| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
Muggshotter (talk | contribs) (Updated character info) |
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|vaeng=[https://en.wikipedia.org/wiki/Keith_Szarabajka Keith Szarabajka] | |vaeng=[https://en.wikipedia.org/wiki/Keith_Szarabajka Keith Szarabajka] | ||
}} | }} | ||
= Overview = | |||
{{ProConTable | {{ProConTable | ||
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* '''EX Revenge checkmates''' - With aerial Missile HP being slow on startup and the other single hit HPs being ground only, overcoming EX Revenge checkmates can be difficult. | * '''EX Revenge checkmates''' - With aerial Missile HP being slow on startup and the other single hit HPs being ground only, overcoming EX Revenge checkmates can be difficult. | ||
}} | }} | ||
= Bravery Attacks = | = Bravery Attacks = | ||
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| Battle Axe || 15 % || 0.7 || Random (x0.25 OR x1.75. Round down, min=1.) || Short reach, random damage on each hit. | | Battle Axe || 15 % || 0.7 || Random (x0.25 OR x1.75. Round down, min=1.) || Short reach, random damage on each hit. | ||
|- | |- | ||
| Chicken Knife || 15 % || 0.7 || x1.0 - x2. | | Chicken Knife || 15 % || 0.7 || x1.0 - x2.77 (Scales with health. See table below.) || Short reach, increased damage at lower health. | ||
|} | |} | ||
| General | Starter Guide | Combos | Strategy | Frame Data |
|---|---|---|---|---|
| Matchups | Builds | Match Videos | Gallery | Resources |
| Info | |
|---|---|
| |
| Name | Gilgamesh (ギルガメッシュ) |
| Original game | Final Fantasy V |
| Base ATK (LV100) | 111 (High) |
| Base DEF (LV100) | 111 (Average) |
| Run Speed | 10.5 (Very Slow) |
| Dash Speed | 77 (Average / Good) |
| Fall Speed | 67 (Fast) |
| Fall Speed Ratio After Dodge | 22 (Very Fast) |
| Fastest BRV | 11F (Dual Thrust, Double Trouble) |
| Fastest HP | 13F (Hurricane) |
| 1-Hit HP | Yes (Rocket Punch, Missile) |
| HP Links | Yes (Combos only) |
| Command Block | No |
| Weapon | Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons |
| Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |
| Exclusive weapons | Osafune, Kotetsu, Yoshiyuki |
| Unlock | |
| Alignment | Chaos |
| Voice Actor (JP) | Kazuya Nakai |
| Voice Actor (ENG) | Keith Szarabajka |
| Strengths | Weaknesses |
|---|---|
|
|
If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait.
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 10 | - | 31F | Magical | Ranged Low | 0 | - | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 3, 3, 4, 4, 8, 8 (30) | 2, 2, 3, 3, 6, 6 (22) | 21F | Physical | Melee Low | 30 / 138 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 6, 6, 11, 12 (35) | 4, 4, 8, 9 (25) | 28F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 4, 6 (10) | - | 39F | Magical | Ranged Low | 0 | - | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 30 / 102 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 4, 4, 4, 6, 12 (30) | 3, 3, 3, 4, 9 (22) | 21F | Physical | Melee Low | 30 / 120 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 6, 6, 11, 12 (35) | 4, 4, 8, 9 (25) | 28F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| - | - | 53F | - | Ranged High | 0 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 5, 5 (10) | 3, 3 (6) | 41F | Physical | Melee High | 30 / 66 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| - | - | 41F (peak) ~ 58F (land) | - | Melee High | each 60 | Dodge | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| - | - | 45F | - | Ranged High | 0 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 2x6 (12) | 1 x 6 (6) | 13F | Physical | Melee High | 96 / 180 | -- | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 1, 1, 2 x 4 (10) | 1 x 6 (6) | 45F | Physical | Melee High | 30 / 138 | Wall Rush | 30 (15) |
Effects:
[Always active while in EX Mode] Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.
A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...
| Damage multiplier (initial) | Damage multiplier (rest) | Type |
|---|---|---|
| 10 x 4 (40) | 15 x 4 hits (x2 due to Excalibur) | Physical |
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.
The weapons' damage multiplier affects the attack's damage multiplier and not the final damage.
| Weapon | Drawing probability | Reach | Damage multiplier | Effect |
|---|---|---|---|---|
| Excalibur | 10 % | 1.0 | x1.0 | Double damage with each hit. |
| Excalipoor | 10 % | 1.0 | x1.0 | 1 damage with each hit. |
| Genji Blade | 10 % | 1.0 | x0.75, round down to nearest integer, minimum = 1. | EX gauge depletion, weaker damage *1 |
| Zantetsuken | 10 % | 0.7 % | x1.0 | 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage. |
| Naginata | 15 % | 1.5 | x1.0 | Longest reach. Normal damage. |
| Masamune | 15 % | 1.3 | x0.75, round down to nearest integer, minimum = 1. | Long reach. Produce more EX force on hit, weaker damage |
| Battle Axe | 15 % | 0.7 | Random (x0.25 OR x1.75. Round down, min=1.) | Short reach, random damage on each hit. |
| Chicken Knife | 15 % | 0.7 | x1.0 - x2.77 (Scales with health. See table below.) | Short reach, increased damage at lower health. |
| Remaining health | Damage multiplier |
|---|---|
| 100 - 91 % | x1.0 |
| 90 - 81 % | x1.12 |
| 80 - 71 % | x1.25 |
| 70 - 61 % | x1.40 |
| 60 - 51 % | x1.57 |
| 50 - 41 % | x1.76 |
| 40 - 31 % | x1.97 |
| 30 - 21 % | x2.21 |
| 20 - 11 % | x2.48 |
| 10 % and below | x2.77 |
| Stats | |
|---|---|
| HP | 10299 |
| CP | 450 |
| BRV | 996 |
| ATK | 179 |
| DEF | 182 |
| LUK | 60 |
| Max Booster | x3.5 |
| Equipment | |
|---|---|
| Assist | Kuja |
| Weapon |
Heaven's Cloud |
| Hand |
Lufenian Dirk |
| Head |
Lufenian Headband |
| Body |
Lufenian Vest |
| Accessory 1 | Muscle Belt
|
| Accessory 2 | Dismay Shock
|
| Accessory 3 | Summon Unused
|
| Accessory 4 | Pre-EX Mode
|
| Accessory 5 | Pre-EX Revenge
|
| Accessory 6 | Aerial
|
| Accessory 7 | White Gem
|
| Accessory 8 | Tenacious Attacker
|
| Accessory 9 | Glutton
|
| Accessory 10 | First to Victory
|
| Summon |
Rubicante |
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Use CP glitch with Bard's Gear.
| Equipment | Replacement | Notes |
|---|---|---|
Muscle Belt |
Battle Hammer / Large Gap in HP |
If you're not using Gilgamesh's solo combos, these are good replacements. |
add build here
| Stats | |
|---|---|
| HP | |
| CP | |
| BRV | |
| ATK | |
| DEF | |
| LUK | |
| Max Booster | |
| Equipment | |
|---|---|
| Assist | |
| Weapon |
|
| Hand |
|
| Head |
|
| Body |
|
| Accessory 1 | |
| Accessory 2 | |
| Accessory 3 | |
| Accessory 4 | |
| Accessory 5 | |
| Accessory 6 | |
| Accessory 7 | |
| Accessory 8 | |
| Accessory 9 | |
| Accessory 10 | |
| Summon |
|
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and generates EX for the opponent.
| Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
|---|---|---|---|---|---|---|
| BRV | Cross Slash | 21F | Ground | Opponent | 6, 6, 8, 8, 16, 16 (30) / 1, 1, 1, 1, 1, 1 (6) | Wall Rush |
| BRV | Tsubamegaeshi | 21F | Air | Opponent | 8, 8, 12, 12, 24 (60) / 1, 1, 1, 1, 1 (5) | Wall Rush |
| HP | Death Claw | 41F | Ground | Opponent | 10, 10 (20) / 1, 1 (2) | Wall Rush |
| HP | Hurricane | 13F | Air | Opponent | 4 x 6 (24) / 1 x 6 (6) | Chase |
Gilgamesh works well with most tournament viable assists.
Please edit this page's roadmap template when relevant additions and changes are made.
10,87 % done
| Page | Completed | In progress | To-do | Score |
|---|---|---|---|---|
| General | Added info on Gilgamesh's weapons. | Add images for attacks. | 1 / 5 / 86 | |
| Pros / Cons | Mostly done. | Add a note about EX generation? | 4 / 5 / ? | |
| Overview / Character Data | Overview. | 0 / 5 / 2 | ||
| Bravery Attacks | Ability info. | Overviews. | 1 / 5 / 5 | |
| HP Attacks | Ability info. | Overviews | 1 / 5 / 5 | |
| EX Mode | Basic info. | Overview / detailed info. | 1 / 5 / 3 | |
| Combos | Add solo and assist combos with video examples. | 0 / 5 / 7 | ||
| Builds | 1 build. | Add more builds with overviews for each of them like on Tifa's page. | 1 / 5 / 10 | |
| Assist | Assist data. | Add common viable assists with overviews. | 1 / 5 / 3 | |
| Matchups | Create page. Matchup analysis and tips. | 0 / 5 / 32 | ||
| Frame Data | / 1 | |||
| Starter Guide | Create page. Concise pvp guide with core concepts and essentials. | 0 / 5 / 8 | ||
| Strategy | Create page. Strategies and counterplay. | 0 / 5 / 10 |