Cecil Harvey (Dissidia 012)/Combos: Difference between revisions
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{{Combo-012Data | {{Combo-012Data | ||
|combo='''Paladin Arts''' > | |combo='''Paladin Arts''' > {{clr|dc=1}} > Job Change > Paladin Arts > {{clr|dc=1}} > Job Change > Paladin Arts > Paladin Force | ||
|condition=Projectile starter | |condition=Projectile starter | ||
|requirement=Air | |requirement=Air | ||
| Line 129: | Line 129: | ||
{{Combo-012Data | {{Combo-012Data | ||
|combo='''Slash''' > Free Air Dash > Radiant Wings | |combo='''Slash''' > Free Air Dash > Radiant Wings | ||
|condition= | |condition=Punish Starter | ||
|requirement=Ground | |requirement=Ground | ||
| | |purpose=BRV Damage | ||
|damage=60 + WR | |damage=60 + WR | ||
|damagehits=20 > 40 + WR | |damagehits=20 > 40 + WR | ||
| Line 138: | Line 138: | ||
|meteropp= | |meteropp= | ||
|video= | |video= | ||
|notes=Ground combo into a wall rush. Cancel Slash's recovery into Free Air Dash and close the gap to follow up with Radiant Wings. | |notes=Ground combo into a wall rush. Cancel Slash's recovery into Free Air Dash and close the gap to follow up with Radiant Wings. Since Radiant Wings wall rushes on the ground, it also leaves Cecil in a good position aim for Sacred Cross punishes. | ||
}} | }} | ||
{{Combo-012Data | {{Combo-012Data | ||
|combo='''Slash''' > Free Air Dash > Sacred Cross | |combo='''Slash''' > Free Air Dash > Sacred Cross | ||
|condition= | |condition=Punish Starter | ||
|requirement=Ground | |requirement=Ground | ||
| | |purpose=EX Gain | ||
|damage=50 | |damage=50 | ||
|damagehits=20 > 30 | |damagehits=20 > 30 | ||
| Line 155: | Line 155: | ||
{{Combo-012Data | {{Combo-012Data | ||
|combo='''Slash''' > Paladin Force | |combo='''Slash''' > Paladin Force | ||
|condition= | |condition=Punish Starter | ||
|requirement=Ground, | |requirement=Ground, Wall | ||
| | |purpose=Solo HP Combo | ||
|damage=35 + HP WR | |damage=35 + HP WR | ||
|damagehits=20 > 15 + HP WR | |damagehits=20 > 15 + HP WR | ||
| Line 168: | Line 168: | ||
{{Combo-012Data | {{Combo-012Data | ||
|combo='''Searchlight''' > Radiant Wings | |combo='''Searchlight''' > Radiant Wings | ||
|condition=Projectile | |condition=Projectile Starter | ||
|requirement= | |requirement= | ||
| | |purpose=BRV Damage | ||
|damage=55 + WR | |damage=55 + WR | ||
|damagehits=15 > 40 + WR | |damagehits=15 > 40 + WR | ||
| Line 181: | Line 181: | ||
{{Combo-012Data | {{Combo-012Data | ||
|combo='''Searchlight''' > Sacred Cross | |combo='''Searchlight''' > Sacred Cross | ||
|condition=Projectile | |condition=Projectile Starter | ||
|requirement= | |requirement= | ||
| | |purpose=EX Gain | ||
|damage=45 | |damage=45 | ||
|damagehits=15 > 30 | |damagehits=15 > 30 | ||
| Line 194: | Line 194: | ||
{{Combo-012Data | {{Combo-012Data | ||
|combo='''Searchlight''' > Saint's Fall | |combo='''Searchlight''' > Saint's Fall | ||
|condition=Projectile | |condition=Projectile Starter | ||
|requirement= | |requirement=Air, Near Opponent | ||
| | |purpose=Solo HP Combo | ||
|damage=25 + HP WR | |damage=25 + HP WR | ||
|damagehits=15 > 10 + HP WR | |damagehits=15 > 10 + HP WR | ||
| Line 207: | Line 207: | ||
{{Combo-012Data | {{Combo-012Data | ||
|combo='''Searchlight''' > Paladin Force | |combo='''Searchlight''' > Paladin Force | ||
|condition=Projectile | |condition=Projectile Starter | ||
|requirement= | |requirement= | ||
| | |purpose=Solo HP Combo | ||
|damage=30 + HP WR | |damage=30 + HP WR | ||
|damagehits=15 > 15 + HP WR | |damagehits=15 > 15 + HP WR | ||
| Line 219: | Line 219: | ||
}} | }} | ||
{{Combo-012Data | {{Combo-012Data | ||
|combo='''Searchlight''' > | |combo='''Searchlight''' > {{clr|dc=1}} > Job Change > Paladin Arts > Paladin Force | ||
|condition=Projectile | |condition=Projectile Starter | ||
|requirement=EX Mode | |requirement=EX Mode | ||
| | |purpose=Damaging Solo HP Combo | ||
|damage=60 + HP WR | |damage=60 + HP WR | ||
|damagehits=15 > 30 > 15 + HP WR | |damagehits=15 > 30 > 15 + HP WR | ||
| Line 229: | Line 229: | ||
|meteropp= | |meteropp= | ||
|video= | |video= | ||
|notes= | |notes=EX Mode only. This is one of Cecil's harder solo combo routes, but also one of the more rewarding for him. This must be done in close-range (but not at {{keyword|point blank|pointblank=1}}). Cecil must be at roughly the same height with the opponent, so Paladin Arts can connect. Adjust Cecil's positioning with the dodge as needed. | ||
:Cecil can change jobs freely during EX Mode, which lets him combo into Dark Knight braveries without doing an HP first. Start with Searchlight in Paladin, dodge cancel, then press R + square {{pspr}} + {{pspsqu}} right before Cecil can attack out of a dodge. Finally, follow up immediately with Paladin Arts in Dark Knight. | :Cecil can change jobs freely during EX Mode, which lets him combo into Dark Knight braveries without doing an HP first. Start with Searchlight in Paladin, dodge cancel, then press R + square {{pspr}} + {{pspsqu}} right before Cecil can attack out of a dodge. Finally, follow up immediately with Paladin Arts in Dark Knight. | ||
}} | |||
}} | |||
== Assist Combos (Aerith) == | |||
Chase sequences allow Cecil to trap the opponent inside {{012aer}}'s Seal Evil or brute force an HP attack via chase. What Cecil loses in EX depletion on assist hit, he makes up for it with opportunities to set up solo combos for damage. | |||
Any grounded wall rush Aerith combo can be followed up with a Searchlight solo combo or an HP attack. This creates a lot of variance, but they all do the same things as they normally would - The Slash solo combo adds bravery damage or EX depending on the ender (Radiant Wings or Sacred Cross respectively), but landing an HP is also an option with Paladin Force or even Shadow Bringer. | |||
Note, that if an opponent does not evade a chase HP attack during an Aerith setup, they can get wall rushed when close to a wall or a corner. This will net Cecil HP damage on top of the assist combo. | |||
=== Core Combos (Aerith AST) === | |||
{{ComboDefCore}} | |||
{{ComboLegend-012}} | |||
{{Combo-012 | |||
|data= | |||
{{Combo-012Data | |||
|combo='''Slash''' > Free Air Dash > Radiant Wings > {{clr|astbrv=1}} > {{clr|wr=1}} > Searchlight (right before landing) > Land > Searchlight (hit) > Slash > Free Air Dash > Radiant Wings | |||
|condition=Punish Starter | |||
|requirement=Ground | |||
|purpose=BRV Damage | |||
|damage=135 + WR | |||
|damagehits=20 > 40 + WR > 15 > 20 > 40 + WR | |||
|ex=240 | |||
|exhits=90 > 30 > 0 > 90 > 30 | |||
|meteropp= | |||
|video= | |||
|notes= | |||
}} | |||
{{Combo-012Data | |||
|combo='''Slash''' > Free Air Dash > Sacred Cross > {{clr|astbrv=1}} > {{clr|chase=1}} HP > HP dodged > {{clr|astbrv=1}} (HIT) > Searchlight > Sacred Cross | |||
|condition=Punish Starter | |||
|requirement=Ground | |||
|purpose=EX Gain | |||
|damage=95 | |||
|damagehits=20 > 30 > 15 > 30 | |||
|ex=285 | |||
|exhits=90 > 90 > 15 (Chase) > 0 > 90 | |||
|meteropp= | |||
|video= | |||
|notes=EX focused combo with no HP at the end. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Slash''' > Free Air Dash > Sacred Cross > {{clr|astbrv=1}} > {{clr|chase=1}} HP > HP dodged > {{clr|astbrv=1}} (HIT) > Searchlight > Paladin Force | |||
|condition=Punish Starter | |||
|requirement=Ground | |||
|purpose=HP Combo | |||
|damage=80 + HP WR | |||
|damagehits=20 > 30 > 15 > 15 + HP WR | |||
|ex=225 | |||
|exhits=90 > 90 > 15 (Chase) > 0 > 30 | |||
|meteropp= | |||
|video= | |||
|notes=This combo ends with Paladin Force for HP damage. It serves as a middle ground between the BRV damage and EX gain routes. If Cecil has high bravery (e.g. 2000+), the HP wall rush can deal even more damage. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Sacred Cross''' > {{clr|astbrv=1}} > {{clr|chase=1}} HP > HP dodged > {{clr|astbrv=1}} (HIT) > Searchlight > Paladin Force | |||
|condition=Punish Starter | |||
|requirement=Air | |||
|purpose={{keyword|Midscreen|midscreen=1}} HP Setup | |||
|damage=60 + HP WR | |||
|damagehits=30 > 15 > 15 + HP WR | |||
|ex=135 | |||
|exhits=90 > 15 (Chase) > 0 > 30 | |||
|meteropp= | |||
|video= | |||
|notes=Air chase setup into a solo HP combo. Aerith must be called quickly after Sacred Cross' last hit, because of the early chase prompt. If Cecil staggers opponent with LV2 Assist Change when '''[[Assist Storage Glitch]]''' is set up, he can go for this combo after the LV2 Assist Change. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Sacred Cross''' > {{clr|astbrv=1}} > {{clr|chase=1}} HP > HP dodged > {{clr|astbrv=1}} (HIT) > Searchlight > Sacred Cross | |||
|condition=Punish Starter | |||
|requirement=Air | |||
|purpose=EX Gain | |||
|damage=75 | |||
|damagehits=30 > 15 > 30 | |||
|ex=195 | |||
|exhits=90 > 15 (Chase) > 0 > 90 | |||
|meteropp= | |||
|video= | |||
|notes=Air chase setup into solo BRV combo. Ending the combo with Sacred Cross generates a lot more EX Force. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Radiant Wings''' > {{clr|astbrv=1}} > {{clr|wr=1}} > Searchlight > Paladin Force | |||
|condition=Punish Starter | |||
|requirement=Air, Near Ground | |||
|purpose=HP Combo | |||
|damage=70 + HP WR | |||
|damagehits=40 + WR > 15 > 15 + HP WR | |||
|ex=60 | |||
|exhits=30 > 0 > 30 | |||
|meteropp= | |||
|video= | |||
|notes=Wall Rush, straightforward assist combo into HP. Call Aerith after last hit, but before wall rush happens. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Radiant Wings''' > {{clr|astbrv=1}} > {{clr|wr=1}} > Searchlight (right before landing) > Land > Slash > Free Air Dash > Radiant Wings | |||
|condition=Punish Starter | |||
|requirement=Air, Near Ground | |||
|purpose=BRV Damage | |||
|damage=115 + WR | |||
|damagehits=40 + WR > 15 > 20 > 40 + WR | |||
|ex=150 | |||
|exhits=30 > 0 > 90 > 30 | |||
|meteropp= | |||
|video= | |||
|notes=A Radiant Wings assist combo with a Slash combo extender. | |||
}} | |||
}} | |||
=== Specialized Combos (Aerith AST) === | |||
{{ComboDefSpecial}} | |||
{{Combo-012 | |||
|data= | |||
{{Combo-012Data | |||
|combo='''Sacred Cross''' > {{clr|astbrv=1}} > Empty {{clr|chase=1}} > {{clr|wr=1}} (ground) > {{clr|astbrv=1}} (HIT) > Jump > Searchlight > Land > Slash > Free Air Dash > Sacred Cross | |||
|condition={{keyword|Air-to-ground|air-to-ground=1}} Punish | |||
|requirement=Air, Near Ground | |||
|purpose=EX Gain | |||
|damage=95 | |||
|damagehits=30 > 15 > 20 > 30 | |||
|ex=270 | |||
|exhits=90 > 0 > 90 > 90 | |||
|meteropp= | |||
|video= | |||
|notes=Air-to-ground assist combo with a solo combo ender. This one has highest EX gain. Delay the chase a little bit to force a grounded wall rush reaction. | |||
}} | |||
}} | |||
=== Extra Combos (Aerith AST) === | |||
{{ComboDefExtra}} | |||
{{Combo-012 | |||
|data= | |||
{{Combo-012Data | |||
|combo='''Lightning Rise''' > {{clr|astbrv=1}} > {{clr|chase=1}} > Chase HP > HP dodged > {{clr|astbrv=1}} (HIT) > Searclight > Paladin Force | |||
|condition=Punish starter | |||
|requirement=Ground, Paladin | |||
|purpose= | |||
|damage=60 + HP WR | |||
|damagehits=30 > 15 > 15 + HP WR | |||
|ex=135 | |||
|exhits=90 > 15 (Chase) > 30 | |||
|meteropp= | |||
|video= | |||
|notes=Chase setup. Call Aerith before the chase prompt appears, then proceed to enforce an HP attack on the opponent. | |||
}} | |||
{{Combo-012Data | |||
|combo='''Dark Step''' > {{clr|astbrv=1}} > Land > {{clr|chase=1}} HP > HP dodged > {{clr|astbrv=1}} (HIT) > Searchlight > Paladin Force | |||
|condition=Punish Starter | |||
|requirement=Ground | |||
|purpose= | |||
|damage=57 + HP WR | |||
|damagehits=27 > 15 > 15 + HP WR | |||
|ex=135 | |||
|exhits=90 > 15 (Chase) > 0 > 30 | |||
|meteropp= | |||
|video= | |||
|notes=A job change combo from Paladin that ends with Paladin. Dark Step is not stronger than Slash as a move or as a combo starter, so this serves more as a surprise / gimmick combo route. | |||
}} | |||
}} | |||
== Assist Combos (Tidus AST) == | |||
=== Basic Combos (Tidus AST) === | |||
{{ComboDefBasic}} | |||
{{Combo-012 | |||
|data= | |||
{{Combo-012Data | |||
|combo='''Radiant Wings (1st part)''' > {{clr|astbrv=1}} > Paladin Force | |||
|condition=Punish Starter | |||
|requirement=Air | |||
|purpose={{keyword|Midscreen|midscreen=1}} HP Combo | |||
|damage=48 + HP WR | |||
|damagehits=13 > 20 > 15 + HP WR | |||
|ex= | |||
|exhits=?? > 30 | |||
|meteropp= | |||
|video= | |||
|notes= | |||
}} | |||
}} | |||
=== Core Combos (Tidus AST) === | |||
{{ComboDefCore}} | |||
{{Combo-012 | |||
|data= | |||
{{Combo-012Data | |||
|combo='''Radiant Wings''' > {{clr|wr=1}} > {{clr|astbrv=1}} > {{clr|dc=1}} > Searchlight > Paladin Force | |||
|condition=Punish Starter | |||
|requirement=Air, Near Ground | |||
|purpose=HP Combo | |||
|damage=110 + HP WR | |||
|damagehits=40 + WR > 40 (Assist) > 15 > 15 + HP WR | |||
|ex=60 | |||
|exhits=30 > 0 > 30 | |||
|meteropp= | |||
|video= | |||
|notes= | |||
}} | |||
}} | |||
=== Specialized Combos (Tidus AST) === | |||
{{ComboDefSpecial}} | |||
{{Combo-012 | |||
|data= | |||
{{Combo-012Data | |||
|combo='''Searchlight''' > {{clr|astbrv=1}} > Paladin Force | |||
|condition=Projectile Starter | |||
|requirement= | |||
|purpose={{keyword|Midscreen|midscreen=1}} {{keyword|Conversion|conversion=1}} | |||
|damage=50 + HP WR | |||
|damagehits=15 > 20 (Assist) > 15 + HP WR | |||
|ex=30 | |||
|exhits=0 > 30 | |||
|meteropp= | |||
|video= | |||
|notes= | |||
}} | |||
{{Combo-012Data | |||
|combo='''Sacred Cross''' > Empty {{clr|chase=1}} > {{clr|wr=1}} > {{clr|astbrv=1}} > Free Air Dash > Searchlight > Paladin Force | |||
|condition={{keyword|Air-to-ground|air-to-ground=1}} Punish | |||
|requirement=Air, Grounded Opponent | |||
|purpose=HP Combo | |||
|damage=100 + HP WR | |||
|damagehits=30 > 40 (Assist) > 15 > 15 + HP WR | |||
|ex=120 | |||
|exhits=90 > 0 > 30 | |||
|meteropp= | |||
|video= | |||
|notes= | |||
}} | |||
{{Combo-012Data | |||
|combo='''Sacred Cross''' > {{clr|astbrv=1}} > Empty {{clr|chase=1}} > Paladin Force | |||
|condition=Punish Starter | |||
|requirement=Air, Near Wall | |||
|purpose=Wall {{keyword|Conversion|conversion=1}} | |||
|damage=65 + HP WR | |||
|damagehits=30 > 20 > 15 + HP WR | |||
|ex=105 | |||
|exhits=90 > 15 | |||
|meteropp= | |||
|video= | |||
|notes= | |||
}} | |||
}} | |||
=== Extra Combos (Tidus AST) === | |||
{{ComboDefExtra}} | |||
{{Combo-012 | |||
|data= | |||
{{Combo-012Data | |||
|combo='''Dark Step (1st part)''' > {{clr|astbrv=1}} > Paladin Force | |||
|condition=Punish Starter | |||
|requirement=Ground | |||
|purpose= | |||
|damage=50 + HP WR | |||
|damagehits=15 > 20 (Assist) > 15 + HP WR | |||
|ex= | |||
|exhits=?? > 30 | |||
|meteropp= | |||
|video= | |||
|notes= | |||
}} | }} | ||
}} | }} | ||
Latest revision as of 10:41, 25 August 2025
| General | Starter Guide | Combos | Strategy | Frame Data |
|---|---|---|---|---|
| Matchups | Builds | Match Videos | Gallery | Resources |
Overview
Solo (Dark Knight)
Dark Cannon is Cecil's only grounded solo combo starter. It cannot combo into Dark Flame or another Dark Cannon.
The projectiles travel in a forward-back motion, but the damage output fluctuates a lot with range. Once the projectiles have reached their max range, their damage multiplier (1x4) will become stronger (2x4, 3) and return to Cecil. This latter portion of the attack is often more practical, but because the projectiles don't have excessive hitboxes or much vertical tracking, Dark Cannon will realistically land at least four hits (2x3, 3 / 9 total) on its way back. Please keep this in mind when referencing damage tables for combos involving Dark Cannon.
Paladin Arts is Dark Knight Cecil's solo air combo starter that involves his Paladin bravery Searchlight. The combo structure is identical with Searchlight starters, but it can also be looped into itself during EX Mode.
Solo (Paladin)
Assist Combos (Aerith)
Chase sequences allow Cecil to trap the opponent inside Aerith's Seal Evil or brute force an HP attack via chase. What Cecil loses in EX depletion on assist hit, he makes up for it with opportunities to set up solo combos for damage.
Any grounded wall rush Aerith combo can be followed up with a Searchlight solo combo or an HP attack. This creates a lot of variance, but they all do the same things as they normally would - The Slash solo combo adds bravery damage or EX depending on the ender (Radiant Wings or Sacred Cross respectively), but landing an HP is also an option with Paladin Force or even Shadow Bringer.
Note, that if an opponent does not evade a chase HP attack during an Aerith setup, they can get wall rushed when close to a wall or a corner. This will net Cecil HP damage on top of the assist combo.
Core Combos (Aerith AST)
◆ Core Combos
Core combos balance potency with consistency.
- They work against most characters in the game
- May require adjustments due to position, assist, resources or builds
- May require combo fillers during assist
- May require different combo enders from basic combos
- Are expected to be consistently performable by most intermediate and advanced players who main the character
| Notation Info | |
|---|---|
| AC | Assist Chase |
| AST BRV | Assist (Bravery) |
| AST HP | Assist (HP) |
| Chase | Chase |
| Empty Chase | Begins Chase, then nothing. |
| DC | Dodge Cancel |
| LL | Landing Lag |
| WR | Wall Rush |
Specialized Combos (Aerith AST)
◆ Specialized Combos
Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core combos.
- Can have any number or combination of requirements and conditions; Character, position, resource, or specific situation
- Offers some advantage over core combos; Damage, wall carry, meter gain, more lenient positioning, safety against LV2 Assist Change etc.
- Might not necessarily be harder than core combos, but require more specific circumstances and knowledge to execute
Extra Combos (Aerith AST)
◆ Extra Combos
Extra combos are miscellaneous routes that are possible, but are not necessarily stronger or easier than other combos.
- May have any number or combination of requirements and conditions; Character, position, resource, or specific situation
- May provide more advantage, or less advantage than other combos
- May be more difficult than other combos
- May require more specific circumstances execute
Assist Combos (Tidus AST)
Basic Combos (Tidus AST)
◆ Basic Combos
Basic combos are simple combos with fewest conditions.
- Can be performed from most positions, or with Wall Rush
- Require no adjustments, or very few simple adjustments
- Intended for players new to the game, or the character
Core Combos (Tidus AST)
◆ Core Combos
Core combos balance potency with consistency.
- They work against most characters in the game
- May require adjustments due to position, assist, resources or builds
- May require combo fillers during assist
- May require different combo enders from basic combos
- Are expected to be consistently performable by most intermediate and advanced players who main the character
Specialized Combos (Tidus AST)
◆ Specialized Combos
Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core combos.
- Can have any number or combination of requirements and conditions; Character, position, resource, or specific situation
- Offers some advantage over core combos; Damage, wall carry, meter gain, more lenient positioning, safety against LV2 Assist Change etc.
- Might not necessarily be harder than core combos, but require more specific circumstances and knowledge to execute
Extra Combos (Tidus AST)
◆ Extra Combos
Extra combos are miscellaneous routes that are possible, but are not necessarily stronger or easier than other combos.
- May have any number or combination of requirements and conditions; Character, position, resource, or specific situation
- May provide more advantage, or less advantage than other combos
- May be more difficult than other combos
- May require more specific circumstances execute
References