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| Line 203: |
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| |effect=- | | |effect=- |
| |cp=30 (15) | | |cp=30 (15) |
| | |gametext=[Long] Generate three water pillars at opponent's position |
| }} | | }} |
| ''[Long] Generate three water pillars at opponent's position.''
| | |
|
| |
|
| Terra conjures a water pillar at the opponent's position, then after a short delay two other splashes in a rapid succession. Sends the opponent flying upwards. | | Terra conjures a water pillar at the opponent's position, then after a short delay two other splashes in a rapid succession. Sends the opponent flying upwards. |
Revision as of 10:51, 25 June 2025
| Info
|
|
| Name |
Terra Branford (ティナ・ブランフォード)
|
| Original game |
Final Fantasy VI
|
| Base ATK (LV100) |
111 (High)
|
| Base DEF (LV100) |
110 (Low)
|
| Run Speed |
10.5 (Very Slow)
|
| Dash Speed |
81 (Below Average)
|
| Fall Speed |
85 (Average)
|
| Fall Speed Ratio After Dodge |
43 (Slow)
|
| Fastest BRV |
17F (Blizzard Combo)
|
| Fastest HP |
43F (Tornado)
|
| 1-Hit HP |
Yes (Multiple)
|
| HP Links |
Yes
|
| Command Block |
No
|
| Weapon |
Daggers, Instruments, Rods, Staves
|
| Armor |
Bangles, Clothing, Hairpins, Hats, Headbands, Ribbons, Robes
|
| Exclusive weapons |
Chain Flail, Morning Star, Maduin's Horn
|
| Unlock |
|
| Alignment |
Chaos (012) Cosmos (013)
|
| Voice Actor (JP) |
Yukari Fukui
|
| Voice Actor (ENG) |
Natalie Lander
|
Overview
Terra is a playable character in Dissidia 012.
Bravery Attacks
Blizzard Combo and Holy Combo have separate damage multipliers when used during EX mode. These values are outlined after the regular damage multipliers and highlighted in bold.
Ground
|
| Base Damage
|
4, 3, 3, 10 (20) / 4, 3, 3, 14, 2 x 3 (30)
|
| Startup Frame
|
17F
|
| Damage Type
|
Magical
|
| Priority
|
Melee Low
|
| EX Force
|
30
|
| Effects
|
Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Close] Shoot ice shards. Change combo with analog stick.
This attack has an upward version. The sum of damage multipliers is identical with the regular verison. It can only wall rush on the side and not at the ceiling.
|
| Base Damage
|
4, 6, 10 (20) / 4, 6, 14, 2 x 3 (30)
|
| Startup Frame
|
17F
|
| Damage Type
|
Magical
|
| Priority
|
Melee Low
|
| EX Force
|
30
|
| Effects
|
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
| |
Unlocked at level |
Mastered at AP
|
|
| Base Damage
|
20, 5 x 3 (35)
|
| Startup Frame
|
27F
|
| Damage Type
|
Magical
|
| Priority
|
Ranged Low
|
| EX Force
|
30
|
| Effects
|
Magic Block, Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Mid] Fire large ice block. On hit, add ice shard attack.
|
| Base Damage
|
40
|
| Startup Frame
|
25F
|
| Damage Type
|
Magical
|
| Priority
|
Ranged Low, Unblockable (explosion)
|
| EX Force
|
60
|
| Effects
|
Chase
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Mid] Shoot low fireballs that home in on foe and explode.
|
| Base Damage
|
2 x N, 40 (40+)
|
| Startup Frame
|
183F
|
| Damage Type
|
Magical
|
| Priority
|
Unblockable
|
| EX Force
|
each 6
|
| Effects
|
Absorb, Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Drop gravity sphere. Can aim with the analog stick.
|
| Base Damage
|
each (15)
|
| Startup Frame
|
65F (3rd), 133F (7th)
|
| Damage Type
|
Magical
|
| Priority
|
Ranged Low
|
| EX Force
|
0
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Rain down fire on foe. Powerful, not very accurate.
Contains 7 hits. The 3rd and 7th hits always spawn right above the opponent's head. Others spawn randomly.
Aerial
|
| Base Damage
|
4, 3, 3, 10 (20) / 4, 3, 3, 14, 2 x 3 (30)
|
| Startup Frame
|
17F
|
| Damage Type
|
Magical
|
| Priority
|
Melee Low
|
| EX Force
|
30
|
| Effects
|
Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Close] Shoot ice shards. Change combo with analog stick.
Terra performs a 3 hits combo the at close range with ice shards. Aim the analog stick to send the opponent flying upwards instead or forward. It has a weak knockback but it can wall rush.
This is Terra's fastest attack at 17F and one of her most essential moves. It serves a fast "get off me" attack, can easily combo into assist, and can be whiffed safely to charge the assist gauge.
Note that Blizzard Combo's 3 hits only require 2 button presses as the 2nd and 3rd hits go off with one button press. So one should follow up with an assist after the first hit.
|
| Base Damage
|
20, 5 x 3 (35)
|
| Startup Frame
|
27F
|
| Damage Type
|
Magical
|
| Priority
|
Ranged Low
|
| EX Force
|
30
|
| Effects
|
Magic Block, Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Mid] Fire large ice block. On hit, add ice shard attack.
|
| Base Damage
|
each (6), 7 x 4 (34+) / 7 x 9 (69+)
|
| Startup Frame
|
37F / 13F (EX mode)
|
| Damage Type
|
Magical
|
| Priority
|
Ranged Low (Holy), Mid (Flare)
|
| EX Force
|
0
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Shoot light projectiles. If Holy hits, follow with Flare.
|
| Base Damage
|
each (4)
|
| Startup Frame
|
19F
|
| Damage Type
|
Magical
|
| Priority
|
Ranged Low
|
| EX Force
|
each 9
|
| Effects
|
Chase
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Surround foe with contracting ring of lightning.
|
| Base Damage
|
each (6)
|
| Startup Frame
|
37F / 13F (EX mode)
|
| Damage Type
|
Magical
|
| Priority
|
Ranged Low
|
| EX Force
|
0
|
| Effects
|
Chase
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Shoot light projectiles. Normal speed, strong homing.
HP Attacks
Ground
|
| Base Damage
|
-
|
| Startup Frame
|
71F
|
| Damage Type
|
-
|
| Priority
|
Unblockable
|
| EX Force
|
60
|
| Effects
|
-
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| [Long] Generate three water pillars at opponent's position |
Unlocked at level |
Mastered at AP
|
Terra conjures a water pillar at the opponent's position, then after a short delay two other splashes in a rapid succession. Sends the opponent flying upwards.
Flood is a slow spell that can be easily dodged and punished since Terra is completely vulnerable while charging which makes its use situational. The second wave of water pillars comes slow enough for a trained opponent to dodge it with ease.
It can however be used for hard reads, as to interrupt an attack with a long casting time (e.g. Meteorain, Cyclone, Windburst) or to punish a dodge, especially if the opponent is dodging in midair close to the ground they could get hit by the second wave of water because of their landing lag. Flood has a lot of hitstun and sends the opponent flying straight upwards so it can be easily followed with assist.
Ex Mode : Terra casts floods two times, for a total of 6 water pillars. This can catch an opponent off-guard as it is much harder to dodge.
|
| Base Damage
|
1 x 10 (10)
|
| Startup Frame
|
43F
|
| Damage Type
|
Magical
|
| Priority
|
Melee High
|
| EX Force
|
30
|
| Effects
|
Absorb, Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Close] Summon tornado around self. Can be moved.
|
| Base Damage
|
20 (EX mode only)
|
| Startup Frame
|
?
|
| Damage Type
|
-
|
| Priority
|
?
|
| EX Force
|
0
|
| Effects
|
Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
Branching from Fire. [Combo] Ignite explosions on foe.
Aerial
|
| Base Damage
|
1 x 10 (10)
|
| Startup Frame
|
43F
|
| Damage Type
|
Magical
|
| Priority
|
Melee High
|
| EX Force
|
30
|
| Effects
|
Absorb, Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| [Close] Summon tornado around self. Can be moved. |
Unlocked at level |
Mastered at AP
|
|
| Base Damage
|
-
|
| Startup Frame
|
55F / 91F / 145F
|
| Damage Type
|
-
|
| Priority
|
Ranged High
|
| EX Force
|
0
|
| Effects
|
Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
[Long] Shoot fireball at foe. Charge to change its strength.
Meltdown has two versions : the uncharged version will shoot a fire blast at close range, while holding the button long enough will shoot a large homing fireball at the opponent. Both versions provide HP wall rush.
Meltdown is Terra's only 1 hit HP attack in the air and one of her main self-defense tools. The uncharged version is useful for mindgames as it can be delayed by holding the button to punish dodges.
Meltdown's charged version can be used to harass the opponent from afar and force them to approach you. It has a strong homing power and stays active for a fairly long time so opponents can still be hit by the projectile by dodging with the wrong timing.
It has a slow startup however, and a long recovery especially when charged so it can be assist punished quite easily. Meltdown disappears when Terra is hit so it cannot protect her if she is punished.
Also the charged version projectile can be reflected back at Terra by any character with a high priority attack (Cloud's Braver, Squall's Blasting Zone, Jecht Block) which limits its use against such characters. Terra would then either have to dodge it or reflect it back with Tornado.
|
| Base Damage
|
1 x 7 (7)
|
| Startup Frame
|
?
|
| Damage Type
|
Magical
|
| Priority
|
Unblockable
|
| EX Force
|
0
|
| Effects
|
Absorb, Wall Rush
|
| Cancels
|
|
| Assist Gain (Hit)
|
|
| CP (Mastered)
|
30 (15)
|
| |
Unlocked at level |
Mastered at AP
|
Branching from Holy Combo. [Combo] Cast the ultimate spell.
EX Mode: Trance!
Effects:
- Regen
- Critical Boost
- Glide
- Chainspell
Glide
[Activate by holding X in midair]] Uses the esper power hidden within to move freely through the air.
Chainspell
[Cast, then press circle or square to activate]
Embraces the spirit of a magus to raise magical poower and cast the same spell again.
EX Burst: Riot Blade
Power is focused in both hands and fired as countless blades. Repeatedly press left and circle to raise the gauges on the left and righht.
| Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
| 10x3 (30) |
14x5 (70) (100 total) |
Magical
|
Combos
Solo
Assist
Builds
Builds here.
| Stats
|
| HP |
9971
|
| CP |
450
|
| BRV |
1075 (1827 with Hero's Seal)
|
| ATK |
177
|
| DEF |
182
|
| LUK |
60
|
| Max Booster |
x1.5
|
Special Effect: Seal of Lufenia
| Equipment
|
| Assist |
Jecht / Aerith
|
Weapon ![]()  |
Zwill Crossblade
|
Hand ![]()  |
Lufenian Bangle
|
Head ![]()  |
Lufenian Hairpin
|
Body ![]()  |
Lufenian Jacket
|
| Accessory 1 |
![]() Hyper Ring
|
| Accessory 2 |
![]() Earring
|
| Accessory 3 |
![]() Large Gap in HP
|
| Accessory 4 |
![]() Cyan Drop
|
| Accessory 5 |
![]() Cyan Drop
|
| Accessory 6 |
![]() Cyan Drop
|
| Accessory 7 |
![]() Red Gem
|
| Accessory 8 |
![]() Cyan Gem
|
| Accessory 9 |
![]() First to Victory
|
| Accessory 10 |
![]() Hero's Seal
|
Summon ![]()
|
Rubicante
|
{{{dataBRV}}}
{{{dataHP}}}
| Bravery attacks
|
| Ground |
Aerial
|
| HP attacks
|
| Ground |
Aerial
|
![]()
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Substitutes
| Equipment |
Replacement |
Notes
|
![]() Red Gem |
Free choice |
While Red Gem's +5% damage increase works for this build, it can be swapped out for whatever the player may want in a match-up or a stage.
|
This build has Terra start the fight at 90 % EX bar filled. Terra's EX generation is one of her weaker aspects, so this is a good way to guarantee access to her powerful EX Mode with just a few successful interactions. Meteor > Fire > Chase is enough to fill the EX meter on hit. A single EX Core also fills the rest of the EX meter if Terra does not generate enough EX Force before then.
Extra abilities First Strike, EX Critical Boost and Precision Evasion are recommended for this build.
Combo
Once Terra confirms an assist combo with Jecht (or Aerith), the goal is to inflict enough damage to bravery break, reset to base bravery and wall rush for extra damage. Prepare an EX Mode Meltdown which casts two HP projectiles instead of one. As long as one Meltdown connects, Terra can chain Holy Combo into Ultima which is plenty of damage as it is, but the second Meltdown will reset base bravery recovery on hit.
After using Holy Combo, be sure to delay the first Ultima to unlock your assist bar and catch the opponent's dodge. Without Evasion Boost and Precision Evasion, Ultima is basically guaranteed and can lead to another wall rush assist combo if Terra has more assist meter to spend. Depending on the circumstances and the opponent's build, this can outright finish the opponent.
If the opponent is at the wall, it is possible to throw a quick Meltdown during Jecht assist before using Holy Combo.
| Stats
|
| HP |
9683
|
| CP |
450
|
| BRV |
1284
|
| ATK |
178
|
| DEF |
183
|
| LUK |
60
|
| Max Booster |
x4.6
|
Special Effect: Judgment of Lufenia
| Equipment
|
| Assist |
Jecht / Aerith / Sephiroth
|
Weapon ![]()  |
Lufenian Claw (CP Glitch)
|
Hand ![]()  |
Lufenian Shield (CP Glitch)
|
Head ![]()  |
Thornlet
|
Body ![]()  |
Lufenian Armor (CP Glitch)
|
| Accessory 1 |
![]() Protect Stud
|
| Accessory 2 |
![]() Dismay Shock
|
| Accessory 3 |
![]() Battle Hammer
|
| Accessory 4 |
![]() Empty EX Gauge
|
| Accessory 5 |
![]() Summon Unused
|
| Accessory 6 |
![]() Pre-EX Mode
|
| Accessory 7 |
![]() Pre-EX Revenge
|
| Accessory 8 |
![]() Opponent Summon Unused
|
| Accessory 9 |
![]() Together As One
|
| Accessory 10 |
![]() Side By Side
|
Summon ![]()
|
Rubicante
|
{{{dataBRV}}}
{{{dataHP}}}
| Bravery attacks
|
| Ground |
Aerial
|
| HP attacks
|
| Ground |
Aerial
|
![]()
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Assist
Terra's assist data
| Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
| BRV |
Graviga |
183F |
Ground |
Player |
2 x N, 40 (40+) |
Wall Rush
|
| BRV |
Blizzara |
27F |
Air |
Opponent |
20, 5 x 3 (35) |
Wall Rush
|
| HP |
Flood |
71F |
Ground |
Player |
- |
Chase
|
| HP |
Meltdown |
145F |
Air |
Player |
- |
Wall Rush
|
Assists
Terra works well with Aerith, Kuja and Jecht.
References
Navigation
Wiki Roadmap (012 Terra Branford)
Please edit this page's roadmap template when relevant additions and changes are made.
| Page |
Completed |
In progress |
To-do |
Score
|
| General |
|
|
Add images for attacks. |
1 / 5 / 86
|
| Pros / Cons |
|
|
Pros and cons. |
0 / 5 / ?
|
| Overview / Character Data |
|
|
Overview |
0 / 5 / 2
|
| Bravery Attacks |
Ability info |
|
overviews |
1 / 5 / 5
|
| HP Attacks |
Ability info |
|
overviews |
1 / 5 / 5
|
| EX Mode |
Basic info |
|
Overview / detailed info |
1 / 5 / 3
|
| Combos |
|
|
Add solo and assist combos with video examples. |
0 / 5 / 7
|
| Builds |
2 builds. |
|
Add more builds with overviews like on Tifa's page. Add recommended attacks for initial ex and Side by Side builds. |
2 / 5 / 10
|
| Assist |
Assist data |
|
Common assists with overviews. |
1 / 5 / 3
|
| Matchups |
|
|
Create page. Matchup analysis and tips. |
0 / 5 / 32
|
| Frame Data |
|
|
|
/ 1
|
| Starter Guide |
|
|
Create page. Concise PvP guide with core concepts and essentials. |
0 / 5 / 8
|
| Strategy |
|
|
Create page. Strategies and counterplays. Refer to Cecil's strategy page. |
0 / 5 / 10
|