t=315 Slashing Blow into Omnislash Ver. 5 with only second hit (1).]</ref> <ref>[https://www.youtube.com/watch?v=UecsiwzFPfY&t=505 Slashing Blow into Omnislash Ver. 5 with only second hit (2).]</ref>
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| | |
| == Aerial Fang ==
| |
| {{AbilityInfo
| |
| |damage=25
| |
| |startup=25F
| |
| |type=Physical
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| |priority=Melee Low
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| |ex=0
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| |effect=Wall Rush
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| |cp=30 (15)
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| |image=https://dissidia.wiki/images/e/eb/Brv_cloud_aerial_fang.jpeg
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| |imgpos=
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| |cancels=Dodge
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| |asthit=
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| |level=1
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| |ap=100
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| |gametext=Diving attack, scooping foe with sword. Useful from above.
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| }}
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| Aerial Fang moves Cloud down before blowing the opponent at a diagonal upward angle. This move is best suited for punishing attacks below Cloud, especially in air-to-ground scenarios. The knockback isn't huge, but the base damage is average. The overall reward on hit isn't high without a wall rush and assist, though.
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| If Cloud is not positioned above opponent before using Aerial Fang, Cloud will stay almost stationary during the attack. The recovery isn't very long, so whiffing it is not punished often.
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| This is one of the two midair braveries that are interchangeable with Rising Fang.
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| | |
| == Rising Fang ==
| |
| {{AbilityInfo
| |
| |damage=3, 1 x 10, 17 (30)
| |
| |startup=21F
| |
| |type=Physical
| |
| |priority=Melee Low
| |
| |ex=33
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| |effect=Wall Rush
| |
| |cp=30 (15)
| |
| |image=https://dissidia.wiki/images/f/f4/Brv_cloud_rising_fang.jpeg
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| |imgpos=55%
| |
| |cancels=Dodge
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| |asthit=
| |
| |level=4
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| |ap=100
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| |gametext=Powerful upward lunge. Effective near ceiling.
| |
| }}
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| | |
| Rising Fang is an airborne anti-air move. It is the opposite of Aerial Fang in many ways; Rising Fang moves Cloud upward, and on hit it will transition into a multi-hitting barrage that wall rushes upwards. The wall rush hit can also destroy '''[[Old_Chaos_Shrine_(Dissidia_012)|Old Chaos Shrine's]]''' platform. <ref>[https://www.youtube.com/watch?v=UecsiwzFPfY&t=650s Rising Fang destroys platform.]</ref> The recovery is longer when whiffed, but the attack is also active for a long time, the majority of Cloud's ascent. <ref>[https://www.youtube.com/watch?v=jmTma64t2mY&t=419 Rising Fang is active during majority of the ascent.]</ref>
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| Rising Fang has no tracking once Cloud begins ascending. If Cloud is not directly below the opponent, he will move towards them before rising with the actual attack. <ref>[https://www.youtube.com/watch?v=UecsiwzFPfY&t=320 Rising Fang moves towards opponent during startup.]</ref> <ref>[https://www.youtube.com/watch?v=sMPjhayhsBs&t=622s Rising Fang moves towards opponent during startup (hits).]</ref> <ref>[https://www.youtube.com/watch?v=sMPjhayhsBs&t=337s Rising Fang moves Cloud upward during startup.]</ref> The startup speed remains the same either way. If this move is done elsewhere, Cloud will simply stay still before ascending.
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| This is one of the two midair braveries that are interchangeable with Aerial Fang. Rising Fang will move Cloud upwards even when it won't track the opponent, which can be good for evasive movement.
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| If Rising Fang hits an assist character, Cloud will not transition into the follow-up.
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| == Double Cut (midair) ==
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| {{AbilityInfo
| |
| |damage=7, 13 (20)
| |
| |startup=13F
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| |type=Physical
| |
| |priority=Melee Low
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| |ex=90
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| |effect=Chase
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| |cp=30 (15)
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| |image=https://dissidia.wiki/images/1/16/Brv_cloud_double_cut_a.jpeg
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| |imgpos=
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| |cancels=Dodge, Block, Attack
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| |asthit=
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| |level=25
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| |ap=100
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| |gametext=[Close] Quick slash. Low power, fast execution.
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| }}
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| Midair Double Cut functions like the grounded version, except it can be done in the air. An essential move for Cloud that's great for poking and building assist gauge safely through whiffs <ref>[https://www.youtube.com/watch?v=-noH-LNiZnI&t=612 Double Cut (midair) is essential for building assist gauge safely through whiffs.]</ref>. All of the ground version's good qualities are shared, including the variety of cancel options and short recovery.
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| Because it's Cloud's fastest aerial move, Double Cut can be used as a consistent low damage punisher in most situations where other braveries may be too slow. It can punish air dodges after Free Air Dash <ref>[https://www.youtube.com/watch?v=UecsiwzFPfY&t=493s Double Cut (midair) dodge punish (1).]</ref> <ref>[https://www.youtube.com/watch?v=cfag-uXTt_Q&t=117 Double Cut (midair) dodge punish (2).]</ref>, and follow up after staggering with '''[[Assist_(Dissidia_012)#LV2_Assist_Change|LV2 Assist Change]]'''. <ref>[https://www.youtube.com/watch?v=kuPnmf_s7BE&t=117 Double Cut (midair) punish after staggering with LV2 Assist Change.]</ref> Double Cut won't lead to HP damage without assist, but each hit adds up over time due to the 90 EX it generates.
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| The first hit can combo into Cloud's commonly used assists, but the hit stun is somewhat short for doing it on reaction. Like the ground version, the second hit leads to chase. Since Cloud is considered airborne during this move, he can call {{012aer}} assist and create a guaranteed setup for follow-ups. Note, that the second hit can be delayed long enough for it to miss the opponent if done late. <ref>[https://www.youtube.com/watch?v=0uzt7zE5MR0&t=942 Double Cut (midair) second hit misses when done late.]</ref>
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| | |
| = HP Attacks =
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| == Cross-slash ==
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| {{AbilityInfo
| |
| |damage=5, 5 (10)
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| |startup=41F
| |
| |type=Physical
| |
| |priority=Melee High
| |
| |ex=30
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| |effect=Wall Rush
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| |cp=30 (15)
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| |image=https://dissidia.wiki/images/3/3b/Hp_cloud_cross_slash.jpeg
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| |imgpos=60%
| |
| |cancels=Dodge
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| |asthit=
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| |level=1
| |
| |ap=130
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| |gametext=[Close] Break through defenses with cross-shaped slashes.
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| }}
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| A 3-hit combo with high knockback. Cloud moves towards the opponent with each slash, and the maximum travel distance for individual slashes is long. The tracking works whenever the opponent is in Cloud's general direction. Cross-slash has great reach against grounded opponents, and it's pretty effective against most ground dodges. If Cloud anti-airs with Double Cut, Cross-slash can be used as a '''[[Cloud_Strife_(Dissidia_012)/Combos#Double_Cut_(Landing_Lag)|solo follow-up]]''' for HP damage. The base damage isn't high, but it can wall rush from afar, which is good for starting assist combos.
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| If the opponent is above Cloud, his movement is almost completely compromised. The same is true when Cross-slash is done against a ledge. The first vertical slash can anti-air opponents close to ground, but other slashes have no vertical coverage. That means it won't work well against forward ground dodge and aerial opponents in general. Cloud cannot cancel the attack once it starts, which makes Cross-slash a rather risky move overall.
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| == Meteorain (ground) ==
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| {{AbilityInfo
| |
| |damage=each (10)
| |
| |startup=21F (up), 81F (down)
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| |type=Magical
| |
| |priority=Ranged Mid (up), Ranged High (down)
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| |ex=each 60
| |
| |effect=-
| |
| |cp=30 (15)
| |
| |image=https://dissidia.wiki/images/2/25/Hp_cloud_meteorain_ground.jpeg
| |
| |imgpos=60%
| |
| |cancels=Dodge
| |
| |asthit=
| |
| |level=9
| |
| |ap=130
| |
| |gametext=[Long] Send countless meteors towards opponent.
| |
| }}
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| Meteors rise above Cloud before pursuing the opponent. Meteorain is Cloud's only ranged priority HP, but its long startup restricts its uses as a projectile. The meteor projectiles are fired as a barrage, with each projectile acting as a 1-hit HP attack. The maximum height from which they are fired is somewhat low. <ref>[https://www.youtube.com/watch?v=sMPjhayhsBs&t=565 Meteorain low maximum height.]</ref> However, the projectiles have horizontal tracking, which can technically protect Cloud against some air-to-ground punish attempts. The projectiles have a bravery '''[https://glossary.infil.net/?t=Hitbox hitbox]''' when going up, which can combo into the projectiles going down. <ref>[https://www.youtube.com/watch?v=0uzt7zE5MR0&t=830 Meteorain anti-air hit (1).]</ref> <ref>[https://www.youtube.com/watch?v=sMPjhayhsBs&t=426 Meteorain anti-air hit (2).]</ref>
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| They can also catch side dodges on the ground and there is enough hit stun for an '''[[Cloud_Strife_(Dissidia_012)/Combos#Meteorain|assist combo near the wall.]]'''
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| Meteorain's recovery is long and Cloud has no innate protection outside of the projectiles. He can be pushed away from the projectiles with a dash during startup for a punish. The projectiles also cannot instantly realign to opponent's assist with Auto Assist Lock On once the projectiles are coming down.
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| | |
| == Finishing Touch ==
| |
| {{AbilityInfo
| |
| |damage=1 x 4, 2 x 5 (+ = 34)
| |
| |startup=?
| |
| |type=Physical
| |
| |priority=Melee High
| |
| |ex=27
| |
| |effect=Wall Rush
| |
| |cp=30 (15)
| |
| |image=https://dissidia.wiki/images/2/23/Hp_cloud_finishing_touch.jpeg
| |
| |imgpos=
| |
| |cancels=Dodge
| |
| |asthit=
| |
| |level=
| |
| |ap=130
| |
| |gametext=Branching from Sonic Break. <br>[Combo] A whirlwind of attacks.
| |
| }}
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| A rising flurry of attacks that end with a downward slam. This is the HP link that amplifies Sonic Break's power as a grounded bravery. The overall base damage isn't massive, but the wall rush enables a variety of assist combos for big damage. Finishing Touch sends down at a diagonal angle, so if it's done near a ledge, the opponent is sent off the platform. This is not a problem on a stage like '''[[Lunar_Subterrane_(Dissidia_012)|Lunar Subterrane]]''', but other stages such as Orphan's Cradle have banish traps around platforms. That can reduce Finishing Touch's damage due to the missing wall rush. Some assists, like Kuja and Tidus can convert into a combo even without the wall rush. <ref>[https://www.youtube.com/watch?v=kgabDr3brWc&t=305 Finishing Touch assist conversion without wall rush (Kuja).]</ref> <ref>[https://www.youtube.com/watch?v=fhoUXgLe98U Finishing Touch assist conversion without wall rush (Tidus).]</ref>
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| Cloud is vulnerable to attacks if an opponent escapes with '''[[Assist_(Dissidia_012)#LV1_Assist_Change|LV1 Assist Change]]'''. However, the time period for doing this is short, at the end of the move. Normally, Cloud will continue to ascend after a LV1 Assist Change and then stop after the final slash. If the opponent has Auto Assist Lock On equipped, Cloud will stop moving and attack in place instead.
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| | |
| == Braver ==
| |
| {{AbilityInfo
| |
| |damage=2, 1 x N (4+)
| |
| |startup=47F
| |
| |type=Physical
| |
| |priority=Melee High
| |
| |ex=each 15
| |
| |effect=Wall Rush
| |
| |cp=30 (15)
| |
| |image=https://dissidia.wiki/images/0/0b/Hp_cloud_braver.jpeg
| |
| |imgpos=70%
| |
| |cancels=Dodge
| |
| |asthit=
| |
| |level=1
| |
| |ap=130
| |
| |gametext=[Close] Midair charge. Effective against any height.
| |
| }}
| |
| | |
| Braver is an advancing homing move that transitions into a downward dive on hit. The bravery damage is low, but each hit generates a bit of EX. If Braver connects, the dive will cause damage for a maximum of 8 hits. The attack will finish at that point regardless of remaining height, sending the opponent down. If Cloud reaches floor during Braver, he will land on the ground and send the opponent up at a diagonal angle. <ref>[https://www.youtube.com/watch?v=kgabDr3brWc&t=490 Braver sends up at a diagonal angle.]</ref> Braver can generate up to 135 EX when all 9 hits connect (based on Force to Courage {{accsp}}).
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| Braver has tracking all around Cloud, which is good for vertically aligned punishes. The long active frames are good for reflecting mid & high priority projectiles such as {{012vaan}}'s Windburst. However, Braver also has short reach. Punishing air dodges and blocks from mid range is difficult, but the wall can mitigate this issue against dodges. Its risky to use though, as its telegraphed startup and relatively long recovery leave him vulnerable if he misses. This is also true when reflecting projectiles, so caution is advised.
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| | |
| Regardless, this is a staple HP attack for Cloud. It's a faster, safer alternative for ending assist combos and Cloud's only high priority '''[https://glossary.infil.net/?t=Mixup mixup]''' against immediate blocks in the air.
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| | |
| == Meteorain (midair) ==
| |
| {{AbilityInfo
| |
| |damage=each (10)
| |
| |startup=21F (up), 81F (down)
| |
| |type=Magical
| |
| |priority=Ranged Mid (up), Ranged High (down)
| |
| |ex=each 60
| |
| |effect=-
| |
| |cp=30 (15)
| |
| |image=https://dissidia.wiki/images/1/11/Hp_cloud_meteorain_aerial.jpeg
| |
| |imgpos=
| |
| |cancels=Dodge
| |
| |asthit=
| |
| |level=28
| |
| |ap=130
| |
| |gametext=[Long] Send countless meteors towards opponent.
| |
| }}
| |
| | |
| Meteorain's aerial version is mostly similar to the ground version, but with one key difference; When the projectiles come down, they have no horizontal tracking. As a result, it has less applications out in the open. Therefore, Meteorain is best used against static targets; Meteorain avoids LV2 Assist Change staggers during combos and it can even generate an obscene amount of EX in the corner with a proper setup. <ref>[https://www.youtube.com/watch?v=kgabDr3brWc&t=141s Meteorain (midair) generates lots of EX in the corner.]</ref>
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| | |
| If an assist character stays out on the field for a while, Cloud can target them with aerial Meteorain and generate lots of EX Force that way. <ref>[https://www.youtube.com/watch?v=0NuD_F8oTTY&t=77s Meteorain (midair) hits opponent assist for lots of EX.]</ref> Cloud gets some EX from the '''[[Assist_(Dissidia_012)#Assist_Lock|Assist Lock]]''', but a portion of the EX will remain on the field. This can be done after escaping a combo with LV1 Assist Change, or by simply evading the assist attack and punishing it. A mistimed '''[[Glossary_(Dissidia_012)#Assist_punish|assist punish]]''' against a Cloud with Auto Assist Lock On can also cause this interaction. Cloud's mileage will vary depending on the assist, as some attacks keep the assist on the field longer than others.
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| Just like the ground version, aerial Meteorain causes enough hit stun that allows combos, '''[[Cloud_Strife_(Dissidia_012)/Combos#EX_Revenge|even with EX Revenge]]'''. Assists can follow up near the wall <ref>[https://www.youtube.com/watch?v=kgabDr3brWc&t=505s Meteorain (midair) combo with assist near wall.]</ref>, and '''[[Assist_Storage_Glitch|assist storage glitch]]''' alleviates that restriction. <ref>[https://www.youtube.com/watch?v=kgabDr3brWc&t=631 Meteorain (midair) assist combo with assist storage glitch.]</ref>
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| | |
| == Omnislash Version 5 ==
| |
| {{AbilityInfo
| |
| |damage=2 x 4, 5, 7 (+ = 35)
| |
| |startup=?
| |
| |type=Physical
| |
| |priority=?
| |
| |ex=36
| |
| |effect=Wall Rush
| |
| |cp=30 (15)
| |
| |image=https://dissidia.wiki/images/3/38/Hp_cloud_omnislash5.jpeg
| |
| |imgpos=
| |
| |cancels=Dodge
| |
| |asthit=
| |
| |level=
| |
| |ap=150
| |
| |gametext=Branching from Slashing Blow. <br>[Combo] Series of speedy slices.
| |
| }}
| |
| | |
| Omnislash Version 5 is Cloud's aerial HP link from Slashing Blow, and arguably one of the character-defining attacks for him. Similar to Finishing Touch, Omnislash Ver. 5 is what makes Slashing Blow as dangerous as it is, with the HP wall rush that has very high downward knockback. It is what enables high damaging assist combos from a variety of positions. The nature of an HP link gives Cloud some independence from the assist mechanic, but it also empowers him greatly with '''[[Assist_(Dissidia_012)#Side_by_Side|Side by Side]]''' {{accsp}}. This strength is shared with Finishing Touch, which gives Cloud his '''[[Glossary_(Dissidia_012)#HP_linker|HP linker archetype]]''', but it is even more valuable on an aerial move.
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| | |
| The long animation gives Cloud plenty of time to recover to base bravery after starting an assist combo with HP attack. But it also works against him; Escaping from this move with LV1 Assist Change gives the opponent plenty of time to attack Cloud who is stuck in the animation. <ref>[https://www.youtube.com/watch?v=rb5sOobi8EA&t=124s Omnislash Ver. 5 punished after LV1 Assist Change.]</ref> On a similar note, if Cloud hits the assist character during Assist Change, he can attempt to dodge cancel a hit reaction from a punish.
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| <ref>[https://www.youtube.com/watch?v=jmTma64t2mY&t=555s Omnislash Ver. 5 hits assist, Cloud can ignore a hit afterwards.]</ref>
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| | |
| Cloud will dive towards the ground before inflicting HP damage with a separate explosion. Cloud will land on his feet if he reaches the ground during the dive. The opponent will be left close to Cloud, behind his back, so he must be careful to avoid getting '''[[Bravery_(Dissidia_012)#Bravery_Break|broken.]]''' If Cloud doesn't land on the ground at the end, he will remain airborne and is at much bigger '''[https://glossary.infil.net/?t=Frame%20Advantage frame advantage]''' for EX Cores, assist combo fillers <ref>[https://www.youtube.com/watch?v=kgabDr3brWc&t=377s Omnislash 5 keeps Cloud airborne for easier assist combo filler.]</ref> or even pressure.
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| | |
| = Character Select 1 = | |
|
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|
| <!-- vertical character boxes --> | | <!-- vertical character boxes --> |
| Line 689: |
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|
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|
| <!-- <td style="font-size:14px; vertical-align:top;">[[Cloud of Darkness (Dissidia 012)|Cloud of Darkness]]</td> --> | | <!-- <td style="font-size:14px; vertical-align:top;">[[Cloud of Darkness (Dissidia 012)|Cloud of Darkness]]</td> --> |
| | |
| | == Character Select 3 == |
| | |
| | Dissidia 012 [duodecim] Final Fantasy is an action role-playing game for PlayStation Portable. |
| | |
| | This wiki focuses on strategies for competitive gameplay. If you're new to the game, check out the '''[[Starter_Guide_(Dissidia_012)|Starter Guide]]''', '''[[FAQ_(Dissidia_012)|FAQ page]]''' and '''[[Online_Setup_(PPSSPP)|Online Setup Guide for PPSSPP]]'''. |
| | |
| | {|style="width: 2%; background: rgba(255,255,255,0); text-align:center; word-wrap: break-word;" |
| | |- |
| | |{{Portrait|001|portrait=light |pagechar=Lightning|pagegame=Dissidia_012}} |
| | || {{Portrait|001|portrait=vaan |pagechar=Vaan|pagegame=Dissidia_012}} |
| | || {{Portrait|001|portrait=laguna |pagechar=Laguna_Loire|pagegame=Dissidia_012}} |
| | || {{Portrait|001 |portrait=yuna |pagechar=Yuna |pagegame=Dissidia_012}} |
| | || {{Portrait|003 |portrait=kain | pagechar=Kain_Highwind| pagegame=Dissidia_012}} |
| | || {{Portrait|001 |portrait=tifa | pagechar=Kain_Highwind| pagegame=Dissidia_012}} |
| | |- |
| | | '''[[Lightning_(Dissidia_012)|Lightning]]''' || style="vertical-align:top" | '''[[Vaan_(Dissidia_012)|Vaan]]''' || '''[[Laguna_Loire_(Dissidia_012)|Laguna]]''' || style="vertical-align:top" | '''[[Yuna_(Dissidia_012)|Yuna]]''' || style="vertical-align:top" | '''[[Kain_Highwind_(Dissidia_012)|Kain]]''' || '''[[Tifa_Lockhart_(Dissidia_012)|Tifa]]''' |
| | |- |
| | |{{Portrait|001 |portrait=wol |pagechar=Warrior_of_Light |pagegame=Dissidia_012}} |
| | || {{Portrait|002 |portrait=firion |pagechar=Firion |pagegame=Dissidia_012}} |
| | || {{Portrait|001 |portrait=ok |pagechar=Onion_Knight |pagegame=Dissidia_012}} |
| | || {{Portrait|001 |portrait=cecil |pagechar=Cecil_Harvey |pagegame=Dissidia_012}} |
| | || {{Portrait|002 |portrait=bartz | pagechar=Bartz_Klauser | pagegame=Dissidia_012}} |
| | || {{Portrait|002 |portrait=terra | pagechar=Terra_Branford | pagegame=Dissidia_012}} |
| | |- |
| | | '''[[Warrior_of_Light_(Dissidia_012)|Warrior of Light]]''' || style="vertical-align:top" | '''[[Firion_(Dissidia_012)|Firion]]''' || '''[[Onion_Knight_(Dissidia_012)|Onion Knight]]''' || style="vertical-align:top" | '''[[Cecil_Harvey_(Dissidia_012)|Cecil]]''' || style="vertical-align:top" | '''[[Bartz_Klauser_(Dissidia_012)|Bartz]]''' ||style="vertical-align:top" | '''[[Terra_Branford_(Dissidia_012)|Terra]]''' |
| | |- |
| | |{{Portrait|001 |portrait=cloud |pagechar=Cloud_Strife |pagegame=Dissidia_012}} |
| | || {{Portrait|001 |portrait=squall |pagechar=Squall_Leonhart |pagegame=Dissidia_012}} |
| | || {{Portrait|003 |portrait=zidane |pagechar=Zidane_Tribal |pagegame=Dissidia_012}} |
| | || {{Portrait|001 |portrait=tidus |pagechar=Tidus |pagegame=Dissidia_012}} |
| | || {{Portrait|003 |portrait=totto | pagechar=Shantotto | pagegame=Dissidia_012}} |
| | || {{Portrait|001 |portrait=prishe | pagechar=Prishe | pagegame=Dissidia_012}} |
| | |- |
| | | '''[[Cloud_Strife_(Dissidia_012)|Cloud]]''' || style="vertical-align:top" | '''[[Squall_Leonhart_(Dissidia_012)|Squall]]''' || '''[[Zidane_Tribal_(Dissidia_012)|Zidane]]''' || style="vertical-align:top" | '''[[Tidus_(Dissidia_012)|Tidus]]''' || style="vertical-align:top" | '''[[Shantotto_(Dissidia_012)|Shantotto]]''' ||style="vertical-align:top" | '''[[Prishe_(Dissidia_012)|Prishe]]''' |
| | |- |
| | |{{Portrait|002 |portrait=garland |pagechar=Garland |pagegame=Dissidia_012}} |
| | || {{Portrait|003 |portrait=empy |pagechar=The_Emperor |pagegame=Dissidia_012}} |
| | || {{Portrait|001 |portrait=cod |pagechar=Cloud_of_Darkness |pagegame=Dissidia_012}} |
| | || {{Portrait|003 |portrait=golbez |pagechar=Golbez |pagegame=Dissidia_012}} |
| | || {{Portrait|003 |portrait=exd | pagechar=Exdeath | pagegame=Dissidia_012}} |
| | || {{Portrait|003 |portrait=gilgamesh | pagechar=Gilgamesh | pagegame=Dissidia_012}} |
| | |- |
| | |style="vertical-align:top" | '''[[Garland_(Dissidia_012)|Garland]]''' || style="vertical-align:top" | '''[[The Emperor_(Dissidia_012)|The Emperor]]''' || style="vertical-align:top" |'''[[Cloud_of_Darkness_(Dissidia_012)|Cloud of Darkness]]''' || style="vertical-align:top" | '''[[Golbez_(Dissidia_012)|Golbez]]''' || style="vertical-align:top" | '''[[Exdeath_(Dissidia_012)|Exdeath]]''' ||style="vertical-align:top" | '''[[Gilgamesh_(Dissidia_012)|Gilgamesh]]''' |
| | |- |
| | |{{Portrait|003 |portrait=kefka |pagechar=Kefka_Palazzo |pagegame=Dissidia_012}} |
| | || {{Portrait|003 |portrait=sephi |pagechar=Sephiroth |pagegame=Dissidia_012}} |
| | || {{Portrait|001 |portrait=ulti |pagechar=Ultimecia |pagegame=Dissidia_012}} |
| | || {{Portrait|003 |portrait=kuja |pagechar=Kuja |pagegame=Dissidia_012}} |
| | || {{Portrait|003 |portrait=jecht | pagechar=Jecht | pagegame=Dissidia_012}} |
| | || {{Portrait|003 |portrait=gab | pagechar=Gabranth | pagegame=Dissidia_012}} |
| | |- |
| | |style="vertical-align:top" | '''[[Kefka_Palazzo_(Dissidia_012)|Kefka]]''' || style="vertical-align:top" | '''[[Sephiroth_(Dissidia_012)|Sephiroth]]''' || style="vertical-align:top" |'''[[Ultimecia_(Dissidia_012)|Ultimecia]]''' || style="vertical-align:top" | '''[[Kuja_(Dissidia_012)|Kuja]]''' || style="vertical-align:top" | '''[[Jecht_(Dissidia_012)|Jecht]]''' ||style="vertical-align:top" | '''[[Gabranth_(Dissidia_012)|Gabranth]]''' |
| | |- |
| | |{{Portrait|001 |portrait=fc |pagechar=Feral_Chaos |pagegame=Dissidia_012}} |
| | || {{Portrait|001 |portrait=chaos2 |pagechar=Chaos |pagegame=Dissidia_012}} |
| | || <div class="button-psp1" style="height:29px"> [https://dissidia.wiki/Aerith_Gainsborough_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-aerith.png] </div> |
| | |- |
| | |style="vertical-align:top" | '''[[Feral_Chaos_(Dissidia_012)|Feral Chaos]]''' || style="vertical-align:top" | '''[[Chaos_(Dissidia_012)|Chaos]]''' || style="vertical-align:top" |'''[[Aerith_Gainsborough_(Dissidia_012)|Aerith]]''' |
| | |} |
| | |
| | {| class="wikitable float-right" |
| | !colspan="2"|Game info |
| | |- |
| | |colspan="2"|<img src="http://resources.dissidia.wiki/logo/Dissidia012.png" style="max-width: 300px; object-fit: cover; display:block; margin:0 auto;" /> |
| | |- |
| | |Developer || '''[https://en.wikipedia.org/wiki/Square_Enix Square-Enix]''' |
| | |- |
| | |Platform || '''[https://en.wikipedia.org/wiki/PlayStation_Portable PlayStation Portable]''' |
| | |- |
| | |Release date(s) || March 3, 2011 (Japan) <ref>https://web.archive.org/web/20101220030710/http://www.andriasang.com/e/blog/2010/12/18/dissidia_duodecim_date/ Archived news from andriasang</ref> <br> March 22, 2011 (North America) <ref>https://web.archive.org/web/20110124132828/http://release.square-enix.com/na/2011/01/20_01.html An archived press release for North American version, announcing the release date</ref> <br> March 25, 2011 (Europe) <ref>https://web.archive.org/web/20101222001751/http://www.ffring.com/news/Dissidia-012-le-25-mars-2011-en-Europe-c545a95e6c80.html Archived news from Final Fantasy Ring</ref><br> May 9, 2011 (Asia) <ref>https://www.play-asia.com/dissidia-012-duodecim-final-fantasy-chinese-language-version/13/7045e0 An online store Play-Asia that sold this version of the game</ref> |
| | |- |
| | |Netcode || Delay / Lockstep |
| | |- |
| | |Title ID || NPJH50377 (Japan) <ref>https://serialstation.com/titles/NPJH/50377 Title ID for Japanese version</ref> <br> ULUS10566 (North America) <ref>https://serialstation.com/titles/ULUS/10566 Title ID for North American version</ref><br> ULES01505 (Europe) <ref>https://serialstation.com/titles/ULES/01505 Title ID for European version</ref><br> NPHH00293 (Asia) <ref>https://serialstation.com/titles/NPHH/00293 Title ID for Asian (Chinese language) version</ref> |
| | |- |
| | |Community links || |
| | '''[https://web.archive.org/web/20231225172614/http://community.dissidia.wiki/ Forum (Web Archive)]''' |
| | <br>'''[https://replaytheater.app/?game=d012 Replay Theater]''' |
| | <br>'''[https://www.youtube.com/@DissidiaForumscom YouTube]''' |
| | |- |
| | |Preceded by || Dissidia Final Fantasy |
| | |- |
| | |Followed by || Dissidia Final Fantasy NT |
| | |} |
| | |
| | {|class="Navbox012A" |
| | !style=background:#d1c4ed colspan=2|''[[Dissidia 012 Final Fantasy|Dissidia 012 [duodecim] Final Fantasy]]'' |
| | |- |
| | !style=background:#fe8834 |First-timers |
| | |style=background:#e6e6e6| '''[[FAQ_(Dissidia_012)|FAQ]]''' • '''[[Starter_Guide_(Dissidia_012)|Starter Guide]]''' |
| | |- |
| | !style=background:#fe8834 |Resources |
| | || '''[[Combo_Videos_(Dissidia_012)|Combo Videos]]''' • '''[[Glossary_(Dissidia_012)|Glossary]]''' • '''[[List_of_Useful_Info_(Dissidia_012)|List of Useful Info]]''' • '''[[Multiplayer_Build_Guide_(Dissidia_012)|Multiplayer Build Guide]]''' • '''[[Online_Setup_(PPSSPP)|Online Setup (PPSSPP)]]''' • '''[[Tier_List_(Dissidia_012)|Tier List]]''' • '''[[Tier_List_(Assist)|Tier List (Assist)]]''' • '''[https://docs.google.com/forms/d/e/1FAIpQLSe7gkJarPONdCJVnmm36GqooMZaWpKyM7X6uBhqXEa1behu3Q/viewform Tournament Ruleset Creator]''' • '''[[Trade_Component_Farming_(Dissidia_012)|Trade Component Farming Guide]]''' • '''[[Translations_(Dissidia_012)|Translations]]''' |
| | |- |
| | !style=background:#d1c4ed colspan=2| Gameplay |
| | |- |
| | !style=background:#fe8834 |Battle mechanics |
| | |style=background:#e6e6e6| '''[[Aerial_Recovery_(Dissidia_012)|Aerial Recovery]]''' • '''[[Assist_(Dissidia_012)|Assist]]''' '''[[Assist_Gauge_Charge|(Assist Gauge Charge)]]''' • '''[[Block_(Dissidia_012)|Block]]''' • '''[[Bravery_(Dissidia_012)|Bravery]]''' • '''[[Chase_(Dissidia_012)|Chase]]''' • '''[[Dash_(Dissidia_012)|Dash]]''' • '''[[Dodge_(Dissidia_012)|Dodge]]''' • '''[[EX_(Dissidia_012)|EX]]''' • '''[[HP_(Dissidia_012)|HP]]''' • '''[[Landing_lag|Landing Lag]]''' • '''[[Quickmove_(Dissidia_012)|Quickmove]]''' • '''[[Wall_Rush_(Dissidia_012_Final_Fantasy)|Wall Rush]]''' |
| | |- |
| | !style=background:#fe8834 |Customization |
| | || '''[[Abilities_(Dissidia_012)|Abilities]]''' • '''[[Accessories (Dissidia 012)|Accessories]]''' • '''[[Battlegen_(Dissidia_012)|Battlegen]]''' • '''[[Equipment (Dissidia 012)|Equipment]]''' • '''[[Special_Effects_(Dissidia_012)|Special Effects]]''' • '''[[Statistic_(Dissidia_012)|Statistic]]''' • '''[[Summons_(Dissidia_012)|Summons]]''' |
| | |- |
| | !style=background:#fe8834 |Techniques |
| | |style=background:#e6e6e6| '''[[Blodge|Blodge]]''' • '''[[Dash_feint|Dash Feint]]''' • '''[[Dodge_(Dissidia_012)#Dodge_punishment|Dodge Punishment]]''' • '''[[Lock_Off|Lock Off]]''' |
| | |- |
| | !style=background:#fe8834 |Data |
| | || '''[[Attack_Priority_(Dissidia_012)|Attack Priority]]''' • '''[[Damage_Formula_(Dissidia_012)|Damage Formula]]''' • '''[[EX_Burst_Damage_Ranking_(Dissidia_012)|EX Burst Damage]]''' • '''[[Movement_Speed_Ranking_(Dissidia_012)|Movement Speed]]''' |
| | |- |
| | !style=background:#fe8834 |Stages |
| | |style=background:#e6e6e6| '''[[Crystal Tower]]''' • '''[[Crystal World]]''' • '''[[Dream's End]]''' • '''[[Edge of Madness]]''' • '''[[Empyreal Paradox]]''' • '''[[Kefka's Tower]]''' • '''[[Lunar_Subterrane_(Dissidia_012)|Lunar Subterrane]]''' • '''[[M.S. Prima Vista]]''' • '''[[Old_Chaos_Shrine_(Dissidia_012)|Old Chaos Shrine]]''' • '''[[Order's Sanctuary]]''' • '''[[Orphan's Cradle]]''' • '''[[Pandaemonium_(Dissidia_012)|Pandaemonium]]''' • '''[[Pandaemonium - Top Floor]]''' • '''[[Phantom Train]]''' • '''[[Planet's Core]]''' • '''[[Sky Fortress Bahamut]]''' • '''[[The Rift]]''' • '''[[Ultimecia's Castle]]''' • '''[[World_of_Darkness_(Dissidia_012)|World of Darkness]]''' |
| | |- |
| | !style=background:#d1c4ed colspan=2| Community |
| | |- |
| | !style=background:#fe8834 |Community rulesets |
| | || '''[[Tournament_Rules_(Dissidia_012)|Tournament Rules (Standard)]]''' • '''[[DC_Ranked_(Dissidia_012)|DC Ranked]]''' • '''[[Dissidence_(Dissidia_012)|Dissidence]]''' • '''[[Japan_Ranked_(DDFF)|Japan Ranked]]''' |
| | |- |
| | !style=background:#d1c4ed colspan=2| Misc. |
| | |- |
| | !style=background:#fe8834 |Miscellaneous |
| | |style=background:#e6e6e6| '''[[Dissidia_Duodecim_Prologus_Final_Fantasy|Dissidia 012 Prologus]]''' '''[[Game_Script_(Dissidia_012_Prologus)|(Game Script)]]''' • '''[[Glitch_(Dissidia_012)|Glitches]]''' '''[[Assist_Storage_Glitch|(Assist Storage Glitch)]]''' • '''[[CP_Glitch_(Dissidia_012)|(CP / Equip Glitch)]]''' |
| | |- |
| | !style=background:#fe8834 |Modding |
| | || '''[[DLC_EDAT_reference_(Dissidia_012)|DLC EDAT Reference]]''' |
| | |} |
| | |
| | Add these to the 012 front page navbox later? |
| | |
| | First-timers: Change Log |
| | |
| | Resources: How Input Macros Work, How to Do Combos, Notation, |
| | |
| | Customization: Accessories, Artifacts, Equipment, Play Plan, Shop |
| | |
| | Techniques: Assist Change Counters, Assist Punish, Cancel, Option Select |
| | |
| | Data: Frame Data, Music, Staff Credits, Unlockables |
| | |
| | [[Online_Play_(Dissidia_012)]] |
| | |
| | style=background:#fe8834 |
| | |
| | == AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA == |
|
| |
|
| {|class="Navbox012A" | | {|class="Navbox012A" |
| Line 709: |
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| |- | | |- |
| !style=background:#fe8834 |Community rulesets | | !style=background:#fe8834 |Community rulesets |
| ||'''[[DC_Ranked_(Dissidia_012)|DC Ranked]]''' • '''[[Dissidence_(Dissidia_012)|Dissidence]]''' • '''[[Japan_Ranked_(DDFF)|Japan Ranked]]''' • '''[[Tournament_Rules_(Dissidia_012)|Tournament Rules]] | | ||'''[[DC_Ranked_(Dissidia_012)|DC Ranked]]''' • '''[[Dissidence_(Dissidia_012)|Dissidence]]''' • '''[[Japan_Ranked_(DDFF)|Japan Ranked]]''' • '''[[Tournament_Rules_(Dissidia_012)|Tournament Rules (Standard)]] |
| |- | | |- |
| !style=background:#fe8834 |Stages | | !style=background:#fe8834 |Stages |
| Line 723: |
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| || '''[[DLC_EDAT_reference_(Dissidia_012)|DLC EDAT Reference]]''' | | || '''[[DLC_EDAT_reference_(Dissidia_012)|DLC EDAT Reference]]''' |
| |} | | |} |
|
| |
| {| class="wikitable float-right"
| |
| !colspan="2"|Game info
| |
| |-
| |
| |Developer || [https://en.wikipedia.org/wiki/Square_Enix '''Square-Enix''']
| |
| |-
| |
| |Platform || [https://en.wikipedia.org/wiki/PlayStation_Portable '''PlayStation Portable''']
| |
| |-
| |
| |Release date(s) || March 3, 2011 (Japan) <ref>https://web.archive.org/web/20101220030710/http://www.andriasang.com/e/blog/2010/12/18/dissidia_duodecim_date/ Archived news from andriasang</ref> <br> March 22, 2011 (North America) <ref>https://web.archive.org/web/20110124132828/http://release.square-enix.com/na/2011/01/20_01.html An archived press release for North American version, announcing the release date</ref> <br> March 25, 2011 (Europe) <ref>https://web.archive.org/web/20101222001751/http://www.ffring.com/news/Dissidia-012-le-25-mars-2011-en-Europe-c545a95e6c80.html Archived news from Final Fantasy Ring</ref><br> May 9, 2011 (Asia) <ref>https://www.play-asia.com/dissidia-012-duodecim-final-fantasy-chinese-language-version/13/7045e0 An online store Play-Asia that sold this version of the game</ref>
| |
| |-
| |
| |Netcode || Delay / Lockstep
| |
| |-
| |
| |Title ID || NPJH50377 (Japan) <ref>https://serialstation.com/titles/NPJH/50377 Title ID for Japanese version</ref> <br> ULUS10566 (North America) <ref>https://serialstation.com/titles/ULUS/10566 Title ID for North American version</ref><br> ULES01505 (Europe) <ref>https://serialstation.com/titles/ULES/01505 Title ID for European version</ref><br> NPHH00293 (Asia) <ref>https://serialstation.com/titles/NPHH/00293 Title ID for Asian (Chinese language) version</ref>
| |
| |-
| |
| |Community links ||
| |
| [https://web.archive.org/web/20231225172614/http://community.dissidia.wiki/ '''Forum (Web Archive)''']
| |
| <br>[https://replaytheater.app/?game=d012 '''Replay Theater''']
| |
| <br>[https://www.youtube.com/@DissidiaForumscom '''YouTube''']
| |
| |-
| |
| |Preceded by || Dissidia Final Fantasy (Universal Tuning)
| |
| |-
| |
| |Followed by || Dissidia Final Fantasy NT
| |
| |}
| |
|
| |
| == What is Dissidia 012 ==
| |
| Dissidia 012 [duodecim] Final Fantasy is an action role-playing game released for the PlayStation Portable console in 2011. It is an expanded stand-alone release of the previously released ''Dissidia Final Fantasy'' that features additional content such as story scenarios, playable characters, stages, game modes, new Assist and EX Revenge mechanics and more.
| |
|
| |
| == Getting Started ==
| |
|
| |
| If you are new to competitive Dissidia 012, '''[[Starter_Guide_(Dissidia_012)|Starter Guide]]''', '''[[FAQ_(Dissidia_012)|FAQ page]]''' and '''[[Online_Setup_(PPSSPP)|Online Setup Guide for Emulator]]''' are great places to start. If you want information on how to practice in the game, refer to this article.
| |
|
| |
| If you are new to Dissidia 012 as a whole, check this, this and that.
| |
|
| |
|
| = Character Select 2 = | | = Character Select 2 = |
| Line 798: |
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| |style="vertical-align:top" | Shantotto || style="vertical-align:top" | Gabranth || style="vertical-align:top" | Chaos | | |style="vertical-align:top" | Shantotto || style="vertical-align:top" | Gabranth || style="vertical-align:top" | Chaos |
| |} | | |} |
| | |
| | |
|
| |
|
| = Playable Characters 1 = | | = Playable Characters 1 = |