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| Rush forward with Ixion. On launching opponent, Ixion’s horn will glow twice. Pressing Circle ({{pspcir}}) again will fire discs, and pressing as late as possible on the second flash will fire the maximum amount of 6 discs. The max amount of discs provide a safe empty chase against recovery attack and is one of the handful of attacks in the game to do so. | | Rush forward with Ixion. On launching opponent, Ixion’s horn will glow twice. Pressing Circle ({{pspcir}}) again will fire discs, and pressing as late as possible on the second flash will fire the maximum amount of 6 discs. The max amount of discs provide a safe empty chase against recovery attack and is one of the handful of attacks in the game to do so. |
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| This is a '''[[Attack_Priority_(Dissidia_012)#Mid|Melee Mid]]''' so it will stagger regular blocks, making it a relatively safe tool for ground-to-ground or anti-air poking and area denial while the enemy is slightly above ground. | | This is a '''[[Attack_Priority_(Dissidia_012)#Mid|Melee Mid]]''' so it will stagger regular blocks, making it a relatively safe tool for ground-to-ground, anti-air poking and area denial while the enemy is slightly above ground. |
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| This attack is pretty fast on both startup and recovery for its range. As a niche technique, Ixion can spawn on the opposite side of thin obstacles that Yuna is pressed against as an extra-safe poking option. | | This attack is pretty fast on both startup and recovery for its range. As a niche technique, Ixion can spawn on the opposite side of thin obstacles that Yuna is pressed against as an extra-safe poking option. |
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| }} | | }} |
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| EX mode Aerospark puts Yuna in the air. The hit stun from the projectiles remains largely the same, but because Yuna is now airborne, she can dodge cancel towards her opponent and link EX mode Heavenly Strike without walls or even Diamond Dust when done near a wall. This is the only way to combo into her own HP by herself, which improves Aerospark's damage potential considerably, even though it is difficult to do. | | EX mode Aerospark puts Yuna in the air. In adds more hits and extends the input window for a maximum amount of disc projectiles. |
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| | The hit stun from the projectiles remains largely the same. But because Yuna is now airborne, she can dodge cancel towards her opponent and link EX mode Heavenly Strike without walls or even Diamond Dust when done near a wall. This is the only way to combo into her own HP by herself, which improves Aerospark's damage potential considerably, even though it is difficult to do. |
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| }} | | }} |
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| }} | | }} |
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| EX Energy Blast adds a fast melee low priority Ifrit swipe that can beat dash attempts, but is otherwise not particularly outstanding. Being able to combo into projectiles with Ifrit is nice, but the reward on hit remains similiarly underwhelming for the requirements and risk associated with it. | | EX Energy Blast adds a fast melee low priority Ifrit swipe that can beat dash attempts, but is otherwise not outstanding. Being able to combo into projectiles with Ifrit is nice, but the reward on hit remains similiarly underwhelming for the requirements and risk associated with it. |
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| = Combos = | | = Combos = |
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| | ''Main article: '''[[Yuna_(Dissidia_012)/Combos|Yuna (Combos)]]''''' |
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| == Solo == | | == Solo == |
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| |exhits=0 > 15 | | |exhits=0 > 15 |
| |meteropp= | | |meteropp= |
| |video='''[https://www.youtube.com/watch?v=PlnIpb7acwk&t=5s Video]''' | | |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=5s |
| |notes=This utilizes the hit glitch, which requires Yuna doing Heavenly Strike when the charged Impulse hits the opponent. Because Yuna cannot cancel Impulse into Heavenly Strike, the projectiles must hit much later than when they were first shot. That limits the practicality of this combo, but it still provides Yuna a long range wall rush conversion into assist if it hits. | | |notes=This utilizes the hit glitch, which requires Yuna doing Heavenly Strike when the charged Impulse hits the opponent. Because Yuna cannot cancel Impulse into Heavenly Strike, the projectiles must hit much later than when they were first shot. That limits the practicality of this combo, but it still provides Yuna a long range wall rush conversion into assist if it hits. |
| }}
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| {{Combo-012Data
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| |combo=Aerospark (max delay) > DC (forward) > Heavenly Strike
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| |condition=Low ceiling / corner only.
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| |characters=
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| |damage=64 + WR
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| |damagehits=3x4, 5x6 > 4, 6, 12
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| |ex=120
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| |exhits=90 + 30
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| |meteropp=
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| |video='''[https://www.youtube.com/watch?v=PlnIpb7acwk&t=50s Video]'''
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| |notes=This combo only works in stages with low ceiling and corners, such as Phantom Train. That makes this another situational, but powerful solo combo for Yuna. The timing for dodge cancel and attacking are both strict. So even with the reduced knockback, this can still be a difficult combo to do.
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| }}
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| {{Combo-012Data
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| |combo='''EX Aerospark (max delay)''' > DC (forward) > Heavenly Strike
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| |condition=Ground only.
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| |requirement=EX Mode only.
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| |characters=
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| |damage=76~92 + WR
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| |damagehits='''Minimum:''' 3x4, 10, 5x6 (52) > 4, 4, 4, 12 (24). '''Highest:''' 3x4, [10, 10], 5x6 > [4], 6, [4, 4], 12
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| |ex=105-120
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| |exhits=90 + 15-30
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| |meteropp=
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| |video='''[https://www.youtube.com/watch?v=PlnIpb7acwk&t=64s Video]'''
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| |notes=This is one of Yuna's strongest solo combos. It is possible due to EX Aerospark leaving Yuna airborne. No Adamant Chains midair boost is needed, but the timing is strict once again. Yuna must dodge towards her opponent for this to work. The second hit of EX Heavenly Strike can connect thanks to its increased range. Mapping Heavenly Strike to up + circle (↑+{{pspcir}}) can make this combo easier to do.
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| }} | | }} |
| {{Combo-012Data | | {{Combo-012Data |
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| |exhits=90 + 90 | | |exhits=90 + 90 |
| |meteropp= | | |meteropp= |
| |video='''[https://www.youtube.com/watch?v=PlnIpb7acwk&t=72s Video]''' | | |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=72s |
| |notes=This is Yuna's only solo combo into an HP attack. The requirements are high and situational, but the reward ''is'' noteworthy. Diamond Dust has less vertical reach than Heavenly Strike, so a wall etc. is needed to reduce the opponent's knockback. That will shorten the distance Yuna has to travel. Mapping Diamond Dust to up + square (↑+{{pspsqu}}) can make this combo easier to do. | | |notes=This is Yuna's only solo combo into an HP attack. The requirements are high and situational, but the reward ''is'' noteworthy. Diamond Dust has less vertical reach than Heavenly Strike, so a wall etc. is needed to reduce the opponent's knockback. That will shorten the distance Yuna has to travel. Mapping Diamond Dust to up + square (↑+{{pspsqu}}) can make this combo easier to do. |
| }} | | }} |
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| |exhits= 63 + 30 | | |exhits= 63 + 30 |
| |meteropp= | | |meteropp= |
| |video='''[https://www.youtube.com/watch?v=PlnIpb7acwk&t=13s Video]''' | | |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=13s |
| |notes=When Diamond Dust hits late, Yuna has enough frame advantage to go for a solo follow-up. Heavenly Strike's vertical reach is a consistent follow-up, and quite rewarding if it wall rushes for an assist combo. Using assist to set this up helps Yuna keep the opponent on the ground as well. | | |notes=When Diamond Dust hits late, Yuna has enough frame advantage to go for a solo follow-up. Heavenly Strike's vertical reach is a consistent follow-up, and quite rewarding if it wall rushes for an assist combo. Using assist to set this up helps Yuna keep the opponent on the ground as well. |
| }}
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| {{Combo-012Data
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| |combo='''Diamond Dust (late hit)''' > Sonic Wings
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| |condition=HP starter, no wall required.
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| |requirement=Starter must hit late, opponent must be below Yuna.
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| |characters=
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| |damage=2
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| |damagehits=2 > 0
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| |ex=153
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| |exhits=63 + 90
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| |meteropp=
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| |video='''[https://www.youtube.com/watch?v=PlnIpb7acwk&t=22s Video]'''
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| |notes=Yuna must be above her opponent for this to work. Diamond Dust's upward knockback remains the same, but the opponent won't be pulled to Yuna's height when it hits. Sonic Wings may not deal any bravery damage at all due to the short gap between Diamond Dust and the bravery. It generates 90 EX on hit however and pushes the opponent back a fair amount.
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| }}
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| {{Combo-012Data
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| |combo='''Diamond Dust (late hit)''' > Diamond Dust
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| |condition=HP starter, no wall required.
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| |requirement=Starter must hit late, opponent must be below Yuna.
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| |characters=
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| |damage=4
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| |damagehits=2 > 2
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| |ex=153
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| |exhits=63 + 90
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| |meteropp=
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| |video='''[https://www.youtube.com/watch?v=PlnIpb7acwk&t=36s Video]'''
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| |notes=Yuna must be above her opponent for this to work. Diamond Dust's upward knockback remains the same, but the opponent won't be pulled to Yuna's height when it hits. Diamond Dust generates the same amount of EX as Sonic Wings, but also applies meter depletion if it's equipped. The opponent will be left closer and above Yuna, which is a good position for poking more with Heavenly Strike.
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| }} | | }} |
| }} | | }} |
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| | data = | | | data = |
| {{Combo-012Data | | {{Combo-012Data |
| |combo=Meteor Strike (1st hit) > Kuja > AC > Diamond Dust | | |combo='''Sonic Wings (1)''' > Kuja > AC > Diamond Dust |
| |condition=Ground, no wall
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| |requirement=
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| |characters=
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| |damagehits=10, 50, 10 + HP
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| |damage=70
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| |exhits=30 + 90
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| |ex=120
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=85s
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| |notes=Basic grounded starter. No wall required, but be sharp about calling Kuja on time.
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| }}
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| {{Combo-012Data
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| |combo=Meteor Strike > WR > Kuja > AC > Diamond Dust
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| |condition=Ground, Wall Rush
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| |requirement=Wall
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| |characters=
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| |damagehits=30, 50, 10
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| |damage=90 + BRV Wall Rush
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| |exhits=30 + 90
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| |ex=120
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=95s
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| |notes=Basic wall rush conversion.
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| }}
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| {{Combo-012Data
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| |combo=Aerospark (max delay) > Empty Chase > Kuja > AC > Diamond Dust
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| |condition=Ground, Chase
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| |requirement=
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| |characters=
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| |damagehits=42, 50, 10
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| |damage=102
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| |exhits=90 + 90
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| |ex=180
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=106s
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| |notes=Good grounded combo for EX. No wall required, but empty chase and Kuja assist must be done as soon as possible. There is not enough frame advantage otherwise. If aerial {{accboo}} booster is equipped, Yuna has to dodge to keep its active.
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| }}
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| {{Combo-012Data
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| |combo=Aerospark > Kuja > Aerospark (max delay) > both HIT > chase BRV > AC > Diamond Dust
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| |condition=Ground, Chase
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| |requirement=Wall
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| |characters=
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| |damagehits='''Minimum:''' 2x4, 5x6, ~50 (Kuja), 0 (Chase BRV), 10. '''Maximum:''' 3x4, 5x6, 50 (Kuja), 30 (Chase BRV), 10
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| |damage=~98 - 132
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| |exhits='''Minimum:''' ~90, 15, 90. '''Maximum:''' ~90, 60, 90
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| |ex=195 - 240
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=117s
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| |notes=Chase setup that enables more damage and EX. The chase BRV keeps the combo going, but the opponent can choose to dodge it. The combo will work even then, but obviously means less damage and EX.
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| }}
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| {{Combo-012Data
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| |combo=Sonic Wings (1) > Kuja > AC > Diamond Dust
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| |condition=Midair, no wall | | |condition=Midair, no wall |
| |requirement= | | |requirement= |
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| |notes=Midair conversion, can be done at a distance. Since Yuna is already airborne, this can help reach the ceiling. Be wary of banish traps in Ultimecia's Castle and Orphan's Cradle, though. | | |notes=Midair conversion, can be done at a distance. Since Yuna is already airborne, this can help reach the ceiling. Be wary of banish traps in Ultimecia's Castle and Orphan's Cradle, though. |
| }} | | }} |
| {{Combo-012Data
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| |combo=Sonic Wings > Kuja > Empty Chase > AC > Diamond Dust
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| |condition=Midair, wall
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| |requirement=
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| |characters=
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| |damagehits='''Minimum:''' 5x3, 15, 50 (Kuja), 10. '''Maximum:''' 5x4, 15, 50 (Kuja), 10
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| |damage=90 - 95
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| |exhits=90 + 90
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| |ex=180
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=140s
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| |notes=If near a wall, Yuna can finish Sonic Wings for more damage and EX. Empty Chase as Kuja is about to hit the opponent and follow with Assist Chase afterwards.
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| }}
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| {{Combo-012Data | | {{Combo-012Data |
| |combo=Heavenly Strike (2 hits) > Kuja > AC > Diamond Dust | | |combo='''Heavenly Strike''' > WR > Kuja > AC > Diamond Dust |
| |condition=Midair, no wall
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| |requirement=
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| |characters=
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| |damagehits=4, 6, 50 (Kuja), 10
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| |damage=70
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| |exhits=15 + 15 + 90
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| |ex=120
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=152s
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| |notes=Basic air combo off of Yuna's main poke. Low damage, but works without walls. Yuna uses this move frequently, so this is a good combo to learn first.
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| }}
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| {{Combo-012Data
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| |combo=Heavenly Strike (2) > Kuja > DC (up) > H. Strike (1) > DC > AC > Diamond Dust
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| |condition=Midair, no wall
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| |requirement=
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| |characters=
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| |damagehits=4, 6, 4, 50, 10
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| |damage=74
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| |exhits=15 + 15 + 15 + 90
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| |ex=135
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=163s
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| |notes=A simple filler that slightly increases damage and EX gain. Dodge cancel up and hit the opponent with H. Strike's first hit when Kuja is attacking upwards.
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| }}
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| {{Combo-012Data
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| |combo=Heavenly Strike (2) > Kuja > DC (up) > Sonic Wings (1) > AC > Diamond Dust
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| |condition=Midair, no wall
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| |requirement=
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| |characters=
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| |damagehits=4, 6, 4, 4x5, 50 (Kuja), 10
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| |damage=94
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| |exhits=15 + 15 + 30 + 90
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| |ex=150
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=172s
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| |notes=A stronger filler that increases damage and EX gain. Dodge cancelling Sonic Wings is not necessary, but leaves less time for a slower HP if it's needed.
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| }}
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| {{Combo-012Data
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| |combo=Heavenly Strike (2) > Kuja > DC x2 > Mega Flare
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| |condition=Midair
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| |requirement=
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| |characters=
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| |damagehits=4, 6, 50, 16 + HP WR
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| |damage=76 + HP WR
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| |exhits=15 + 15 + 24
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| |ex=54
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=191s
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| |notes=Mega Flare doesn't track much vertically, but it is possible to use it after Kuja. Try to time Mega Flare a bit before opponent stops moving up.
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| }}
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| {{Combo-012Data
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| |combo=Heavenly Strike > WR > Kuja > AC > Diamond Dust
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| |condition=Midair, Wall Rush (ground) | | |condition=Midair, Wall Rush (ground) |
| |requirement= | | |requirement= |
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| |notes=Basic air combo that leads to Kuja ground assist. Kuja provides a lot of time to reposition and add filler attacks. Many fillers work great here. | | |notes=Basic air combo that leads to Kuja ground assist. Kuja provides a lot of time to reposition and add filler attacks. Many fillers work great here. |
| }} | | }} |
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| {{Combo-012Data | | {{Combo-012Data |
| |combo=Heavenly Strike > WR > Kuja > DC (side) > Sonic Wings (1) > DC > AC > Diamond Dust | | |combo='''Diamond Dust''' > Kuja > DC > AC > Diamond Dust |
| |condition=Midair, Wall Rush (ground)
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| |requirement=
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| |characters=
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| |damagehits=22 + WR, 47 (Kuja), 20, 10
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| |damage=99 + BRV WR
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| |exhits=15 + 15 + 30 + 90
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| |ex=150
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=216s
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| |notes=
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| }}
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| {{Combo-012Data
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| |combo=H. Strike > WR > Kuja > DC (quarter circle) > Diamond Dust > DC > AC > Diamond Dust
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| |condition=Midair, Wall Rush (Ground)
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| |requirement=
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| |characters=
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| |damagehits=22 + WR, 47 (Kuja), 10 (D. Dust), 10 (D. Dust)
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| |damage=89 + BRV WR
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| |exhits=15 + 15 + 90 + 90
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| |ex=210
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=227s
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| |notes=This is Yuna's strongest filler for EX. Aiming Diamond Dust without losing damage or dropping the combo can be tricky. Landing this also inflicts more meter depletion if it's equipped. The good thing about that is this combo does not rely on walls, only the floor. Yuna has a different HP attack filler that requires it.
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| }}
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| {{Combo-012Data
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| |combo=H. Strike > WR > Kuja > DC (towards Kuja) > Mega Flare > WR > DC > AC > Sonic Wings
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| |condition=Midair, ground & wall
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| |requirement=
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| |characters=
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| |damagehits=22 + WR, ~47 (Kuja), 16 (M. Flare) + HP WR, 35
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| |damage=~120
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| |exhits=15 + 15 + 24 + 90
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| |ex=144
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=241s
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| |notes=This combo filler is the only HP wall rush Yuna can use. This can deal lots of extra damage at high bravery (25 % of original bravery), with still enough time for Sonic Wings. Mega Flare may push the opponent out of Kuja during this combo, which can reduce brv damage. Regardless, Kuja has enough tracking to hit after Mega Flare. Just be ready to dodge cancel as soon as possible. If extra meter depletion is needed, replace Sonic Wings ender with Diamond Dust.
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| }}
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| {{Combo-012Data
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| |combo=H. Strike > WR > Kuja > Hellfire > DC > AC > Sonic Wings
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| |condition=Midair, Wall Rush (Ground)
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| |requirement=
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| |characters=
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| |damagehits=22 + WR, 47 (Kuja), 10, 35
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| |damage=114
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| |exhits=15 + 15 + 60~150 + 90
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| |ex=180 - 270
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=254s
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| |notes=Hellfire can hit multiple times with the fire pillars, which theoretically makes this the strongest filler for EX and meter depletion. The close range claw hit also deals comparable BRV damage to other HP fillers. Time the Hellfire during Kuja's multihits.
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| }}
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| {{Combo-012Data
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| |combo=H. Strike > WR > Kuja > DC x2 > Diamond Dust (late) > Sonic Wings
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| |condition=Midair, Wall Rush (Ground)
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| |requirement=
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| |characters=
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| |damagehits=22 + WR, 47 (Kuja), 2 + HP, 35
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| |damage=106
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| |exhits=15 + 15 + 63 + 90
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| |ex=183
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=268s
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| |notes=Kuja ground BRV can also setup Yuna's late Diamond Dust combos. Time the Diamond Dust a bit after Kuja's multihits begin.
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| }}
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| {{Combo-012Data
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| |combo=Diamond Dust > Kuja > DC > AC > Diamond Dust
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| |condition=Midair, no wall | | |condition=Midair, no wall |
| |requirement= | | |requirement= |
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| |notes=Basic midair combo off of Yuna's fastest HP. Good EX gain, no wall needed. The dodge cancel (DC) is not necessary, unless the stage or aerial {{accboo}} booster require it. | | |notes=Basic midair combo off of Yuna's fastest HP. Good EX gain, no wall needed. The dodge cancel (DC) is not necessary, unless the stage or aerial {{accboo}} booster require it. |
| }} | | }} |
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| {{Combo-012Data | | {{Combo-012Data |
| |combo=Hellfire > Kuja > AC > Diamond Dust | | |combo='''Mega Flare''' > WR > Kuja > DC > AC > Diamond Dust |
| |condition=Ground (anti-air OK)
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| |requirement=
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| |characters=
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| |damagehits=HP, ~56
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| |damage=HP, 46, 10, HP
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| |exhits=60 + 90
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| |ex=150
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| |meteropp=
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=308s
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| |notes=Grounded anti-air conversion. Works when opponent is above Yuna or close to her. Kuja assist won't always land all of his hits, which reduces BRV damage slightly. He can consistently hit the opponent though.
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| }}
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| {{Combo-012Data
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| |combo=Mega Flare > WR > Kuja > DC > AC > Diamond Dust
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| |condition=Wall Rush | | |condition=Wall Rush |
| |requirement= | | |requirement= |
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| }} | | }} |
| {{Combo-012Data | | {{Combo-012Data |
| |combo=Energy Ray > Kuja > AC > Diamond Dust | | |combo='''Energy Ray''' > Kuja > AC > Diamond Dust |
| |condition=Ground (Yuna) | | |condition=Ground (Yuna) |
| |requirement= | | |requirement= |
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| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=344s | | |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=344s |
| |notes=Basic HP conversion. Energy Ray is pretty linear, but the generous hit stun rewards good reads. | | |notes=Basic HP conversion. Energy Ray is pretty linear, but the generous hit stun rewards good reads. |
| }}
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| {{Combo-012Data
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| |combo=Thor's Hammer > Kuja > AC > Diamond Dust.
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| |condition=Midair, wall / corner
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| |requirement=
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| |characters=
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| |damagehits=10 + HP, 50, 10 + HP
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| |damage=70 + HP x2
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| |exhits=90 + 90
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| |ex=180
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| |meteropp=
| |
| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=355s
| |
| |notes=Basic HP conversion. This requires wall or corner, but it's reliable due to shorter knockback and long hit stun.
| |
| }}
| |
| {{Combo-012Data
| |
| |combo=Impulse (charged) > Impulse HIT > Heavenly Strike > WR > Kuja > AC > Diamond Dust
| |
| |condition=Ground,
| |
| |requirement='''[[Glitch_(Dissidia_012)#Hit_Glitch|hit glitch]]'''
| |
| |characters=
| |
| |damagehits='''Minimum:''' 5, 5, 6, 12 + WR, 47, 10 + HP. '''Maximum:''' 5, 5, 5, 5, 6, 12 + WR, 47, 10 + HP
| |
| |damage=85 - 95 + BRV WR + HP
| |
| |exhits=15 + 90
| |
| |ex=105
| |
| |meteropp=
| |
| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=366s
| |
| |notes=The hit glitch combo can also start assist combos. Depending on how far Yuna is from the opponent, filler hits may not be possible at all.
| |
| }}
| |
| {{Combo-012Data
| |
| |combo='''EX Aerospark (max delay)''' > DC (forward) > Heavenly Strike > WR > Kuja > EX Sonic Wings (1st) > DC > AC > Diamond Dust
| |
| |condition=Ground only.
| |
| |requirement=EX Mode only.
| |
| |characters=
| |
| |damage=171~187 + WR & HP
| |
| |damagehits='''Minimum:''' 3x4, 10, 5x6 (52) > 4, 4, 4, 12 (24) > 47 (Kuja) > 38 > 10 + HP. '''Highest:''' 3x4, [10, 10], 5x6 > [4], 6, [4, 4], 12 > 47 (Kuja) > 38 > 10 + HP
| |
| |exhits=90 + 15-30 + 90
| |
| |ex=195 - 210
| |
| |meteropp=
| |
| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=383s
| |
| |notes=The EX mode combo can also start assist combos. This can be a particularly powerful combo route when combined with fillers.
| |
| }}
| |
| {{Combo-012Data
| |
| |combo='''EX Aerospark''' > DC (forward) > Diamond Dust > Kuja > AC > Diamond Dust
| |
| |condition=Ground only, near wall / corner / ceiling.
| |
| |requirement=EX mode only.
| |
| |characters=
| |
| |damage=122~132 + HP
| |
| |damagehits='''Minimum:''' 3x4, 10, 5x6 (52) > 2x5 (10) > 50 (Kuja) > 10 + HP. '''Highest:''' 3x4, [10, 10], 5x6 > 2x5 (62) > 50 (Kuja) > 10 + HP.
| |
| |ex=180
| |
| |exhits=90 + 90
| |
| |meteropp=
| |
| |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=400s
| |
| |notes=Since Yuna can combo into Diamond Dust with this route, it also enables an assist combo. The requirements are still high, but the reward is quite good for Yuna. If EX mode is still active, Sonic Wings wall rush is also a good option. Otherwise delaying HP for base bravery recovery is recommended.
| |
| }} | | }} |
| }} | | }} |
|
| |
|
| = Builds = | | = Builds = |
| Builds here.<zx<x
| | |
| aaa
| |
| <tabber> | | <tabber> |
| |-|Hybrid= | | |-|Hybrid= |
Line 1,087: |
Line 796: |
| |ast=Kuja | | |ast=Kuja |
| |wpn=Spira's Hope | | |wpn=Spira's Hope |
| |hand=Hero's Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | | |hand=Hero's Shield {{equip}} |
| |head=Royal Crown | | |head=Royal Crown |
| |armor=Maximillian ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | | |armor=Maximillian {{equip}} |
| |acc1={{accbas}} Dismay Shock | | |acc1={{accbas}} Dismay Shock |
| |acc2={{accbas}} Battle Hammer | | |acc2={{accbas}} Battle Hammer |
Line 1,131: |
Line 840: |
| |hp3-a=Mega Flare | | |hp3-a=Mega Flare |
| }}}} | | }}}} |
| | |
| | == Basic Abilities == |
|
| |
|
| {{Build-Ability | | {{Build-Ability |
Line 1,198: |
Line 909: |
| == Build Overview == | | == Build Overview == |
|
| |
|
| Equip the Best Dresser extra ability for +100 base bravery.
| | This is a general use all-rounder build. Constant EX absorption, long EX intake range with Yuna's exclusive weapon and high base bravery are key aspects of this build. |
| | |
| | The damage comes from the base bravery and the fact it recovers much faster with Royal Crown {{equhead}}and Great Gospel {{accsp}} equipped. If Yuna lands an HP attack by herself while at base bravery, Kuja assist usually provides enough time for it to recover. The Best Dresser extra ability is required for higher base bravery. The meter depletion is not high, but it is still good to have. |
|
| |
|
| == CP Allocation == | | == CP Allocation == |
|
| |
|
| 25 CP is available for Counterattack extra ability. | | 25 CP is available for Energy Blast, Energy Ray, the Counterattack extra ability and other basic abilities. |
|
| |
|
| == Substitutes == | | == Substitutes == |
Line 1,210: |
Line 923: |
| {{Build-SubstituteData | | {{Build-SubstituteData |
| |item={{accsp}} Blue Gem | | |item={{accsp}} Blue Gem |
| |substitute= | | |substitute={{accsp}} First to Victory <br>{{accsp}} Winged Boots |
| {{accsp}} First to Victory | | |notes=Blue Gem contributes to damage with higher base bravery. But if that is not important, First to Victory provides a small initial boost in meter and bravery. |
| {{accsp}} Winged Boots | |
| |notes= | |
| Blue Gem contributes to damage with higher base bravery. But if that is not important, First to Victory provides a small initial boost in meter and bravery. | |
| | |
| Winged Boots reduces bravery depletion from '''[[Bravery_(Dissidia_012)#Banish_Trap|banish traps]]''', but this is only relevant in stages that have them. | | Winged Boots reduces bravery depletion from '''[[Bravery_(Dissidia_012)#Banish_Trap|banish traps]]''', but this is only relevant in stages that have them. |
| }} | | }} |
|
| |
| {{Build-SubstituteData | | {{Build-SubstituteData |
| |item=Omni Ground Dash | | |item=Omni Ground Dash |
| |substitute= | | |substitute=Ground Dash <br>Reverse Ground Dash |
| Ground Dash | |
| Reverse Ground Dash | |
| |notes=If lateral movement is not important, equipping one of these dashes will move Yuna in one direction while building assist gauge. | | |notes=If lateral movement is not important, equipping one of these dashes will move Yuna in one direction while building assist gauge. |
| }} | | }} |
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Line 938: |
| }} | | }} |
| }} | | }} |
| | |
| | == Attacks (Staple) == |
| | |
| | These attacks are recommended regardless of matchup, stage or player preference. |
| | |
| | Yuna does not switch out attacks often. Her core moves remain largely the same. |
| | |
| | '''Meteor Strike (BRV)''': Occasional ground poke, defensive melee low priority |
| | |
| | '''Aerospark (BRV)''': Mid priority gap closer, occasional anti-air and ground threat |
| | |
| | '''Heavenly Strike (BRV)''': Main aerial poke, combo starter, assist gauge builder |
| | |
| | '''Sonic Wings (BRV)''': Yuna's aerial melee poke, ranged disjoint |
| | |
| | '''Hellfire (HP)''': Defensive single hit HP, anti-air |
| | |
| | '''Diamond Dust (HP)''': Very fast HP, good EX, consistent assist combo starter and combo ender |
| | |
| | '''Thor's Hammer (HP)''': Catch dodges around Yuna |
| | |
| | '''Mega Flare (HP)''': Yuna's only HP wall rush, reflect HP projectiles, grounded wake-up pressure |
| | |
| | == Attacks (Flexible) == |
| | |
| | These attacks are great to have, but can be swapped or removed depending on matchup, stage or player preference. |
| | |
| | '''Impulse (BRV)''': Occasional long range poke for assist gauge. Can hit glitch if charged |
| | |
| | '''Energy Ray (HP)''': Linear, but long range single hit HP for calling out whiffs and dodges. Can anti-air. |
| | |
| | == Attacks (Avoid) == |
| | |
| | Generally not recommended due to being outclassed by other attacks or having little to no distinct utility. |
| | |
| | '''Energy Blast (BRV)''': Low priority, low damage, mediocre space control. If the opponent's ground assist is slow, this can be safer to use without getting '''[[Glossary_(Dissidia_012)#Assist_punish|assist punished]]'''. |
|
| |
|
| |-|Build #2= | | |-|Build #2= |