List of Useful Info (Dissidia 012): Difference between revisions
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
= Attack Priority = | |||
== Unblockable == | |||
{|class="wikitable" | |||
! Character !! Attack | |||
|- | |||
|{{012gar}} || Earthquake (HP, the rocks) | |||
|- | |||
|{{012emp}} || Thunder Crest (BRV) <br>Starfall (HP) <br>Dreary Cell (HP) | |||
|- | |||
|{{012bez}} || Rising Wave (BRV, the 1st wave) | |||
|- | |||
|{{012bartz}} || Goblin Punch (HP, '''[[EX_(Dissidia_012)#EX_Mode|EX mode]]''' only) | |||
|- | |||
|{{012exd}} || Black Hole (BRV) <br>Grand Cross (HP) | |||
|- | |||
|{{012ter}} || Graviga (BRV) <br>Fire (BRV, the explosion) <br>Flood (HP) <br>Ultima (HP) | |||
|- | |||
|{{012kef}} || Hyperdrive (HP) | |||
|- | |||
|{{012lag}} || Sticky Bomb (BRV, the explosion) | |||
|- | |||
|{{012zid}} || Shift Break (HP, the water) | |||
|} | |||
== Special == | |||
{|class="wikitable" | |||
! Character !! Attack | |||
|- | |||
|{{012emp}} || Dynamite (BRV, when sticked to surface) | |||
|- | |||
|{{012kuja}} || Remote Flare (BRV) | |||
|- | |||
|{{012ulti}} || Knight's Arrow (charged, when static) | |||
|} | |||
= Base ATK / DEF Stats = | = Base ATK / DEF Stats = | ||
Line 7: | Line 45: | ||
= Command Block = | = Command Block = | ||
These are attacks that can guard. A common trait for them is the guarding happens instantly on frame 1 and lasts for a period of time. They are useful as an emergency measure if the character is going to get hit after dodging. Because these attacks can block, they also work against dashes. | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
|{{012wol}} || Shield of Light (ground & midair) | |{{012wol}} || Shield of Light (HP, ground & midair) | ||
|- | |- | ||
|{{012cod}} || [Wrath] Particle Beam | |{{012cod}} || [Wrath] Particle Beam (HP) | ||
|- | |- | ||
|{{012exd}} || Turn Guard <br>Shell Guard <br>Protect Guard <br>Omni Block <br> Delta Attack | |{{012exd}} || Turn Guard (BRV)<br>Shell Guard (BRV)<br>Protect Guard (BRV)<br>Omni Block (BRV)<br> Delta Attack (HP) | ||
|- | |- | ||
|{{012seph}} || Scintilla (ground & midair) | |{{012seph}} || Scintilla (HP, ground & midair) | ||
|- | |- | ||
|{{012jec}} || Jecht Block | |{{012jec}} || Jecht Block (BRV) | ||
|- | |- | ||
|{{012vaan}} || Sword & Shield (Switch) | |{{012vaan}} || Sword & Shield (BRV, Switch) | ||
|} | |} | ||
= Double Dodges = | = Double Dodges = | ||
These are attacks that can be used after a dodge to evade incoming attacks. They are useful as an emergency measure if the character is going to get hit after dodging. | |||
Only Tidus and Vaan have moves with a dodge property as determined by the game. Others use their movement or lack of a '''[https://glossary.infil.net/?t=Hurtbox hurtbox]''' to evade attacks. Their effectiveness may vary, however. | |||
{|class="wikitable" | {|class="wikitable" | ||
Line 29: | Line 73: | ||
! Character !! Attack | ! Character !! Attack | ||
|- | |- | ||
|{{ | |{{012gar}} || Chain Cast (BRV) | ||
|- | |- | ||
|{{ | |{{012cod}} || [Feint] Particle Beam (HP) | ||
|- | |- | ||
|{{ | |{{012gil}} || Jump (HP) | ||
|- | |- | ||
|{{ | |{{012kain}} || Jump (HP) | ||
|- | |- | ||
|{{012tid}} || Stick & Move <br>Cut & Run <br>Dart & Weave | |{{012pri}} || Shoulder Tackle (BRV, One) | ||
|- | |||
|{{012tid}} || Stick & Move (BRV) <br>Cut & Run (BRV) <br>Dart & Weave (BRV) | |||
|- | |- | ||
|{{012tifa}} || BRV > Feint | |{{012tifa}} || BRV > Feint | ||
|- | |- | ||
|{{012vaan}} || Rifle (Switch) | |{{012vaan}} || Rifle (BRV, Switch) | ||
|} | |||
= Safe Empty Chase = | |||
When a character initiates '''[[Chase_(Dissidia_012)|chase]]''', they can choose to not attack and end chase early. However, Recovery Attack makes this unsafe as many characters can then strike back with a bravery, punishing an empty chase altogether. | |||
Few attacks cause enough '''[https://glossary.infil.net/?t=Hit%20Stun hit stun]''' to make these empty chases safe. In these cases, chase must be usually done as soon as possible. | |||
== Safe Empty Chase (Anywhere) == | |||
These attacks work anywhere due to their hit stun. Be sure to chase as soon as the prompt appears. | |||
{|class="wikitable" | |||
|- | |||
! Character !! Attack | |||
|- | |||
|{{012gar}} || Twist Drill | |||
|- | |||
|{{012ok}} || Blizzaga (EX only) | |||
|- | |||
|{{012kef}} || Lickety-Split Thundaga <br>Zap-Trap Thundaga (one bolt) | |||
|- | |||
|{{012ter}} || Thundara | |||
|- | |||
|{{012yuna}} || Aerospark (max) | |||
|- | |||
|} | |} | ||
== Safe Empty Chase (Extra Projectile) == | |||
These attacks can be made safe if an additional projectile on them hits late. | |||
{|class="wikitable" | |||
! Character !! Attack | |||
|- | |||
|{{012fir}} || Magic Arts: Frost | |||
|- | |||
|{{012bartz}} || Holy | |||
|- | |||
|{{012kef}} || Extra-Crispy Firaga | |||
|- | |||
|{{012ulti}} || Knight's Axe (uncharged) | |||
|- | |||
|} | |||
== Safe Empty Chase (Wall Rush) == | |||
These attacks can be made safe, because they force a ground '''[[Wall_Rush_(Dissidia_012_Final_Fantasy)#Wall_Rush_(Ground)|wall rush]]''' by chasing late. They provide enough '''[https://glossary.infil.net/?t=Frame%20Advantage frame advantage]''' that they can be used as an assist combo starter as well. | |||
{|class="wikitable" | |||
|- | |||
! Character !! Attack | |||
|- | |||
|{{012wol}} || Dayflash (ground) | |||
|- | |||
|{{012cec}} || Sacred Cross | |||
|- | |||
|{{012kain}} || Lance Barrage (down) <br>Celestial Shooter (down) | |||
|- | |||
|{{012pri}} || Howling Fist (Two, uncharged. Slopes only) | |||
|- | |||
|{{012fc}} || Brute Force <br>Splinter <br>Destroy (far from wall) | |||
|} | |||
Only Feral Chaos can empty chase when an aerial wall rush happens. | |||
Technically, more attacks could make empty chases safe by chasing against uneven surface. For example, Jecht's '''[[Jecht_(Dissidia_012)#Ground_(Neutral)-5|Jecht Rush (neutral 2)]]''' causes a wall rush reaction if the opponent delays their air recovery. This form of empty chase is not known to be practical most of the time, because of the required positioning and attacks' knockback angles. Opponents can also recover earlier depending on the move. | |||
= 1-hit HP attacks = | = 1-hit HP attacks = | ||
These are attacks that inflict HP damage the moment they hit. They are important in circumventing '''[[Glossary_(Dissidia_012)#Final_EX_Revenge|EX Revenge checkmates]]''' with EX depletion. | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
Line 63: | Line 178: | ||
|{{012cec}} || Dark Flame <br>Luminous Shard | |{{012cec}} || Dark Flame <br>Luminous Shard | ||
|- | |- | ||
|{{ | |{{012kain}} || Jump (lv1) <br>Dragon's Fang (ground & midair) | ||
|- | |- | ||
|{{012bartz}} || Hellfire <br>Dark Flame <br>Ragnarok Blade <br>Luminous Shard | |{{012bartz}} || Hellfire <br>Dark Flame <br>Ragnarok Blade <br>Luminous Shard |
Latest revision as of 09:14, 7 April 2025
Attack Priority
Unblockable
Character | Attack |
---|---|
Garland | Earthquake (HP, the rocks) |
The Emperor | Thunder Crest (BRV) Starfall (HP) Dreary Cell (HP) |
Golbez | Rising Wave (BRV, the 1st wave) |
Bartz | Goblin Punch (HP, EX mode only) |
Exdeath | Black Hole (BRV) Grand Cross (HP) |
Terra | Graviga (BRV) Fire (BRV, the explosion) Flood (HP) Ultima (HP) |
Kefka | Hyperdrive (HP) |
Laguna | Sticky Bomb (BRV, the explosion) |
Zidane | Shift Break (HP, the water) |
Special
Character | Attack |
---|---|
The Emperor | Dynamite (BRV, when sticked to surface) |
Kuja | Remote Flare (BRV) |
Ultimecia | Knight's Arrow (charged, when static) |
Base ATK / DEF Stats
ATK affects how much damage a character can perform with their bravery attacks. DEF affects how much damage is mitigated when a character takes damage from the opponent's attacks.
Refer to the damage formula for details on how the stats influence damage.
Base ATK and DEF stats at level 100 | ||
---|---|---|
Character | ATK | DEF |
Warrior of Light | 110 | 113 (+10 EX Mode) |
Garland | 111 | 112 |
Firion | 111 | 112 |
The Emperor | 110 | 112 |
Onion Knight | 107 | 111 |
Cloud of Darkness | 109 | 111 |
Cecil | 109 (+2 in DK) | 110 (+2 in PLD) |
Golbez | 110 | 112 |
Kain | 110 | 111 |
Bartz | 110 | 111 |
Exdeath | 110 | 113 |
Gilgamesh | 111 | 111 |
Terra | 111 | 110 |
Kefka | 111 | 110 |
Cloud | 110 | 112 |
Sephiroth | 111 | 111 |
Tifa | 108 | 111 |
Squall | 109 | 111 |
Ultimecia | 111 | 109 |
Laguna | 111 | 110 |
Zidane | 108 | 110 |
Kuja | 109 | 111 |
Tidus | 110 | 111 |
Jecht | 112 | 111 |
Yuna | 110 | 110 |
Shantotto | 112 | 109 |
Prishe | 109 | 110 |
Vaan | 109 | 112 |
Gabranth | 108 (+4 EX Mode) | 109 (+3 EX Mode) |
Lightning | 109 (+1 COM) | 111 |
Feral Chaos | 113 (+1 EX Mode) | 114 (+1 EX Mode) |
Both of these stats are listed on every character's page, along with an arbitrary ranking in ellipses to better illustrate the value of the stats.
ATK | |
---|---|
113 | Highest |
112 | Very High |
111 | High |
110 | Average |
109 | Low |
108 | Very Low |
107 | Lowest |
DEF | |
---|---|
114 | Highest |
113 | Very High |
112 | High |
111 | Average |
110 | Low |
109 | Lowest |
Command Block
These are attacks that can guard. A common trait for them is the guarding happens instantly on frame 1 and lasts for a period of time. They are useful as an emergency measure if the character is going to get hit after dodging. Because these attacks can block, they also work against dashes.
Warrior of Light | Shield of Light (HP, ground & midair) |
Cloud of Darkness | [Wrath] Particle Beam (HP) |
Exdeath | Turn Guard (BRV) Shell Guard (BRV) Protect Guard (BRV) Omni Block (BRV) Delta Attack (HP) |
Sephiroth | Scintilla (HP, ground & midair) |
Jecht | Jecht Block (BRV) |
Vaan | Sword & Shield (BRV, Switch) |
Double Dodges
These are attacks that can be used after a dodge to evade incoming attacks. They are useful as an emergency measure if the character is going to get hit after dodging.
Only Tidus and Vaan have moves with a dodge property as determined by the game. Others use their movement or lack of a hurtbox to evade attacks. Their effectiveness may vary, however.
Character | Attack |
---|---|
Garland | Chain Cast (BRV) |
Cloud of Darkness | [Feint] Particle Beam (HP) |
Gilgamesh | Jump (HP) |
Kain | Jump (HP) |
Prishe | Shoulder Tackle (BRV, One) |
Tidus | Stick & Move (BRV) Cut & Run (BRV) Dart & Weave (BRV) |
Tifa | BRV > Feint |
Vaan | Rifle (BRV, Switch) |
Safe Empty Chase
When a character initiates chase, they can choose to not attack and end chase early. However, Recovery Attack makes this unsafe as many characters can then strike back with a bravery, punishing an empty chase altogether.
Few attacks cause enough hit stun to make these empty chases safe. In these cases, chase must be usually done as soon as possible.
Safe Empty Chase (Anywhere)
These attacks work anywhere due to their hit stun. Be sure to chase as soon as the prompt appears.
Character | Attack |
---|---|
Garland | Twist Drill |
Onion Knight | Blizzaga (EX only) |
Kefka | Lickety-Split Thundaga Zap-Trap Thundaga (one bolt) |
Terra | Thundara |
Yuna | Aerospark (max) |
Safe Empty Chase (Extra Projectile)
These attacks can be made safe if an additional projectile on them hits late.
Character | Attack |
---|---|
Firion | Magic Arts: Frost |
Bartz | Holy |
Kefka | Extra-Crispy Firaga |
Ultimecia | Knight's Axe (uncharged) |
Safe Empty Chase (Wall Rush)
These attacks can be made safe, because they force a ground wall rush by chasing late. They provide enough frame advantage that they can be used as an assist combo starter as well.
Character | Attack |
---|---|
Warrior of Light | Dayflash (ground) |
Cecil | Sacred Cross |
Kain | Lance Barrage (down) Celestial Shooter (down) |
Prishe | Howling Fist (Two, uncharged. Slopes only) |
Feral Chaos | Brute Force Splinter Destroy (far from wall) |
Only Feral Chaos can empty chase when an aerial wall rush happens.
Technically, more attacks could make empty chases safe by chasing against uneven surface. For example, Jecht's Jecht Rush (neutral 2) causes a wall rush reaction if the opponent delays their air recovery. This form of empty chase is not known to be practical most of the time, because of the required positioning and attacks' knockback angles. Opponents can also recover earlier depending on the move.
1-hit HP attacks
These are attacks that inflict HP damage the moment they hit. They are important in circumventing EX Revenge checkmates with EX depletion.
Character | Attack |
---|---|
Warrior of Light | Shield of Light Shining Wave Radiant Sword |
Garland | Cyclone Blaze |
Firion | Straightarrow (ground & midair) |
The Emperor | Flare (ground & midair) |
Onion Knight | Firaga |
Cloud of Darkness | [Wide-Angle] Particle Beam [Long-Range] Particle Beam [Feint] Particle Beam Aura Ball [Fusillade] Particle Beam |
Cecil | Dark Flame Luminous Shard |
Kain | Jump (lv1) Dragon's Fang (ground & midair) |
Bartz | Hellfire Dark Flame Ragnarok Blade Luminous Shard |
Exdeath | Delta Attack Almagest |
Gilgamesh | Rocket Punch Jump Missile |
Terra | Flood Meltdown |
Kefka | Havoc Wing Hyperdrive Trine Forsaken Null |
Cloud | Meteorain (ground & midair) |
Sephiroth | Black Materia Heaven's Light Hell's Gate (not held) |
Tifa | Burning Arrow |
Squall | Fated Circle Aerial Circle Revolver Drive (not held) Rough Divide (ground & midair) |
Ultimecia | Apocalypse Shockwave Pulsar Great Attractor |
Laguna | Ragnarok Blade Split Laser |
Zidane | Tidal Flame Free Energy |
Kuja | Force Symphony |
Jecht | Jecht Beam (ground & midair) |
Yuna | Energy Ray Hellfire |
Prishe | Nullifying Dropkick Banishga (max range) |
Vaan | Cataclysm (rocks) Windburst (projectile) |
Gabranth | Innocence (ground & midair) |
Lightning | Razor Gale Crushing Blow |
Feral Chaos | Via Dolorosa (projectile) Flagro Maximus |
References
ExpandDissidia 012 [duodecim] Final Fantasy |
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