Cecil Harvey (Dissidia 012)/Combos: Difference between revisions

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== Overview ==
== Overview ==


=== Solo (Dark Knight) ===
== Solo (Dark Knight) ==


Dark Cannon is Cecil's only grounded solo combo starter. It cannot combo into Dark Flame or another Dark Cannon.
Dark Cannon is Cecil's only grounded solo combo starter. It cannot combo into Dark Flame or another Dark Cannon.
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}}
}}
{{Combo-012Data
{{Combo-012Data
|combo='''Paladin Arts''' > DC > Job Change > Paladin Arts > DC > Job Change > Paladin Arts > Paladin Force
|combo='''Paladin Arts''' > {{clr|dc=1}} > Job Change > Paladin Arts > {{clr|dc=1}} > Job Change > Paladin Arts > Paladin Force
|condition=Projectile starter
|condition=Projectile starter
|requirement=Air
|requirement=Air
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}}
}}


=== Solo (Paladin) ===
== Solo (Paladin) ==


{{Combo-012
{{Combo-012
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{{Combo-012Data
{{Combo-012Data
|combo='''Slash''' > Free Air Dash > Radiant Wings
|combo='''Slash''' > Free Air Dash > Radiant Wings
|condition=
|condition=Punish Starter
|requirement=Ground
|requirement=Ground
|characters=
|purpose=BRV Damage
|damage=60 + WR
|damage=60 + WR
|damagehits=20 > 40 + WR
|damagehits=20 > 40 + WR
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|meteropp=
|meteropp=
|video=
|video=
|notes=Ground combo into a wall rush. Cancel Slash's recovery into Free Air Dash and close the gap to follow up with Radiant Wings.
|notes=Ground combo into a wall rush. Cancel Slash's recovery into Free Air Dash and close the gap to follow up with Radiant Wings. Since Radiant Wings wall rushes on the ground, it also leaves Cecil in a good position aim for Sacred Cross punishes.
}}
}}
{{Combo-012Data
{{Combo-012Data
|combo='''Slash''' > Free Air Dash > Sacred Cross
|combo='''Slash''' > Free Air Dash > Sacred Cross
|condition=
|condition=Punish Starter
|requirement=Ground
|requirement=Ground
|characters=
|purpose=EX Gain
|damage=50
|damage=50
|damagehits=20 > 30
|damagehits=20 > 30
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{{Combo-012Data
{{Combo-012Data
|combo='''Slash''' > Paladin Force
|combo='''Slash''' > Paladin Force
|condition=
|condition=Punish Starter
|requirement=Ground, wall
|requirement=Ground, Wall
|characters=
|purpose=Solo HP Combo
|damage=35 + HP WR
|damage=35 + HP WR
|damagehits=20 > 15 + HP WR
|damagehits=20 > 15 + HP WR
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{{Combo-012Data
{{Combo-012Data
|combo='''Searchlight''' > Radiant Wings
|combo='''Searchlight''' > Radiant Wings
|condition=Projectile starter
|condition=Projectile Starter
|requirement=
|requirement=
|characters=
|purpose=BRV Damage
|damage=55 + WR
|damage=55 + WR
|damagehits=15 > 40 + WR
|damagehits=15 > 40 + WR
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{{Combo-012Data
{{Combo-012Data
|combo='''Searchlight''' > Sacred Cross
|combo='''Searchlight''' > Sacred Cross
|condition=Projectile starter
|condition=Projectile Starter
|requirement=
|requirement=
|characters=
|purpose=EX Gain
|damage=45
|damage=45
|damagehits=15 > 30
|damagehits=15 > 30
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{{Combo-012Data
{{Combo-012Data
|combo='''Searchlight''' > Saint's Fall
|combo='''Searchlight''' > Saint's Fall
|condition=Projectile starter
|condition=Projectile Starter
|requirement=
|requirement=Air, Near Opponent
|characters=
|purpose=Solo HP Combo
|damage=25 + HP WR
|damage=25 + HP WR
|damagehits=15 > 10 + HP WR
|damagehits=15 > 10 + HP WR
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{{Combo-012Data
{{Combo-012Data
|combo='''Searchlight''' > Paladin Force
|combo='''Searchlight''' > Paladin Force
|condition=Projectile starter
|condition=Projectile Starter
|requirement=
|requirement=
|characters=
|purpose=Solo HP Combo
|damage=30 + HP WR
|damage=30 + HP WR
|damagehits=15 > 15 + HP WR
|damagehits=15 > 15 + HP WR
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}}
}}
{{Combo-012Data
{{Combo-012Data
|combo='''Searchlight''' > DC > Job Change > Paladin Arts > Paladin Force
|combo='''Searchlight''' > {{clr|dc=1}} > Job Change > Paladin Arts > Paladin Force
|condition=Projectile starter
|condition=Projectile Starter
|requirement=EX Mode
|requirement=EX Mode
|characters=
|purpose=Damaging Solo HP Combo
|damage=60 + HP WR
|damage=60 + HP WR
|damagehits=15 > 30 > 15 + HP WR
|damagehits=15 > 30 > 15 + HP WR
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|meteropp=
|meteropp=
|video=
|video=
|notes=:EX Mode only. This is one of Cecil's harder solo combo routes, but also one of the more rewarding for him. This must be done in close-range (but not at point blank). Cecil must be at roughly the same height with the opponent, so Paladin Arts can connect. Adjust Cecil's positioning with the dodge as needed.
|notes=EX Mode only. This is one of Cecil's harder solo combo routes, but also one of the more rewarding for him. This must be done in close-range (but not at {{keyword|point blank|pointblank=1}}). Cecil must be at roughly the same height with the opponent, so Paladin Arts can connect. Adjust Cecil's positioning with the dodge as needed.
 
:Cecil can change jobs freely during EX Mode, which lets him combo into Dark Knight braveries without doing an HP first. Start with Searchlight in Paladin, dodge cancel, then press R + square {{pspr}} + {{pspsqu}} right before Cecil can attack out of a dodge. Finally, follow up immediately with Paladin Arts in Dark Knight.
:Cecil can change jobs freely during EX Mode, which lets him combo into Dark Knight braveries without doing an HP first. Start with Searchlight in Paladin, dodge cancel, then press R + square {{pspr}} + {{pspsqu}} right before Cecil can attack out of a dodge. Finally, follow up immediately with Paladin Arts in Dark Knight.
}}
}}
== Assist Combos (Aerith) ==
Chase sequences allow Cecil to trap the opponent inside {{012aer}}'s Seal Evil or brute force an HP attack via chase. What Cecil loses in EX depletion on assist hit, he makes up for it with opportunities to set up solo combos for damage.
Any grounded wall rush Aerith combo can be followed up with a Searchlight solo combo or an HP attack. This creates a lot of variance, but they all do the same things as they normally would - The Slash solo combo adds bravery damage or EX depending on the ender (Radiant Wings or Sacred Cross respectively), but landing an HP is also an option with Paladin Force or even Shadow Bringer.
Note, that if an opponent does not evade a chase HP attack during an Aerith setup, they can get wall rushed when close to a wall or a corner. This will net Cecil HP damage on top of the assist combo.
=== Core Combos (Aerith AST) ===
{{ComboDefCore}}
{{ComboLegend-012}}
{{Combo-012
|data=
{{Combo-012Data
|combo='''Slash''' > Free Air Dash > Radiant Wings > {{clr|astbrv=1}} > {{clr|wr=1}} > Searchlight (right before landing) > Land > Searchlight (hit) > Slash > Free Air Dash > Radiant Wings
|condition=Punish Starter
|requirement=Ground
|purpose=BRV Damage
|damage=135 + WR
|damagehits=20 > 40 + WR > 15 > 20 > 40 + WR
|ex=240
|exhits=90 > 30 > 0 > 90 > 30
|meteropp=
|video=
|notes=
}}
{{Combo-012Data
|combo='''Slash''' > Free Air Dash > Sacred Cross > {{clr|astbrv=1}} > {{clr|chase=1}} HP > HP dodged > {{clr|astbrv=1}} (HIT) > Searchlight > Sacred Cross
|condition=Punish Starter
|requirement=Ground
|purpose=EX Gain
|damage=95
|damagehits=20 > 30 > 15 > 30
|ex=285
|exhits=90 > 90 > 15 (Chase) > 0 > 90
|meteropp=
|video=
|notes=EX focused combo with no HP at the end.
}}
{{Combo-012Data
|combo='''Slash''' > Free Air Dash > Sacred Cross > {{clr|astbrv=1}} > {{clr|chase=1}} HP > HP dodged > {{clr|astbrv=1}} (HIT) > Searchlight > Paladin Force
|condition=Punish Starter
|requirement=Ground
|purpose=HP Combo
|damage=80 + HP WR
|damagehits=20 > 30 > 15 > 15 + HP WR
|ex=225
|exhits=90 > 90 > 15 (Chase) > 0 > 30
|meteropp=
|video=
|notes=This combo ends with Paladin Force for HP damage. It serves as a middle ground between the BRV damage and EX gain routes. If Cecil has high bravery (e.g. 2000+), the HP wall rush can deal even more damage.
}}
{{Combo-012Data
|combo='''Sacred Cross''' > {{clr|astbrv=1}} > {{clr|chase=1}} HP > HP dodged > {{clr|astbrv=1}} (HIT) > Searchlight > Paladin Force
|condition=Punish Starter
|requirement=Air
|purpose={{keyword|Midscreen|midscreen=1}} HP Setup
|damage=60 + HP WR
|damagehits=30 > 15 > 15 + HP WR
|ex=135
|exhits=90 > 15 (Chase) > 0 > 30
|meteropp=
|video=
|notes=Air chase setup into a solo HP combo. Aerith must be called quickly after Sacred Cross' last hit, because of the early chase prompt. If Cecil staggers opponent with LV2 Assist Change when '''[[Assist Storage Glitch]]''' is set up, he can go for this combo after the LV2 Assist Change.
}}
{{Combo-012Data
|combo='''Sacred Cross''' > {{clr|astbrv=1}} > {{clr|chase=1}} HP > HP dodged > {{clr|astbrv=1}} (HIT) > Searchlight > Sacred Cross
|condition=Punish Starter
|requirement=Air
|purpose=EX Gain
|damage=75
|damagehits=30 > 15 > 30
|ex=195
|exhits=90 > 15 (Chase) > 0 > 90
|meteropp=
|video=
|notes=Air chase setup into solo BRV combo. Ending the combo with Sacred Cross generates a lot more EX Force.
}}
{{Combo-012Data
|combo='''Radiant Wings''' > {{clr|astbrv=1}} > {{clr|wr=1}} > Searchlight > Paladin Force
|condition=Punish Starter
|requirement=Air, Near Ground
|purpose=HP Combo
|damage=70 + HP WR
|damagehits=40 + WR > 15 > 15 + HP WR
|ex=60
|exhits=30 > 0 > 30
|meteropp=
|video=
|notes=Wall Rush, straightforward assist combo into HP. Call Aerith after last hit, but before wall rush happens.
}}
{{Combo-012Data
|combo='''Radiant Wings''' > {{clr|astbrv=1}} > {{clr|wr=1}} > Searchlight (right before landing) > Land > Slash > Free Air Dash > Radiant Wings
|condition=Punish Starter
|requirement=Air, Near Ground
|purpose=BRV Damage
|damage=115 + WR
|damagehits=40 + WR > 15 > 20 > 40 + WR
|ex=150
|exhits=30 > 0 > 90 > 30
|meteropp=
|video=
|notes=A Radiant Wings assist combo with a Slash combo extender.
}}
}}
=== Specialized Combos (Aerith AST) ===
{{ComboDefSpecial}}
{{Combo-012
|data=
{{Combo-012Data
|combo='''Sacred Cross''' > {{clr|astbrv=1}} > Empty {{clr|chase=1}} > {{clr|wr=1}} (ground) > {{clr|astbrv=1}} (HIT) > Jump > Searchlight > Land > Slash > Free Air Dash > Sacred Cross
|condition={{keyword|Air-to-ground|air-to-ground=1}} Punish
|requirement=Air, Near Ground
|purpose=EX Gain
|damage=95
|damagehits=30 > 15 > 20 > 30
|ex=270
|exhits=90 > 0 > 90 > 90
|meteropp=
|video=
|notes=Air-to-ground assist combo with a solo combo ender. This one has highest EX gain. Delay the chase a little bit to force a grounded wall rush reaction.
}}
}}
=== Extra Combos (Aerith AST) ===
{{ComboDefExtra}}
{{Combo-012
|data=
{{Combo-012Data
|combo='''Lightning Rise''' > {{clr|astbrv=1}} > {{clr|chase=1}} > Chase HP > HP dodged > {{clr|astbrv=1}} (HIT) > Searclight > Paladin Force
|condition=Punish starter
|requirement=Ground, Paladin
|purpose=
|damage=60 + HP WR
|damagehits=30 > 15 > 15 + HP WR
|ex=135
|exhits=90 > 15 (Chase) > 30
|meteropp=
|video=
|notes=Chase setup. Call Aerith before the chase prompt appears, then proceed to enforce an HP attack on the opponent.
}}
{{Combo-012Data
|combo='''Dark Step''' > {{clr|astbrv=1}} > Land > {{clr|chase=1}} HP > HP dodged > {{clr|astbrv=1}} (HIT) > Searchlight > Paladin Force
|condition=Punish Starter
|requirement=Ground
|purpose=
|damage=57 + HP WR
|damagehits=27 > 15 > 15 + HP WR
|ex=135
|exhits=90 > 15 (Chase) > 0 > 30
|meteropp=
|video=
|notes=A job change combo from Paladin that ends with Paladin. Dark Step is not stronger than Slash as a move or as a combo starter, so this serves more as a surprise / gimmick combo route.
}}
}}
== Assist Combos (Tidus AST) ==
=== Basic Combos (Tidus AST) ===
{{ComboDefBasic}}
{{Combo-012
|data=
{{Combo-012Data
|combo='''Radiant Wings (1st part)''' > {{clr|astbrv=1}} > Paladin Force
|condition=Punish Starter
|requirement=Air
|purpose={{keyword|Midscreen|midscreen=1}} HP Combo
|damage=48 + HP WR
|damagehits=13 > 20 > 15 + HP WR
|ex=
|exhits=?? > 30
|meteropp=
|video=
|notes=
}}
}}
=== Core Combos (Tidus AST) ===
{{ComboDefCore}}
{{Combo-012
|data=
{{Combo-012Data
|combo='''Radiant Wings''' > {{clr|wr=1}} > {{clr|astbrv=1}} > {{clr|dc=1}} > Searchlight > Paladin Force
|condition=Punish Starter
|requirement=Air, Near Ground
|purpose=HP Combo
|damage=110 + HP WR
|damagehits=40 + WR > 40 (Assist) > 15 > 15 + HP WR
|ex=60
|exhits=30 > 0 > 30
|meteropp=
|video=
|notes=
}}
}}
=== Specialized Combos (Tidus AST) ===
{{ComboDefSpecial}}
{{Combo-012
|data=
{{Combo-012Data
|combo='''Searchlight''' > {{clr|astbrv=1}} > Paladin Force
|condition=Projectile Starter
|requirement=
|purpose={{keyword|Midscreen|midscreen=1}} {{keyword|Conversion|conversion=1}}
|damage=50 + HP WR
|damagehits=15 > 20 (Assist) > 15 + HP WR
|ex=30
|exhits=0 > 30
|meteropp=
|video=
|notes=
}}
{{Combo-012Data
|combo='''Sacred Cross''' > Empty {{clr|chase=1}} > {{clr|wr=1}} > {{clr|astbrv=1}} > Free Air Dash > Searchlight > Paladin Force
|condition={{keyword|Air-to-ground|air-to-ground=1}} Punish
|requirement=Air, Grounded Opponent
|purpose=HP Combo
|damage=100 + HP WR
|damagehits=30 > 40 (Assist) > 15 > 15 + HP WR
|ex=120
|exhits=90 > 0 > 30
|meteropp=
|video=
|notes=
}}
{{Combo-012Data
|combo='''Sacred Cross''' > {{clr|astbrv=1}} > Empty {{clr|chase=1}} > Paladin Force
|condition=Punish Starter
|requirement=Air, Near Wall
|purpose=Wall {{keyword|Conversion|conversion=1}}
|damage=65 + HP WR
|damagehits=30 > 20 > 15 + HP WR
|ex=105
|exhits=90 > 15
|meteropp=
|video=
|notes=
}}
}}
=== Extra Combos (Tidus AST) ===
{{ComboDefExtra}}
{{Combo-012
|data=
{{Combo-012Data
|combo='''Dark Step (1st part)''' > {{clr|astbrv=1}} > Paladin Force
|condition=Punish Starter
|requirement=Ground
|purpose=
|damage=50 + HP WR
|damagehits=15 > 20 (Assist) > 15 + HP WR
|ex=
|exhits=?? > 30
|meteropp=
|video=
|notes=
}}
}}
}}
}}

Latest revision as of 10:41, 25 August 2025


Cecil
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Overview

Solo (Dark Knight)

Dark Cannon is Cecil's only grounded solo combo starter. It cannot combo into Dark Flame or another Dark Cannon.

The projectiles travel in a forward-back motion, but the damage output fluctuates a lot with range. Once the projectiles have reached their max range, their damage multiplier (1x4) will become stronger (2x4, 3) and return to Cecil. This latter portion of the attack is often more practical, but because the projectiles don't have excessive hitboxes or much vertical tracking, Dark Cannon will realistically land at least four hits (2x3, 3 / 9 total) on its way back. Please keep this in mind when referencing damage tables for combos involving Dark Cannon.

Paladin Arts is Dark Knight Cecil's solo air combo starter that involves his Paladin bravery Searchlight. The combo structure is identical with Searchlight starters, but it can also be looped into itself during EX Mode.

Condition Combo Base Damage EX Notes
Projectile starter
Ground
Dark Cannon > Valiant Blow 49+ WR 42+



Base Damage (Breakdown): 9 > 40 + WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 3, 3, 3, 3 > 30
Basic bravery combo with high damaging wall rush ender.
Projectile starter
Ground
Dark Cannon > Shadow Lance 59+ WR 32



Base Damage (Breakdown): 9 > 50 + WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 3, 3, 3, 3 > ~20
Basic bravery combo with an even more damaging wall rush ender.
Projectile starter
Ground
Dark Cannon > Shadow Bringer / Soul Eater 29 + HP WR 42



Base Damage (Breakdown): 9 > 20 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 3, 3, 3, 3 > 30
Basic HP combo with wall rush potential. Shadow Bringer ender is prioritized over Soul Eater since it has higher knockback.
Projectile starter
Air
Paladin Arts > Radiant Wings 70 + WR 30



Base Damage (Breakdown): 30 > 40 + WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 0 > 30
High damage bravery ender.
Projectile starter
Air
Paladin Arts > Sacred Cross 60 90



Base Damage (Breakdown): 30 > 30 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 0 > 90
Sacrifice bravery damage to generate more EX Force.
Projectile starter
Air
Paladin Arts > Saint's Fall 40 + HP WR 30



Base Damage (Breakdown): 30 > 10 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 0 > 30
Solo HP combo with ground wall rush. Similar to Soul Eater, Saint's Fall is typically outclassed by other HPs in damage, range or utility, so it's not often prioritized.
Projectile starter
Air
Paladin Arts > Paladin Force 45 + HP WR 30



Base Damage (Breakdown): 30 > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 0 > 30
Solo HP combo that also wall rushes on the ground. Good for ground assist combos. Paladin Force has slightly higher bravery damage output compared to Saint's Fall, and it also has better vertical tracking in close range, making this combo easier to land.
Projectile starter
Air
Paladin Arts > DC > Job Change > Paladin Arts > DC > Job Change > Paladin Arts > Paladin Force 105 + HP WR 30



Base Damage (Breakdown): 30 > 30 > 30 > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 0 > 0 > 0 > 30
EX Mode only. High damaging loop, but more reliable to set up with Aerith assist on the ground. This is one of Cecil's hardest solo combo routes, but also one of the most rewarding for him. Cecil can change jobs freely during EX Mode, which lets him combo into Dark Knight braveries without doing an HP first.
The goal is to stay at the opponent's height and at close range. Position Cecil just far enough so that he isn't touching them. The Dark Knight projectile will lift the opponent upwards, so you will have to dodge cancel slightly upwards at least once. More testing is required, but at bare minimum, Cecil can realistically do two Paladin Arts in a row, especially after assist.


Solo (Paladin)

Condition Combo Base Damage EX Notes
Punish Starter
Ground
BRV Damage
Slash > Free Air Dash > Radiant Wings 60 + WR 120



Base Damage (Breakdown): 20 > 40 + WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 30
Ground combo into a wall rush. Cancel Slash's recovery into Free Air Dash and close the gap to follow up with Radiant Wings. Since Radiant Wings wall rushes on the ground, it also leaves Cecil in a good position aim for Sacred Cross punishes.
Punish Starter
Ground
EX Gain
Slash > Free Air Dash > Sacred Cross 50 180



Base Damage (Breakdown): 20 > 30 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 90
Ground combo with higher EX generation.
Punish Starter
Ground, Wall
Solo HP Combo
Slash > Paladin Force 35 + HP WR 120



Base Damage (Breakdown): 20 > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 30
Ground combo into HP wall rush. Cancel Slash's recovery into Paladin Force instead of Free Air Dash.
Projectile Starter
BRV Damage
Searchlight > Radiant Wings 55 + WR 30



Base Damage (Breakdown): 15 > 40 + WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 0 > 30
Highest damaging bravery followup, moreso if it wall rushes. Good for setting up ground assist combos.
Projectile Starter
EX Gain
Searchlight > Sacred Cross 45 90



Base Damage (Breakdown): 15 > 30 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 0 > 90
Less bravery damage, but more EX Force. Combos into Aerith assist with a chase setup.
Projectile Starter
Air, Near Opponent
Solo HP Combo
Searchlight > Saint's Fall 25 + HP WR 30



Base Damage (Breakdown): 15 > 10 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 0 > 30
Solo HP combo with a ground wall rush. Similiar to Soul Eater, Saint's Fall is typically outclassed by other HPs in damage, range or utility, so it's not often prioritized.
Projectile Starter
Solo HP Combo
Searchlight > Paladin Force 30 + HP WR 30



Base Damage (Breakdown): 15 > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 0 > 30
Solo HP combo that also wall rushes on the ground. Good for ground assist combos. Paladin Force has slightly higher bravery damage output compared to Saint's Fall, but it also has far superior tracking after Searchlight connects. Naturally, the bravery damage is slightly reduced if Cecil has to close the distance with the attack first.
Projectile Starter
EX Mode
Damaging Solo HP Combo
Searchlight > DC > Job Change > Paladin Arts > Paladin Force 60 + HP WR 30



Base Damage (Breakdown): 15 > 30 > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 0 > 0 > 30
EX Mode only. This is one of Cecil's harder solo combo routes, but also one of the more rewarding for him. This must be done in close-range (but not at point blank). Cecil must be at roughly the same height with the opponent, so Paladin Arts can connect. Adjust Cecil's positioning with the dodge as needed.
Cecil can change jobs freely during EX Mode, which lets him combo into Dark Knight braveries without doing an HP first. Start with Searchlight in Paladin, dodge cancel, then press R + square ddff-icon-button-r.png + ddff-icon-button-square.png right before Cecil can attack out of a dodge. Finally, follow up immediately with Paladin Arts in Dark Knight.


Assist Combos (Aerith)

Chase sequences allow Cecil to trap the opponent inside Aerith's Seal Evil or brute force an HP attack via chase. What Cecil loses in EX depletion on assist hit, he makes up for it with opportunities to set up solo combos for damage.

Any grounded wall rush Aerith combo can be followed up with a Searchlight solo combo or an HP attack. This creates a lot of variance, but they all do the same things as they normally would - The Slash solo combo adds bravery damage or EX depending on the ender (Radiant Wings or Sacred Cross respectively), but landing an HP is also an option with Paladin Force or even Shadow Bringer.

Note, that if an opponent does not evade a chase HP attack during an Aerith setup, they can get wall rushed when close to a wall or a corner. This will net Cecil HP damage on top of the assist combo.

Core Combos (Aerith AST)

ddff-icon-acc-b.pngCore Combos

Core combos balance potency with consistency.
- They work against most characters in the game
- May require adjustments due to position, assist, resources or builds
- May require combo fillers during assist
- May require different combo enders from basic combos
- Are expected to be consistently performable by most intermediate and advanced players who main the character

Notation Info
AC Assist Chase ddff-icon-button-cross.png
AST BRV Assist (Bravery) ddff-icon-button-l.png + ddff-icon-button-circle.png
AST HP Assist (HP) ddff-icon-button-l.png + ddff-icon-button-square.png
Chase Chase ddff-icon-button-cross.png
Empty Chase Begins Chase, then nothing.
DC Dodge Cancel ddff-icon-button-r.png + ddff-icon-button-cross.png
LL Landing Lag
WR Wall Rush
Condition Combo Base Damage EX Notes
Punish Starter
Ground
BRV Damage
Slash > Free Air Dash > Radiant Wings > AST BRV > WR > Searchlight (right before landing) > Land > Searchlight (hit) > Slash > Free Air Dash > Radiant Wings 135 + WR 240



Base Damage (Breakdown): 20 > 40 + WR > 15 > 20 > 40 + WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 30 > 0 > 90 > 30
Punish Starter
Ground
EX Gain
Slash > Free Air Dash > Sacred Cross > AST BRV > Chase HP > HP dodged > AST BRV (HIT) > Searchlight > Sacred Cross 95 285



Base Damage (Breakdown): 20 > 30 > 15 > 30 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 90 > 15 (Chase) > 0 > 90
EX focused combo with no HP at the end.
Punish Starter
Ground
HP Combo
Slash > Free Air Dash > Sacred Cross > AST BRV > Chase HP > HP dodged > AST BRV (HIT) > Searchlight > Paladin Force 80 + HP WR 225



Base Damage (Breakdown): 20 > 30 > 15 > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 90 > 15 (Chase) > 0 > 30
This combo ends with Paladin Force for HP damage. It serves as a middle ground between the BRV damage and EX gain routes. If Cecil has high bravery (e.g. 2000+), the HP wall rush can deal even more damage.
Punish Starter
Air
Midscreen HP Setup
Sacred Cross > AST BRV > Chase HP > HP dodged > AST BRV (HIT) > Searchlight > Paladin Force 60 + HP WR 135



Base Damage (Breakdown): 30 > 15 > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 15 (Chase) > 0 > 30
Air chase setup into a solo HP combo. Aerith must be called quickly after Sacred Cross' last hit, because of the early chase prompt. If Cecil staggers opponent with LV2 Assist Change when Assist Storage Glitch is set up, he can go for this combo after the LV2 Assist Change.
Punish Starter
Air
EX Gain
Sacred Cross > AST BRV > Chase HP > HP dodged > AST BRV (HIT) > Searchlight > Sacred Cross 75 195



Base Damage (Breakdown): 30 > 15 > 30 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 15 (Chase) > 0 > 90
Air chase setup into solo BRV combo. Ending the combo with Sacred Cross generates a lot more EX Force.
Punish Starter
Air, Near Ground
HP Combo
Radiant Wings > AST BRV > WR > Searchlight > Paladin Force 70 + HP WR 60



Base Damage (Breakdown): 40 + WR > 15 > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 30 > 0 > 30
Wall Rush, straightforward assist combo into HP. Call Aerith after last hit, but before wall rush happens.
Punish Starter
Air, Near Ground
BRV Damage
Radiant Wings > AST BRV > WR > Searchlight (right before landing) > Land > Slash > Free Air Dash > Radiant Wings 115 + WR 150



Base Damage (Breakdown): 40 + WR > 15 > 20 > 40 + WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 30 > 0 > 90 > 30
A Radiant Wings assist combo with a Slash combo extender.


Specialized Combos (Aerith AST)

ddff-icon-acc-a.pngSpecialized Combos

Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core combos.
- Can have any number or combination of requirements and conditions; Character, position, resource, or specific situation
- Offers some advantage over core combos; Damage, wall carry, meter gain, more lenient positioning, safety against LV2 Assist Change etc.
- Might not necessarily be harder than core combos, but require more specific circumstances and knowledge to execute

Condition Combo Base Damage EX Notes
Air-to-ground Punish
Air, Near Ground
EX Gain
Sacred Cross > AST BRV > Empty Chase > WR (ground) > AST BRV (HIT) > Jump > Searchlight > Land > Slash > Free Air Dash > Sacred Cross 95 270



Base Damage (Breakdown): 30 > 15 > 20 > 30 Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 0 > 90 > 90
Air-to-ground assist combo with a solo combo ender. This one has highest EX gain. Delay the chase a little bit to force a grounded wall rush reaction.


Extra Combos (Aerith AST)

ddff-icon-acc-etc.pngExtra Combos

Extra combos are miscellaneous routes that are possible, but are not necessarily stronger or easier than other combos.
- May have any number or combination of requirements and conditions; Character, position, resource, or specific situation
- May provide more advantage, or less advantage than other combos
- May be more difficult than other combos
- May require more specific circumstances execute

Condition Combo Base Damage EX Notes
Punish starter
Ground, Paladin
Lightning Rise > AST BRV > Chase > Chase HP > HP dodged > AST BRV (HIT) > Searclight > Paladin Force 60 + HP WR 135



Base Damage (Breakdown): 30 > 15 > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 15 (Chase) > 30
Chase setup. Call Aerith before the chase prompt appears, then proceed to enforce an HP attack on the opponent.
Punish Starter
Ground
Dark Step > AST BRV > Land > Chase HP > HP dodged > AST BRV (HIT) > Searchlight > Paladin Force 57 + HP WR 135



Base Damage (Breakdown): 27 > 15 > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 15 (Chase) > 0 > 30
A job change combo from Paladin that ends with Paladin. Dark Step is not stronger than Slash as a move or as a combo starter, so this serves more as a surprise / gimmick combo route.


Assist Combos (Tidus AST)

Basic Combos (Tidus AST)

ddff-icon-acc-c.pngBasic Combos

Basic combos are simple combos with fewest conditions.
- Can be performed from most positions, or with Wall Rush
- Require no adjustments, or very few simple adjustments
- Intended for players new to the game, or the character

Condition Combo Base Damage EX Notes
Punish Starter
Air
Midscreen HP Combo
Radiant Wings (1st part) > AST BRV > Paladin Force 48 + HP WR ???



Base Damage (Breakdown): 13 > 20 > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): ?? > 30



Core Combos (Tidus AST)

ddff-icon-acc-b.pngCore Combos

Core combos balance potency with consistency.
- They work against most characters in the game
- May require adjustments due to position, assist, resources or builds
- May require combo fillers during assist
- May require different combo enders from basic combos
- Are expected to be consistently performable by most intermediate and advanced players who main the character

Condition Combo Base Damage EX Notes
Punish Starter
Air, Near Ground
HP Combo
Radiant Wings > WR > AST BRV > DC > Searchlight > Paladin Force 110 + HP WR 60



Base Damage (Breakdown): 40 + WR > 40 (Assist) > 15 > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 30 > 0 > 30


Specialized Combos (Tidus AST)

ddff-icon-acc-a.pngSpecialized Combos

Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core combos.
- Can have any number or combination of requirements and conditions; Character, position, resource, or specific situation
- Offers some advantage over core combos; Damage, wall carry, meter gain, more lenient positioning, safety against LV2 Assist Change etc.
- Might not necessarily be harder than core combos, but require more specific circumstances and knowledge to execute

Condition Combo Base Damage EX Notes
Projectile Starter
Midscreen Conversion
Searchlight > AST BRV > Paladin Force 50 + HP WR 30



Base Damage (Breakdown): 15 > 20 (Assist) > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 0 > 30
Air-to-ground Punish
Air, Grounded Opponent
HP Combo
Sacred Cross > Empty Chase > WR > AST BRV > Free Air Dash > Searchlight > Paladin Force 100 + HP WR 120



Base Damage (Breakdown): 30 > 40 (Assist) > 15 > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 0 > 30
Punish Starter
Air, Near Wall
Wall Conversion
Sacred Cross > AST BRV > Empty Chase > Paladin Force 65 + HP WR 105



Base Damage (Breakdown): 30 > 20 > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): 90 > 15


Extra Combos (Tidus AST)

ddff-icon-acc-etc.pngExtra Combos

Extra combos are miscellaneous routes that are possible, but are not necessarily stronger or easier than other combos.
- May have any number or combination of requirements and conditions; Character, position, resource, or specific situation
- May provide more advantage, or less advantage than other combos
- May be more difficult than other combos
- May require more specific circumstances execute

Condition Combo Base Damage EX Notes
Punish Starter
Ground
Dark Step (1st part) > AST BRV > Paladin Force 50 + HP WR ???



Base Damage (Breakdown): 15 > 20 (Assist) > 15 + HP WR Opponent Assist (Comrade's Vow): ??? EX Force (Breakdown): ?? > 30


References


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