Vaan (Dissidia 012): Difference between revisions

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNavVaan}}
{{CharacterInfo
{{CharacterInfo
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-vaan.png
|name=Vaan (ヴァン)
|name=Vaan (ヴァン)
|origin=Final Fantasy XII
|origin=Final Fantasy XII
|weapon=Parrying Weapons, all normal weapons except instruments
|atk=109 (Low)
|armor=Shields, Bangles, Hats, Helms, Headbands, Clothing, Light Armor, Chestplates
|def=112 (High)
|runspeed=6 (Good)
|runspeed=6 (Good)
|dash=77F (Average / Good)
|dash=77F (Average / Good)
|fall=73F (Great)
|fall=73F (Great)
|fallr=28 (Above Average)
|fallr=28 (Above Average)
|fastestbrv=19F (Axe & Shield hand, Sword & Shield hand)
|fastesthp=21F (Torrent, up) <br>45F (Cataclysm)
|1hithp=Yes (Cataclysm & Windburst projectile)
|hplinks=No
|cmdblock=Yes (Sword & Shield switch)
|weapon=Parrying Weapons, all normal weapons except instruments
|armor=Shields, Bangles, Hats, Helms, Headbands, Clothing,<br> Light Armor, Chestplates
|exclusives=Reks's Blade, Sword of Kings, Zodiac Blade
|exclusives=Reks's Blade, Sword of Kings, Zodiac Blade
|unlock=
|alignment=Cosmos
|vajp=[https://en.wikipedia.org/wiki/Kensho_Ono Kensho Ono]
|vaeng=[https://en.wikipedia.org/wiki/Bobby_Edner Bobby Edner]
}}
}}


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This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire.
This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire.


However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. His damage output is high, but requires investing into his build and player skill. Vaan's mobility is good overall and he boasts an above average base defense stat.
However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. Despite the relatively high damage multipliers on attacks, the below average base ATK stat means Vaan's damage output is only average without heavy investment. He scales well with investment and his mobility is good overall while boasting an above average base defense stat. Vaan's EX intake is slightly above average, but also has one of the most underwhelming EX modes in the game.


Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks.
Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks.
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Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none".
Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none".


== Bravery Attacks ==
= Bravery Attacks =
All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version.
All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version.


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<tabber>
<tabber>
|-|Sword & Shield (Switch)=
|-|Sword & Shield=
{{AbilityInfoVaan
 
|damage1=30
{{AbilityInfo3
|ver1=Switch (SW)
|damage1='''30'''
|startup1=39F (Block 1~30F)
|startup1=39F (Block 1~30F)
|type1=Physical
|type1=Physical
|priority1=Block Mid / Melee Low
|priority1=Block Mid / Melee Low
|ex1=60
|ex1=60
|effect1=Chase, block
|effect1=Chase, Block
|cp1=40 (20)
|cancels1=Dodge
|damage2=5,7,13 (25)
|asthit1=
|gametext=[Close] Sword and shield attack. <br>Block attacks while switching.
|level=22, 24 (air)
|ap=90
|cp=30 (20)
|ver2=On Hand (OH)
|damage2='''25''' (5, 7, 13)
|startup2=19F
|startup2=19F
|type2=Physical
|type2=Physical
Line 44: Line 66:
|ex2=90
|ex2=90
|effect2=Chase
|effect2=Chase
|cp2=
|cancels2=Dodge
|damage3=30
|asthit2=
|ver3=EX Mode
|damage3='''30'''
|startup3=39F (Block 1~30F)
|startup3=39F (Block 1~30F)
|type3=Physical
|type3=Physical
|priority3=Block High / Melee Low
|priority3=Block High / Melee Low
|ex3=60
|ex3=60
|effect3=Chase, block, increased block priority
|effect3=Chase, Block
|cp3=
|cancels3=Dodge
|asthit3=
}}
}}
''[Close] Sword and shield attack. Block attacks while switching.''
 
EX Version's blocking priority is upgraded from Block Mid to Block High, the same as few other command blocks such as {{012cod}}' Wrath or {{012exd}} Protect Guard. It will stagger opponents using Melee Mid attacks and Vaan himself will stagger against high priority (HP) attacks.


|-|Axe & Shield=
|-|Axe & Shield=
{{AbilityInfoVaan
 
|damage1=30
{{AbilityInfo3
|ver1=Switch (SW)
|damage1='''30'''
|startup1=33F
|startup1=33F
|type1=Physical
|type1=Physical
|priority1=Melee High
|priority1=Melee High
|ex1=0
|ex1=0
|effect1=Wall rush
|effect1=Wall Rush
|cp1=40 (20)
|cancels1=Dodge
|damage2=2 hits, 4 hits, 1 hit (7~25)
|asthit1=
|gametext=[Close] Swipe with axe. <br>Break foe's defense while switching.
|level=16, 18 (air)
|ap=90
|cp=30 (20)
|ver2=On Hand (OH)
|damage2='''7~25''' (1~2x2, 1~2x4, 13)
|startup2=19F
|startup2=19F
|type2=Physical
|type2=Physical
|priority2=Melee Low
|priority2=Melee Low
|ex2=30
|ex2=30
|effect2=Wall rush
|effect2=Wall Rush
|cp2=
|cancels2=Dodge
|damage3=4 hits, 25 (29~45)
|asthit2=
|ver3=EX Mode
|damage3='''29~45''' (1~5x4, 25)
|startup3=33F
|startup3=33F
|type3=Physical
|type3=Physical
|priority3=Melee High
|priority3=Melee High
|ex3=30
|ex3=30
|effect3=Wall rush, extra follow-up
|effect3=Wall Rush, extra follow-up
|cp3=
|cancels3=Dodge
|asthit3=
}}
}}
''[Close] Swipe with axe. Break foe's defense while switching.''


|-|Greatsword=
|-|Greatsword=
{{AbilityInfoVaan
 
|damage1=10,10,20 (40)
{{AbilityInfo3
|ver1=Switch (SW)
|damage1='''40''' (10, 10, 20)
|startup1=11F / 43F (max charge)
|startup1=11F / 43F (max charge)
|type1=Physical
|type1=Physical
|priority1=Melee Low / Melee Mid
|priority1=Melee Low <br>Melee Mid (3rd hit / max charge)
|ex1=30
|ex1=30
|effect1=Wall rush
|effect1=Wall Rush
|cp1=40 (20)
|cancels1=Dodge
|damage2=13,17 (30)
|asthit1=
|gametext=[Mid] Two-handed blade slash. <br>Hold button to change range.
|level=1
|ap=90
|cp=30 (20)
|ver2=On Hand (OH)
|damage2='''30''' (13, 17)
|startup2=23F
|startup2=23F
|type2=Physical
|type2=Physical
|priority2=Melee Low
|priority2=Melee Low
|ex2=30
|ex2=30
|effect2=Wall rush
|effect2=Wall Rush
|cp2=
|cancels2=Dodge
|damage3=10,10,20 (40)
|asthit2=
|ver3=EX Mode
|damage3='''40''' (10, 10, 20)
|startup3=11F / 33F (max charge)
|startup3=11F / 33F (max charge)
|type3=Physical
|type3=Physical
|priority3=Melee Low / Melee Mid
|priority3=Melee Low <br>Melee Mid (3rd hit / max charge)
|ex3=30
|ex3=30
|effect3=Wall rush, reduced charge time
|effect3=Wall Rush, faster charge
|cp3=
|cancels3=Dodge
|asthit3=
}}
}}
''[Mid] Two-handed blade slash. Hold button to change range.''
 
One of Vaan's strongest bravery attacks. Close + mid-range. Commonly used as a close-range initiator, combo extender, a gap closer and a commital dodge punish (SW charged).
 
SW is his fastest attack at 11 frames (60 FPS) and boasts great knockback and good tracking when fully charged. The damage multiplier is great, higher than [[Garland_(Dissidia_012)|'''Garland''']]'s Bardiche. Charging increases tracking and turns the attack into a Melee Mid priority attack. The initial hitbox is active for majority of the movement, making it very good at catching dodges that stay within the move's path. However, while it can continue travelling forward and vertically, greatsword is poor at turning around after the initial charge.
 
SW Greatsword can also be used as a dodge cancel follow-up from SW Katana, SW Staff, SW Crossbow and Windburst.
 
OH version is a decent advancing poke with relatively good speed, but weaker on hit compared to SW version. It is one of his fastest attacks to whiff in terms of duration and recovery. The first hit can be easily hit-confirmed for an assist without a wall, which is where Vaan is normally a bit worse on average. The tracking up close is deceptively good and the attack works well as an assist combo filler.
 
Though it is somewhat predictable at it's commonly used range if not used in tandem with Katana or Crossbow, it has a rare upside that's shared among many of Vaan's on-hand braveries - It does not have an instant sound queue on start-up. The animation is not explicit and it does not emit any visual effects early to telegraph the attack. That can make it difficult for the opponent to visually react to OH Greatsword consistently.
 
EX version only reduces required time for a maximum charge. Can catch unwary opponents off guard, but the EX mode's Free Switch is more valuable overall as it lets Vaan access the SW version more frequently with less risk.
 
Greatsword is a consistently powerful bravery for Vaan and is a popular choice in many match-ups, such as Cecil, Cloud and Squall.


|-|Katana=
|-|Katana=
{{AbilityInfoVaan
 
|damage1=1x12,30,8 (50)
{{AbilityInfo3
|ver1=Switch (SW)
|damage1='''50''' (1 x 12, 30, 8)
|startup1=39F
|startup1=39F
|type1=Physical
|type1=Physical
|priority1=Melee Mid
|priority1=Melee Mid
|ex1=60~90
|ex1=60 ~ 90
|effect1=Chase
|effect1=Chase
|cp1=40 (20)
|cancels1=Dodge
|damage2=9,1x4,17 (30)
|asthit1=
|gametext=[Mid] Katana slash. Power rises <br>with slow combo while switching.
|level=11, 13 (air)
|ap=90
|cp=30 (20)
|ver2=On Hand (OH)
|damage2='''30''' (9,1 x 4, 17)
|startup2=23F
|startup2=23F
|type2=Physical
|type2=Physical
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|ex2=90
|ex2=90
|effect2=Chase
|effect2=Chase
|cp2=
|cancels2=Dodge
|damage3=1x12,30,8 (50)
|asthit2=
|ver3=EX Mode
|damage3='''50''' (1 x 12, 30, 8)
|startup3=39F
|startup3=39F
|type3=Physical
|type3=Physical
|priority3=Melee Mid
|priority3=Melee Mid
|ex3=60~90
|ex3=60 ~ 90
|effect3=Chase, longer input for 2nd hit
|effect3=Chase, longer finisher timing
|cp3=
|cancels3=Dodge
|asthit3=
}}
}}
''[Mid] Katana slash. Power rises with slow combo while switching.''


|-|Spear=
|-|Spear=
{{AbilityInfoVaan
 
|damage1=4x5,15 (35)
{{AbilityInfo3
|ver1=Switch (SW)
|damage1='''35''' (4 x 5, 15)
|startup1=23F
|startup1=23F
|type1=Physical
|type1=Physical
|priority1=Melee Mid
|priority1=Melee Mid
|ex1=15
|ex1=15
|effect1=Wall rush, absorb
|effect1=Wall Rush, Absorb
|cp1=40 (20)
|cancels1=Dodge
|damage2=2x4,7,13 (28)
|asthit1=
|gametext=[Mid] Swipe with spear.<br>Draw foe near while switching.
|level=1
|ap=90
|cp=30 (20)
|ver2=On Hand (OH)
|damage2='''28''' (2 x 4, 7, 13)
|startup2=21F
|startup2=21F
|type2=Physical
|type2=Physical
|priority2=Melee Low
|priority2=Melee Low
|ex2=30
|ex2=30
|effect2=Wall rush
|effect2=Wall Rush
|cp2=
|cancels2=Dodge
|damage3=4x5,4x5,15 (55)
|asthit2=
|ver3=EX Mode
|damage3='''55''' (4 x 5, 4 x 5, 15)
|startup3=23F
|startup3=23F
|type3=Physical
|type3=Physical
|priority3=Melee Mid
|priority3=Melee Mid
|ex3=24
|ex3=24
|effect3=Wall rush, absorb
|effect3=Wall Rush, Absorb
|cp3=
|cancels3=Dodge
|asthit3=
}}
}}
''[Mid] Swipe with spear. Draw foe near while switching.''


|-|Staff=
|-|Staff=
{{AbilityInfoVaan
 
|damage1=1x8,22 (30)
{{AbilityInfo3
|ver1=Switch (SW)
|damage1='''30''' (1 x 8, 22)
|startup1=23F
|startup1=23F
|type1=Magical
|type1=Magical
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|ex1=108
|ex1=108
|effect1=Chase
|effect1=Chase
|cp1=40 (20)
|cancels1=Dodge
|damage2=3x3,11 (20)
|asthit1=
|gametext=[Mid] Swipe with staff.<br>Generates extra EX Force. SW: Move OK.
|level=31, 33 (air)
|ap=90
|cp=30 (20)
|ver2=On Hand (OH)
|damage2='''20''' (3 x 3, 11)
|startup2=21F
|startup2=21F
|type2=Physical
|type2=Physical
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|ex2=114
|ex2=114
|effect2=Chase
|effect2=Chase
|cp2=
|cancels2=Dodge
|damage3=1x8,1x8,22 (38)
|asthit2=
|ver3=EX Mode
|damage3='''38''' (1 x 8, 1 x 8, 22)
|startup3=150
|startup3=150
|type3=Magical
|type3=Magical
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|ex3=150
|ex3=150
|effect3=Chase
|effect3=Chase
|cp3=
|cancels3=Dodge
|asthit3=
}}
}}
''[Mid] Swipe with staff. Generates extra EX Force. SW: Move OK.''


|-|Crossbow=
|-|Crossbow=
{{AbilityInfoVaan
 
|damage1=1x15,15 (30)
{{AbilityInfo3
|ver1=Switch (SW)
|damage1='''30''' (1 x 15, 15)
|startup1=41F
|startup1=41F
|type1=Physical
|type1=Physical
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|ex1=max 105
|ex1=max 105
|effect1=Chase
|effect1=Chase
|cp1=40 (20)
|cancels1=
|damage2=4x3 (12)
|asthit1=
|gametext=[Long] Shoot at foe with bowgun. <br>SW: Hold button for rapid-fire.
|level=2, 4 (air)
|ap=90
|cp=30 (20)
|ver2=On Hand (OH)
|damage2='''12''' (4 x 3)
|startup2=31F
|startup2=31F
|type2=Physical
|type2=Physical
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|ex2=0
|ex2=0
|effect2=Chase
|effect2=Chase
|cp2=
|cancels2=
|damage3=1x15,15 (30)
|asthit2=
|ver3=EX Mode
|damage3='''30''' (1 x 15, 15)
|startup3=41F
|startup3=41F
|type3=Physical
|type3=Physical
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|ex3=max 105
|ex3=max 105
|effect3=Chase, increased range
|effect3=Chase, increased range
|cp3=
|cancels3=
|asthit3=
}}
}}
''[Long] Shoot at foe with bowgun. SW: Hold button for rapid-fire.''


|-|Rifle=
|-|Rifle=
{{AbilityInfoVaan
 
|damage1=3x6 (18)
{{AbilityInfo3
|ver1=Switch (SW)
|damage1='''18''' (3 x 6)
|startup1=49F (Dodge 1~20F)
|startup1=49F (Dodge 1~20F)
|type1=Physical
|type1=Physical
|priority1=Ranged Low
|priority1=Ranged Low
|ex1=0
|ex1=0
|effect1=Wall rush, dodge
|effect1=Wall Rush, Dodge
|cp1=40 (20)
|cancels1=Dodge
|damage2=3x6 (18)
|asthit1=
|gametext=[Long] Shoot at foe with gun. <br>Dodge ability while switching.
|level=27, 29 (air)
|ap=90
|cp=30 (20)
|ver2=On Hand (OH)
|damage2='''18''' (3 x 6)
|startup2=29F
|startup2=29F
|type2=Physical
|type2=Physical
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|ex2=0
|ex2=0
|effect2=Wall rush
|effect2=Wall rush
|cp2=
|cancels2=Dodge
|damage3=3x6,3x6 (36)
|asthit2=
|ver3=EX Mode
|damage3='''36''' (3 x 6, 3 x 6)
|startup3=49F (Dodge 1~20F)
|startup3=49F (Dodge 1~20F)
|type3=Physical
|type3=Physical
|priority3=Ranged Low
|priority3=Ranged Low
|ex3=0
|ex3=0
|effect3=Wall rush, dodge
|effect3=Wall Rush, Dodge
|cp3=
|cancels3=Dodge
|asthit3=
}}
}}
''[Long] Shoot at foe with gun. Dodge ability while switching.''


</tabber>
</tabber>


== HP Attacks ==
= HP Attacks =


=== Ground ===
== Ground ==
<tabber>
<tabber>
|-|Torrent=
|-|Torrent=
{{AbilityInfo
{{AbilityInfo
|damage=2 [up], 2,3,3, [down] (10)
|damage=2 [up], 2, 3, 3, [down] (10)
|startup=21F (up) / 69F (down)
|startup=21F (up) / 69F (down)
|type=Magical
|type=Magical
Line 257: Line 367:
|-|Cataclysm=
|-|Cataclysm=
{{AbilityInfo
{{AbilityInfo
|damage=--
|damage=-
|startup=45F
|startup=45F
|type=--
|type=-
|priority=Melee High / Ranged High
|priority=Melee High (close) / Ranged High (rocks)
|ex=30~60
|ex=30~60
|effect=
|effect=-
|cp=40 (20)
|cp=40 (20)
}}
}}
Line 269: Line 379:
</tabber>
</tabber>


=== Aerial ===
== Aerial ==
<tabber>
<tabber>
|-|Inferno=
|-|Inferno=
{{AbilityInfo
{{AbilityInfo
|damage=1x9 (9)
|damage=1 x 9 (9)
|startup=51F
|startup=51F
|type=Magical
|type=Magical
Line 297: Line 407:
</tabber>
</tabber>


=== EX Mode: Obtained all Licenses! ===
= EX Mode: Obtained all Licenses! =
Effects:
Effects:
* Regen
* Regen
Line 304: Line 414:
* Zodiak
* Zodiak


==== Free Switch ====
== Free Switch ==
''[Activate with R + square] Revert to unarmed attacks at any time.''
''[Activate with R + square] Revert to unarmed attacks at any time.''


Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F.
Starts at 1F, ends at 31F, dodge or attack cancelable at 21F.


==== Zodiak ====
== Zodiak ==
''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.''
''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.''


Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details.
Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details.


==== EX Burst: Quickening ====
== EX Burst: Quickening ==
''A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.''
''A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.''


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{{burst
{{burst
|damage1=4, 6 (10)
|damage1=4, 6 (10)
|damage2=10x3, 5x6, 3x10 (90) (100 total)
|damage2=10 x 3, 5 x 6, 3 x 10 (90) (100 total)
|type=Magical
|type=Magical
}}
}}
= Combos =
== Solo ==
== Assist ==
= Builds =
Builds here.
<tabber>
|-|Damage (Seal of Lufenia)=
{{Build
|hp=11299
|cp=450
|brv=957
|atk=178
|def=184
|luk=60
|booster=x4.4
|setbonus=Seal of Lufenia
|ast={{012kuja}}
|wpn=Zodiac Blade
|hand=Lufenian Dirk
|head=Lufenian Headband
|armor=Lufenian Vest
|acc1={{accbas}} Muscle Belt
|acc2={{accbas}} Battle Hammer
|acc3={{accboo}} Summon Unused
|acc4={{accboo}} Pre-EX Mode
|acc5={{accboo}} Pre-EX Revenge
|acc6={{accboo}} After 30 Seconds
|acc7={{accboo}} After 30 Seconds
|acc8={{accboo}} Opponent Summon Unused
|acc9={{accsp}} Glutton
|acc10={{accsp}} First to Victory
|summon=Rubicante
}}
Ground: Spear, Axe & Shield, Sword & Shield.
Air: Katana, Greatsword, Rifle
Equip Master Guardsman for +1000 HP.
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
</tabber>
= Assist =
== Vaan's assist data ==
{{012Assist
|type1=BRV
|attack1=Greatsword
|startup1=23F
|position1=Ground
|spawn1=Opponent
|damage1=13, 17 (30)
|effect1=Wall Rush
|type2=BRV
|attack2=Staff
|startup2=21F
|position2=Air
|spawn2=Opponent
|damage2=3 x 3, 11 (20)
|effect2=Chase
|type3=HP
|attack3=Cataclysm
|startup3=45F
|position3=Ground
|spawn3=Opponent
|damage3=-
|effect3=Chase
|type4=HP
|attack4=Inferno
|startup4=45F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Wall Rush
}}
== Assists ==
Vaan works well with Kuja, Aerith and Jecht assists.
= References =
<references />
{{navbox012}}
{{roadmap012vaan}}

Latest revision as of 12:14, 12 May 2025


Vaan
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Info
Name Vaan (ヴァン)
Original game Final Fantasy XII
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 112 (High)
Run Speed 6 (Good)
Dash Speed 77F (Average / Good)
Fall Speed 73F (Great)
Fall Speed Ratio After Dodge 28 (Above Average)
Fastest BRV 19F (Axe & Shield hand, Sword & Shield hand)
Fastest HP 21F (Torrent, up)
45F (Cataclysm)
1-Hit HP Yes (Cataclysm & Windburst projectile)
HP Links No
Command Block Yes (Sword & Shield switch)
Weapon Parrying Weapons, all normal weapons except instruments
Armor Shields, Bangles, Hats, Helms, Headbands, Clothing,
Light Armor, Chestplates
Exclusive weapons Reks's Blade, Sword of Kings, Zodiac Blade
Unlock
Alignment Cosmos
Voice Actor (JP) Kensho Ono
Voice Actor (ENG) Bobby Edner


Overview

Vaan is a close to mid range character in Dissidia 012 with a variety of bravery attacks in his arsenal. By utilising his unique "Switch" mechanic, Vaan can access a different bravery attack based on the bravery he previously used.

This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire.

However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. Despite the relatively high damage multipliers on attacks, the below average base ATK stat means Vaan's damage output is only average without heavy investment. He scales well with investment and his mobility is good overall while boasting an above average base defense stat. Vaan's EX intake is slightly above average, but also has one of the most underwhelming EX modes in the game.

Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks.

Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none".

Bravery Attacks

All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version.

All attacks have a ground and midair version.

Switch (SW) On Hand (OH) EX Mode
Base Damage 30 25 (5, 7, 13) 30
Startup Frame 39F (Block 1~30F) 19F 39F (Block 1~30F)
Damage Type Physical Physical Physical
Priority Block Mid / Melee Low Melee Low Block High / Melee Low
EX Force 60 90 60
Effects Chase, Block Chase Chase, Block
Cancels Dodge Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (20)
[Close] Sword and shield attack.
Block attacks while switching.
Unlocked at
level 22, 24 (air)
Mastered at
90 AP


EX Version's blocking priority is upgraded from Block Mid to Block High, the same as few other command blocks such as Cloud of Darkness' Wrath or Exdeath Protect Guard. It will stagger opponents using Melee Mid attacks and Vaan himself will stagger against high priority (HP) attacks.

Switch (SW) On Hand (OH) EX Mode
Base Damage 30 7~25 (1~2x2, 1~2x4, 13) 29~45 (1~5x4, 25)
Startup Frame 33F 19F 33F
Damage Type Physical Physical Physical
Priority Melee High Melee Low Melee High
EX Force 0 30 30
Effects Wall Rush Wall Rush Wall Rush, extra follow-up
Cancels Dodge Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (20)
[Close] Swipe with axe.
Break foe's defense while switching.
Unlocked at
level 16, 18 (air)
Mastered at
90 AP

Switch (SW) On Hand (OH) EX Mode
Base Damage 40 (10, 10, 20) 30 (13, 17) 40 (10, 10, 20)
Startup Frame 11F / 43F (max charge) 23F 11F / 33F (max charge)
Damage Type Physical Physical Physical
Priority Melee Low
Melee Mid (3rd hit / max charge)
Melee Low Melee Low
Melee Mid (3rd hit / max charge)
EX Force 30 30 30
Effects Wall Rush Wall Rush Wall Rush, faster charge
Cancels Dodge Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (20)
[Mid] Two-handed blade slash.
Hold button to change range.
Unlocked at
level 1
Mastered at
90 AP


One of Vaan's strongest bravery attacks. Close + mid-range. Commonly used as a close-range initiator, combo extender, a gap closer and a commital dodge punish (SW charged).

SW is his fastest attack at 11 frames (60 FPS) and boasts great knockback and good tracking when fully charged. The damage multiplier is great, higher than Garland's Bardiche. Charging increases tracking and turns the attack into a Melee Mid priority attack. The initial hitbox is active for majority of the movement, making it very good at catching dodges that stay within the move's path. However, while it can continue travelling forward and vertically, greatsword is poor at turning around after the initial charge.

SW Greatsword can also be used as a dodge cancel follow-up from SW Katana, SW Staff, SW Crossbow and Windburst.

OH version is a decent advancing poke with relatively good speed, but weaker on hit compared to SW version. It is one of his fastest attacks to whiff in terms of duration and recovery. The first hit can be easily hit-confirmed for an assist without a wall, which is where Vaan is normally a bit worse on average. The tracking up close is deceptively good and the attack works well as an assist combo filler.

Though it is somewhat predictable at it's commonly used range if not used in tandem with Katana or Crossbow, it has a rare upside that's shared among many of Vaan's on-hand braveries - It does not have an instant sound queue on start-up. The animation is not explicit and it does not emit any visual effects early to telegraph the attack. That can make it difficult for the opponent to visually react to OH Greatsword consistently.

EX version only reduces required time for a maximum charge. Can catch unwary opponents off guard, but the EX mode's Free Switch is more valuable overall as it lets Vaan access the SW version more frequently with less risk.

Greatsword is a consistently powerful bravery for Vaan and is a popular choice in many match-ups, such as Cecil, Cloud and Squall.

Switch (SW) On Hand (OH) EX Mode
Base Damage 50 (1 x 12, 30, 8) 30 (9,1 x 4, 17) 50 (1 x 12, 30, 8)
Startup Frame 39F 23F 39F
Damage Type Physical Physical Physical
Priority Melee Mid Melee Low Melee Mid
EX Force 60 ~ 90 90 60 ~ 90
Effects Chase Chase Chase, longer finisher timing
Cancels Dodge Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (20)
[Mid] Katana slash. Power rises
with slow combo while switching.
Unlocked at
level 11, 13 (air)
Mastered at
90 AP

Switch (SW) On Hand (OH) EX Mode
Base Damage 35 (4 x 5, 15) 28 (2 x 4, 7, 13) 55 (4 x 5, 4 x 5, 15)
Startup Frame 23F 21F 23F
Damage Type Physical Physical Physical
Priority Melee Mid Melee Low Melee Mid
EX Force 15 30 24
Effects Wall Rush, Absorb Wall Rush Wall Rush, Absorb
Cancels Dodge Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (20)
[Mid] Swipe with spear.
Draw foe near while switching.
Unlocked at
level 1
Mastered at
90 AP

Switch (SW) On Hand (OH) EX Mode
Base Damage 30 (1 x 8, 22) 20 (3 x 3, 11) 38 (1 x 8, 1 x 8, 22)
Startup Frame 23F 21F 150
Damage Type Magical Physical Magical
Priority Melee Low Melee Low Melee Low
EX Force 108 114 150
Effects Chase Chase Chase
Cancels Dodge Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (20)
[Mid] Swipe with staff.
Generates extra EX Force. SW: Move OK.
Unlocked at
level 31, 33 (air)
Mastered at
90 AP

Switch (SW) On Hand (OH) EX Mode
Base Damage 30 (1 x 15, 15) 12 (4 x 3) 30 (1 x 15, 15)
Startup Frame 41F 31F 41F
Damage Type Physical Physical Physical
Priority Ranged Low Ranged Low Ranged Low
EX Force max 105 0 max 105
Effects Chase Chase Chase, increased range
Cancels
Assist Gain (Hit)
CP (Mastered) 30 (20)
[Long] Shoot at foe with bowgun.
SW: Hold button for rapid-fire.
Unlocked at
level 2, 4 (air)
Mastered at
90 AP

Switch (SW) On Hand (OH) EX Mode
Base Damage 18 (3 x 6) 18 (3 x 6) 36 (3 x 6, 3 x 6)
Startup Frame 49F (Dodge 1~20F) 29F 49F (Dodge 1~20F)
Damage Type Physical Physical Physical
Priority Ranged Low Ranged Low Ranged Low
EX Force 0 0 0
Effects Wall Rush, Dodge Wall rush Wall Rush, Dodge
Cancels Dodge Dodge Dodge
Assist Gain (Hit)
CP (Mastered) 30 (20)
[Long] Shoot at foe with gun.
Dodge ability while switching.
Unlocked at
level 27, 29 (air)
Mastered at
90 AP

HP Attacks

Ground

Base Damage 2 [up], 2, 3, 3, [down] (10)
Startup Frame 21F (up) / 69F (down)
Damage Type Magical
Priority Ranged High
EX Force 24
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 40 (20)
Unlocked at
level
Mastered at
AP


[Long] Call down water torrents. Water fires from magic array.

Base Damage -
Startup Frame 45F
Damage Type -
Priority Melee High (close) / Ranged High (rocks)
EX Force 30~60
Effects -
Cancels
Assist Gain (Hit)
CP (Mastered) 40 (20)
Unlocked at
level
Mastered at
AP


[Mid] Summon multiple boulders that charge at opponent.

Aerial

Base Damage 1 x 9 (9)
Startup Frame 51F
Damage Type Magical
Priority Melee High
EX Force 3 per hit (27 max)
Effects Wall rush
Cancels
Assist Gain (Hit)
CP (Mastered) 40 (20)
Unlocked at
level
Mastered at
AP


[Mid] Focus flames and charge. Strong homing capability.

Base Damage 15
Startup Frame 29F (step) / 99F (wind)
Damage Type Physical
Priority Melee High (step) / Ranged High (wind)
EX Force 30 / 60
Effects Absorb
Cancels
Assist Gain (Hit)
CP (Mastered) 40 (20)
Unlocked at
level
Mastered at
AP


[Long] Generate tornado. Draws in foe for a set time.

EX Mode: Obtained all Licenses!

Effects:

  • Regen
  • Critical Boost
  • Free Switch
  • Zodiak

Free Switch

[Activate with R + square] Revert to unarmed attacks at any time.

Starts at 1F, ends at 31F, dodge or attack cancelable at 21F.

Zodiak

[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.

Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details.

EX Burst: Quickening

A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.

A consistent method for a successful EX Burst is to press R, then press X repeatedly a few times and loop this for a total of three repetitions for each Quickening.

Damage multiplier (initial) Damage multiplier (rest) Type
4, 6 (10) 10 x 3, 5 x 6, 3 x 10 (90) (100 total) Magical


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 11299
CP 450
BRV 957
ATK 178
DEF 184
LUK 60
Max Booster x4.4
Special Effect: Seal of Lufenia
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Zodiac Blade
Hand ddff-icon-equip-hand.png Lufenian Dirk
Head ddff-icon-equip-head.png Lufenian Headband
Body ddff-icon-equip-body.png Lufenian Vest
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png Summon Unused
Accessory 4 accessory_booster.png Pre-EX Mode
Accessory 5 accessory_booster.png Pre-EX Revenge
Accessory 6 accessory_booster.png After 30 Seconds
Accessory 7 accessory_booster.png After 30 Seconds
Accessory 8 accessory_booster.png Opponent Summon Unused
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png First to Victory
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Ground: Spear, Axe & Shield, Sword & Shield. Air: Katana, Greatsword, Rifle

Equip Master Guardsman for +1000 HP.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.pngindicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Vaan's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Greatsword 23F Ground Opponent 13, 17 (30) Wall Rush
BRV Staff 21F Air Opponent 3 x 3, 11 (20) Chase
HP Cataclysm 45F Ground Opponent - Chase
HP Inferno 45F Air Opponent - Wall Rush


Assists

Vaan works well with Kuja, Aerith and Jecht assists.

References


Navigation


Wiki Roadmap (012 Vaan)

Please edit this page's roadmap template when relevant additions and changes are made.

11,96 % done

   


Page Completed In progress To-do Score
General 1 / 5 / 86
Pros / Cons Strengths and weaknesses. 0 / 5 / ?
Overview / Character Data Done. Edit if necessary. 5 / 5 / 2
Bravery Attacks Ability info and greatsword overview. Overviews for other attacks. Add images. 1 / 5 / 5
HP Attacks Ability info. Add overviews and images. 1 / 5 / 5
EX Mode Basic info Add overview if possible 1 / 5 / 3
Combos Add solo and assist combos with video examples. Refer to Cecil page. 0 / 5 / 7
Builds 1 build. Add more builds with overviews as seen on Tifa's page. 1 / 5 / 10
Assist Assist data Add common viable assists with overviews. Write about Vaan as an assist. 1 / 5 / 3
Matchups Create page. Matchup tips and analysis. 0 / 5 / 32
Frame Data / 1
Starter Guide Create page. Concise pvp guide with core concepts and essentials. 0 / 5 / 8
Strategy Create page. Strategies and counterplays. 0 / 5 / 10