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| Rush forward with Ixion. On launching opponent, Ixion’s horn will glow twice. Pressing Circle ({{pspcir}}) again will fire discs, and pressing as late as possible on the second flash will fire the maximum amount of 6 discs. The max amount of discs provide a safe empty chase against recovery attack and is one of the handful of attacks in the game to do so. | | Rush forward with Ixion. On launching opponent, Ixion’s horn will glow twice. Pressing Circle ({{pspcir}}) again will fire discs, and pressing as late as possible on the second flash will fire the maximum amount of 6 discs. The max amount of discs provide a safe empty chase against recovery attack and is one of the handful of attacks in the game to do so. |
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| This is a '''[[Attack_Priority_(Dissidia_012)#Mid|Melee Mid]]''' so it will stagger regular blocks, making it a relatively safe tool for ground-to-ground or anti-air poking and area denial while the enemy is slightly above ground. | | This is a '''[[Attack_Priority_(Dissidia_012)#Mid|Melee Mid]]''' so it will stagger regular blocks, making it a relatively safe tool for ground-to-ground, anti-air poking and area denial while the enemy is slightly above ground. |
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| This attack is pretty fast on both startup and recovery for its range. As a niche technique, Ixion can spawn on the opposite side of thin obstacles that Yuna is pressed against as an extra-safe poking option. | | This attack is pretty fast on both startup and recovery for its range. As a niche technique, Ixion can spawn on the opposite side of thin obstacles that Yuna is pressed against as an extra-safe poking option. |
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| }} | | }} |
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| EX mode Aerospark puts Yuna in the air. The hit stun from the projectiles remains largely the same, but because Yuna is now airborne, she can dodge cancel towards her opponent and link EX mode Heavenly Strike without walls or even Diamond Dust when done near a wall. This is the only way to combo into her own HP by herself, which improves Aerospark's damage potential considerably, even though it is difficult to do. | | EX mode Aerospark puts Yuna in the air. In adds more hits and extends the input window for a maximum amount of disc projectiles. |
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| | The hit stun from the projectiles remains largely the same. But because Yuna is now airborne, she can dodge cancel towards her opponent and link EX mode Heavenly Strike without walls or even Diamond Dust when done near a wall. This is the only way to combo into her own HP by herself, which improves Aerospark's damage potential considerably, even though it is difficult to do. |
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| }} | | }} |
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| EX Energy Blast adds a fast melee low priority Ifrit swipe that can beat dash attempts, but is otherwise not particularly outstanding. Being able to combo into projectiles with Ifrit is nice, but the reward on hit remains similiarly underwhelming for the requirements and risk associated with it. | | EX Energy Blast adds a fast melee low priority Ifrit swipe that can beat dash attempts, but is otherwise not outstanding. Being able to combo into projectiles with Ifrit is nice, but the reward on hit remains similiarly underwhelming for the requirements and risk associated with it. |
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| |type1=Physical | | |type1=Physical |
| |priority1=Melee Low | | |priority1=Melee Low |
| |ex1=90 (18, 12, 60) | | |ex1=90 (30, 60) |
| |effect1=Chase | | |effect1=Chase |
| |cp1=30 (15) | | |cp1=30 (15) |
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| |type=Physical | | |type=Physical |
| |priority=Melee Low | | |priority=Melee Low |
| |ex=90 (18, 12, 60) | | |ex=90 (30, 60) |
| |effect=Chase | | |effect=Chase |
| |cp=30 (15) | | |cp=30 (15) |
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| = Combos = | | = Combos = |
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| | ''Main article: '''[[Yuna_(Dissidia_012)/Combos|Yuna (Combos)]]''''' |
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| == Solo == | | == Solo == |
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| |exhits=0 > 15 | | |exhits=0 > 15 |
| |meteropp= | | |meteropp= |
| |video= | | |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=5s |
| |notes=This utilizes the hit glitch, which requires Yuna doing Heavenly Strike when the charged Impulse hits the opponent. Because Yuna cannot cancel Impulse into Heavenly Strike, the projectiles must hit much later than when they were first shot. That limits the practicality of this combo, but it still provides Yuna a long range wall rush conversion into assist if it hits. | | |notes=This utilizes the hit glitch, which requires Yuna doing Heavenly Strike when the charged Impulse hits the opponent. Because Yuna cannot cancel Impulse into Heavenly Strike, the projectiles must hit much later than when they were first shot. That limits the practicality of this combo, but it still provides Yuna a long range wall rush conversion into assist if it hits. |
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| {{Combo-012Data
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| |combo=Aerospark (max delay) > DC (forward) > Heavenly Strike
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| |condition=Low ceiling / corner only.
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| |characters=
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| |damage=64 + WR
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| |damagehits=3x4, 5x6 > 4, 6, 12
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| |ex=120
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| |exhits=90 + 30
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| |meteropp=
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| |video=
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| |notes=This combo only works in stages with low ceiling and corners, such as Phantom Train. That makes this another situational, but powerful solo combo for Yuna. The timing for dodge cancel and attacking are both strict. So even with the reduced knockback, this can still be a difficult combo to do.
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| }}
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| {{Combo-012Data
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| |combo='''EX Aerospark (max delay)''' > DC (forward) > Heavenly Strike
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| |condition=Ground only.
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| |requirement=EX Mode only.
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| |characters=
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| |damage=76~92 + WR
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| |damagehits='''Minimum:''' 3x4, 10, 5x6 (52) > 4, 4, 4, 12 (24). '''Highest:''' 3x4, [10, 10], 5x6 > [4], 6, [4, 4], 12
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| |ex=120
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| |exhits=90 + 30
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| |meteropp=
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| |video=
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| |notes=This is one of Yuna's strongest solo combos. It is possible due to EX Aerospark leaving Yuna airborne. No Adamant Chains midair boost is needed, but the timing is strict once again. Yuna must dodge towards her opponent for this to work. The second hit of EX Heavenly Strike can connect thanks to its increased range. Mapping Heavenly Strike to up + circle (↑+{{pspcir}}) can make this combo easier to do.
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| }} | | }} |
| {{Combo-012Data | | {{Combo-012Data |
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| |exhits=90 + 90 | | |exhits=90 + 90 |
| |meteropp= | | |meteropp= |
| |video= | | |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=72s |
| |notes=This is Yuna's only solo combo into an HP attack. The requirements are high and situational, but the reward ''is'' noteworthy. Diamond Dust has less vertical reach than Heavenly Strike, so a wall etc. is needed to reduce the opponent's knockback. That will shorten the distance Yuna has to travel. Mapping Diamond Dust to up + square (↑+{{pspsqu}}) can make this combo easier to do. | | |notes=This is Yuna's only solo combo into an HP attack. The requirements are high and situational, but the reward ''is'' noteworthy. Diamond Dust has less vertical reach than Heavenly Strike, so a wall etc. is needed to reduce the opponent's knockback. That will shorten the distance Yuna has to travel. Mapping Diamond Dust to up + square (↑+{{pspsqu}}) can make this combo easier to do. |
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| |exhits= 63 + 30 | | |exhits= 63 + 30 |
| |meteropp= | | |meteropp= |
| |video= | | |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=13s |
| |notes=When Diamond Dust hits late, Yuna has enough frame advantage to go for a solo follow-up. Heavenly Strike's vertical reach is a consistent follow-up, and quite rewarding if it wall rushes for an assist combo. Using assist to set this up helps Yuna keep the opponent on the ground as well. | | |notes=When Diamond Dust hits late, Yuna has enough frame advantage to go for a solo follow-up. Heavenly Strike's vertical reach is a consistent follow-up, and quite rewarding if it wall rushes for an assist combo. Using assist to set this up helps Yuna keep the opponent on the ground as well. |
| }} | | }} |
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| | == Assist == |
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| | == Kuja == |
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| | {{Combo-012 |
| | | data = |
| {{Combo-012Data | | {{Combo-012Data |
| |combo='''Diamond Dust (late hit)''' > Sonic Wings | | |combo='''Sonic Wings (1)''' > Kuja > AC > Diamond Dust |
| |condition=HP starter, no wall required. | | |condition=Midair, no wall |
| |requirement=Starter must hit late, opponent must be below Yuna. | | |requirement= |
| |characters= | | |characters= |
| |damage=2
| | |damagehits='''Minimum:''' 5x3, 50, 10. '''Maximum:''' 5x4, 50, 10 |
| |damagehits=2 > 0 | | |damage=75 - 80 |
| |ex=153 | | |exhits=30 + 90 |
| |exhits=63 + 90 | | |ex=120 |
| |meteropp= | | |meteropp= |
| |video= | | |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=128s |
| |notes=Yuna must be above her opponent for this to work. Diamond Dust's upward knockback remains the same, but the opponent won't be pulled to Yuna's height when it hits. Sonic Wings may not deal any bravery damage at all due to the short gap between Diamond Dust and the bravery. It generates 90 EX on hit however and pushes the opponent back a fair amount. | | |notes=Midair conversion, can be done at a distance. Since Yuna is already airborne, this can help reach the ceiling. Be wary of banish traps in Ultimecia's Castle and Orphan's Cradle, though. |
| }} | | }} |
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| {{Combo-012Data | | {{Combo-012Data |
| |combo='''Diamond Dust (late hit)''' > Diamond Dust | | |combo='''Heavenly Strike''' > WR > Kuja > AC > Diamond Dust |
| |condition=HP starter, no wall required. | | |condition=Midair, Wall Rush (ground) |
| |requirement=Starter must hit late, opponent must be below Yuna. | | |requirement= |
| |characters= | | |characters= |
| |damage=4
| | |damagehits=22 + WR, 47 (Kuja), 10 |
| |damagehits=2 > 2 | | |damage=79 + BRV WR |
| |ex=153 | | |exhits=15 + 15 + 90 |
| |exhits=63 + 90 | | |ex=120 |
| |meteropp= | | |meteropp= |
| |video= | | |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=203s |
| |notes=Yuna must be above her opponent for this to work. Diamond Dust's upward knockback remains the same, but the opponent won't be pulled to Yuna's height when it hits. Diamond Dust generates the same amount of EX as Sonic Wings, but also applies meter depletion if it's equipped. The opponent will be left closer and above Yuna, which is a good position for poking more with Heavenly Strike. | | |notes=Basic air combo that leads to Kuja ground assist. Kuja provides a lot of time to reposition and add filler attacks. Many fillers work great here. |
| }} | | }} |
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| | {{Combo-012Data |
| | |combo='''Diamond Dust''' > Kuja > DC > AC > Diamond Dust |
| | |condition=Midair, no wall |
| | |requirement= |
| | |characters= |
| | |damagehits=10, 50, 10 |
| | |damage=70 |
| | |exhits=90 + 90 |
| | |ex=180 |
| | |meteropp= |
| | |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=297s |
| | |notes=Basic midair combo off of Yuna's fastest HP. Good EX gain, no wall needed. The dodge cancel (DC) is not necessary, unless the stage or aerial {{accboo}} booster require it. |
| }} | | }} |
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| == Assist == | | {{Combo-012Data |
| | |combo='''Mega Flare''' > WR > Kuja > DC > AC > Diamond Dust |
| | |condition=Wall Rush |
| | |requirement= |
| | |characters= |
| | |damagehits=16 + HP WR, 50, 10 |
| | |damage=76 + HP WR |
| | |exhits=24 + 90 |
| | |ex=114 |
| | |meteropp= |
| | |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=330s |
| | |notes=Basic wall rush conversion. If you catch the opponent dodging after Heavenly Strike, this is a good way to capitalize on that habit. Mega Flare is Yuna's only wall rush HP, so the payoff can be great. |
| | }} |
| | {{Combo-012Data |
| | |combo='''Energy Ray''' > Kuja > AC > Diamond Dust |
| | |condition=Ground (Yuna) |
| | |requirement= |
| | |characters= |
| | |damagehits=HP, 10 + HP |
| | |damage=10 + HP x2 |
| | |exhits=60 + 90 |
| | |ex=150 |
| | |meteropp= |
| | |video=https://www.youtube.com/watch?v=PlnIpb7acwk&t=344s |
| | |notes=Basic HP conversion. Energy Ray is pretty linear, but the generous hit stun rewards good reads. |
| | }} |
| | }} |
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| = Builds = | | = Builds = |
| Builds here.<zx<x
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| aaa
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| <tabber> | | <tabber> |
| |-|Hybrid= | | |-|Hybrid= |
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| |ast=Kuja | | |ast=Kuja |
| |wpn=Spira's Hope | | |wpn=Spira's Hope |
| |hand=Hero's Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | | |hand=Hero's Shield {{equip}} |
| |head=Royal Crown | | |head=Royal Crown |
| |armor=Maximillian ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | | |armor=Maximillian {{equip}} |
| |acc1={{accbas}} Dismay Shock | | |acc1={{accbas}} Dismay Shock |
| |acc2={{accbas}} Battle Hammer | | |acc2={{accbas}} Battle Hammer |
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| |hp3-a=Mega Flare | | |hp3-a=Mega Flare |
| }}}} | | }}}} |
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| | == Basic Abilities == |
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| {{Build-Ability | | {{Build-Ability |
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| == Build Overview == | | == Build Overview == |
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| Equip the Best Dresser extra ability for +100 base bravery.
| | This is a general use all-rounder build. Constant EX absorption, long EX intake range with Yuna's exclusive weapon and high base bravery are key aspects of this build. |
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| | The damage comes from the base bravery and the fact it recovers much faster with Royal Crown {{equhead}}and Great Gospel {{accsp}} equipped. If Yuna lands an HP attack by herself while at base bravery, Kuja assist usually provides enough time for it to recover. The Best Dresser extra ability is required for higher base bravery. The meter depletion is not high, but it is still good to have. |
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| == CP Allocation == | | == CP Allocation == |
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| 25 CP is available for Counterattack extra ability. | | 25 CP is available for Energy Blast, Energy Ray, the Counterattack extra ability and other basic abilities. |
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| == Substitutes == | | == Substitutes == |
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| {{Build-SubstituteData | | {{Build-SubstituteData |
| |item={{accsp}} Blue Gem | | |item={{accsp}} Blue Gem |
| |substitute= | | |substitute={{accsp}} First to Victory <br>{{accsp}} Winged Boots |
| {{accsp}} First to Victory | | |notes=Blue Gem contributes to damage with higher base bravery. But if that is not important, First to Victory provides a small initial boost in meter and bravery. |
| {{accsp}} Winged Boots | |
| |notes= | |
| Blue Gem contributes to damage with higher base bravery. But if that is not important, First to Victory provides a small initial boost in meter and bravery. | |
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| Winged Boots reduces bravery depletion from '''[[Bravery_(Dissidia_012)#Banish_Trap|banish traps]]''', but this is only relevant in stages that have them. | | Winged Boots reduces bravery depletion from '''[[Bravery_(Dissidia_012)#Banish_Trap|banish traps]]''', but this is only relevant in stages that have them. |
| }} | | }} |
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| {{Build-SubstituteData | | {{Build-SubstituteData |
| |item=Omni Ground Dash | | |item=Omni Ground Dash |
| |substitute= | | |substitute=Ground Dash <br>Reverse Ground Dash |
| Ground Dash | |
| Reverse Ground Dash | |
| |notes=If lateral movement is not important, equipping one of these dashes will move Yuna in one direction while building assist gauge. | | |notes=If lateral movement is not important, equipping one of these dashes will move Yuna in one direction while building assist gauge. |
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| }} | | }} |
| }} | | }} |
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| | == Attacks (Staple) == |
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| | These attacks are recommended regardless of matchup, stage or player preference. |
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| | Yuna does not switch out attacks often. Her core moves remain largely the same. |
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| | '''Meteor Strike (BRV)''': Occasional ground poke, defensive melee low priority |
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| | '''Aerospark (BRV)''': Mid priority gap closer, occasional anti-air and ground threat |
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| | '''Heavenly Strike (BRV)''': Main aerial poke, combo starter, assist gauge builder |
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| | '''Sonic Wings (BRV)''': Yuna's aerial melee poke, ranged disjoint |
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| | '''Hellfire (HP)''': Defensive single hit HP, anti-air |
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| | '''Diamond Dust (HP)''': Very fast HP, good EX, consistent assist combo starter and combo ender |
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| | '''Thor's Hammer (HP)''': Catch dodges around Yuna |
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| | '''Mega Flare (HP)''': Yuna's only HP wall rush, reflect HP projectiles, grounded wake-up pressure |
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| | == Attacks (Flexible) == |
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| | These attacks are great to have, but can be swapped or removed depending on matchup, stage or player preference. |
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| | '''Impulse (BRV)''': Occasional long range poke for assist gauge. Can hit glitch if charged |
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| | '''Energy Ray (HP)''': Linear, but long range single hit HP for calling out whiffs and dodges. Can anti-air. |
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| | == Attacks (Avoid) == |
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| | Generally not recommended due to being outclassed by other attacks or having little to no distinct utility. |
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| | '''Energy Blast (BRV)''': Low priority, low damage, mediocre space control. If the opponent's ground assist is slow, this can be safer to use without getting '''[[Glossary_(Dissidia_012)#Assist_punish|assist punished]]'''. |
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| |-|Build #2= | | |-|Build #2= |