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| [[Category:Dissidia 012 Final Fantasy]] | | [[Category:Dissidia 012 Final Fantasy]] |
| | {{012CharNavExd}} |
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| {{CharacterInfo | | {{CharacterInfo |
| | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-exd.png |
| |name=Exdeath (エクスデス) | | |name=Exdeath (エクスデス) |
| |origin=Final Fantasy V | | |origin=Final Fantasy V |
| |weapon=Greatswords, Rods, Staves, Swords
| |
| |armor=Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
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| |atk=110 (Average) | | |atk=110 (Average) |
| |def=113 (Very High) | | |def=113 (Very High) |
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| |fall=111 (Very Slow) | | |fall=111 (Very Slow) |
| |fallr=44 (Slow) | | |fallr=44 (Slow) |
| | |fastestbrv=~6F (Reverse Polarity) |
| | |fastesthp=17F (Counter Gr. Cross)<br>51F (Delta Attack) |
| | |1hithp=Yes (Delta Attack, Almagest) |
| | |hplinks=Yes (Combos only) |
| | |cmdblock=Yes |
| | |weapon=Greatswords, Rods, Staves, Swords |
| | |armor=Gauntlets, Heavy Armor, Helms,<br>Large Shields, Light Armor, Shields |
| |exclusives=Ghido's Blade, Moore Branch, Enuo's Scourge | | |exclusives=Ghido's Blade, Moore Branch, Enuo's Scourge |
| | |unlock= |
| | |alignment=Chaos |
| | |vajp=[https://en.wikipedia.org/wiki/Tar%C5%8D_Ishida Tarō Ishida] |
| | |vaeng=Gerald C. Rivers |
| }} | | }} |
| | |
| | = Overview = |
| | Exdeath is a defensive fighter who guards attacks and counters with his own. Block melee attacks or magic with Protect Guard and Shell Guard, or use the slightly slower Omni Block to repel most attacks in the game. |
| | |
| | Exdeath's defense is top class. He is the only character in the game who can {{keyword|cancel|cancel=1}} attacks into regular blocks during {{keyword|startup|startup=1}}. With the '''[[Dash feint|dash feint]]''' technique, he can fill assist gauge faster than anyone else. This also gives him superior mobility, because he can dodge attacks with the '''[[Blodge|blodge]]''' technique. Anyone looking to approach has to answer to Reverse Polarity, which staggers most {{keyword|pokes|poke=1}} and teleports large distances. This makes Exdeath very mobile and challenging to interact with. Even if he gets hit, he can restart the runaway game with '''[[Assist_(Dissidia_012)#LV2_Assist_Change|LV2 Assist Change]]'''. If left alone, Exdeath can also cast Maelstrom which is an unavoidable HP attack. |
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| | Exdeath's counter playstyle works with '''[[Multiplayer_Build_Guide_(Dissidia_012)#Damage_(high_base_bravery)|high base bravery]]''' and '''[[Multiplayer_Build_Guide_(Dissidia_012)#Side_by_Side|Side by Side]]''' builds. He relies on '''[[EX_(Dissidia_012)#EX_Core|EX Cores]]''' for EX, but his slow dash speed encourages preemptive positioning and using {{012aer}} assist to pressure opponents. |
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| | Exdeath's weaknesses stem from his lackluster offense and the reliance on counters. Most of his offensive options are slow or need specific interactions to win; '''[[Wall_Rush_(Dissidia_012_Final_Fantasy)#Wall_Rush_(Wall_/_Ceiling)|Ceiling wall rushes]]''', staggers, {{keyword|assist punishes|assistpunish=1}} or successful blocks against attacks. Maelstrom strategies falter against characters who can safely deflect it and stall for meter. Coupled with the demand for executing guard cancels, Exdeath is a challenging character to play consistently. Anything that throws off his timing (assists, unreactable {{keyword|mixups|mixup=1}}) is a serious threat. |
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| | In competitive play, Exdeath is regarded as one of the strongest characters in the game. He exploits system mechanics very well, but he is vulnerable to defensive strategies that nullify his stage presence. Despite his flaws, Exdeath has earned a reputation as a top 3 contender. He is an advanced, technical character who rewards players greatly for their efforts. |
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| {{ProConTable | | {{ProConTable |
| |pros= | | |pros= |
| | * '''Ultimate Defense''' - Various blocks allow Exdeath to counter almost any attack in the game. |
| | * '''Fastest at Filling Assist Gauge''' - {{keyword|Cancelling|cancel=1}} attacks and regular blocks into each other lets Exdeath fill assist gauge faster than anyone else. |
| | * '''Assist King''' - Due to his assist gain, Exdeath has access to assist more often than anyone else. {{keyword|Assist punishes|assistpunish=1}} and LV2 Assist Change are more accessible and less costly overall. |
| | * '''{{keyword|Turtling|turtling=1}}''' - Frame 1 {{keyword|command blocks|commandblock=1}} and mobility. Once Exdeath gets started, he can move long distances rapidly with Reverse Polarity or dodge faster with '''[[Blodge|blodges]]'''. Exdeath can also escape with LV2 Assist Change more often, which reduces risk and lets him get back to {{keyword|neutral|neutral=1}} again. |
| | * '''Maelstrom Pressure''' - Exdeath can provoke opponents with Maelstrom, a slow unavoidable HP attack which ignores Assist Change. |
| | * '''Highest base DEF without EX Mode''' mitigates bravery damage on top of everything else. |
| | |
| |cons= | | |cons= |
| | * '''Offense''' - Exdeath's offensive options are slow or have short reach. Exdeath has does not have many ways to open up opponents on his own. He thrives when he acts as the defender, but not as much if the opponent can ignore him. EX Mode Regen can be difficult to overcome. |
| | * '''Anti-Maelstrom''' - An extension of the previous point, Exdeath may have to take more risks against characters who can deflect Maelstrom reliably with melee HP attacks (e.g. {{012squ}} & {{012fir}}). |
| | * '''Human Error''' - Exdeath demands consistent execution, patience and good understanding of the opponent's attacks. He relies on countering what the opponent does, and failing at this brings him down much sooner than what his potential implies. |
| }} | | }} |
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| == Overview == | | = Bravery Attacks = |
| Exdeath is a playable character in Dissidia 012.
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| == Bravery Attacks ==
| | Every Exdeath's bravery attack has a ground and an air version. Attack data is shared with both versions unless stated otherwise. |
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| Every Exdeath's bravery attack has a ground and an air version. Attack data is shared with both versions unless stated otherwise.
| | If Exdeath guards an attack with his own command block (e.g. Turn Guard), he can counter with an enhanced version of his attacks. |
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| Bravery attacks Vacuum Wave, Hurricane and Sword Dance have different damage multipliers during EX mode. These values are highlighted in bold.
| | ; Circle ({{pspcir}}) - Hurricane |
| | ; Up + Circle (↑+{{pspcir}}) - Sword Dance |
| | ; Down + Circle (↓+{{pspcir}}) - Vacuum Wave |
| | ; Square ({{pspsqu}}) - Almagest |
| | ; Down + Square (↓+{{pspsqu}}) - Grand Cross |
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| <tabber> | | <tabber> |
| |-|Black Hole= | | |-|Black Hole= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=1x18, 18 (36) | | |damage=1 x 18, 18 (36) |
| |startup=73F | | |startup=73F |
| |type=Magical | | |type=Magical |
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| |effect=Absorb | | |effect=Absorb |
| |cp=30 (15) | | |cp=30 (15) |
| | |image= |
| | |imgpos= |
| | |cancels= |
| | |asthit= |
| | |level= |
| | |ap= |
| | |gametext=[Long] Create black hole that <br>attracts all around it for a time. |
| }} | | }} |
| ''[Long] Create black hole that attracts all around it for a time.''
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| |-|Reverse Polarity= | | |-|Reverse Polarity= |
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| |effect=Wall Rush | | |effect=Wall Rush |
| |cp=30 (15) | | |cp=30 (15) |
| | |image= |
| | |imgpos= |
| | |cancels= |
| | |asthit= |
| | |level= |
| | |ap= |
| | |gametext=Special warp movement attack. <br>Hold button, release to warp. |
| }} | | }} |
| ''Special warp movement attack. Hold button, release to warp.''
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| |-|Shell Guard= | | |-|Shell Guard= |
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| |-|Sword Dance= | | |-|Sword Dance= |
| {{AbilityInfoExdeath | | |
| |damage1=30 | | {{AbilityInfo2 |
| | |ver1=Normal |
| | |damage1='''30''' |
| |startup1=65F | | |startup1=65F |
| |type1=Physical | | |type1=Physical |
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| |ex1=0 | | |ex1=0 |
| |effect1=Wall Rush | | |effect1=Wall Rush |
| |cp1=30 (15) | | |cancels1=Block (startup), Dodge |
| |damage2=25x2 (50) / '''20x4 (80)''' | | |asthit1= |
| | |gametext=[Mid] Swing blade in broad arc. <br>Can cancel attack with any block. |
| | |level=8, 11 (air) |
| | |ap=120 |
| | |cp=30 (15) |
| | |ver2=Counter |
| | |damage2='''50''' (25 x 2) <br>'''80''' (20 x 4. EX Mode) |
| |startup2=11F | | |startup2=11F |
| |type2=Physical | | |type2=Physical |
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| |ex2=30 | | |ex2=30 |
| |effect2=Wall Rush | | |effect2=Wall Rush |
| |cp2=- | | |cancels2=Dodge |
| | |asthit2= |
| }} | | }} |
| ''[Mid] Swing blade in broad arc. Can cancel attack with any block.''
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| |-|Vacuum Wave= | | |-|Vacuum Wave= |
| {{AbilityInfoExdeath | | |
| |damage1=20 | | {{AbilityInfo2 |
| | |ver1=Normal |
| | |damage1='''20''' |
| |startup1=69F | | |startup1=69F |
| |type1=Magical | | |type1=Magical |
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| |ex1=0 | | |ex1=0 |
| |effect1=Chase | | |effect1=Chase |
| |cp1=30 (15) | | |cancels1=Block (startup), Dodge |
| |damage2=20, 20 (40) / '''15x4 (60)''' | | |asthit1= |
| | |gametext=[Long] Fire vacuum shockwave. <br>Can cancel attack with any block. |
| | |level=2, 3 (air) |
| | |ap=120 |
| | |cp=30 (15) |
| | |ver2=Counter |
| | |damage2='''40''' (20, 20) <br>'''60''' (15 x 4. EX Mode) |
| |startup2=5F | | |startup2=5F |
| |type2=Magical | | |type2=Magical |
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| |ex2=60 | | |ex2=60 |
| |effect2=Chase | | |effect2=Chase |
| |cp2=- | | |cancels2=Dodge |
| | |asthit2= |
| }} | | }} |
| ''[Long] Fire vacuum shockwave. Can cancel attack with any block.''
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| |-|Hurricane= | | |-|Hurricane= |
| {{AbilityInfoExdeath | | |
| |damage1=2x6, 20 (32) | | {{AbilityInfo2 |
| | |ver1=Normal |
| | |damage1='''32''' (2 x 6, 20) |
| |startup1=43F | | |startup1=43F |
| |type1=Magical | | |type1=Magical |
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| |ex1=60 | | |ex1=60 |
| |effect1=Absorb | | |effect1=Absorb |
| |cp1=30 (15) | | |cancels1=Block (startup), Dodge |
| |damage2=?? (55) | | |asthit1= |
| | |gametext=[Close] Summon tornados to self. <br>Can cancel attack with any block. |
| | |level=27, 29 (air) |
| | |ap=120 |
| | |cp=30 (15) |
| | |ver2=Counter |
| | |damage2='''55''' (3 x 11, 22)<br>'''90''' (11, 2, 3 x 11, 22. EX Mode) |
| |startup2=13F | | |startup2=13F |
| |type2=Magical | | |type2=Magical |
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| |ex2=60 | | |ex2=60 |
| |effect2=Absorb | | |effect2=Absorb |
| |cp2=- | | |cancels2=Dodge |
| | |asthit2= |
| }} | | }} |
| ''[Close] Summon tornados to self. Can cancel attack with any block.''
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| </tabber> | | </tabber> |
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| == HP Attacks ==
| | = HP Attacks = |
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| Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise. | | Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise. |
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| |-|Delta Attack= | | |-|Delta Attack= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=-- | | |damage=- |
| |startup=51F, 1-51F (Block) | | |startup=51F, 1-51F (Block) |
| |type=-- | | |type=- |
| |priority=Block Mid, Melee High | | |priority=Block Mid, Melee High |
| |ex=0 | | |ex=0 |
| |effect=Block, Wall Rush | | |effect=Block, Wall Rush |
| |cp=30 (15) | | |cp=30 (15) |
| | |image= |
| | |imgpos= |
| | |cancels= |
| | |asthit= |
| | |level= |
| | |ap= |
| | |gametext=[Mid] Fire beam from array. <br>Sends foe flying while defending. |
| }} | | }} |
| ''[Mid] Fire beam from array. Sends foe flying while defending.''
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| |-|Almagest= | | |-|Almagest= |
| {{AbilityInfoExdeath | | |
| |damage1=-- | | {{AbilityInfo2 |
| | |ver1=Regular |
| | |damage1=- |
| |startup1=93F | | |startup1=93F |
| |type1=-- | | |type1=- |
| |priority1=Block Ranged Low, Melee High | | |priority1=Block Ranged Low <br>Melee High |
| |ex1=0 | | |ex1=0 |
| |effect1=Magic Block, Wall Rush | | |effect1=Magic Block, Wall Rush |
| |cp1=30 (15) | | |cancels1=Dodge |
| |damage2=-- | | |asthit1= |
| | |gametext=[Mid] Fill an area with the Void. <br>Can cancel attack with any block. |
| | |level= |
| | |ap= |
| | |cp=30 (15) |
| | |ver2=Counter |
| | |damage2=- |
| |startup2=23F | | |startup2=23F |
| |type2=-- | | |type2=- |
| |priority2=Block Ranged Low, Melee High, Block Highest (from Omni Block) | | |priority2=Block Ranged Low, Melee High <br>Block Highest (from Omni Block) |
| |ex2=0 | | |ex2=0 |
| |effect2=Magic Block, Wall Rush | | |effect2=Magic Block, Wall Rush |
| |cp2=-- | | |cancels2=Dodge |
| | |asthit2= |
| | |image= |
| | |imgpos= |
| }} | | }} |
| ''[Mid] Fill an area with the Void. Can cancel attack with any block.''
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| | |-|Grand Cross= |
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| |-|Grand Cross= | | {{AbilityInfo2 |
| {{AbilityInfoExdeath
| | |ver1=Regular |
| |damage1=2x5 (10) | | |damage1=2 x 5 (10) |
| |startup1=93F | | |startup1=93F |
| |type1=Magical | | |type1=Magical |
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| |ex1=90 | | |ex1=90 |
| |effect1=Absorb | | |effect1=Absorb |
| |cp1=30 (15) | | |cancels1=Dodge |
| |damage2=4x6 (24) | | |asthit1= |
| | |gametext=[Long] Focus then detonate Void power. <br>Cancels with any block. |
| | |level= |
| | |ap= |
| | |cp=30 (15) |
| | |ver2=Counter |
| | |damage2=4 x 6 (24) |
| |startup2=17F | | |startup2=17F |
| |type2=Magical | | |type2=Magical |
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| |ex2=96 | | |ex2=96 |
| |effect2=Absorb | | |effect2=Absorb |
| |cp2=-- | | |cancels2=Dodge |
| | |asthit2= |
| | |image= |
| | |imgpos= |
| }} | | }} |
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| |-|Maelstrom= | | |-|Maelstrom= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=3x9 (27) | | |damage=3 x 9 (27) |
| |startup=391F (6.5 sec, ground) / 451F (7.5 sec, midair) | | |startup=391F (6.5 sec, ground) <br>451F (7.5 sec, midair) |
| |type=Magical | | |type=Magical |
| |priority=Ranged High | | |priority=Ranged High |
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| |effect=- | | |effect=- |
| |cp=30 (15) | | |cp=30 (15) |
| | |image= |
| | |imgpos= |
| | |cancels= |
| | |asthit= |
| | |level= |
| | |ap= |
| | |gametext=[Long] Creates large cyclone. <br>Can aim with the analog stick. |
| }} | | }} |
| ''[Long] Creates large cyclone. Can aim with the analog stick.''
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| </tabber> | | </tabber> |
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| === EX Mode: Power of the Void === | | == Maelstrom Counterstrategy == |
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| | Because Maelstrom cannot be avoided with a dodge, it must be deflected with a Melee High priority attack that can power through the second hitbox that spawns upon deflecting the first hitbox. Only a few characters cannot do this at all: {{012kuja}}, {{012yuna}} and {{012shan}}. These characters have to diffuse the situation by other means if possible by interrupting the start-up, using {{012aer}}'s Planet Protector or using [[EX_(Dissidia_012)#EX_Revenge|'''EX Revenge''']] upon getting hit. |
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| | Every other attack is either unproven to work or known to lose / only deflect one Maelstrom hitbox. |
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| | {|class="wikitable" sortable |
| | ! Character !! Attack |
| | |- |
| | |{{012wol}} || Shield of Light |
| | |- |
| | |rowspan="3"|{{012gar}} |
| | |Earthquake |
| | |- |
| | |Tsunami |
| | |- |
| | |Flare |
| | |- |
| | |rowspan="2"|{{012fir}} |
| | |Lord of Arms |
| | |- |
| | |Weaponmaster |
| | |- |
| | |{{012emp}} || Bombard |
| | |- |
| | |rowspan="2"|{{012ok}} |
| | |Blade Torrent |
| | |- |
| | |Wind Shear |
| | |- |
| | |{{012cod}} || [0-Form] Particle Beam |
| | |- |
| | |rowspan="3"|{{012cec}} |
| | |Soul Eater |
| | |- |
| | |Shadow Bringer |
| | |- |
| | |Saint's Fall |
| | |- |
| | |rowspan="4"|{{012kain}} |
| | |Jump (charged) |
| | |- |
| | |Dragon's Fang |
| | |- |
| | |Sky Rave |
| | |- |
| | |Rising Drive |
| | |- |
| | |{{012bez}} || Nightglow |
| | |- |
| | |{{012bartz}} || Ragnarok Blade |
| | |- |
| | |rowspan="3"|{{012exd}} |
| | |Delta Attack |
| | |- |
| | |Almagest |
| | |- |
| | |Omni Block |
| | |- |
| | |rowspan="2"|{{012gil}} |
| | |Death Claw (2nd hit) |
| | |- |
| | |Jump |
| | |- |
| | |{{012ter}} || Tornado |
| | |- |
| | |{{012kef}} || Havoc Wing |
| | |- |
| | |rowspan="3"|{{012clo}} |
| | |Cross-Slash |
| | |- |
| | |Braver |
| | |- |
| | |Melee priority braveries (EX Mode) |
| | |- |
| | |rowspan="4"|{{012seph}} |
| | |Hell's Gate |
| | |- |
| | |Scintilla |
| | |- |
| | |Octaslash |
| | |- |
| | |Heaven's Light |
| | |- |
| | |rowspan="5"|{{012tifa}} |
| | |Burning Arrow |
| | |- |
| | |Meteor Strike |
| | |- |
| | |Meteodrive |
| | |- |
| | |Meteor Crusher |
| | |- |
| | |Rolling Blaze |
| | |- |
| | |rowspan="3"|{{012squ}} |
| | |Revolver Drive |
| | |- |
| | |Blasting Zone |
| | |- |
| | |Rough Divide |
| | |- |
| | |{{012ulti}} || Knight's Lance (charged) |
| | |- |
| | |rowspan="2"|{{012lag}} |
| | |Ragnarok Buster |
| | |- |
| | |Ragnarok Blade |
| | |- |
| | |rowspan="3"|{{012zid}} |
| | |Stellar Circle |
| | |- |
| | |Tidal Flame (melee hit) |
| | |- |
| | |Grand Lethal |
| | |- |
| | |{{012kuja}} || None |
| | |- |
| | |rowspan="3"|{{012tid}} |
| | |Energy Rain |
| | |- |
| | |Spiral Cut |
| | |- |
| | |Slice and Dice |
| | |- |
| | |rowspan="6"|{{012jec}} |
| | |Jecht Rush (LV3) |
| | |- |
| | |Jecht Stream (LV3) |
| | |- |
| | |Ultimate Jecht Shot |
| | |- |
| | |Jecht Blade |
| | |- |
| | |Triumphant Grasp |
| | |- |
| | |Jecht Block (after Precision Evasion) |
| | |- |
| | |{{012yuna}} || None |
| | |- |
| | |{{012shan}} || None |
| | |- |
| | |rowspan="5"|{{012pri}} |
| | |Backhand Blow |
| | |- |
| | |One-Inch Punch (charged) |
| | |- |
| | |Asuran Fists |
| | |- |
| | |Nullifying Dropkick |
| | |- |
| | |Auroral Uppercut |
| | |- |
| | |rowspan="3"|{{012vaan}} |
| | |Axe and Shield (Switch) |
| | |- |
| | |Cataclysm |
| | |- |
| | |Inferno |
| | |- |
| | |rowspan="2"|{{012gab}} |
| | |Execution |
| | |- |
| | |Hatred |
| | |- |
| | |rowspan="2"|{{012lig}} |
| | |Razor Gale (melee hit) |
| | |- |
| | |Crushing Blow |
| | |- |
| | |rowspan="4"|{{012fc}} |
| | |Deus Iratus |
| | |- |
| | |Via Dolorosa (melee hit) |
| | |- |
| | |Flagro Maximus |
| | |- |
| | |Quo Vadis |
| | |} |
| | |
| | = EX Mode: Power of the Void! = |
| Effects: | | Effects: |
| * Regen | | * Regen |
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| * Speed Guard | | * Speed Guard |
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| ==== Speed Guard ====
| | == Speed Guard == |
| ''[Always active while in EX Mode] Time necessary to block an attack decreases.'' | | ''[Always active while in EX Mode] Time necessary to block an attack decreases.'' |
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| All Blocks can be attack-cancelled in their dodge cancel frames, BRV counter attacks x2. | | All Blocks can be attack-cancelled in their dodge cancel frames, BRV counter attacks x2. |
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| ==== EX Burst: Power of the Void ====
| | == EX Burst: Power of the Void == |
| ''At his command, all is absorbed by the darkness and returned to the Void. | | ''At his command, all is absorbed by the darkness and returned to the Void. |
| Press circle to deplete the gauge. Release it when it reaches 0.'' | | Press circle to deplete the gauge. Release it when it reaches 0.'' |
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| {{burst | | {{burst |
| |damage1=16 | | |damage1=16 |
| |damage2=12x7 (84) (100 total) | | |damage2=12 x 7 (84) (100 total) |
| |type=Physical | | |type=Physical |
| }} | | }} |
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| == Assist == | | = Combos = |
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| Exdeath's assist data.
| | == Solo == |
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| {{012Assist
| | == Assist == |
| |type1=BRV
| |
| |attack1=Sword Dance
| |
| |startup1=65F
| |
| |position1=Ground
| |
| |spawn1=Opponent
| |
| |damage1=30
| |
| |effect1=Wall Rush
| |
| |type2=BRV
| |
| |attack2=Hurricane
| |
| |startup2=43F
| |
| |position2=Air
| |
| |spawn2=Opponent
| |
| |damage2=2x6, 20 (32)
| |
| |effect2=Chase
| |
| |type3=HP
| |
| |attack3=Grand Cross
| |
| |startup3=93F
| |
| |position3=Ground
| |
| |spawn3=Opponent
| |
| |damage3=2x5 (10)
| |
| |effect3=Chase
| |
| |type4=HP
| |
| |attack4=Delta Attack
| |
| |startup4=51F
| |
| |position4=Air
| |
| |spawn4=Opponent
| |
| |damage4=--
| |
| |effect4=Block, Wall Rush
| |
| }}
| |
|
| |
|
| Exdeath works well with most tournament viable assists.
| | = Builds = |
| | |
| == Builds ==
| |
| Builds here. | | Builds here. |
|
| |
|
| <tabber> | | <tabber> |
| |-|Build #1= | | |-|Hybrid (Seal of Lufenia)= |
| {{Build | | {{Build |
| |hp= | | |hp=11826 |
| |cp= | | |cp=450 |
| |brv= | | |brv=1296 |
| |atk= | | |atk=177 |
| |def= | | |def=184 |
| |luk= | | |luk=61 |
| |booster= | | |booster=x2.5 |
| |setbonus= | | |setbonus=Seal of Lufenia |
| |ast= | | |ast=Yuna |
| |wpn= | | |wpn=Piggy's Stick ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |hand= | | |hand=Lufenian Bangle ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |head= | | |head=Lufenian Headband ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |armor= | | |armor=Lufenian Vest |
| |acc1= | | |acc1={{accbas}} Dismay Shock |
| |acc2= | | |acc2={{accbas}} Battle Hammer |
| |acc3= | | |acc3={{accboo}} BRV = 0 |
| |acc4= | | |acc4={{accboo}} Pre-EX Mode |
| |acc5= | | |acc5={{accboo}} Pre-EX Revenge |
| |acc6= | | |acc6={{accsp}} Blue Gem |
| |acc7= | | |acc7={{accsp}} Glutton |
| |acc8= | | |acc8={{accsp}} Great Gospel |
| |acc9= | | |acc9={{accsp}} Back-Breaking Straw |
| |acc10= | | |acc10={{accsp}} Miracle Shoes |
| |summon= | | |summon=Rubicante |
| }} | | }} |
| | |
| | Equip Master Guardsman extra ability for +1000 HP. |
|
| |
|
| |-|Build #2= | | |-|Build #2= |
| Line 350: |
Line 605: |
|
| |
|
| </tabber> | | </tabber> |
| | |
| | = Assist = |
| | |
| | == Exdeath's assist data == |
| | |
| | {{012Assist |
| | |type1=BRV |
| | |attack1=Sword Dance |
| | |startup1=65F |
| | |position1=Ground |
| | |spawn1=Opponent |
| | |damage1=30 |
| | |effect1=Wall Rush |
| | |type2=BRV |
| | |attack2=Hurricane |
| | |startup2=43F |
| | |position2=Air |
| | |spawn2=Opponent |
| | |damage2=2 x 6, 20 (32) |
| | |effect2=Chase |
| | |type3=HP |
| | |attack3=Grand Cross |
| | |startup3=93F |
| | |position3=Ground |
| | |spawn3=Opponent |
| | |damage3=2 x 5 (10) |
| | |effect3=Chase |
| | |type4=HP |
| | |attack4=Delta Attack |
| | |startup4=51F |
| | |position4=Air |
| | |spawn4=Opponent |
| | |damage4=-- |
| | |effect4=Block, Wall Rush |
| | }} |
| | |
| | == Assists == |
| | |
| | Exdeath works well with {{012aer}}, {{012kuja}} and {{012yuna}}. |
| | |
| | = References = |
| | <references /> |
| | |
| | {{navbox012}} |
| | |
| | {{roadmap012exd}} |
| Info
|
|
| Name |
Exdeath (エクスデス)
|
| Original game |
Final Fantasy V
|
| Base ATK (LV100) |
110 (Average)
|
| Base DEF (LV100) |
113 (Very High)
|
| Run Speed |
?? (Slowest)
|
| Dash Speed |
89 (Slowest)
|
| Fall Speed |
111 (Very Slow)
|
| Fall Speed Ratio After Dodge |
44 (Slow)
|
| Fastest BRV |
~6F (Reverse Polarity)
|
| Fastest HP |
17F (Counter Gr. Cross) 51F (Delta Attack)
|
| 1-Hit HP |
Yes (Delta Attack, Almagest)
|
| HP Links |
Yes (Combos only)
|
| Command Block |
Yes
|
| Weapon |
Greatswords, Rods, Staves, Swords
|
| Armor |
Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|
| Exclusive weapons |
Ghido's Blade, Moore Branch, Enuo's Scourge
|
| Unlock |
|
| Alignment |
Chaos
|
| Voice Actor (JP) |
Tarō Ishida
|
| Voice Actor (ENG) |
Gerald C. Rivers
|
Overview
Exdeath is a defensive fighter who guards attacks and counters with his own. Block melee attacks or magic with Protect Guard and Shell Guard, or use the slightly slower Omni Block to repel most attacks in the game.
Exdeath's defense is top class. He is the only character in the game who can cancel attacks into regular blocks during startup. With the dash feint technique, he can fill assist gauge faster than anyone else. This also gives him superior mobility, because he can dodge attacks with the blodge technique. Anyone looking to approach has to answer to Reverse Polarity, which staggers most pokes and teleports large distances. This makes Exdeath very mobile and challenging to interact with. Even if he gets hit, he can restart the runaway game with LV2 Assist Change. If left alone, Exdeath can also cast Maelstrom which is an unavoidable HP attack.
Exdeath's counter playstyle works with high base bravery and Side by Side builds. He relies on EX Cores for EX, but his slow dash speed encourages preemptive positioning and using Aerith assist to pressure opponents.
Exdeath's weaknesses stem from his lackluster offense and the reliance on counters. Most of his offensive options are slow or need specific interactions to win; Ceiling wall rushes, staggers, assist punishes or successful blocks against attacks. Maelstrom strategies falter against characters who can safely deflect it and stall for meter. Coupled with the demand for executing guard cancels, Exdeath is a challenging character to play consistently. Anything that throws off his timing (assists, unreactable mixups) is a serious threat.
In competitive play, Exdeath is regarded as one of the strongest characters in the game. He exploits system mechanics very well, but he is vulnerable to defensive strategies that nullify his stage presence. Despite his flaws, Exdeath has earned a reputation as a top 3 contender. He is an advanced, technical character who rewards players greatly for their efforts.
| Strengths |
Weaknesses
|
- Ultimate Defense - Various blocks allow Exdeath to counter almost any attack in the game.
- Fastest at Filling Assist Gauge - Cancelling attacks and regular blocks into each other lets Exdeath fill assist gauge faster than anyone else.
- Assist King - Due to his assist gain, Exdeath has access to assist more often than anyone else. Assist punishes and LV2 Assist Change are more accessible and less costly overall.
- Turtling - Frame 1 command blocks and mobility. Once Exdeath gets started, he can move long distances rapidly with Reverse Polarity or dodge faster with blodges. Exdeath can also escape with LV2 Assist Change more often, which reduces risk and lets him get back to neutral again.
- Maelstrom Pressure - Exdeath can provoke opponents with Maelstrom, a slow unavoidable HP attack which ignores Assist Change.
- Highest base DEF without EX Mode mitigates bravery damage on top of everything else.
|
- Offense - Exdeath's offensive options are slow or have short reach. Exdeath has does not have many ways to open up opponents on his own. He thrives when he acts as the defender, but not as much if the opponent can ignore him. EX Mode Regen can be difficult to overcome.
- Anti-Maelstrom - An extension of the previous point, Exdeath may have to take more risks against characters who can deflect Maelstrom reliably with melee HP attacks (e.g. Squall & Firion).
- Human Error - Exdeath demands consistent execution, patience and good understanding of the opponent's attacks. He relies on countering what the opponent does, and failing at this brings him down much sooner than what his potential implies.
|
Bravery Attacks
Every Exdeath's bravery attack has a ground and an air version. Attack data is shared with both versions unless stated otherwise.
If Exdeath guards an attack with his own command block (e.g. Turn Guard), he can counter with an enhanced version of his attacks.
- Circle (
![]()
) - Hurricane
- Up + Circle (↑+
![]()
) - Sword Dance
- Down + Circle (↓+
![]()
) - Vacuum Wave
- Square (
![]()
) - Almagest
- Down + Square (↓+
![]()
) - Grand Cross
|
| Base Damage
|
1 x 18, 18 (36)
|
| Startup Frame
|
73F
|
| Damage Type
|
Magical
|
| Priority
|
Unblockable
|
| EX Force
|
114
|
| Effects
|
Absorb
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
[Long] Create black hole that attracts all around it for a time. |
Unlocked at level |
Mastered at AP
|
|
| Base Damage
|
5
|
| Startup Frame
|
5F after release
|
| Damage Type
|
Physical
|
| Priority
|
Melee Mid
|
| EX Force
|
0
|
| Effects
|
Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
Special warp movement attack. Hold button, release to warp. |
Unlocked at level |
Mastered at AP
|
|
| Block Frames |
End Frames |
Dodge Cancel Frames |
Priority
|
| 1~37F |
100F |
50F |
Block Ranged High
|
| CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
| 30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Block] Call a protective wind that protects against magic attacks.
Can only block Ranged Low and Ranged Mid priority attacks successfully. Reflects Ranged Low attacks directly back to opponent.
|
| Block Frames |
End Frames |
Dodge Cancel Frames |
Priority
|
| 1~45F |
68F |
56F |
Block Melee High
|
| CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
| 30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Block] Create cerulean wall that defends against physical attacks.
Can only block Melee Low and Melee Mid priority attacks successfully.
|
| Block Frames |
End Frames |
Dodge Cancel Frames |
Priority
|
| 1~N |
varies |
varies |
Block Mid
|
| CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
| 30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Block] Call a crimson crest. Maintain block with button hold.
If Turn Guard is held for over a second, Exdeath goes through a noticeable recovery period before dodge cancel becomes possible.
|
| Block Frames |
End Frames |
Dodge Cancel Frames |
Priority
|
| ~9F after button release |
80F |
40F |
Block Highest
|
| CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
| 30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Block] Blocks any blow. Deploys on button release.
Does not work against attacks with Unblockable priority, such as The Emperor's Thunder Crest.
|
|
Normal |
Counter
|
| Base Damage
|
30 |
50 (25 x 2) 80 (20 x 4. EX Mode)
|
| Startup Frame
|
65F |
11F
|
| Damage Type
|
Physical |
Physical
|
| Priority
|
Melee Mid |
Melee Mid
|
| EX Force
|
0 |
30
|
| Effects
|
Wall Rush |
Wall Rush
|
| Cancels
|
Block (startup), Dodge |
Dodge
|
| Assist Gain (Hit)
|
|
|
| CP (Mastered)
|
30 (15)
|
[Mid] Swing blade in broad arc. Can cancel attack with any block. |
Unlocked at level 8, 11 (air) |
Mastered at 120 AP
|
|
|
Normal |
Counter
|
| Base Damage
|
20 |
40 (20, 20) 60 (15 x 4. EX Mode)
|
| Startup Frame
|
69F |
5F
|
| Damage Type
|
Magical |
Magical
|
| Priority
|
Ranged Low |
Ranged Mid
|
| EX Force
|
0 |
60
|
| Effects
|
Chase |
Chase
|
| Cancels
|
Block (startup), Dodge |
Dodge
|
| Assist Gain (Hit)
|
|
|
| CP (Mastered)
|
30 (15)
|
[Long] Fire vacuum shockwave. Can cancel attack with any block. |
Unlocked at level 2, 3 (air) |
Mastered at 120 AP
|
|
|
Normal |
Counter
|
| Base Damage
|
32 (2 x 6, 20) |
55 (3 x 11, 22) 90 (11, 2, 3 x 11, 22. EX Mode)
|
| Startup Frame
|
43F |
13F
|
| Damage Type
|
Magical |
Magical
|
| Priority
|
Melee Low |
Melee Mid
|
| EX Force
|
60 |
60
|
| Effects
|
Absorb |
Absorb
|
| Cancels
|
Block (startup), Dodge |
Dodge
|
| Assist Gain (Hit)
|
|
|
| CP (Mastered)
|
30 (15)
|
[Close] Summon tornados to self. Can cancel attack with any block. |
Unlocked at level 27, 29 (air) |
Mastered at 120 AP
|
HP Attacks
Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise.
|
| Base Damage
|
-
|
| Startup Frame
|
51F, 1-51F (Block)
|
| Damage Type
|
-
|
| Priority
|
Block Mid, Melee High
|
| EX Force
|
0
|
| Effects
|
Block, Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
[Mid] Fire beam from array. Sends foe flying while defending. |
Unlocked at level |
Mastered at AP
|
|
|
Regular |
Counter
|
| Base Damage
|
- |
-
|
| Startup Frame
|
93F |
23F
|
| Damage Type
|
- |
-
|
| Priority
|
Block Ranged Low Melee High |
Block Ranged Low, Melee High Block Highest (from Omni Block)
|
| EX Force
|
0 |
0
|
| Effects
|
Magic Block, Wall Rush |
Magic Block, Wall Rush
|
| Cancels
|
Dodge |
Dodge
|
| Assist Gain (Hit)
|
|
|
| CP (Mastered)
|
30 (15)
|
[Mid] Fill an area with the Void. Can cancel attack with any block. |
Unlocked at level |
Mastered at AP
|
|
|
Regular |
Counter
|
| Base Damage
|
2 x 5 (10) |
4 x 6 (24)
|
| Startup Frame
|
93F |
17F
|
| Damage Type
|
Magical |
Magical
|
| Priority
|
Unblockable |
Unblockable
|
| EX Force
|
90 |
96
|
| Effects
|
Absorb |
Absorb
|
| Cancels
|
Dodge |
Dodge
|
| Assist Gain (Hit)
|
|
|
| CP (Mastered)
|
30 (15)
|
[Long] Focus then detonate Void power. Cancels with any block. |
Unlocked at level |
Mastered at AP
|
|
| Base Damage
|
3 x 9 (27)
|
| Startup Frame
|
391F (6.5 sec, ground) 451F (7.5 sec, midair)
|
| Damage Type
|
Magical
|
| Priority
|
Ranged High
|
| EX Force
|
87
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
[Long] Creates large cyclone. Can aim with the analog stick. |
Unlocked at level |
Mastered at AP
|
Maelstrom Counterstrategy
Because Maelstrom cannot be avoided with a dodge, it must be deflected with a Melee High priority attack that can power through the second hitbox that spawns upon deflecting the first hitbox. Only a few characters cannot do this at all: Kuja, Yuna and Shantotto. These characters have to diffuse the situation by other means if possible by interrupting the start-up, using Aerith's Planet Protector or using EX Revenge upon getting hit.
Every other attack is either unproven to work or known to lose / only deflect one Maelstrom hitbox.
| Character |
Attack
|
| Warrior of Light |
Shield of Light
|
| Garland
|
Earthquake
|
| Tsunami
|
| Flare
|
| Firion
|
Lord of Arms
|
| Weaponmaster
|
| The Emperor |
Bombard
|
| Onion Knight
|
Blade Torrent
|
| Wind Shear
|
| Cloud of Darkness |
[0-Form] Particle Beam
|
| Cecil
|
Soul Eater
|
| Shadow Bringer
|
| Saint's Fall
|
| Kain
|
Jump (charged)
|
| Dragon's Fang
|
| Sky Rave
|
| Rising Drive
|
| Golbez |
Nightglow
|
| Bartz |
Ragnarok Blade
|
| Exdeath
|
Delta Attack
|
| Almagest
|
| Omni Block
|
| Gilgamesh
|
Death Claw (2nd hit)
|
| Jump
|
| Terra |
Tornado
|
| Kefka |
Havoc Wing
|
| Cloud
|
Cross-Slash
|
| Braver
|
| Melee priority braveries (EX Mode)
|
| Sephiroth
|
Hell's Gate
|
| Scintilla
|
| Octaslash
|
| Heaven's Light
|
| Tifa
|
Burning Arrow
|
| Meteor Strike
|
| Meteodrive
|
| Meteor Crusher
|
| Rolling Blaze
|
| Squall
|
Revolver Drive
|
| Blasting Zone
|
| Rough Divide
|
| Ultimecia |
Knight's Lance (charged)
|
| Laguna
|
Ragnarok Buster
|
| Ragnarok Blade
|
| Zidane
|
Stellar Circle
|
| Tidal Flame (melee hit)
|
| Grand Lethal
|
| Kuja |
None
|
| Tidus
|
Energy Rain
|
| Spiral Cut
|
| Slice and Dice
|
| Jecht
|
Jecht Rush (LV3)
|
| Jecht Stream (LV3)
|
| Ultimate Jecht Shot
|
| Jecht Blade
|
| Triumphant Grasp
|
| Jecht Block (after Precision Evasion)
|
| Yuna |
None
|
| Shantotto |
None
|
| Prishe
|
Backhand Blow
|
| One-Inch Punch (charged)
|
| Asuran Fists
|
| Nullifying Dropkick
|
| Auroral Uppercut
|
| Vaan
|
Axe and Shield (Switch)
|
| Cataclysm
|
| Inferno
|
| Gabranth
|
Execution
|
| Hatred
|
| Lightning
|
Razor Gale (melee hit)
|
| Crushing Blow
|
| Feral Chaos
|
Deus Iratus
|
| Via Dolorosa (melee hit)
|
| Flagro Maximus
|
| Quo Vadis
|
EX Mode: Power of the Void!
Effects:
- Regen
- Critical Boost
- Speed Guard
Speed Guard
[Always active while in EX Mode] Time necessary to block an attack decreases.
All Blocks can be attack-cancelled in their dodge cancel frames, BRV counter attacks x2.
EX Burst: Power of the Void
At his command, all is absorbed by the darkness and returned to the Void.
Press circle to deplete the gauge. Release it when it reaches 0.
| Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
| 16 |
12 x 7 (84) (100 total) |
Physical
|
Combos
Solo
Assist
Builds
Builds here.
Assist
Exdeath's assist data
| Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
| BRV |
Sword Dance |
65F |
Ground |
Opponent |
30 |
Wall Rush
|
| BRV |
Hurricane |
43F |
Air |
Opponent |
2 x 6, 20 (32) |
Chase
|
| HP |
Grand Cross |
93F |
Ground |
Opponent |
2 x 5 (10) |
Chase
|
| HP |
Delta Attack |
51F |
Air |
Opponent |
-- |
Block, Wall Rush
|
Assists
Exdeath works well with Aerith, Kuja and Yuna.
References
Navigation
Wiki Roadmap (012 Exdeath)
Please edit this page's roadmap template when relevant additions and changes are made.
| Page |
Completed |
In progress |
To-do |
Score
|
| General |
Maelstrom counterplay added. Page exists. |
|
Add images for attacks. |
1 / 5 / 86
|
| Pros / Cons |
|
|
Strengths and weaknesses. |
0 / 5 / ?
|
| Overview / Character Data |
|
|
Overview |
0 / 5 / 2
|
| Bravery Attacks |
Ability info. |
|
Overviews |
1 / 5 / 5
|
| HP Attacks |
Ability info. |
|
Overviews. |
1 / 5 / 5
|
| EX Mode |
Basic info. |
|
Overview / detailed info. |
1 / 5 / 3
|
| Combos |
|
|
Add solo and assist combos with video examples. |
0 / 5 / 7
|
| Builds |
1 example build. |
|
Add more builds and overview for each of them like in Tifa page. |
1 / 5 / 10
|
| Assist |
Assist data. |
|
Add common assists with overviews. Exdeath as an assist. |
1 / 5 / 3
|
| Matchups |
|
|
Create page. Matchup tips and analysis. |
0 / 5 / 32
|
| Frame Data |
|
|
|
/ 1
|
| Starter Guide |
|
|
Create page. Concise PvP guide with core concepts and essentials. |
0 / 5 / 8
|
| Strategy |
|
|
Create page. Strategies and counterplay. |
0 / 5 / 10
|