Glitch (Dissidia 012): Difference between revisions

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To do it, connect an assist that causes assist chase, then immediately land the HP attack after the assist's last hit, dodge cancel and teleport with the Assist Chase.
To do it, connect an assist that causes assist chase, then immediately land the HP attack after the assist's last hit, dodge cancel and teleport with the Assist Chase.


It is known to work with both Japanese and North American versions of the game.
It is known to work in both Japanese and North American versions of the game.


== Assist FPS Move Property Glitch ==
== Assist FPS Move Property Glitch ==

Latest revision as of 14:10, 20 February 2025

Glitch typically refers to abnormal behavior that is unintended by developers of a video game. Whether or not the following behavior is intended is up to debate, but nevertheless, Dissidia 012 exhibits various instances of abnormal or illogical gameplay.

60 FPS Glitches

Dissidia 012 runs at 30 frames-per-second (FPS) and doubling the framerate through cheats will cause erratic behavior or malfunctionality for various attacks.

Attacks that induce movement are mostly affected.

R/F refers to Rise or Fall distance and speed during startup (< means nerf) (> means buff)'

60 FPS Changes
60 FPS Changes (Assist)

All assists have greatly reduced startup at 60 FPS; They will perform the attack before the assist call effect has finished.

Assist Chase Retainment Glitch

This lets the player perform Assist Chase even when the assist was not the last hit to connect. A ranged priority HP attack (that does not clash) and an assist with melee priority are required to do this.

To do it, connect an assist that causes assist chase, then immediately land the HP attack after the assist's last hit, dodge cancel and teleport with the Assist Chase.

It is known to work in both Japanese and North American versions of the game.

Assist FPS Move Property Glitch

During an attack, calling an assist modifies the game's framerate, which can cause a variety of effects.

  • Attack frames last longer
  • Attacks with movement will move farther
  • Knockback effects are cancelled or redirected

Known examples include Golbez's Cosmic Ray doing no knockback, Squall's Revolver Drive moving incredibly fast, Bartz's Slide Shooter, Tidus' Full Slide and Jecht's LV3 Jecht Stream moving extra distance.

Assist Projectile Lifespan Glitch

When a projectile spawned by an assist connects with the opponent after the assist has already disappeared, the projectile will not trigger assist chase, and if comboed off; the assist bar will not gray

This happens with all of The Emperor's Assists, the tip of Kefka's air BRV assist, Golbez's air BRV assist at long range, Shantotto's air BRV assist, and Ultimecia's air BRV assist.

Chase Assist Hitstun Reset

Japanese version only.

If a chase is initiated after the last hit of an assist and the opponent stays in hitstun, the game will forget that the opponent was in hitstun because of an assist, and the assist bar will un-gray even if the sequence in question was a true combo

(Most often performed with Yuna assist)

CP Glitch

CP Glitch allows characters to equip weapons and armor that they cannot normally wield without using the designated extra abilities for them such as Ranger's Gear. It does not work on character exclusive weapons.

Delay Chase Forced Knockdown Assist Reset

Not exactly a "glitch" but an exploit in how hitstun is registered. If a move has a small amount of hitstun and launches at an angle close to the ground, you can do a delayed chase right before hitstun ends and force a knockdown, reset the assist guage, absorb EX, and continue the combo with another assist at the same time.

Hit Glitch

When certain projectiles connect, it can trigger follow-ups during another attack's startup. This does not work with every attack, but this does work universally with any projectile with a follow-up using itself.

Most notable examples are:

  • Cecil's Searchlight > Paladin Force
  • Bartz's Double Holy into Flare
  • Yuna's Impulse > Heavenly Strike
  • Terra's Meltdown > Holy Combo
  • Zidane's Tidal Flame > Swift Attack / Vortex.

Infinite Hell's Gate Glitch

If Sephiroth's Hell's Gate is positioned in a specific spot half over a ledge, half over a gap, with the opponent on the platform side, the attack won't end and the opponent will stay being hit by the sword until Sephiroth either moves or ends the attack.

It is considered and infinite and is commonly banned in tournaments.

Preserve Bravery into EX Burst

If bravery attacks connect after an HP, normally they do damage but you gain no brave. However, if the bravery attack that connects is an assist, or the bravery attack induces break, it will result in a minor visual glitch and the ability to preserve any bravery gained and the bravery bonus into an initiated EX Burst

Shantotto Assist Stun Glitch

If you're on a custom ruleset where EX Break is turned off, Shantotto assist's hitstun-less parts of Bio and Bind can deal a fixed amount of hitstun to the opponent in an attempt to EX Break them. Since EX Break is disabled in this scenario, this will activate every few frames of Bind and every poison tick of Bio and goes through all types invincibility.

Translucent Shiva Glitch

Japanese version only.

If Yuna assist is hit the very frame she appears, a partially see-through Shiva will appear floating in the air below where she spawned. This glitch is purely visual and most likely happens with Yuna's other assist attacks and would be cancelled by calling her again.

World of Darkness Omega Teleport Glitch

Has a few properties including resetting player positions, teleporting but not eliminating some projectiles, resetting player actions. Further testing and documentation required.

Zoom-in Assist Speed Glitch

During the camera zoom-in (usually pretty subtle) of certain attacks; if you call an assist, the assist's frame rate will get messed up and the attack will play out twice as fast as normal.

Notable examples include Full Slide, Ultima (Kuja), and a whole bunch of other moves. Further testing and documentation required.

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