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| [[Category:Dissidia 012 Final Fantasy]] | | [[Category:Dissidia 012 Final Fantasy]] |
| | {{012CharNavVaan}} |
| | |
| {{CharacterInfo | | {{CharacterInfo |
| | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-vaan.png |
| |name=Vaan (ヴァン) | | |name=Vaan (ヴァン) |
| |origin=Final Fantasy XII | | |origin=Final Fantasy XII |
| |weapon=Parrying Weapons, all normal weapons except instruments
| |
| |armor=Shields, Bangles, Hats, Helms, Headbands, Clothing, Light Armor, Chestplates
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| |atk=109 (Low) | | |atk=109 (Low) |
| |def=112 (High) | | |def=112 (High) |
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| |fall=73F (Great) | | |fall=73F (Great) |
| |fallr=28 (Above Average) | | |fallr=28 (Above Average) |
| | |fastestbrv=19F (Axe & Shield hand, Sword & Shield hand) |
| | |fastesthp=21F (Torrent, up) <br>45F (Cataclysm) |
| | |1hithp=Yes (Cataclysm & Windburst projectile) |
| | |hplinks=No |
| | |cmdblock=Yes (Sword & Shield switch) |
| | |weapon=Parrying Weapons, all normal weapons except instruments |
| | |armor=Shields, Bangles, Hats, Helms, Headbands, Clothing,<br> Light Armor, Chestplates |
| |exclusives=Reks's Blade, Sword of Kings, Zodiac Blade | | |exclusives=Reks's Blade, Sword of Kings, Zodiac Blade |
| | |unlock= |
| | |alignment=Cosmos |
| | |vajp=[https://en.wikipedia.org/wiki/Kensho_Ono Kensho Ono] |
| | |vaeng=[https://en.wikipedia.org/wiki/Bobby_Edner Bobby Edner] |
| }} | | }} |
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| Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none". | | Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none". |
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| == Bravery Attacks ==
| | = Bravery Attacks = |
| All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version. | | All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version. |
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| |effect1=Chase, block | | |effect1=Chase, block |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=5,7,13 (25) | | |damage2=5, 7, 13 (25) |
| |startup2=19F | | |startup2=19F |
| |type2=Physical | | |type2=Physical |
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| |ex2=90 | | |ex2=90 |
| |effect2=Chase | | |effect2=Chase |
| |cp2= | | |cp2=- |
| |damage3=30 | | |damage3=30 |
| |startup3=39F (Block 1~30F) | | |startup3=39F (Block 1~30F) |
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| |ex3=60 | | |ex3=60 |
| |effect3=Chase, block, increased block priority | | |effect3=Chase, block, increased block priority |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Close] Sword and shield attack. Block attacks while switching.'' | | ''[Close] Sword and shield attack. Block attacks while switching.'' |
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| |effect1=Wall rush | | |effect1=Wall rush |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=2 hits, 4 hits, 1 hit (7~25) | | |damage2=2 hits, 4 hits, 1 hit (7 ~ 25) |
| |startup2=19F | | |startup2=19F |
| |type2=Physical | | |type2=Physical |
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| |ex2=30 | | |ex2=30 |
| |effect2=Wall rush | | |effect2=Wall rush |
| |cp2= | | |cp2=- |
| |damage3=4 hits, 25 (29~45) | | |damage3=4 hits, 25 (29 ~ 45) |
| |startup3=33F | | |startup3=33F |
| |type3=Physical | | |type3=Physical |
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| |ex3=30 | | |ex3=30 |
| |effect3=Wall rush, extra follow-up | | |effect3=Wall rush, extra follow-up |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Close] Swipe with axe. Break foe's defense while switching.'' | | ''[Close] Swipe with axe. Break foe's defense while switching.'' |
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| |-|Greatsword= | | |-|Greatsword= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=10,10,20 (40) | | |damage1=10, 10, 20 (40) |
| |startup1=11F / 43F (max charge) | | |startup1=11F / 43F (max charge) |
| |type1=Physical | | |type1=Physical |
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| |effect1=Wall rush | | |effect1=Wall rush |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=13,17 (30) | | |damage2=13, 17 (30) |
| |startup2=23F | | |startup2=23F |
| |type2=Physical | | |type2=Physical |
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| |ex2=30 | | |ex2=30 |
| |effect2=Wall rush | | |effect2=Wall rush |
| |cp2= | | |cp2=- |
| |damage3=10,10,20 (40) | | |damage3=10, 10, 20 (40) |
| |startup3=11F / 33F (max charge) | | |startup3=11F / 33F (max charge) |
| |type3=Physical | | |type3=Physical |
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| |ex3=30 | | |ex3=30 |
| |effect3=Wall rush, reduced charge time | | |effect3=Wall rush, reduced charge time |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Mid] Two-handed blade slash. Hold button to change range.'' | | ''[Mid] Two-handed blade slash. Hold button to change range.'' |
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| |-|Katana= | | |-|Katana= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=1x12,30,8 (50) | | |damage1=1 x 12, 30, 8 (50) |
| |startup1=39F | | |startup1=39F |
| |type1=Physical | | |type1=Physical |
| |priority1=Melee Mid | | |priority1=Melee Mid |
| |ex1=60~90 | | |ex1=60 ~ 90 |
| |effect1=Chase | | |effect1=Chase |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=9,1x4,17 (30) | | |damage2=9,1 x 4, 17 (30) |
| |startup2=23F | | |startup2=23F |
| |type2=Physical | | |type2=Physical |
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| |ex2=90 | | |ex2=90 |
| |effect2=Chase | | |effect2=Chase |
| |cp2= | | |cp2=- |
| |damage3=1x12,30,8 (50) | | |damage3=1 x 12, 30, 8 (50) |
| |startup3=39F | | |startup3=39F |
| |type3=Physical | | |type3=Physical |
| |priority3=Melee Mid | | |priority3=Melee Mid |
| |ex3=60~90 | | |ex3=60 ~ 90 |
| |effect3=Chase, longer input for 2nd hit | | |effect3=Chase, longer input for 2nd hit |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Mid] Katana slash. Power rises with slow combo while switching.'' | | ''[Mid] Katana slash. Power rises with slow combo while switching.'' |
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| |-|Spear= | | |-|Spear= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=4x5,15 (35) | | |damage1=4 x 5, 15 (35) |
| |startup1=23F | | |startup1=23F |
| |type1=Physical | | |type1=Physical |
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| |effect1=Wall rush, absorb | | |effect1=Wall rush, absorb |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=2x4,7,13 (28) | | |damage2=2 x 4, 7, 13 (28) |
| |startup2=21F | | |startup2=21F |
| |type2=Physical | | |type2=Physical |
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| |ex2=30 | | |ex2=30 |
| |effect2=Wall rush | | |effect2=Wall rush |
| |cp2= | | |cp2=- |
| |damage3=4x5,4x5,15 (55) | | |damage3=4 x 5, 4 x 5, 15 (55) |
| |startup3=23F | | |startup3=23F |
| |type3=Physical | | |type3=Physical |
| |priority3=Melee Mid | | |priority3=Melee Mid |
| |ex3=24 | | |ex3=24 |
| |effect3=Wall rush, absorb | | |effect3=Wall Rush, Absorb |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Mid] Swipe with spear. Draw foe near while switching.'' | | ''[Mid] Swipe with spear. Draw foe near while switching.'' |
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| |-|Staff= | | |-|Staff= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=1x8,22 (30) | | |damage1=1 x 8, 22 (30) |
| |startup1=23F | | |startup1=23F |
| |type1=Magical | | |type1=Magical |
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| |effect1=Chase | | |effect1=Chase |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=3x3,11 (20) | | |damage2=3 x 3, 11 (20) |
| |startup2=21F | | |startup2=21F |
| |type2=Physical | | |type2=Physical |
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| |ex2=114 | | |ex2=114 |
| |effect2=Chase | | |effect2=Chase |
| |cp2= | | |cp2=- |
| |damage3=1x8,1x8,22 (38) | | |damage3=1 x 8, 1 x 8, 22 (38) |
| |startup3=150 | | |startup3=150 |
| |type3=Magical | | |type3=Magical |
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| |ex3=150 | | |ex3=150 |
| |effect3=Chase | | |effect3=Chase |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Mid] Swipe with staff. Generates extra EX Force. SW: Move OK.'' | | ''[Mid] Swipe with staff. Generates extra EX Force. SW: Move OK.'' |
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| |-|Crossbow= | | |-|Crossbow= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=1x15,15 (30) | | |damage1=1 x 15, 15 (30) |
| |startup1=41F | | |startup1=41F |
| |type1=Physical | | |type1=Physical |
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| |effect1=Chase | | |effect1=Chase |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=4x3 (12) | | |damage2=4 x 3 (12) |
| |startup2=31F | | |startup2=31F |
| |type2=Physical | | |type2=Physical |
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| |ex2=0 | | |ex2=0 |
| |effect2=Chase | | |effect2=Chase |
| |cp2= | | |cp2=- |
| |damage3=1x15,15 (30) | | |damage3=1 x 15, 15 (30) |
| |startup3=41F | | |startup3=41F |
| |type3=Physical | | |type3=Physical |
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| |ex3=max 105 | | |ex3=max 105 |
| |effect3=Chase, increased range | | |effect3=Chase, increased range |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Long] Shoot at foe with bowgun. SW: Hold button for rapid-fire.'' | | ''[Long] Shoot at foe with bowgun. SW: Hold button for rapid-fire.'' |
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| |-|Rifle= | | |-|Rifle= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=3x6 (18) | | |damage1=3 x 6 (18) |
| |startup1=49F (Dodge 1~20F) | | |startup1=49F (Dodge 1~20F) |
| |type1=Physical | | |type1=Physical |
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| |effect1=Wall rush, dodge | | |effect1=Wall rush, dodge |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=3x6 (18) | | |damage2=3 x 6 (18) |
| |startup2=29F | | |startup2=29F |
| |type2=Physical | | |type2=Physical |
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| |ex2=0 | | |ex2=0 |
| |effect2=Wall rush | | |effect2=Wall rush |
| |cp2= | | |cp2=- |
| |damage3=3x6,3x6 (36) | | |damage3=3 x 6, 3 x 6 (36) |
| |startup3=49F (Dodge 1~20F) | | |startup3=49F (Dodge 1~20F) |
| |type3=Physical | | |type3=Physical |
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| |ex3=0 | | |ex3=0 |
| |effect3=Wall rush, dodge | | |effect3=Wall rush, dodge |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Long] Shoot at foe with gun. Dodge ability while switching.'' | | ''[Long] Shoot at foe with gun. Dodge ability while switching.'' |
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| </tabber> | | </tabber> |
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| == HP Attacks ==
| | = HP Attacks = |
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| === Ground ===
| | == Ground == |
| <tabber> | | <tabber> |
| |-|Torrent= | | |-|Torrent= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=2 [up], 2,3,3, [down] (10) | | |damage=2 [up], 2, 3, 3, [down] (10) |
| |startup=21F (up) / 69F (down) | | |startup=21F (up) / 69F (down) |
| |type=Magical | | |type=Magical |
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| |-|Cataclysm= | | |-|Cataclysm= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=-- | | |damage=- |
| |startup=45F | | |startup=45F |
| |type=-- | | |type=- |
| |priority=Melee High / Ranged High | | |priority=Melee High (close) / Ranged High (rocks) |
| |ex=30~60 | | |ex=30~60 |
| |effect= | | |effect=- |
| |cp=40 (20) | | |cp=40 (20) |
| }} | | }} |
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| </tabber> | | </tabber> |
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| === Aerial ===
| | == Aerial == |
| <tabber> | | <tabber> |
| |-|Inferno= | | |-|Inferno= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=1x9 (9) | | |damage=1 x 9 (9) |
| |startup=51F | | |startup=51F |
| |type=Magical | | |type=Magical |
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| </tabber> | | </tabber> |
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| === EX Mode: Obtained all Licenses! ===
| | = EX Mode: Obtained all Licenses! = |
| Effects: | | Effects: |
| * Regen | | * Regen |
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| * Zodiak | | * Zodiak |
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| ==== Free Switch ====
| | == Free Switch == |
| ''[Activate with R + square] Revert to unarmed attacks at any time.'' | | ''[Activate with R + square] Revert to unarmed attacks at any time.'' |
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| Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F. | | Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F. |
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| ==== Zodiak ====
| | == Zodiak == |
| ''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.'' | | ''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.'' |
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| Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details. | | Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details. |
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| ==== EX Burst: Quickening ====
| | == EX Burst: Quickening == |
| ''A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.'' | | ''A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.'' |
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| {{burst | | {{burst |
| |damage1=4, 6 (10) | | |damage1=4, 6 (10) |
| |damage2=10x3, 5x6, 3x10 (90) (100 total) | | |damage2=10 x 3, 5 x 6, 3 x 10 (90) (100 total) |
| |type=Magical | | |type=Magical |
| }} | | }} |
| | |
| | = Combos = |
| | |
| | == Solo == |
| | |
| | == Assist == |
| | |
| | = Builds = |
| | Builds here. |
| | |
| | <tabber> |
| | |-|Damage (Seal of Lufenia)= |
| | {{Build |
| | |hp=11299 |
| | |cp=450 |
| | |brv=957 |
| | |atk=178 |
| | |def=184 |
| | |luk=60 |
| | |booster=x4.4 |
| | |setbonus=Seal of Lufenia |
| | |ast={{012kuja}} |
| | |wpn=Zodiac Blade |
| | |hand=Lufenian Dirk |
| | |head=Lufenian Headband |
| | |armor=Lufenian Vest |
| | |acc1={{accbas}} Muscle Belt |
| | |acc2={{accbas}} Battle Hammer |
| | |acc3={{accboo}} Summon Unused |
| | |acc4={{accboo}} Pre-EX Mode |
| | |acc5={{accboo}} Pre-EX Revenge |
| | |acc6={{accboo}} After 30 Seconds |
| | |acc7={{accboo}} After 30 Seconds |
| | |acc8={{accboo}} Opponent Summon Unused |
| | |acc9={{accsp}} Glutton |
| | |acc10={{accsp}} First to Victory |
| | |summon=Rubicante |
| | }} |
| | |
| | Ground: Spear, Axe & Shield, Sword & Shield. |
| | Air: Katana, Greatsword, Rifle |
| | |
| | Equip Master Guardsman for +1000 HP. |
| | |
| | |-|Build #2= |
| | {{Build |
| | |hp= |
| | |cp= |
| | |brv= |
| | |atk= |
| | |def= |
| | |luk= |
| | |booster= |
| | |setbonus= |
| | |ast= |
| | |wpn= |
| | |hand= |
| | |head= |
| | |armor= |
| | |acc1= |
| | |acc2= |
| | |acc3= |
| | |acc4= |
| | |acc5= |
| | |acc6= |
| | |acc7= |
| | |acc8= |
| | |acc9= |
| | |acc10= |
| | |summon= |
| | }} |
| | |
| | </tabber> |
| | |
| | = Assist = |
| | |
| | == Vaan's assist data == |
| | |
| | {{012Assist |
| | |type1=BRV |
| | |attack1=Greatsword |
| | |startup1=23F |
| | |position1=Ground |
| | |spawn1=Opponent |
| | |damage1=13, 17 (30) |
| | |effect1=Wall Rush |
| | |type2=BRV |
| | |attack2=Staff |
| | |startup2=21F |
| | |position2=Air |
| | |spawn2=Opponent |
| | |damage2=3 x 3, 11 (20) |
| | |effect2=Chase |
| | |type3=HP |
| | |attack3=Cataclysm |
| | |startup3=45F |
| | |position3=Ground |
| | |spawn3=Opponent |
| | |damage3=- |
| | |effect3=Chase |
| | |type4=HP |
| | |attack4=Inferno |
| | |startup4=45F |
| | |position4=Air |
| | |spawn4=Opponent |
| | |damage4=- |
| | |effect4=Wall Rush |
| | }} |
| | |
| | == Assists == |
| | Vaan works well with Kuja, Aerith and Jecht assists. |
| | |
| | = References = |
| | <references /> |
| | |
| | {{navbox012}} |
| | |
| | {{roadmap012vaan}} |