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= Overview =
= = Overview = =
Cloud of Darkness is a playable character in Dissidia 012.
Cloud of Darkness is a playable character in Dissidia 012.
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= Bravery Attacks =
= = Bravery Attacks = =
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup. The followup depends on how many times Cloud of Darkness attacked during the animation (1 time, 2 times etc.).
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup. The followup depends on how many times Cloud of Darkness attacked during the animation (1 time, 2 times etc.).
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== Ground ==
= == Ground = ==
<tabber>
<tabber>
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</tabber>
</tabber>
== Aerial ==
= == Aerial = ==
<tabber>
<tabber>
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</tabber>
</tabber>
= HP Attacks =
= = HP Attacks = =
== Ground ==
= == Ground = ==
<tabber>
<tabber>
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</tabber>
</tabber>
== Aerial ==
= == Aerial = ==
<tabber>
<tabber>
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</tabber>
</tabber>
= EX Mode: Flood of Darkness! =
= = EX Mode: Flood of Darkness! = =
Effects:
Effects:
* Regen
* Regen
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* Null Particle Beam
* Null Particle Beam
== Null Particle Beam ==
= == Null Particle Beam ===
{{image|https://dissidia.wiki/images/3/3c/Ex_mode_cloud_of_darkness.jpeg}}
''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.''
''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.''
== EX Burst: Ultra Particle Beam ==
= == EX Burst: Ultra Particle Beam ===
''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.''
{{image|https://dissidia.wiki/images/9/9f/Ex_burst_cloud_of_darkness.jpeg}}
''A particle beam that leaves only dust in its wake. Fill the gauge by pressing circle. Release when it reaches 120%.''
{{burst
{{burst
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}}
= Combos =
= = Combos = =
== Solo ==
= == Solo = ==
== Assist ==
= == Assist = ==
= Builds =
= = Builds = =
Builds here.
Builds here.
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</tabber>
</tabber>
= Assist =
= = Assist = =
== Cloud of Darkness' assist data ==
=== Synergies ===
{{012kuja}}, {{012jec}} and {{012exd}} assists are good.
= == Cloud of Darkness Assist Data = ==
{{012Assist
{{012Assist
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}}
}}
== Assists ==
=== Assist Overview = ==
{{012kuja}}, {{012jec}} and {{012exd}} assists are good.
= References =
= = References = =
<references />
<references />
Overview
Cloud of Darkness is a playable character in Dissidia 012.
Bravery Attacks
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup. The followup depends on how many times Cloud of Darkness attacked during the animation (1 time, 2 times etc.).
Base Damage
21 (7, 7, 7)
Startup Frame
13F / 33F / 53F
Damage Type
Physical
Priority
Melee Low
EX Force
each 9
Effects
--
Cancels
Assist Gain (Hit)
CP (Mastered)
Unlocked at level
Mastered at AP
Ground
Followup 1
Followup 2
Followup 3
Base Damage
30 (8, 8, 14)
48 (12 x 4)
12 (4 x 3)
Startup Frame
+4F
+4F
+34F
Damage Type
Physical
Physical
Magical
Priority
Melee Low
Melee Low
Ranged Low
EX Force
90
0
0
Effects
Chase
Wall Rush
--
Cancels
Dodge
Dodge
Dodge
Assist Gain (Hit)
CP (Mastered)
?? (30)
Omni-range tentacle attack. Change combo with input timing.
Unlocked at level 1
Mastered at 120 AP
Followup 1 (3 Bites) "Devour!"
Followup 2 (Push) "Attack!"
Followup 3 (Bolt) "Bite!"
Followup 1
Followup 2
Followup 3
Base Damage
28
40 (3 x 8, 16)
18 (3 x 6)
Startup Frame
+4F
+8F
+12F
Damage Type
Physical
Physical
Magical
Priority
Melee Low
Melee Mid
Ranged Mid
EX Force
0
84
0
Effects
Wall Rush
--
--
Cancels
Dodge
Dodge
Dodge
Assist Gain (Hit)
CP (Mastered)
60 (30)
Omni-range tentacle attack. Change combo with input timing.
Unlocked at level 13
Mastered at 120 AP
Followup 2 (Spin) "Surrender!"
Followup 3 (Orb) "Repent!"
Aerial
Followup 1
Followup 2
Followup 3
Base Damage
30
40 (3 x 10, 10)
each (8)
Startup Frame
+2F
+4F
+12F
Damage Type
Physical
Physical
Magical
Priority
Melee Low
Melee Low
Ranged Low
EX Force
60
90
0
Effects
Chase
--
--
Cancels
Dodge
Dodge
Dodge
Assist Gain (Hit)
CP (Mastered)
60 (30)
Omni-range tentacle attack. Change combo with input timing.
Unlocked at level 1
Mastered at 120 AP
Followup 1 (Thrust) "Go!"
Followup 2 (360°) "Thrash about!"
Followup 3 (2 Balls) "Assault!"
Followup 1
Followup 2
Followup 3
Base Damage
30 (10, 20)
28
each (3)
Startup Frame
+10F
+10F
+10F
Damage Type
Physical
Physical
Magical
Priority
Melee Low
Melee Low
Ranged Low
EX Force
30
0
0
Effects
Wall Rush
Wall Rush
--
Cancels
Assist Gain (Hit)
CP (Mastered)
60 (30)
Omni-range tentacle attack. Change combo with input timing.
Unlocked at level 27
Mastered at 120 AP
Followup 1 (2 Hits) "Devour!"
Followup 2 (Vertical) "Attack!"
Followup 3 (Projectiles) "Assault!"
HP Attacks
Ground
Base Damage
1 x 9 (9)
Startup Frame
39F
Damage Type
Magical
Priority
Ranged High
EX Force
87
Effects
-
Cancels
Assist Gain (Hit)
CP (Mastered)
30 (15)
[Close] Fire columns of darkness around self. Short range, fast deployment.
Unlocked at level
Mastered at AP
Base Damage
-
Startup Frame
61F
Damage Type
-
Priority
Ranged High
EX Force
0
Effects
Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered)
30 (15)
[Long] Fire wall of force straight ahead. Great vs. flank attacks.
Unlocked at level
Mastered at AP
Base Damage
-
Startup Frame
83F
Damage Type
-
Priority
Ranged High
EX Force
each 30
Effects
-
Cancels
Assist Gain (Hit)
CP (Mastered)
30 (15)
[Long] Fire force bursts at foe. Slow start, homes for long time.
Unlocked at level
Mastered at AP
Long-Range Particle Beam covers most of Order's Sanctuary's length.
Base Damage
-
Startup Frame
61F
Damage Type
-
Priority
Ranged High
EX Force
0
Effects
Wall Rush, Dodge
Cancels
Assist Gain (Hit)
CP (Mastered)
30 (15)
[Dodge] Hide, then fire beam cannon. Evades on start.
Unlocked at level
Mastered at AP
Reposition...
... and strike back!
Base Damage
1 x 9 (9)
Startup Frame
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
Damage Type
Magical
Priority
Block High / Ranged High
EX Force
87
Effects
Block
Cancels
Assist Gain (Hit)
CP (Mastered)
30 (15)
[Block] Create force shield. If block succeeds, attacks HP.
Unlocked at level
Mastered at AP
Wrath can block attacks...
... and spawns a multi-hit beam at the opponent's location when succeeds. Staggers low / mid priority melee attacks.
Aerial
Base Damage
-
Startup Frame
63F / 73F *1
Damage Type
-
Priority
Ranged High
EX Force
each 60
Effects
-
Cancels
Assist Gain (Hit)
CP (Mastered)
30 (15)
[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.
Unlocked at level
Mastered at AP
When charging, hitbox appears in 3 frames after button release.
Up to 5 Aura Balls can be out when Square is held.
All Aura Balls detonate at once when Square is released.
Base Damage
2 x 8 (16)
Startup Frame
63F
Damage Type
Magical
Priority
Melee High
EX Force
24
Effects
Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered)
30 (15)
[Mid] Fire huge particle beam. Very accurate and powerful.
Unlocked at level
Mastered at AP
Base Damage
-
Startup Frame
83F
Damage Type
-
Priority
Ranged High
EX Force
0
Effects
Wall Rush
Cancels
Assist Gain (Hit)
CP (Mastered)
30 (15)
[Long] Salvo of force bursts. Ends if they hit the ground.
Unlocked at level
Mastered at AP
Projectiles pursue the opponent briefly afterwards.
Base Damage
1 x 9 (9)
Startup Frame
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
Damage Type
Magical
Priority
Block High / Ranged High
EX Force
87
Effects
Block
Cancels
Assist Gain (Hit)
CP (Mastered)
30 (15)
[Block] Create force of shield. If block succeeds, attacks HP.
Unlocked at level
Mastered at AP
Wrath also works on projectiles, e.g. Red Fang . Ground and midair versions can do this.
EX Mode: Flood of Darkness!
Effects:
Regen
Critical Boost
Null Particle Beam
Null Particle Beam
[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.
EX Burst: Ultra Particle Beam
A particle beam that leaves only dust in its wake. Fill the gauge by pressing circle. Release when it reaches 120%.
Damage multiplier (initial)
Damage multiplier (rest)
Type
2 x 4 (8)
7 x 14 (106 total)
Magical
Combos
Solo
Assist
Builds
Builds here.
Assist
Synergies
Kuja , Jecht and Exdeath assists are good.
Cloud of Darkness Assist Data
Type
Attack
Startup
Position
Spawn
Damage multiplier
Effects
BRV
Tentacle of Pain
37F
Ground
Opponent
7, 7, 12 x 4 (62)
Wall Rush
BRV
Tentacle of Suffering
37F
Air
Opponent
3 x 10, 10 (40)
Chase
HP
[Anti-air] Particle Beam
39F
Ground
Opponent
1 x 9 (9)
Chase
HP
[Fusillade] Particle Beam
83F
Air
Opponent
-
Wall Rush
Assist Overview
References
Navigation
Wiki Roadmap (012 Cloud of Darkness)
Please edit this page's roadmap template when relevant additions and changes are made.
Page
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Score
General
Add images for attacks.
1 / 5 / 86
Pros / Cons
Strengths and weaknesses.
0 / 5 / ?
Overview / Character Data
Overview.
0 / 5 / 2
Bravery Attacks
Ability info added.
Overviews.
1 / 5 / 5
HP Attacks
Ability info added.
Overviews.
1 / 5 / 5
EX Mode
Basic info added.
Overview / detailed info.
1 / 5 / 3
Combos
Add solo and assist combos with video examples.
0 / 5 / 7
Builds
1 example build.
Add more builds and overviews for each of them like on Tifa page.
1 / 5 / 10
Assist
Assist data added.
Add common viable assists with overviews (use tabber).
1 / 5 / 3
Matchups
Create page. Matchup analysis and tips.
0 / 32 / 32
Frame Data
/ 1
Starter Guide
Create page. Concise PvP guide with essentials and core concepts.
0 / 5 / 8
Strategy
Create page. In depth general tips and counterplay.
0 / 5 / 10