| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
{{012CharNavGil}} | |||
{{CharacterInfo | {{CharacterInfo | ||
|name=Gilgamesh ギルガメッシュ | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-gilgamesh.png | ||
|name=Gilgamesh (ギルガメッシュ) | |||
|origin=Final Fantasy V | |origin=Final Fantasy V | ||
|atk=111 (High) | |atk=111 (High) | ||
|def=111 (Average) | |def=111 (Average) | ||
| Line 12: | Line 12: | ||
|fall=67 (Fast) | |fall=67 (Fast) | ||
|fallr=22 (Very Fast) | |fallr=22 (Very Fast) | ||
|fastestbrv=11F (Dual Thrust, Double Trouble) | |||
|fastesthp=13F (Hurricane) | |||
|1hithp=Yes (Rocket Punch, Missile) | |||
|hplinks=Yes (Combos only) | |||
|cmdblock=No | |||
|weapon=Axes, Daggers, Greatswords, Katanas,<br>Parrying Weapons, Spears, Swords, Thrown Weapons | |||
|armor=Chestplates, Gauntlets, Heavy Armor, Helms,<br>Large Shields, Light Armor, Shields | |||
|exclusives=Osafune, Kotetsu, Yoshiyuki | |exclusives=Osafune, Kotetsu, Yoshiyuki | ||
|unlock= | |||
|alignment=Chaos | |||
|vajp=[https://en.wikipedia.org/wiki/Kazuya_Nakai Kazuya Nakai] | |||
|vaeng=[https://en.wikipedia.org/wiki/Keith_Szarabajka Keith Szarabajka] | |||
}} | }} | ||
= Overview = | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros=*'''Aerial combat''' - Solo combos, quick poke, gap closer, lightning fast HP attack and ranged tools, Gilgamesh performs well in the most common area of the game. | ||
* '''Mid range anti-[https://glossary.infil.net/?t=Zoning zoning]''' - Electrocute is great at checking opponents at a distance, rewarding combos on hit. | |||
* '''Random weapons''' - Extraordinary effects such as instant bravery break, weapon length and increased EX generation are applied the moment Gilgamesh draws one of his 8 swords, which can turn the tides in his favor on a moment's notice. | |||
* '''EX Mode''' - One of the strongest EX Bursts in the game, along with 8 wielded swords can exponentially increase Gilgamesh's reward on hit. | |||
* '''Fast faller''' - Whenever Gilgamesh air dodges, he is more difficult to hit out of it on average. | |||
|cons= | |cons= | ||
* '''Ground combat''' - Slow running speed, average HP attacks and lackluster bravery attacks pale in comparison to Gilgamesh's fundamentally solid aerial moves. | |||
* '''Random weapons''' - Gilgamesh cannot control which sword comes out, and may have to fight with suboptimal effects when he wants it the least. | |||
* '''EX Revenge checkmates''' - With aerial Missile HP being slow on startup and the other single hit HPs being ground only, overcoming EX Revenge checkmates can be difficult. | |||
}} | }} | ||
= Bravery Attacks = | |||
If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait. | If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait. | ||
== Ground == | |||
<tabber> | <tabber> | ||
| Line 94: | Line 64: | ||
{{AbilityInfoGilgamesh | {{AbilityInfoGilgamesh | ||
|damage=10 | |damage=10 | ||
|damage075= | |damage075=- | ||
|startup=31F | |startup=31F | ||
|type=Magical | |type=Magical | ||
|priority=Ranged Low | |priority=Ranged Low | ||
|ex=0 | |ex=0 | ||
|effect= | |effect=- | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
| Line 132: | Line 102: | ||
</tabber> | </tabber> | ||
== Aerial == | |||
<tabber> | <tabber> | ||
| Line 139: | Line 109: | ||
{{AbilityInfoGilgamesh | {{AbilityInfoGilgamesh | ||
|damage=4, 6 (10) | |damage=4, 6 (10) | ||
|damage075= | |damage075=- | ||
|startup=39F | |startup=39F | ||
|type=Magical | |type=Magical | ||
|priority=Ranged Low | |priority=Ranged Low | ||
|ex=0 | |ex=0 | ||
|effect= | |effect=- | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
| Line 190: | Line 160: | ||
</tabber> | </tabber> | ||
= HP Attacks = | |||
== Ground == | |||
<tabber> | <tabber> | ||
|-|Rocket Punch= | |-|Rocket Punch= | ||
{{AbilityInfoGilgamesh | {{AbilityInfoGilgamesh | ||
|damage= | |damage=- | ||
|damage075= | |damage075=- | ||
|startup=53F | |startup=53F | ||
|type= | |type=- | ||
|priority=Ranged High | |priority=Ranged High | ||
|ex=0 | |ex=0 | ||
| Line 223: | Line 193: | ||
|-|Jump= | |-|Jump= | ||
{{AbilityInfoGilgamesh | {{AbilityInfoGilgamesh | ||
|damage= | |damage=- | ||
|damage075= | |damage075=- | ||
|startup=41F (peak) ~ 58F (land) | |startup=41F (peak) ~ 58F (land) | ||
|type= | |type=- | ||
|priority=Melee High | |priority=Melee High | ||
|ex=each 60 | |ex=each 60 | ||
| Line 236: | Line 206: | ||
</tabber> | </tabber> | ||
== Aerial == | |||
<tabber> | <tabber> | ||
|-|Missile= | |-|Missile= | ||
{{AbilityInfoGilgamesh | {{AbilityInfoGilgamesh | ||
|damage= | |damage=- | ||
|damage075= | |damage075=- | ||
|startup=45F | |startup=45F | ||
|type= | |type=- | ||
|priority=Ranged High | |priority=Ranged High | ||
|ex=0 | |ex=0 | ||
| Line 255: | Line 225: | ||
{{AbilityInfoGilgamesh | {{AbilityInfoGilgamesh | ||
|damage=2x6 (12) | |damage=2x6 (12) | ||
|damage075= | |damage075=1 x 6 (6) | ||
|startup=13F | |startup=13F | ||
|type=Physical | |type=Physical | ||
| Line 267: | Line 237: | ||
|-|Sword Dance= | |-|Sword Dance= | ||
{{AbilityInfoGilgamesh | {{AbilityInfoGilgamesh | ||
|damage=1, 1, | |damage=1, 1, 2 x 4 (10) | ||
|damage075= | |damage075=1 x 6 (6) | ||
|startup=45F | |startup=45F | ||
|type=Physical | |type=Physical | ||
| Line 280: | Line 250: | ||
</tabber> | </tabber> | ||
= EX Mode: Gilgamesh Morphing Time! = | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
| Line 286: | Line 256: | ||
* Octo Break | * Octo Break | ||
== Octo Break == | |||
''[Always active while in EX Mode] | ''[Always active while in EX Mode] | ||
Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.'' | Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.'' | ||
== EX Burst: The Greatest Sword == | |||
''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...'' | ''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...'' | ||
{{burst | {{burst | ||
|damage1= | |damage1=10 x 4 (40) | ||
|damage2=15 | |damage2=15 x 4 hits (x2 due to Excalibur) | ||
|type=Physical | |type=Physical | ||
}} | }} | ||
== | = Gilgamesh's mechanics = | ||
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword. | |||
The weapons' damage multiplier affects the '''attack's''' damage multiplier and not the final damage. | |||
{| class="wikitable" | |||
|- | |||
! Weapon !! Drawing probability !! Reach !! Damage multiplier !! Effect | |||
|- | |||
| Excalibur || 10 % || 1.0 || x1.0 || Double damage with each hit. | |||
|- | |||
| Excalipoor || 10 % || 1.0 || x1.0 || 1 damage with each hit. | |||
|- | |||
| Genji Blade || 10 % || 1.0 || x0.75, round down to nearest integer, minimum = 1. || EX gauge depletion, weaker damage *1 | |||
|- | |||
| Zantetsuken || 10 % || 0.7 % || x1.0 || 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage. | |||
|- | |||
| Naginata || 15 % || 1.5 || x1.0 || Longest reach. Normal damage. | |||
|- | |||
| Masamune || 15 % || 1.3 || x0.75, round down to nearest integer, minimum = 1. || Long reach. Produce more EX force on hit, weaker damage | |||
|- | |||
| Battle Axe || 15 % || 0.7 || Random (x0.25 OR x1.75. Round down, min=1.) || Short reach, random damage on each hit. | |||
|- | |||
| Chicken Knife || 15 % || 0.7 || x1.0 - x2.77 (Scales with health. See table below.) || Short reach, increased damage at lower health. | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Chicken Knife damage multipliers | |||
! Remaining health !! Damage multiplier | |||
|- | |||
|100 - 91 % || x1.0 | |||
|- | |||
|90 - 81 % || x1.12 | |||
|- | |||
|80 - 71 % || x1.25 | |||
|- | |||
|70 - 61 % || x1.40 | |||
|- | |||
|60 - 51 % || x1.57 | |||
|- | |- | ||
|50 - 41 % || x1.76 | |||
|- | |- | ||
| | |40 - 31 % || x1.97 | ||
|- | |- | ||
| | |30 - 21 % || x2.21 | ||
|- | |- | ||
| | |20 - 11 % || x2.48 | ||
|- | |- | ||
| | |10 % and below || x2.77 | ||
|} | |} | ||
= Combos = | |||
== Solo == | |||
== Assist == | |||
= Builds = | |||
<tabber> | <tabber> | ||
|-|Hybrid (EX)= | |-|Hybrid (EX)= | ||
| Line 349: | Line 358: | ||
Use CP glitch with Bard's Gear. | Use CP glitch with Bard's Gear. | ||
Substitutes | {| class="wikitable" | ||
|+colspan="3"|Substitutes | |||
! Equipment !! Replacement !! Notes | |||
|- | |||
|{{accbas}} Muscle Belt || {{accbas}} Battle Hammer / {{accboo}} Large Gap in HP || If you're not using Gilgamesh's solo combos, these are good replacements. | |||
|} | |||
|-|build 2= | |||
|-| | |||
add build here | add build here | ||
{{Build | {{Build | ||
| Line 384: | Line 395: | ||
</tabber> | </tabber> | ||
= Assist = | |||
== Gilgamesh's assist data == | |||
When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and '''generates EX''' for the opponent. | |||
{{012Assist | |||
|type1=BRV | |||
|attack1=Cross Slash | |||
|startup1=21F | |||
|position1=Ground | |||
|spawn1=Opponent | |||
|damage1=6, 6, 8, 8, 16, 16 (30) / 1, 1, 1, 1, 1, 1 (6) | |||
|effect1=Wall Rush | |||
|type2=BRV | |||
|attack2=Tsubamegaeshi | |||
|startup2=21F | |||
|position2=Air | |||
|spawn2=Opponent | |||
|damage2=8, 8, 12, 12, 24 (60) / 1, 1, 1, 1, 1 (5) | |||
|effect2=Wall Rush | |||
|type3=HP | |||
|attack3=Death Claw | |||
|startup3=41F | |||
|position3=Ground | |||
|spawn3=Opponent | |||
|damage3=10, 10 (20) / 1, 1 (2) | |||
|effect3=Wall Rush | |||
|type4=HP | |||
|attack4=Hurricane | |||
|startup4=13F | |||
|position4=Air | |||
|spawn4=Opponent | |||
|damage4=4 x 6 (24) / 1 x 6 (6) | |||
|effect4=Chase | |||
}} | |||
== Assists == | |||
Gilgamesh works well with most tournament viable assists. | |||
= References = | |||
<references /> | |||
{{navbox012}} | |||
{{roadmap012gil}} | |||
| General | Starter Guide | Combos | Strategy | Frame Data |
|---|---|---|---|---|
| Matchups | Builds | Match Videos | Gallery | Resources |
| Info | |
|---|---|
| |
| Name | Gilgamesh (ギルガメッシュ) |
| Original game | Final Fantasy V |
| Base ATK (LV100) | 111 (High) |
| Base DEF (LV100) | 111 (Average) |
| Run Speed | 10.5 (Very Slow) |
| Dash Speed | 77 (Average / Good) |
| Fall Speed | 67 (Fast) |
| Fall Speed Ratio After Dodge | 22 (Very Fast) |
| Fastest BRV | 11F (Dual Thrust, Double Trouble) |
| Fastest HP | 13F (Hurricane) |
| 1-Hit HP | Yes (Rocket Punch, Missile) |
| HP Links | Yes (Combos only) |
| Command Block | No |
| Weapon | Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons |
| Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |
| Exclusive weapons | Osafune, Kotetsu, Yoshiyuki |
| Unlock | |
| Alignment | Chaos |
| Voice Actor (JP) | Kazuya Nakai |
| Voice Actor (ENG) | Keith Szarabajka |
| Strengths | Weaknesses |
|---|---|
|
|
If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait.
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 10 | - | 31F | Magical | Ranged Low | 0 | - | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 3, 3, 4, 4, 8, 8 (30) | 2, 2, 3, 3, 6, 6 (22) | 21F | Physical | Melee Low | 30 / 138 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 6, 6, 11, 12 (35) | 4, 4, 8, 9 (25) | 28F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 4, 6 (10) | - | 39F | Magical | Ranged Low | 0 | - | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 30 / 102 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 4, 4, 4, 6, 12 (30) | 3, 3, 3, 4, 9 (22) | 21F | Physical | Melee Low | 30 / 120 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 6, 6, 11, 12 (35) | 4, 4, 8, 9 (25) | 28F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| - | - | 53F | - | Ranged High | 0 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 5, 5 (10) | 3, 3 (6) | 41F | Physical | Melee High | 30 / 66 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| - | - | 41F (peak) ~ 58F (land) | - | Melee High | each 60 | Dodge | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| - | - | 45F | - | Ranged High | 0 | Wall Rush | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 2x6 (12) | 1 x 6 (6) | 13F | Physical | Melee High | 96 / 180 | -- | 30 (15) |
| Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
|---|---|---|---|---|---|---|---|
| 1, 1, 2 x 4 (10) | 1 x 6 (6) | 45F | Physical | Melee High | 30 / 138 | Wall Rush | 30 (15) |
Effects:
[Always active while in EX Mode] Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.
A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...
| Damage multiplier (initial) | Damage multiplier (rest) | Type |
|---|---|---|
| 10 x 4 (40) | 15 x 4 hits (x2 due to Excalibur) | Physical |
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.
The weapons' damage multiplier affects the attack's damage multiplier and not the final damage.
| Weapon | Drawing probability | Reach | Damage multiplier | Effect |
|---|---|---|---|---|
| Excalibur | 10 % | 1.0 | x1.0 | Double damage with each hit. |
| Excalipoor | 10 % | 1.0 | x1.0 | 1 damage with each hit. |
| Genji Blade | 10 % | 1.0 | x0.75, round down to nearest integer, minimum = 1. | EX gauge depletion, weaker damage *1 |
| Zantetsuken | 10 % | 0.7 % | x1.0 | 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage. |
| Naginata | 15 % | 1.5 | x1.0 | Longest reach. Normal damage. |
| Masamune | 15 % | 1.3 | x0.75, round down to nearest integer, minimum = 1. | Long reach. Produce more EX force on hit, weaker damage |
| Battle Axe | 15 % | 0.7 | Random (x0.25 OR x1.75. Round down, min=1.) | Short reach, random damage on each hit. |
| Chicken Knife | 15 % | 0.7 | x1.0 - x2.77 (Scales with health. See table below.) | Short reach, increased damage at lower health. |
| Remaining health | Damage multiplier |
|---|---|
| 100 - 91 % | x1.0 |
| 90 - 81 % | x1.12 |
| 80 - 71 % | x1.25 |
| 70 - 61 % | x1.40 |
| 60 - 51 % | x1.57 |
| 50 - 41 % | x1.76 |
| 40 - 31 % | x1.97 |
| 30 - 21 % | x2.21 |
| 20 - 11 % | x2.48 |
| 10 % and below | x2.77 |
| Stats | |
|---|---|
| HP | 10299 |
| CP | 450 |
| BRV | 996 |
| ATK | 179 |
| DEF | 182 |
| LUK | 60 |
| Max Booster | x3.5 |
| Equipment | |
|---|---|
| Assist | Kuja |
| Weapon |
Heaven's Cloud |
| Hand |
Lufenian Dirk |
| Head |
Lufenian Headband |
| Body |
Lufenian Vest |
| Accessory 1 | Muscle Belt
|
| Accessory 2 | Dismay Shock
|
| Accessory 3 | Summon Unused
|
| Accessory 4 | Pre-EX Mode
|
| Accessory 5 | Pre-EX Revenge
|
| Accessory 6 | Aerial
|
| Accessory 7 | White Gem
|
| Accessory 8 | Tenacious Attacker
|
| Accessory 9 | Glutton
|
| Accessory 10 | First to Victory
|
| Summon |
Rubicante |
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Use CP glitch with Bard's Gear.
| Equipment | Replacement | Notes |
|---|---|---|
Muscle Belt |
Battle Hammer / Large Gap in HP |
If you're not using Gilgamesh's solo combos, these are good replacements. |
add build here
| Stats | |
|---|---|
| HP | |
| CP | |
| BRV | |
| ATK | |
| DEF | |
| LUK | |
| Max Booster | |
| Equipment | |
|---|---|
| Assist | |
| Weapon |
|
| Hand |
|
| Head |
|
| Body |
|
| Accessory 1 | |
| Accessory 2 | |
| Accessory 3 | |
| Accessory 4 | |
| Accessory 5 | |
| Accessory 6 | |
| Accessory 7 | |
| Accessory 8 | |
| Accessory 9 | |
| Accessory 10 | |
| Summon |
|
| Bravery attacks | |
|---|---|
| Ground | Aerial |
| HP attacks | |
| Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and generates EX for the opponent.
| Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
|---|---|---|---|---|---|---|
| BRV | Cross Slash | 21F | Ground | Opponent | 6, 6, 8, 8, 16, 16 (30) / 1, 1, 1, 1, 1, 1 (6) | Wall Rush |
| BRV | Tsubamegaeshi | 21F | Air | Opponent | 8, 8, 12, 12, 24 (60) / 1, 1, 1, 1, 1 (5) | Wall Rush |
| HP | Death Claw | 41F | Ground | Opponent | 10, 10 (20) / 1, 1 (2) | Wall Rush |
| HP | Hurricane | 13F | Air | Opponent | 4 x 6 (24) / 1 x 6 (6) | Chase |
Gilgamesh works well with most tournament viable assists.
Please edit this page's roadmap template when relevant additions and changes are made.
10,87 % done
| Page | Completed | In progress | To-do | Score |
|---|---|---|---|---|
| General | Added info on Gilgamesh's weapons. | Add images for attacks. | 1 / 5 / 86 | |
| Pros / Cons | Mostly done. | Add a note about EX generation? | 4 / 5 / ? | |
| Overview / Character Data | Overview. | 0 / 5 / 2 | ||
| Bravery Attacks | Ability info. | Overviews. | 1 / 5 / 5 | |
| HP Attacks | Ability info. | Overviews | 1 / 5 / 5 | |
| EX Mode | Basic info. | Overview / detailed info. | 1 / 5 / 3 | |
| Combos | Add solo and assist combos with video examples. | 0 / 5 / 7 | ||
| Builds | 1 build. | Add more builds with overviews for each of them like on Tifa's page. | 1 / 5 / 10 | |
| Assist | Assist data. | Add common viable assists with overviews. | 1 / 5 / 3 | |
| Matchups | Create page. Matchup analysis and tips. | 0 / 5 / 32 | ||
| Frame Data | / 1 | |||
| Starter Guide | Create page. Concise pvp guide with core concepts and essentials. | 0 / 5 / 8 | ||
| Strategy | Create page. Strategies and counterplay. | 0 / 5 / 10 |