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| |name=The Emperor (皇帝) | | |name=The Emperor (皇帝) |
| |origin=Final Fantasy II | | |origin=Final Fantasy II |
| |weapon=Daggers, Poles, Rods, Staves
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| |armor=Bangles, Clothing, Hairpins, Hats, Headbands, Robes
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| |atk=110 (Average) | | |atk=110 (Average) |
| |def=112 (High) | | |def=112 (High) |
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| |fall=97 (Slow) | | |fall=97 (Slow) |
| |fallr=44 (Slow) | | |fallr=44 (Slow) |
| | |fastestbrv=21F (Bombard) |
| | |fastesthp=35F (Flare, Ground) |
| | |1hithp=Yes (Flare, Dreary Cell) |
| | |hplinks=Yes (Combos only) |
| | |cmdblock=Yes (Magic Block) |
| | |weapon=Daggers, Poles, Rods, Staves |
| | |armor=Bangles, Clothing, Hairpins, Hats, Headbands, Robes |
| |exclusives=Diamond Mace, Demon's Rod, Mateus's Malice | | |exclusives=Diamond Mace, Demon's Rod, Mateus's Malice |
| | |unlock= |
| | |alignment=Chaos |
| | |vajp=[https://en.wikipedia.org/wiki/Kenyu_Horiuchi Kenyu Horiuchi] |
| | |vaeng=[https://en.wikipedia.org/wiki/Christopher_Corey_Smith Christopher Corey Smith] |
| }} | | }} |
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| One of the strongest assists and most reliable for Mateus to have in every way. Air BRV converts reliably off of Thunder Crest, Bombard, and in setups; stabilizing them. She is also one of the safest on assist change, fantastic to keep the meter advantage. | | One of the strongest assists and most reliable for Mateus to have in every way. Air BRV converts reliably off of Thunder Crest, Bombard, and in setups; stabilizing them. She is also one of the safest on assist change, fantastic to keep the meter advantage. |
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| She has great whiff punishes BRVs for Mateus to use. Air BRV is fast and has huge range, Ground BRV less reliable but giving a wallrush to confirm off of with Dynamite even from far away. Air HP is also fast and safe on lvl2 assist change, and Ground HP while not as fast is huge and great to throw into scramble situations or to punish risky moves into Starfall. | | She has great whiff punish BRVs for Mateus to use. Air BRV is fast and has huge range, Ground BRV less reliable but giving a wallrush to confirm off of with Dynamite even from far away. Air HP is also fast and safe on lvl2 assist change, and Ground HP while not as fast is huge and great to throw into scramble situations or to punish risky moves into Starfall. |
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| One of her biggest upsides however is the reliable spacing she gives when comboing off of Thunder Crest. Her air BRV is one of the most reliable groundrushes to space around and get the optimal distance for Thunder Crest followups, letting him double his BRV damage output easily. | | One of her biggest upsides however is the reliable spacing she gives when comboing off of Thunder Crest. Her air BRV is one of the most reliable groundrushes to space around and get the optimal distance for Thunder Crest followups, letting him double his BRV damage output easily. |
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| A top tier assist for a reason in 012. | | A top tier assist for a reason in 012. |
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| Jecht has both fast air and ground BRVs for whiff punishes and gives plenty of time to line up setups to pick up from. His ground assist can be difficult to combo off of for Mateus from large ranges, requiring him to be fairly close. More importantly, it lets Mateus combo off of stray groundrush hits from Orange Flare and Dynamite on reaction, which can be a huge gamechanger in certain matchups. | | Jecht has both fast air and ground BRVs for whiff punishes and gives plenty of time to line up setups to pick up from. His ground assist can be difficult to combo off of for Mateus from large ranges, requiring him to be fairly close. More importantly, it lets Mateus combo off of stray groundrush hits from Red Flare and Dynamite on reaction, which can be a huge gamechanger in certain matchups. |
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| His HPs are both on the slower side making them harder to use for punishes, but can still solve some scramble situations. They are huge, move forward fast and cover some nasty angles paired with traps. | | His HPs are both on the slower side making them harder to use for punishes, but can still solve some scramble situations. They are huge, move forward fast and cover some nasty angles paired with traps. |
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| Not the most optimal of combo conversions, but once more a great whiff punish Air BRV and a decent ground BRV for catching dodges, and both having assist chase with loads of hitstun to work with, meaning he is the most reliable if Mateus wants the assist chase. His Air BRV in particular is of interest for him because it moves forward and up so much it largely ignores reflected Blue Flares, and his BRVs have a great homing so that the vacuum of DC can easily pull them in during if near. | | Not the most optimal of combo conversions, but once more a great whiff punish Air BRV and a decent ground BRV for catching dodges, and both having assist chase with loads of hitstun to work with, meaning he is the most reliable if Mateus wants the assist chase. His Air BRV in particular is of interest for him because it moves forward and up so much it largely ignores reflected Blue Flares, and his BRVs have a great homing so that the vacuum of DC can easily pull them in during if near. |
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| His HPs are notable for him the most, Air HP giving one more thing to throw into scramble situations with his traps and Ground HP as a possible dodge punish, whiff punish and conversion from Orange Flare if its worth the cost. | | His HPs are notable for him the most, Air HP giving one more thing to throw into scramble situations with his traps and Ground HP as a possible dodge punish, whiff punish and conversion from Red Flare if its worth the cost. |
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| An overall top assist with few notable traits for Mateus, but nonetheless a solid choice to have. | | An overall top assist with few notable traits for Mateus, but nonetheless a solid choice to have. |