Prishe (Dissidia 012): Difference between revisions

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNav
{{012CharNavPri}}
|icon=https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-prishe.png
|general=[[Prishe (Dissidia_012)|'''General''']]
|matchups=Matchups
|resources=Resources
|starter=Starter Guide
|strategy=Strategy
}}


{{CharacterInfo
{{CharacterInfo
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|name=Prishe (プリッシュ)
|name=Prishe (プリッシュ)
|origin=Final Fantasy XI
|origin=Final Fantasy XI
|weapon=Thrown Weapons, Grappling Weapons, Instruments,<br> Poles, Parrying Weapons
|armor=Bangles, Gauntlets, Hats, Hairpins, Headbands,<br> Clothing, Light Armor, Chestplates
|atk=109 (Low)
|atk=109 (Low)
|def=110 (Low)
|def=110 (Low)
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|fall=75 (Normal, Above Average), 71 (EX Mode, Fast)
|fall=75 (Normal, Above Average), 71 (EX Mode, Fast)
|fallr=21 (Normal, Very Fast), 14 (EX Mode, Very Fast)
|fallr=21 (Normal, Very Fast), 14 (EX Mode, Very Fast)
|fastestbrv=11F (Combo One)
|fastesthp=43F (Asuran Fists, Auroral Uppercut)
|1hithp=Yes (Nullifying Dropkick, Banishga max range)
|hplinks=No
|cmdblock=No
|weapon=Thrown Weapons, Grappling Weapons, Instruments,<br> Poles, Parrying Weapons
|armor=Bangles, Gauntlets, Hats, Hairpins, Headbands,<br> Clothing, Light Armor, Chestplates
|exclusives=Koenigs Knuckles, Spharai, Glanzfaust
|exclusives=Koenigs Knuckles, Spharai, Glanzfaust
|unlock=
|alignment=Cosmos
|vajp=[https://en.wikipedia.org/wiki/Aya_Hirano Aya Hirano]
|vaeng=[https://en.wikipedia.org/wiki/Julie_Nathanson Julie Nathanson]
}}
}}
= Overview =
Prishe is a fast close-range fighter with a variety of melee braveries that can be mixed and matched to create different combos. This is done via customization rather than spontaneous combo routing, and combining specific attacks lead to a "Skillchain" reaction for additional bravery damage.
Prishe is best known for her risk-averse defensive play in close quarters. Her most effective braveries have fast startup, short recovery or both and they lead to solid reward on hit. Raging Fists and One-Inch Punch form the crux of her strategy here, with delayable advancing strikes and high priority mixups respectively to deter approaching opponents. Prishe's dash speed is among the fastest in the game without '''[[EX_(Dissidia_012)#EX_Mode|EX Mode]]''', which helps her chase down opponents and '''[[EX_(Dissidia_012)#EX_Core|EX Cores]]''' when it is needed. Combined with her fast fall speed that makes her air dodges very difficult to punish, Prishe is a textbook example of effective "'''[https://glossary.infil.net/?t=Hit%20and%20Run hit and run]'''" in Dissidia 012. Building assist gauge safely via whiffs is a hallmark of a strong character and she has adequate damage output, assist synergy and dodge punish capability to support it.
Prishe's builds lean towards EX and bravery damage and '''[[Special_Effects_(Dissidia_012)#Adamant_Chains|Adamant Chains]]''' special effect accentuates her safe air dodges further. She doesn't work well with Side by Side {{accsp}} due to her average HPs and lack of solo HP confirms.
Her weaknesses are a bit more nuanced; While Prishe's braveries are difficult to punish, she also cannot cancel their recovery into a block or a different attack. This limits her overall potential for defensive '''[https://glossary.infil.net/?t=Mind%20Game mind games]''', even though it is effective as is. Most of her attacks have lackluster vertical tracking and utility against long active disjoints outside of her poking range. The primary ways to get around this are with resources, movement or a slower high priority move (charged One-Inch Punch or Backhand Blow) which is reactable. Her single hit HPs are also situational which complicates '''[[EX_(Dissidia_012)#EX_Revenge|EX Revenge]]''' checkmate situations. And lastly, Prishe suffers from a bravery slot dilemma similiar to {{012vaan}} due to the abundance of viable combo chains. Though her viable loadouts are proven in competition, she can only ever have three aerial bravery chains at a time.
In competitive play, Prishe has been frequently ranked as one of the best characters in the game. Her gameplan is consistent, reliable and relatively ease to execute in most matchups, making her a notable choice for '''[https://glossary.infil.net/?t=Blind%20Pick blind picks]'''. Matchups that may give her trouble such as {{012emp}} and {{012ulti}} still provide her opportunities to work with resources, so she is rarely at a serious disadvantage that is comparable to low tier characters.


{{ProConTable
{{ProConTable
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|cons=
|cons=
}}
}}
= Overview =


= Bravery Attacks =
= Bravery Attacks =
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{{AbilityInfo
{{AbilityInfo
|image=https://dissidia.wiki/images/4/42/Brv_prishe_combo_1.jpeg
|imgpos=
|damage=2, 2, 4 (8)
|damage=2, 2, 4 (8)
|startup=11F
|startup=11F
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|effect=-
|effect=-
|cp=20 (10)
|cp=20 (10)
|cancels=
|astatk=
|asthit=
|level=
|ap=
|gametext=[Close] Quick three-punch combo. Generates extra EX Force. Can combo without hitting.
}}
}}
''[Close] Quick three-punch combo. Generates extra EX Force. Can combo without hitting.''
 


|-|Howling Fist (One)=
|-|Howling Fist (One)=
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= Prishe's mechanics (Skillchain) =
= Prishe's mechanics (Skillchain) =
Info about skillchain.
{|class="wikitable"
|-
!Damage multiplier !! Type !! EX Force
|-
|5 || Physical || 0
|}
 
 
When certain bravery attacks are chained together, Prishe will activate a Skillchain. This is a burst of energy that deals additional bravery damage, which occurs alongside Prishe's current attack. When a Skillchain is activated, its name will also be displayed at the top of the screen, much like HP attacks and '''[[EX_(Dissidia_012)#EX_Mode|EX Mode]]''' activations.
 
Skillchains only activate with physical bravery attack chains. Banish, Holy and HP attacks will not activate a Skillchain.
 
The following table lists all viable combinations for a Skillchain.
 
{|class="wikitable sortable"
|-
!Skillchain !! Starter !! Finisher
|-
|'''Compression''' || Howling Fist || One Inch Punch
|-
|'''Detonation''' || Combo<br>Howling Fist <br>One Inch Punch <br>Raging Fists <br>Shoulder Tackle <br>Spinning Attack || Backhand Blow
|-
|'''Fusion''' || Spinning Attack || Combo <br>Howling Fist <br>Raging Fists <br>Shoulder Tackle <br>Spinning Attack
|-
|'''Gravitation''' || Backhand Blow || One Inch Punch
|-
|'''Impaction''' || Shoulder Tackle || Combo <br>Howling Fist <br>Raging Fists <br>Shoulder Tackle <br>Spinning Attack
|-
|'''Liquefaction''' || Combo <br>Howling Fist <br>Raging Fists || Spinning Attack
|-
|'''Reverberation''' || Howling Fist || Shoulder Tackle
|-
|'''Transfixion''' || One Inch Punch || Howling Fist
|}
 
Backhand Blow finishers are great for setting up {{012kuja}} assist combos and the Skillchain activates off of her most practical starters. That makes Detonation one of the more practical Skillchains. Howling Fist finisher provides a bit more flexibility in setting up aerial assist combos (Chase or Wall Rush) at the cost of bravery damage or EX Force depending on its charge level.
 
Skillchains are often Prishe's 3rd best choices for follow-up; They are good on select high bravery damage focused sets, but are otherwise outclassed in reward or utility by Prishe's other follow-ups. Prishe can only assign one bravery attack chain per bravery slot, which restricts the viability of Skillchains overall. However, the input timing for connecting charged attacks during Skillchains is more generous compared to more optimal follow-ups. This is not due to the Skillchain system specifically, but the synergy between bravery attacks in a chain (frame data and hit stun).


= Combos =
= Combos =
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= Assist =
= Assist =


== Prishe's assist data ==
== Prishe Assist Data ==


{{012Assist
{{012Assist
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|effect4=Wall Rush
|effect4=Wall Rush
}}
}}
== Prishe Assist Overview ==
Prishe is one of the weaker assists in the game with couple notable strengths and plenty of weaknesses to offset them. She can provide practical combos off of ground wall rushes and represent a '''[[Attack_Priority_(Dissidia_012)|Melee High]]''' priority hitbox in Backhand Blow. However, her short combo time, reliance on wall rush and slow startup on her air bravery limit Prishe's viability overall. Backhand Blow is still Melee High priority however, which
=== Howling Fist ===
Combo: Howling Fist (One) > Raging Fists (Two)
Prishe works best off of ground wall rushes with this move. Prishe won't charge Howling Fist which makes this a relatively fast assist on startup. The Raging Fists ender has decent hold, but moves the opponent quickly in one direction. The Assist Chase ender is what ties everything together and '''[[Glossary_(Dissidia_012)#HP_linker|HP linkers]]''' who can wall rush on the floor like {{012clo}} and {{012jec}} have no problem following up.
The total bravery damage is rather low, but it is better than nothing.
=== Backhand Blow ===
Combo: Backhand Blow (One) > Shoulder Tackle (Two)
Backhand Blow is quite slow on startup to be used reliably as a midair assist combo starter, but Prishe can still pick up opponents off of regular wall rushes. Its quick wall rush finisher makes follow-ups difficult if not impractical though. Being the only 1-bar Melee High air BRV assist in the game offers the unique utility of setting up checkmate situations where other assists cannot, such as against '''[[Jecht_(Dissidia_012)#Jecht_Block_(midair)-2|Jecht Block]]'''.
Aerial bravery assists are most commonly used in whiff punishes and combos alike, so Backhand Blow being the way it is leaves a lot to be desired.
=== Nullifying Dropkick ===
Nullifying Dropkick is slow on startup, but it can be used sparingly as a hard callout tool against grounded opponents thanks to its active frames and lateral reach. Because it is a single hit HP, it can quickly end a match if the opponent is not prepared for it.


== Assists ==
== Assists ==

Latest revision as of 06:44, 24 January 2025


Prishe
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Info
Name Prishe (プリッシュ)
Original game Final Fantasy XI
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 110 (Low)
Run Speed 5 (Normal, Above Average), 2 (EX Mode, Fast)
Dash Speed 73 (Normal, Fast), 69 (EX Mode, Very Fast)
Fall Speed 75 (Normal, Above Average), 71 (EX Mode, Fast)
Fall Speed Ratio After Dodge 21 (Normal, Very Fast), 14 (EX Mode, Very Fast)
Fastest BRV 11F (Combo One)
Fastest HP 43F (Asuran Fists, Auroral Uppercut)
1-Hit HP Yes (Nullifying Dropkick, Banishga max range)
HP Links No
Command Block No
Weapon Thrown Weapons, Grappling Weapons, Instruments,
Poles, Parrying Weapons
Armor Bangles, Gauntlets, Hats, Hairpins, Headbands,
Clothing, Light Armor, Chestplates
Exclusive weapons Koenigs Knuckles, Spharai, Glanzfaust
Unlock
Alignment Cosmos
Voice Actor (JP) Aya Hirano
Voice Actor (ENG) Julie Nathanson


Overview

Prishe is a fast close-range fighter with a variety of melee braveries that can be mixed and matched to create different combos. This is done via customization rather than spontaneous combo routing, and combining specific attacks lead to a "Skillchain" reaction for additional bravery damage.

Prishe is best known for her risk-averse defensive play in close quarters. Her most effective braveries have fast startup, short recovery or both and they lead to solid reward on hit. Raging Fists and One-Inch Punch form the crux of her strategy here, with delayable advancing strikes and high priority mixups respectively to deter approaching opponents. Prishe's dash speed is among the fastest in the game without EX Mode, which helps her chase down opponents and EX Cores when it is needed. Combined with her fast fall speed that makes her air dodges very difficult to punish, Prishe is a textbook example of effective "hit and run" in Dissidia 012. Building assist gauge safely via whiffs is a hallmark of a strong character and she has adequate damage output, assist synergy and dodge punish capability to support it.

Prishe's builds lean towards EX and bravery damage and Adamant Chains special effect accentuates her safe air dodges further. She doesn't work well with Side by Side accessory_special.png due to her average HPs and lack of solo HP confirms.

Her weaknesses are a bit more nuanced; While Prishe's braveries are difficult to punish, she also cannot cancel their recovery into a block or a different attack. This limits her overall potential for defensive mind games, even though it is effective as is. Most of her attacks have lackluster vertical tracking and utility against long active disjoints outside of her poking range. The primary ways to get around this are with resources, movement or a slower high priority move (charged One-Inch Punch or Backhand Blow) which is reactable. Her single hit HPs are also situational which complicates EX Revenge checkmate situations. And lastly, Prishe suffers from a bravery slot dilemma similiar to Vaan due to the abundance of viable combo chains. Though her viable loadouts are proven in competition, she can only ever have three aerial bravery chains at a time.

In competitive play, Prishe has been frequently ranked as one of the best characters in the game. Her gameplan is consistent, reliable and relatively ease to execute in most matchups, making her a notable choice for blind picks. Matchups that may give her trouble such as The Emperor and Ultimecia still provide her opportunities to work with resources, so she is rarely at a serious disadvantage that is comparable to low tier characters.

Strengths Weaknesses


Bravery Attacks

Many of Prishe's bravery attacks can be chained into a separate, equippable bravery followup. The starting bravery is noted as "(One)" and the followup is noted as "(Two)" in the game.

The list of followups remain the same for every bravery attack starter and thus, will be listed separately.

Ground

Can be chained into another bravery.

If your attack starts with Combo, the finisher will yield about 10 % more EX force.

Base damage Startup frame Type Priority EX Force
2, 2, 4 (8) 11F Physical Melee Low 39 (One)
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 20 (10)
Unlocked at
level
Mastered at
AP
[Close] Quick three-punch combo. Generates extra EX Force. Can combo without hitting.

Aerial

Base damage Startup frame Type Priority EX Force
18 29F Physical Melee High 15 (One)
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Strike down with a backhand blow. Useful for attacking from above.

Followups

Attack data is mostly shared with (One) versions, but (Two) followups generate a different amount of EX and can also wall rush or initiate chase. These braveries also cost less CP to equip.

Base damage Startup frame Type Priority EX Force
2, 2, 4 (8) 11F Physical Melee Low 75 (Two)
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 10 (5)
Unlocked at
level
Mastered at
AP


Branching from _ (One) [Combo] Three-punch combo.

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
3 x 7 (21) 43F Physical Melee High 15
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Quickly charge and pummel foe. Good vs any height.

Aerial

Base damage Startup frame Type Priority EX Force
2 x 5 (10) 43F Physical Melee High 15
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Rise] Quick upward punch. Great for attacking from below.

EX Mode: Two-Hour Ability!

Effects:

  • Regen
  • Critical Boost
  • Hundred Fists

Hundred Fists

[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.

EX Burst: The Five Lights

Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.

Damage multiplier (initial) Damage multiplier (rest) Type
3 x 5, 5 (20) 12 x 5, 20 (80) (100 total) ??


Prishe's mechanics (Skillchain)

Damage multiplier Type EX Force
5 Physical 0


When certain bravery attacks are chained together, Prishe will activate a Skillchain. This is a burst of energy that deals additional bravery damage, which occurs alongside Prishe's current attack. When a Skillchain is activated, its name will also be displayed at the top of the screen, much like HP attacks and EX Mode activations.

Skillchains only activate with physical bravery attack chains. Banish, Holy and HP attacks will not activate a Skillchain.

The following table lists all viable combinations for a Skillchain.

Skillchain Starter Finisher
Compression Howling Fist One Inch Punch
Detonation Combo
Howling Fist
One Inch Punch
Raging Fists
Shoulder Tackle
Spinning Attack
Backhand Blow
Fusion Spinning Attack Combo
Howling Fist
Raging Fists
Shoulder Tackle
Spinning Attack
Gravitation Backhand Blow One Inch Punch
Impaction Shoulder Tackle Combo
Howling Fist
Raging Fists
Shoulder Tackle
Spinning Attack
Liquefaction Combo
Howling Fist
Raging Fists
Spinning Attack
Reverberation Howling Fist Shoulder Tackle
Transfixion One Inch Punch Howling Fist

Backhand Blow finishers are great for setting up Kuja assist combos and the Skillchain activates off of her most practical starters. That makes Detonation one of the more practical Skillchains. Howling Fist finisher provides a bit more flexibility in setting up aerial assist combos (Chase or Wall Rush) at the cost of bravery damage or EX Force depending on its charge level.

Skillchains are often Prishe's 3rd best choices for follow-up; They are good on select high bravery damage focused sets, but are otherwise outclassed in reward or utility by Prishe's other follow-ups. Prishe can only assign one bravery attack chain per bravery slot, which restricts the viability of Skillchains overall. However, the input timing for connecting charged attacks during Skillchains is more generous compared to more optimal follow-ups. This is not due to the Skillchain system specifically, but the synergy between bravery attacks in a chain (frame data and hit stun).

Combos

Solo

Assist

Builds

Builds here.

Stats
HP 9972
CP 450
BRV 917
ATK 178
DEF 183
LUK 60
Max Booster x1.3
Special Effect: Adamant Chains
Equipment
Assist Aerith
Weapon ddff-icon-equip-weapon.png Cleaver
Hand ddff-icon-equip-hand.png Adamant Shield (CP Glitch)
Head ddff-icon-equip-head.png Adamant Helm (CP Glitch)
Body ddff-icon-equip-body.png Adamant Vest
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Muscle Belt
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_special.png White Drop
Accessory 7 accessory_special.png White Drop
Accessory 8 accessory_special.png White Drop
Accessory 9 accessory_special.png White Gem
Accessory 10 accessory_special.png Glutton
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.



Damage, ex absorption and adamant chains for safer air dodges.

Assist

Prishe Assist Data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Howling Fists 17F Ground Opponent 1 x 3, 7, 2 x 4, 7 (25) Chase
BRV Backhand Blow 29F Air Opponent 18, 12 (30) Wall Rush
HP Nullifying Dropkick 49F Ground Opponent - Wall Rush
HP Auroral Uppercut 43F Air Opponent 2 x 5 (10) Wall Rush


Prishe Assist Overview

Prishe is one of the weaker assists in the game with couple notable strengths and plenty of weaknesses to offset them. She can provide practical combos off of ground wall rushes and represent a Melee High priority hitbox in Backhand Blow. However, her short combo time, reliance on wall rush and slow startup on her air bravery limit Prishe's viability overall. Backhand Blow is still Melee High priority however, which

Howling Fist

Combo: Howling Fist (One) > Raging Fists (Two)

Prishe works best off of ground wall rushes with this move. Prishe won't charge Howling Fist which makes this a relatively fast assist on startup. The Raging Fists ender has decent hold, but moves the opponent quickly in one direction. The Assist Chase ender is what ties everything together and HP linkers who can wall rush on the floor like Cloud and Jecht have no problem following up.

The total bravery damage is rather low, but it is better than nothing.

Backhand Blow

Combo: Backhand Blow (One) > Shoulder Tackle (Two)

Backhand Blow is quite slow on startup to be used reliably as a midair assist combo starter, but Prishe can still pick up opponents off of regular wall rushes. Its quick wall rush finisher makes follow-ups difficult if not impractical though. Being the only 1-bar Melee High air BRV assist in the game offers the unique utility of setting up checkmate situations where other assists cannot, such as against Jecht Block.

Aerial bravery assists are most commonly used in whiff punishes and combos alike, so Backhand Blow being the way it is leaves a lot to be desired.

Nullifying Dropkick

Nullifying Dropkick is slow on startup, but it can be used sparingly as a hard callout tool against grounded opponents thanks to its active frames and lateral reach. Because it is a single hit HP, it can quickly end a match if the opponent is not prepared for it.

Assists

Prishe works well with Kuja and Aerith assists.

References


Navigation


Wiki Roadmap (012 Prishe)

Please edit this page's roadmap template when relevant additions and changes are made.

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Page Completed In progress To-do Score
General Add skillchains. 1 / 5 / 86
Strengths and weaknesses Pros and cons. 0 / 5 / ?
Overview Overview 0 / 5 / 2
Bravery Attacks Ability info overviews and images. 1 / 5 / 5
HP Attacks Ability info overviews and images. 1 / 5 / 5
EX Mode Basic info Add overview 1 / 5 / 3
Combos Add solo and assist combos with video examples. 0 / 5 / 7
Builds 1 build. Add more builds with overviews as seen on Tifa's page. 1 / 5 / 10
Assist Assist data Common viable assists with overviews. 1 / 5 / 3
Matchups Matchup analysis and tips. 0 / 5 / 32
Frame Data / 1
Starter Guide Concise pvp guide with core concepts and essentials. 0 / 5 / 8
Strategy Strategies and counterplays. 0 / 5 / 10