Cloud of Darkness (Dissidia 012): Difference between revisions

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(Added base atk and def.)
(→‎Bravery Attacks: Updated with new template.)
 
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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNavCod}}


{{CharacterInfo
{{CharacterInfo
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-cod.png
|name=Cloud of Darkness (暗闇の雲)
|name=Cloud of Darkness (暗闇の雲)
|origin=Final Fantasy III
|origin=Final Fantasy III
|weapon=Poles, Rods, Staves, Thrown Weapons
|armor=Bangles, Clothing, Hats, Hairpins, Robes
|atk=109 (Low)
|atk=109 (Low)
|def=111 (Average)
|def=111 (Average)
Line 12: Line 12:
|fall=109 (Very Slow)
|fall=109 (Very Slow)
|fallr=45 (Slowest)
|fallr=45 (Slowest)
|fastestbrv=13F (Tentacle starters)
|fastesthp=39F (Anti-Air P. Beam)
|1hithp=Yes (Multiple)
|hplinks=Yes (Combos only)
|cmdblock=Yes (Wrath P. Beam)
|weapon=Poles, Rods, Staves, Thrown Weapons
|armor=Bangles, Clothing, Hats, Hairpins, Robes
|exclusives=Calcite Staff, Bizarre Staff, Everdark
|exclusives=Calcite Staff, Bizarre Staff, Everdark
|unlock=
|alignment=Chaos
|vajp=[https://en.wikipedia.org/wiki/Masako_Ikeda Masako Ikeda]
|vaeng=[https://en.wikipedia.org/wiki/Laura_Bailey Laura Bailey]
}}
}}
= Overview =
Cloud of Darkness is a playable character in Dissidia 012.


{{ProConTable
{{ProConTable
Line 20: Line 34:
}}
}}


== Overview ==
= Bravery Attacks =
Cloud of Darkness is a playable character in Dissidia 012.
 
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup. The followup depends on how many times Cloud of Darkness attacked during the animation (1 time, 2 times etc.).
 
{{AbilityInfo
|damage='''21''' (7, 7, 7)
|startup=13F / 33F / 53F
|type=Physical
|priority=Melee Low
|ex=each 9
|effect=--
}}
 
== Ground ==
 
<tabber>
|-|Tentacle of Pain=
 
{{AbilityInfo3
|ver1=Followup 1
|damage1='''30''' (8, 8, 14)
|startup1=+4F
|type1=Physical
|priority1=Melee Low
|ex1=90
|effect1=Chase
|cancels1=Dodge
|asthit1=
|gametext=Omni-range tentacle attack. <br>Change combo with input timing.
|level=1
|ap=120
|cp=?? (30)
|ver2=Followup 2
|damage2='''48''' (12 x 4)
|startup2=+4F
|type2=Physical
|priority2=Melee Low
|ex2=0
|effect2=Wall Rush
|cancels2=Dodge
|asthit2=
|ver3=Followup 3
|damage3='''12''' (4 x 3)
|startup3=+34F
|type3=Magical
|priority3=Ranged Low
|ex3=0
|effect3=--
|cancels3=Dodge
|asthit3=
}}
 
|-|Tentacle of Spite=
 
{{AbilityInfo3
|ver1=Followup 1
|damage1='''28'''
|startup1=+4F
|type1=Physical
|priority1=Melee Low
|ex1=0
|effect1=Wall Rush
|cancels1=Dodge
|asthit1=
|gametext=Omni-range tentacle attack. <br>Change combo with input timing.
|level=13
|ap=120
|cp=60 (30)
|ver2=Followup 2
|damage2='''40''' (3 x 8, 16)
|startup2=+8F
|type2=Physical
|priority2=Melee Mid
|ex2=84
|effect2=--
|cancels2=Dodge
|asthit2=
|ver3=Followup 3
|damage3='''18''' (3 x 6)
|startup3=+12F
|type3=Magical
|priority3=Ranged Mid
|ex3=0
|effect3=--
|cancels3=Dodge
|asthit3=
}}
 
</tabber>
 
== Aerial ==
 
<tabber>
 
|-|Tentacle of Suffering=
 
{{AbilityInfo3
|ver1=Followup 1
|damage1='''30'''
|startup1=+2F
|type1=Physical
|priority1=Melee Low
|ex1=60
|effect1=Chase
|cancels1=Dodge
|asthit1=
|gametext=Omni-range tentacle attack. <br>Change combo with input timing.
|level=1
|ap=120
|cp=60 (30)
|ver2=Followup 2
|damage2='''40''' (3 x 10, 10)
|startup2=+4F
|type2=Physical
|priority2=Melee Low
|ex2=90
|effect2=--
|cancels2=Dodge
|asthit2=
|ver3=Followup 3
|damage3=each (8)
|startup3=+12F
|type3=Magical
|priority3=Ranged Low
|ex3=0
|effect3=--
|cancels3=Dodge
|asthit3=
}}
 
|-|Tentacle of Scorn=
 
{{AbilityInfo3
|ver1=Followup 1
|damage1='''30''' (10, 20)
|startup1=+10F
|type1=Physical
|priority1=Melee Low
|ex1=30
|effect1=Wall Rush
|cancels1=
|asthit1=
|gametext=Omni-range tentacle attack.<br> Change combo with input timing.
|level=27
|ap=120
|cp=60 (30)
|ver2=Followup 2
|damage2='''28'''
|startup2=+10F
|type2=Physical
|priority2=Melee Low
|ex2=0
|effect2=Wall Rush
|cancels2=
|asthit2=
|ver3=Followup 3
|damage3=each (3)
|startup3=+10F
|type3=Magical
|priority3=Ranged Low
|ex3=0
|effect3=--
|cancels3=
|asthit3=
}}
 
</tabber>
 
= HP Attacks =
 
== Ground ==
 
<tabber>
|-|[Anti-air] Particle Beam=
{{AbilityInfo
|damage=1 x 9 (9)
|startup=39F
|type=Magical
|priority=Ranged High
|ex=87
|effect=-
|cp=30 (15)
}}
''[Close] Fire columns of darkness around self. Short range, fast deployment.''
 
|-|[Wide-Angle] Particle Beam=
{{AbilityInfo
|damage=-
|startup=61F
|type=-
|priority=Ranged High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Fire wall of force straight ahead. Great vs. flank attacks.''
 
|-|[Long-Range] Particle Beam=
{{AbilityInfo
|damage=-
|startup=83F
|type=-
|priority=Ranged High
|ex=each 30
|effect=-
|cp=30 (15)
}}
''[Long] Fire force bursts at foe. Slow start, homes for long time.''
 
|-|[Feint] Particle Beam=
{{AbilityInfo
|damage=-
|startup=61F
|type=-
|priority=Ranged High
|ex=0
|effect=Wall Rush, Dodge
|cp=30 (15)
}}
''[Dodge] Hide, then fire beam cannon. Evades on start.''
 
|-|[Wrath] Particle Beam (ground)=
{{AbilityInfo
|damage=1 x 9 (9)
|startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|type=Magical
|priority=Block High / Ranged High
|ex=87
|effect=Block
|cp=30 (15)
}}
''[Block] Create force shield. If block succeeds, attacks HP.''
 
</tabber>
 
== Aerial ==
 
<tabber>
|-|Aura Ball=
{{AbilityInfo
|damage=-
|startup=63F / 73F *1
|type=-
|priority=Ranged High
|ex=each 60
|effect=-
|cp=30 (15)
}}
''[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.''


=== Bravery Moves ===
* When charging, hitbox appears in 3 frames after button release.
==== Grounded Moves ====
===== insert move here =====


|-|[0-form] Particle Beam=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=2 x 8 (16)
|startup=
|startup=63F
|type=
|type=Magical
|priority=
|priority=Melee High
|ex=
|ex=24
|effect=
|effect=Wall Rush
|cp=
|cp=30 (15)
}}
}}
''[Mid] Fire huge particle beam. Very accurate and powerful.''


''In-game description here.''
|-|[Fusillade] Particle Beam=
{{AbilityInfo
|damage=-
|startup=83F
|type=-
|priority=Ranged High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Salvo of force bursts. Ends if they hit the ground.''


Overview of the move here.
|-|[Wrath] Particle Beam (midair)=
{{AbilityInfo
|damage=1 x 9 (9)
|startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|type=Magical
|priority=Block High / Ranged High
|ex=87
|effect=Block
|cp=30 (15)
}}
''[Block] Create force of shield. If block succeeds, attacks HP.''


==== BRV to HP Attack (if exists) ====
</tabber>
===== insert move here =====


=== EX Mode ===
= EX Mode: Flood of Darkness! =
Effects:
Effects:
* Regen
* Regen
Line 50: Line 330:
* Null Particle Beam
* Null Particle Beam


==== Null Particle Beam ====
== Null Particle Beam ==
''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.''
''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.''


==== EX Burst: Ultra Particle Beam ====
== EX Burst: Ultra Particle Beam ==
''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.''
''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.''


{{burst
{{burst
|damage1=2x4 (8)
|damage1=2 x 4 (8)
|damage2=7x14 (106 total)
|damage2=7 x 14 (106 total)
|type=Magical
|type=Magical
}}
}}
= Combos =
== Solo ==
== Assist ==
= Builds =
Builds here.
<tabber>
|-|Damage (Seal of Lufenia)=
{{Build
|hp=11799
|cp=495
|brv=957
|atk=179
|def=182
|luk=61
|booster=x1.3
|setbonus=Seal of Lufenia
|ast={{012jec}}
|wpn=Cleaver
|hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=Lufenian Headband ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=Lufenian Vest ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|acc1={{accbas}} Hyper Ring
|acc2={{accbas}} Battle Hammer
|acc3={{accboo}} Pre-EX Revenge
|acc4={{accsp}} Green Gem
|acc5={{accsp}} White Gem
|acc6={{accsp}} Hero's Spirit
|acc7={{accsp}} Hero's Essence
|acc8={{accsp}} Tenacious Attacker
|acc9={{accsp}} Glutton
|acc10={{accsp}} Miracle Shoes
|summon=None
}}
Equip Master Guardsman extra ability. Stack up extra abilities that raise critical hit rate.
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
</tabber>
= Assist =
== Cloud of Darkness' assist data ==
{{012Assist
|type1=BRV
|attack1=Tentacle of Pain
|startup1=37F
|position1=Ground
|spawn1=Opponent
|damage1=7, 7, 12 x 4 (62)
|effect1=Wall Rush
|type2=BRV
|attack2=Tentacle of Suffering
|startup2=37F
|position2=Air
|spawn2=Opponent
|damage2=3 x 10, 10 (40)
|effect2=Chase
|type3=HP
|attack3=[Anti-air] Particle Beam
|startup3=39F
|position3=Ground
|spawn3=Opponent
|damage3=1 x 9 (9)
|effect3=Chase
|type4=HP
|attack4=[Fusillade] Particle Beam
|startup4=83F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Wall Rush
}}
== Assists ==
{{012kuja}}, {{012jec}} and {{012exd}} assists are good.
= References =
<references />
{{navbox012}}
{{roadmap012cod}}

Latest revision as of 09:31, 28 April 2025


Cloud of Darkness
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Info
Name Cloud of Darkness (暗闇の雲)
Original game Final Fantasy III
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 111 (Average)
Run Speed 9 (Slow)
Dash Speed 85 (Slow)
Fall Speed 109 (Very Slow)
Fall Speed Ratio After Dodge 45 (Slowest)
Fastest BRV 13F (Tentacle starters)
Fastest HP 39F (Anti-Air P. Beam)
1-Hit HP Yes (Multiple)
HP Links Yes (Combos only)
Command Block Yes (Wrath P. Beam)
Weapon Poles, Rods, Staves, Thrown Weapons
Armor Bangles, Clothing, Hats, Hairpins, Robes
Exclusive weapons Calcite Staff, Bizarre Staff, Everdark
Unlock
Alignment Chaos
Voice Actor (JP) Masako Ikeda
Voice Actor (ENG) Laura Bailey


Overview

Cloud of Darkness is a playable character in Dissidia 012.

Strengths Weaknesses


Bravery Attacks

All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup. The followup depends on how many times Cloud of Darkness attacked during the animation (1 time, 2 times etc.).

Base damage Startup frame Type Priority EX Force
21 (7, 7, 7) 13F / 33F / 53F Physical Melee Low each 9
Effects CP (Mastered) Cancels Assist Gain (Hit)
--
Unlocked at
level
Mastered at
AP


Ground

Followup 1 Followup 2 Followup 3
Base damage 30 (8, 8, 14) 48 (12 x 4) 12 (4 x 3)
Startup frame +4F +4F +34F
Type Physical Physical Magical
Priority Melee Low Melee Low Ranged Low
EX Force 90 0 0
Effects Chase Wall Rush --
Cancels Dodge Dodge Dodge
Assist Gain (Hit)
Omni-range tentacle attack.
Change combo with input timing.
Unlocked at
level 1
Mastered at
120 AP
CP (Mastered): ?? (30)

Followup 1 Followup 2 Followup 3
Base damage 28 40 (3 x 8, 16) 18 (3 x 6)
Startup frame +4F +8F +12F
Type Physical Physical Magical
Priority Melee Low Melee Mid Ranged Mid
EX Force 0 84 0
Effects Wall Rush -- --
Cancels Dodge Dodge Dodge
Assist Gain (Hit)
Omni-range tentacle attack.
Change combo with input timing.
Unlocked at
level 13
Mastered at
120 AP
CP (Mastered): 60 (30)

Aerial

Followup 1 Followup 2 Followup 3
Base damage 30 40 (3 x 10, 10) each (8)
Startup frame +2F +4F +12F
Type Physical Physical Magical
Priority Melee Low Melee Low Ranged Low
EX Force 60 90 0
Effects Chase -- --
Cancels Dodge Dodge Dodge
Assist Gain (Hit)
Omni-range tentacle attack.
Change combo with input timing.
Unlocked at
level 1
Mastered at
120 AP
CP (Mastered): 60 (30)

Followup 1 Followup 2 Followup 3
Base damage 30 (10, 20) 28 each (3)
Startup frame +10F +10F +10F
Type Physical Physical Magical
Priority Melee Low Melee Low Ranged Low
EX Force 30 0 0
Effects Wall Rush Wall Rush --
Cancels
Assist Gain (Hit)
Omni-range tentacle attack.
Change combo with input timing.
Unlocked at
level 27
Mastered at
120 AP
CP (Mastered): 60 (30)

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
1 x 9 (9) 39F Magical Ranged High 87
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Fire columns of darkness around self. Short range, fast deployment.

Base damage Startup frame Type Priority EX Force
- 61F - Ranged High 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire wall of force straight ahead. Great vs. flank attacks.

Base damage Startup frame Type Priority EX Force
- 83F - Ranged High each 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire force bursts at foe. Slow start, homes for long time.

Base damage Startup frame Type Priority EX Force
- 61F - Ranged High 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush, Dodge 30 (15)
Unlocked at
level
Mastered at
AP


[Dodge] Hide, then fire beam cannon. Evades on start.

Base damage Startup frame Type Priority EX Force
1 x 9 (9) 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) Magical Block High / Ranged High 87
Effects CP (Mastered) Cancels Assist Gain (Hit)
Block 30 (15)
Unlocked at
level
Mastered at
AP


[Block] Create force shield. If block succeeds, attacks HP.

Aerial

Base damage Startup frame Type Priority EX Force
- 63F / 73F *1 - Ranged High each 60
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.

  • When charging, hitbox appears in 3 frames after button release.

Base damage Startup frame Type Priority EX Force
2 x 8 (16) 63F Magical Melee High 24
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Fire huge particle beam. Very accurate and powerful.

Base damage Startup frame Type Priority EX Force
- 83F - Ranged High 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Salvo of force bursts. Ends if they hit the ground.

Base damage Startup frame Type Priority EX Force
1 x 9 (9) 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) Magical Block High / Ranged High 87
Effects CP (Mastered) Cancels Assist Gain (Hit)
Block 30 (15)
Unlocked at
level
Mastered at
AP


[Block] Create force of shield. If block succeeds, attacks HP.

EX Mode: Flood of Darkness!

Effects:

  • Regen
  • Critical Boost
  • Null Particle Beam

Null Particle Beam

[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.

EX Burst: Ultra Particle Beam

A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.

Damage multiplier (initial) Damage multiplier (rest) Type
2 x 4 (8) 7 x 14 (106 total) Magical


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 11799
CP 495
BRV 957
ATK 179
DEF 182
LUK 61
Max Booster x1.3
Special Effect: Seal of Lufenia
Equipment
Assist Jecht
Weapon ddff-icon-equip-weapon.png Cleaver
Hand ddff-icon-equip-hand.png Lufenian Dirk (CP Glitch)
Head ddff-icon-equip-head.png Lufenian Headband (CP Glitch)
Body ddff-icon-equip-body.png Lufenian Vest (CP Glitch)
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png Pre-EX Revenge
Accessory 4 accessory_special.png Green Gem
Accessory 5 accessory_special.png White Gem
Accessory 6 accessory_special.png Hero's Spirit
Accessory 7 accessory_special.png Hero's Essence
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png Miracle Shoes
Summon ddff-icon-summonstone.png None
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.



Equip Master Guardsman extra ability. Stack up extra abilities that raise critical hit rate.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Cloud of Darkness' assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Tentacle of Pain 37F Ground Opponent 7, 7, 12 x 4 (62) Wall Rush
BRV Tentacle of Suffering 37F Air Opponent 3 x 10, 10 (40) Chase
HP [Anti-air] Particle Beam 39F Ground Opponent 1 x 9 (9) Chase
HP [Fusillade] Particle Beam 83F Air Opponent - Wall Rush


Assists

Kuja, Jecht and Exdeath assists are good.

References


Navigation


Wiki Roadmap (012 Cloud of Darkness)

Please edit this page's roadmap template when relevant additions and changes are made.

6,52 % done

   


Page Completed In progress To-do Score
General Add images for attacks. 1 / 5 / 86
Pros / Cons Strengths and weaknesses. 0 / 5 / ?
Overview / Character Data Overview. 0 / 5 / 2
Bravery Attacks Ability info added. Overviews. 1 / 5 / 5
HP Attacks Ability info added. Overviews. 1 / 5 / 5
EX Mode Basic info added. Overview / detailed info. 1 / 5 / 3
Combos Add solo and assist combos with video examples. 0 / 5 / 7
Builds 1 example build. Add more builds and overviews for each of them like on Tifa page. 1 / 5 / 10
Assist Assist data added. Add common viable assists with overviews (use tabber). 1 / 5 / 3
Matchups Create page. Matchup analysis and tips. 0 / 32 / 32
Frame Data / 1
Starter Guide Create page. Concise PvP guide with essentials and core concepts. 0 / 5 / 8
Strategy Create page. In depth general tips and counterplay. 0 / 5 / 10