|
|
(12 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| [[Category:Dissidia 012 Final Fantasy]] | | [[Category:Dissidia 012 Final Fantasy]] |
| | {{012CharNavVaan}} |
| | |
| {{CharacterInfo | | {{CharacterInfo |
| | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-vaan.png |
| |name=Vaan (ヴァン) | | |name=Vaan (ヴァン) |
| |origin=Final Fantasy XII | | |origin=Final Fantasy XII |
| |weapon=Parrying Weapons, all normal weapons except instruments
| | |atk=109 (Low) |
| |armor=Shields, Bangles, Hats, Helms, Headbands, Clothing, Light Armor, Chestplates
| |
| |atk=109 (Below Average) | |
| |def=112 (High) | | |def=112 (High) |
| |runspeed=6 (Good) | | |runspeed=6 (Good) |
Line 11: |
Line 12: |
| |fall=73F (Great) | | |fall=73F (Great) |
| |fallr=28 (Above Average) | | |fallr=28 (Above Average) |
| | |fastestbrv=19F (Axe & Shield hand, Sword & Shield hand) |
| | |fastesthp=21F (Torrent, up) <br>45F (Cataclysm) |
| | |1hithp=Yes (Cataclysm & Windburst projectile) |
| | |hplinks=No |
| | |cmdblock=Yes (Sword & Shield switch) |
| | |weapon=Parrying Weapons, all normal weapons except instruments |
| | |armor=Shields, Bangles, Hats, Helms, Headbands, Clothing,<br> Light Armor, Chestplates |
| |exclusives=Reks's Blade, Sword of Kings, Zodiac Blade | | |exclusives=Reks's Blade, Sword of Kings, Zodiac Blade |
| | |unlock= |
| | |alignment=Cosmos |
| | |vajp=[https://en.wikipedia.org/wiki/Kensho_Ono Kensho Ono] |
| | |vaeng=[https://en.wikipedia.org/wiki/Bobby_Edner Bobby Edner] |
| }} | | }} |
|
| |
|
Line 19: |
Line 31: |
| This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire. | | This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire. |
|
| |
|
| However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. Despite the relatively high damage multipliers on attacks, the below average base ATK stat means Vaan's damage output is only average without heavy investment. He scales well with investment and his mobility is good overall while boasting an above average base defense stat. | | However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. Despite the relatively high damage multipliers on attacks, the below average base ATK stat means Vaan's damage output is only average without heavy investment. He scales well with investment and his mobility is good overall while boasting an above average base defense stat. Vaan's EX intake is slightly above average, but also has one of the most underwhelming EX modes in the game. |
|
| |
|
| Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks. | | Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks. |
Line 25: |
Line 37: |
| Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none". | | Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none". |
|
| |
|
| == Bravery Attacks ==
| | = Bravery Attacks = |
| All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version. | | All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version. |
|
| |
|
Line 40: |
Line 52: |
| |effect1=Chase, block | | |effect1=Chase, block |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=5,7,13 (25) | | |damage2=5, 7, 13 (25) |
| |startup2=19F | | |startup2=19F |
| |type2=Physical | | |type2=Physical |
Line 46: |
Line 58: |
| |ex2=90 | | |ex2=90 |
| |effect2=Chase | | |effect2=Chase |
| |cp2= | | |cp2=- |
| |damage3=30 | | |damage3=30 |
| |startup3=39F (Block 1~30F) | | |startup3=39F (Block 1~30F) |
Line 53: |
Line 65: |
| |ex3=60 | | |ex3=60 |
| |effect3=Chase, block, increased block priority | | |effect3=Chase, block, increased block priority |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Close] Sword and shield attack. Block attacks while switching.'' | | ''[Close] Sword and shield attack. Block attacks while switching.'' |
Line 68: |
Line 80: |
| |effect1=Wall rush | | |effect1=Wall rush |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=2 hits, 4 hits, 1 hit (7~25) | | |damage2=2 hits, 4 hits, 1 hit (7 ~ 25) |
| |startup2=19F | | |startup2=19F |
| |type2=Physical | | |type2=Physical |
Line 74: |
Line 86: |
| |ex2=30 | | |ex2=30 |
| |effect2=Wall rush | | |effect2=Wall rush |
| |cp2= | | |cp2=- |
| |damage3=4 hits, 25 (29~45) | | |damage3=4 hits, 25 (29 ~ 45) |
| |startup3=33F | | |startup3=33F |
| |type3=Physical | | |type3=Physical |
Line 81: |
Line 93: |
| |ex3=30 | | |ex3=30 |
| |effect3=Wall rush, extra follow-up | | |effect3=Wall rush, extra follow-up |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Close] Swipe with axe. Break foe's defense while switching.'' | | ''[Close] Swipe with axe. Break foe's defense while switching.'' |
Line 87: |
Line 99: |
| |-|Greatsword= | | |-|Greatsword= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=10,10,20 (40) | | |damage1=10, 10, 20 (40) |
| |startup1=11F / 43F (max charge) | | |startup1=11F / 43F (max charge) |
| |type1=Physical | | |type1=Physical |
Line 94: |
Line 106: |
| |effect1=Wall rush | | |effect1=Wall rush |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=13,17 (30) | | |damage2=13, 17 (30) |
| |startup2=23F | | |startup2=23F |
| |type2=Physical | | |type2=Physical |
Line 100: |
Line 112: |
| |ex2=30 | | |ex2=30 |
| |effect2=Wall rush | | |effect2=Wall rush |
| |cp2= | | |cp2=- |
| |damage3=10,10,20 (40) | | |damage3=10, 10, 20 (40) |
| |startup3=11F / 33F (max charge) | | |startup3=11F / 33F (max charge) |
| |type3=Physical | | |type3=Physical |
Line 107: |
Line 119: |
| |ex3=30 | | |ex3=30 |
| |effect3=Wall rush, reduced charge time | | |effect3=Wall rush, reduced charge time |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Mid] Two-handed blade slash. Hold button to change range.'' | | ''[Mid] Two-handed blade slash. Hold button to change range.'' |
Line 127: |
Line 139: |
| |-|Katana= | | |-|Katana= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=1x12,30,8 (50) | | |damage1=1 x 12, 30, 8 (50) |
| |startup1=39F | | |startup1=39F |
| |type1=Physical | | |type1=Physical |
| |priority1=Melee Mid | | |priority1=Melee Mid |
| |ex1=60~90 | | |ex1=60 ~ 90 |
| |effect1=Chase | | |effect1=Chase |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=9,1x4,17 (30) | | |damage2=9,1 x 4, 17 (30) |
| |startup2=23F | | |startup2=23F |
| |type2=Physical | | |type2=Physical |
Line 140: |
Line 152: |
| |ex2=90 | | |ex2=90 |
| |effect2=Chase | | |effect2=Chase |
| |cp2= | | |cp2=- |
| |damage3=1x12,30,8 (50) | | |damage3=1 x 12, 30, 8 (50) |
| |startup3=39F | | |startup3=39F |
| |type3=Physical | | |type3=Physical |
| |priority3=Melee Mid | | |priority3=Melee Mid |
| |ex3=60~90 | | |ex3=60 ~ 90 |
| |effect3=Chase, longer input for 2nd hit | | |effect3=Chase, longer input for 2nd hit |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Mid] Katana slash. Power rises with slow combo while switching.'' | | ''[Mid] Katana slash. Power rises with slow combo while switching.'' |
Line 153: |
Line 165: |
| |-|Spear= | | |-|Spear= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=4x5,15 (35) | | |damage1=4 x 5, 15 (35) |
| |startup1=23F | | |startup1=23F |
| |type1=Physical | | |type1=Physical |
Line 160: |
Line 172: |
| |effect1=Wall rush, absorb | | |effect1=Wall rush, absorb |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=2x4,7,13 (28) | | |damage2=2 x 4, 7, 13 (28) |
| |startup2=21F | | |startup2=21F |
| |type2=Physical | | |type2=Physical |
Line 166: |
Line 178: |
| |ex2=30 | | |ex2=30 |
| |effect2=Wall rush | | |effect2=Wall rush |
| |cp2= | | |cp2=- |
| |damage3=4x5,4x5,15 (55) | | |damage3=4 x 5, 4 x 5, 15 (55) |
| |startup3=23F | | |startup3=23F |
| |type3=Physical | | |type3=Physical |
| |priority3=Melee Mid | | |priority3=Melee Mid |
| |ex3=24 | | |ex3=24 |
| |effect3=Wall rush, absorb | | |effect3=Wall Rush, Absorb |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Mid] Swipe with spear. Draw foe near while switching.'' | | ''[Mid] Swipe with spear. Draw foe near while switching.'' |
Line 179: |
Line 191: |
| |-|Staff= | | |-|Staff= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=1x8,22 (30) | | |damage1=1 x 8, 22 (30) |
| |startup1=23F | | |startup1=23F |
| |type1=Magical | | |type1=Magical |
Line 186: |
Line 198: |
| |effect1=Chase | | |effect1=Chase |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=3x3,11 (20) | | |damage2=3 x 3, 11 (20) |
| |startup2=21F | | |startup2=21F |
| |type2=Physical | | |type2=Physical |
Line 192: |
Line 204: |
| |ex2=114 | | |ex2=114 |
| |effect2=Chase | | |effect2=Chase |
| |cp2= | | |cp2=- |
| |damage3=1x8,1x8,22 (38) | | |damage3=1 x 8, 1 x 8, 22 (38) |
| |startup3=150 | | |startup3=150 |
| |type3=Magical | | |type3=Magical |
Line 199: |
Line 211: |
| |ex3=150 | | |ex3=150 |
| |effect3=Chase | | |effect3=Chase |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Mid] Swipe with staff. Generates extra EX Force. SW: Move OK.'' | | ''[Mid] Swipe with staff. Generates extra EX Force. SW: Move OK.'' |
Line 205: |
Line 217: |
| |-|Crossbow= | | |-|Crossbow= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=1x15,15 (30) | | |damage1=1 x 15, 15 (30) |
| |startup1=41F | | |startup1=41F |
| |type1=Physical | | |type1=Physical |
Line 212: |
Line 224: |
| |effect1=Chase | | |effect1=Chase |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=4x3 (12) | | |damage2=4 x 3 (12) |
| |startup2=31F | | |startup2=31F |
| |type2=Physical | | |type2=Physical |
Line 218: |
Line 230: |
| |ex2=0 | | |ex2=0 |
| |effect2=Chase | | |effect2=Chase |
| |cp2= | | |cp2=- |
| |damage3=1x15,15 (30) | | |damage3=1 x 15, 15 (30) |
| |startup3=41F | | |startup3=41F |
| |type3=Physical | | |type3=Physical |
Line 225: |
Line 237: |
| |ex3=max 105 | | |ex3=max 105 |
| |effect3=Chase, increased range | | |effect3=Chase, increased range |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Long] Shoot at foe with bowgun. SW: Hold button for rapid-fire.'' | | ''[Long] Shoot at foe with bowgun. SW: Hold button for rapid-fire.'' |
Line 231: |
Line 243: |
| |-|Rifle= | | |-|Rifle= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=3x6 (18) | | |damage1=3 x 6 (18) |
| |startup1=49F (Dodge 1~20F) | | |startup1=49F (Dodge 1~20F) |
| |type1=Physical | | |type1=Physical |
Line 238: |
Line 250: |
| |effect1=Wall rush, dodge | | |effect1=Wall rush, dodge |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=3x6 (18) | | |damage2=3 x 6 (18) |
| |startup2=29F | | |startup2=29F |
| |type2=Physical | | |type2=Physical |
Line 244: |
Line 256: |
| |ex2=0 | | |ex2=0 |
| |effect2=Wall rush | | |effect2=Wall rush |
| |cp2= | | |cp2=- |
| |damage3=3x6,3x6 (36) | | |damage3=3 x 6, 3 x 6 (36) |
| |startup3=49F (Dodge 1~20F) | | |startup3=49F (Dodge 1~20F) |
| |type3=Physical | | |type3=Physical |
Line 251: |
Line 263: |
| |ex3=0 | | |ex3=0 |
| |effect3=Wall rush, dodge | | |effect3=Wall rush, dodge |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Long] Shoot at foe with gun. Dodge ability while switching.'' | | ''[Long] Shoot at foe with gun. Dodge ability while switching.'' |
Line 257: |
Line 269: |
| </tabber> | | </tabber> |
|
| |
|
| == HP Attacks ==
| | = HP Attacks = |
|
| |
|
| === Ground ===
| | == Ground == |
| <tabber> | | <tabber> |
| |-|Torrent= | | |-|Torrent= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=2 [up], 2,3,3, [down] (10) | | |damage=2 [up], 2, 3, 3, [down] (10) |
| |startup=21F (up) / 69F (down) | | |startup=21F (up) / 69F (down) |
| |type=Magical | | |type=Magical |
Line 275: |
Line 287: |
| |-|Cataclysm= | | |-|Cataclysm= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=-- | | |damage=- |
| |startup=45F | | |startup=45F |
| |type=-- | | |type=- |
| |priority=Melee High / Ranged High | | |priority=Melee High (close) / Ranged High (rocks) |
| |ex=30~60 | | |ex=30~60 |
| |effect= | | |effect=- |
| |cp=40 (20) | | |cp=40 (20) |
| }} | | }} |
Line 287: |
Line 299: |
| </tabber> | | </tabber> |
|
| |
|
| === Aerial ===
| | == Aerial == |
| <tabber> | | <tabber> |
| |-|Inferno= | | |-|Inferno= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=1x9 (9) | | |damage=1 x 9 (9) |
| |startup=51F | | |startup=51F |
| |type=Magical | | |type=Magical |
Line 315: |
Line 327: |
| </tabber> | | </tabber> |
|
| |
|
| === EX Mode: Obtained all Licenses! ===
| | = EX Mode: Obtained all Licenses! = |
| Effects: | | Effects: |
| * Regen | | * Regen |
Line 322: |
Line 334: |
| * Zodiak | | * Zodiak |
|
| |
|
| ==== Free Switch ====
| | == Free Switch == |
| ''[Activate with R + square] Revert to unarmed attacks at any time.'' | | ''[Activate with R + square] Revert to unarmed attacks at any time.'' |
|
| |
|
| Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F. | | Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F. |
|
| |
|
| ==== Zodiak ====
| | == Zodiak == |
| ''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.'' | | ''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.'' |
|
| |
|
| Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details. | | Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details. |
|
| |
|
| ==== EX Burst: Quickening ====
| | == EX Burst: Quickening == |
| ''A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.'' | | ''A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.'' |
|
| |
|
Line 339: |
Line 351: |
| {{burst | | {{burst |
| |damage1=4, 6 (10) | | |damage1=4, 6 (10) |
| |damage2=10x3, 5x6, 3x10 (90) (100 total) | | |damage2=10 x 3, 5 x 6, 3 x 10 (90) (100 total) |
| |type=Magical | | |type=Magical |
| }} | | }} |
| | |
| | = Combos = |
| | |
| | == Solo == |
| | |
| | == Assist == |
| | |
| | = Builds = |
| | Builds here. |
| | |
| | <tabber> |
| | |-|Damage (Seal of Lufenia)= |
| | {{Build |
| | |hp=11299 |
| | |cp=450 |
| | |brv=957 |
| | |atk=178 |
| | |def=184 |
| | |luk=60 |
| | |booster=x4.4 |
| | |setbonus=Seal of Lufenia |
| | |ast={{012kuja}} |
| | |wpn=Zodiac Blade |
| | |hand=Lufenian Dirk |
| | |head=Lufenian Headband |
| | |armor=Lufenian Vest |
| | |acc1={{accbas}} Muscle Belt |
| | |acc2={{accbas}} Battle Hammer |
| | |acc3={{accboo}} Summon Unused |
| | |acc4={{accboo}} Pre-EX Mode |
| | |acc5={{accboo}} Pre-EX Revenge |
| | |acc6={{accboo}} After 30 Seconds |
| | |acc7={{accboo}} After 30 Seconds |
| | |acc8={{accboo}} Opponent Summon Unused |
| | |acc9={{accsp}} Glutton |
| | |acc10={{accsp}} First to Victory |
| | |summon=Rubicante |
| | }} |
| | |
| | Ground: Spear, Axe & Shield, Sword & Shield. |
| | Air: Katana, Greatsword, Rifle |
| | |
| | Equip Master Guardsman for +1000 HP. |
| | |
| | |-|Build #2= |
| | {{Build |
| | |hp= |
| | |cp= |
| | |brv= |
| | |atk= |
| | |def= |
| | |luk= |
| | |booster= |
| | |setbonus= |
| | |ast= |
| | |wpn= |
| | |hand= |
| | |head= |
| | |armor= |
| | |acc1= |
| | |acc2= |
| | |acc3= |
| | |acc4= |
| | |acc5= |
| | |acc6= |
| | |acc7= |
| | |acc8= |
| | |acc9= |
| | |acc10= |
| | |summon= |
| | }} |
| | |
| | </tabber> |
| | |
| | = Assist = |
| | |
| | == Vaan's assist data == |
| | |
| | {{012Assist |
| | |type1=BRV |
| | |attack1=Greatsword |
| | |startup1=23F |
| | |position1=Ground |
| | |spawn1=Opponent |
| | |damage1=13, 17 (30) |
| | |effect1=Wall Rush |
| | |type2=BRV |
| | |attack2=Staff |
| | |startup2=21F |
| | |position2=Air |
| | |spawn2=Opponent |
| | |damage2=3 x 3, 11 (20) |
| | |effect2=Chase |
| | |type3=HP |
| | |attack3=Cataclysm |
| | |startup3=45F |
| | |position3=Ground |
| | |spawn3=Opponent |
| | |damage3=- |
| | |effect3=Chase |
| | |type4=HP |
| | |attack4=Inferno |
| | |startup4=45F |
| | |position4=Air |
| | |spawn4=Opponent |
| | |damage4=- |
| | |effect4=Wall Rush |
| | }} |
| | |
| | == Assists == |
| | Vaan works well with Kuja, Aerith and Jecht assists. |
| | |
| | = References = |
| | <references /> |
| | |
| | {{navbox012}} |
| | |
| | {{roadmap012vaan}} |