Firion (Dissidia 012)/Combos: Difference between revisions
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Revision as of 10:06, 4 December 2025
| General | Starter Guide | Combos | Strategy | Frame Data |
|---|---|---|---|---|
| Matchups | Builds | Match Videos | Gallery | Resources |
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Assist Combos (Kuja)
Basic Combos (Kuja AST)
◆ Basic Combos
Basic combos are simple combos with fewest conditions.
- Can be performed from most positions, or with Wall Rush
- Require no adjustments, or very few simple adjustments
- Intended for players new to the game, or the character
| Notation Info | |
|---|---|
| AC | Assist Chase |
| AST BRV | Assist (Bravery) |
| AST HP | Assist (HP) |
| Chase | Chase |
| Empty Chase | Begins Chase, then nothing. |
| DC | Dodge Cancel |
| LL | Landing Lag |
| WR | Wall Rush |
Core Combos (Kuja AST)
◆ Core Combos
Core combos balance potency with consistency.
- They work against most characters in the game
- May require adjustments due to position, assist, resources or builds
- May require combo fillers during assist
- May require different combo enders from basic combos
- Are expected to be consistently performable by most intermediate and advanced players who main the character
| Notation Info | |
|---|---|
| AC | Assist Chase |
| AST BRV | Assist (Bravery) |
| AST HP | Assist (HP) |
| Chase | Chase |
| Empty Chase | Begins Chase, then nothing. |
| DC | Dodge Cancel |
| LL | Landing Lag |
| WR | Wall Rush |
Specialized Combos (Kuja AST)
◆ Specialized Combos
Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core combos.
- Can have any number or combination of requirements and conditions; Character, position, resource, or specific situation
- Offers some advantage over core combos; Damage, wall carry, meter gain, more lenient positioning, safety against LV2 Assist Change etc.
- Might not necessarily be harder than core combos, but require more specific circumstances and knowledge to execute
| Notation Info | |
|---|---|
| AC | Assist Chase |
| AST BRV | Assist (Bravery) |
| AST HP | Assist (HP) |
| Chase | Chase |
| Empty Chase | Begins Chase, then nothing. |
| DC | Dodge Cancel |
| LL | Landing Lag |
| WR | Wall Rush |
Extra Combos (Kuja AST)
◆ Extra Combos
Extra combos are miscellaneous routes that are possible, but are not necessarily stronger or easier than other combos.
- May have any number or combination of requirements and conditions; Character, position, resource, or specific situation
- May provide more advantage, or less advantage than other combos
- May be more difficult than other combos
- May require more specific circumstances execute
| Notation Info | |
|---|---|
| AC | Assist Chase |
| AST BRV | Assist (Bravery) |
| AST HP | Assist (HP) |
| Chase | Chase |
| Empty Chase | Begins Chase, then nothing. |
| DC | Dodge Cancel |
| LL | Landing Lag |
| WR | Wall Rush |
), but it also delays Kuja assist timing a lot. The exact timing can be difficult to measure at first, but roughly 1 second after the first bolt hit can work. If in doubt, please watch the example video linked here.