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| [[Category:Dissidia 012 Final Fantasy]] | | [[Category:Dissidia 012 Final Fantasy]] |
| | {{012CharNavVaan}} |
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| {{CharacterInfo | | {{CharacterInfo |
| | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-vaan.png |
| |name=Vaan (ヴァン) | | |name=Vaan (ヴァン) |
| |origin=Final Fantasy XII | | |origin=Final Fantasy XII |
| |weapon=Parrying Weapons, all normal weapons except instruments | | |atk=109 (Low) |
| |armor=Shields, Bangles, Hats, Helms, Headbands, Clothing, Light Armor, Chestplates | | |def=112 (High) |
| |runspeed=6 (Good) | | |runspeed=6 (Good) |
| |dash=77F (Average / Good) | | |dash=77F (Average / Good) |
| |fall=73F (Great) | | |fall=73F (Great) |
| |fallr=28 (Above Average) | | |fallr=28 (Above Average) |
| | |fastestbrv=19F (Axe & Shield hand, Sword & Shield hand) |
| | |fastesthp=21F (Torrent, up) <br>45F (Cataclysm) |
| | |1hithp=Yes (Cataclysm & Windburst projectile) |
| | |hplinks=No |
| | |cmdblock=Yes (Sword & Shield switch) |
| | |weapon=Parrying Weapons, all normal weapons except instruments |
| | |armor=Shields, Bangles, Hats, Helms, Headbands, Clothing,<br> Light Armor, Chestplates |
| |exclusives=Reks's Blade, Sword of Kings, Zodiac Blade | | |exclusives=Reks's Blade, Sword of Kings, Zodiac Blade |
| | |unlock= |
| | |alignment=Cosmos |
| | |vajp=[https://en.wikipedia.org/wiki/Kensho_Ono Kensho Ono] |
| | |vaeng=[https://en.wikipedia.org/wiki/Bobby_Edner Bobby Edner] |
| }} | | }} |
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| This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire. | | This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire. |
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| However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. His damage output is high, but requires investing into his build and player skill. Vaan's mobility is good overall and he boasts an above average base defense stat. | | However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. Despite the relatively high damage multipliers on attacks, the below average base ATK stat means Vaan's damage output is only average without heavy investment. He scales well with investment and his mobility is good overall while boasting an above average base defense stat. Vaan's EX intake is slightly above average, but also has one of the most underwhelming EX modes in the game. |
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| Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks. | | Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks. |
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| Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none". | | Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none". |
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| == Bravery Attacks ==
| | = Bravery Attacks = |
| All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version. | | All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version. |
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| |effect1=Chase, block | | |effect1=Chase, block |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=5,7,13 (25) | | |damage2=5, 7, 13 (25) |
| |startup2=19F | | |startup2=19F |
| |type2=Physical | | |type2=Physical |
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| |ex2=90 | | |ex2=90 |
| |effect2=Chase | | |effect2=Chase |
| |cp2= | | |cp2=- |
| |damage3=30 | | |damage3=30 |
| |startup3=39F (Block 1~30F) | | |startup3=39F (Block 1~30F) |
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| |ex3=60 | | |ex3=60 |
| |effect3=Chase, block, increased block priority | | |effect3=Chase, block, increased block priority |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Close] Sword and shield attack. Block attacks while switching.'' | | ''[Close] Sword and shield attack. Block attacks while switching.'' |
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| | EX Version's blocking priority is upgraded from Block Mid to Block High, the same as few other command blocks such as [[Cloud_of_Darkness_(Dissidia_012)|'''Cloud of Darkness''']]' Wrath or [[Exdeath_(Dissidia_012)|'''Exdeath''']]'s Protect / Shell Guard. It will stagger opponents using Melee Mid attacks and Vaan himself will stagger against high priority (HP) attacks. |
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| |-|Axe & Shield= | | |-|Axe & Shield= |
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| |effect1=Wall rush | | |effect1=Wall rush |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=2 hits, 4 hits, 1 hit (7~25) | | |damage2=2 hits, 4 hits, 1 hit (7 ~ 25) |
| |startup2=19F | | |startup2=19F |
| |type2=Physical | | |type2=Physical |
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| |ex2=30 | | |ex2=30 |
| |effect2=Wall rush | | |effect2=Wall rush |
| |cp2= | | |cp2=- |
| |damage3=4 hits, 25 (29~45) | | |damage3=4 hits, 25 (29 ~ 45) |
| |startup3=33F | | |startup3=33F |
| |type3=Physical | | |type3=Physical |
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| |ex3=30 | | |ex3=30 |
| |effect3=Wall rush, extra follow-up | | |effect3=Wall rush, extra follow-up |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Close] Swipe with axe. Break foe's defense while switching.'' | | ''[Close] Swipe with axe. Break foe's defense while switching.'' |
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| |-|Greatsword= | | |-|Greatsword= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=10,10,20 (40) | | |damage1=10, 10, 20 (40) |
| |startup1=11F / 43F (max charge) | | |startup1=11F / 43F (max charge) |
| |type1=Physical | | |type1=Physical |
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| |effect1=Wall rush | | |effect1=Wall rush |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=13,17 (30) | | |damage2=13, 17 (30) |
| |startup2=23F | | |startup2=23F |
| |type2=Physical | | |type2=Physical |
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| |ex2=30 | | |ex2=30 |
| |effect2=Wall rush | | |effect2=Wall rush |
| |cp2= | | |cp2=- |
| |damage3=10,10,20 (40) | | |damage3=10, 10, 20 (40) |
| |startup3=11F / 33F (max charge) | | |startup3=11F / 33F (max charge) |
| |type3=Physical | | |type3=Physical |
| |priority3=Melee Low / Melee Mid | | |priority3=Melee Low / Melee Mid (3rd hit / Max Charge all hits) |
| |ex3=30 | | |ex3=30 |
| |effect3=Wall rush, reduced charge time | | |effect3=Wall rush, reduced charge time |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Mid] Two-handed blade slash. Hold button to change range.'' | | ''[Mid] Two-handed blade slash. Hold button to change range.'' |
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| One of Vaan's strongest bravery attacks. Close + mid-range. SW is his fastest attack at 11 frames (60 FPS) and boasts great knockback and good tracking when fully charged. The damage multiplier is great, higher than [Garland_(Dissidia_012)|'''Garland''']'s Bardiche. Charging increases tracking and turns the attack into a Melee Mid priority attack. It's an appealing option as a close-range initiator, a gap closer and a commital dodge punish (charged). | | One of Vaan's strongest bravery attacks. Close + mid-range. Commonly used as a close-range initiator, combo extender, a gap closer and a commital dodge punish (SW charged). |
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| | SW is his fastest attack at 11 frames (60 FPS) and boasts great knockback and good tracking when fully charged. The damage multiplier is great, higher than [[Garland_(Dissidia_012)|'''Garland''']]'s Bardiche. Charging increases tracking and turns the attack into a Melee Mid priority attack. The initial hitbox is active for majority of the movement, making it very good at catching dodges that stay within the move's path. However, while it can continue travelling forward and vertically, greatsword is poor at turning around after the initial charge. |
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| | SW Greatsword can also be used as a dodge cancel follow-up from SW Katana, SW Staff, SW Crossbow and Windburst. |
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| It is also used as part of SW Katana's dodge cancel combo. | | OH version is a decent advancing poke with relatively good speed, but weaker on hit compared to SW version. It is one of his fastest attacks to whiff in terms of duration and recovery. The first hit can be easily hit-confirmed for an assist without a wall, which is where Vaan is normally a bit worse on average. The tracking up close is deceptively good and the attack works well as an assist combo filler. |
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| OH version is a decent advancing poke with relatively good speed, but much less stellar reward on hit. Average knockback and average hit stun to convert off of with assist, but it's functional regardless.
| | Though it is somewhat predictable at it's commonly used range if not used in tandem with Katana or Crossbow, it has a rare upside that's shared among many of Vaan's on-hand braveries - It does not have an instant sound queue on start-up. The animation is not explicit and it does not emit any visual effects early to telegraph the attack. That can make it difficult for the opponent to visually react to OH Greatsword consistently. |
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| EX version only reduces required time for a maximum charge. Can catch unwary opponents off guard, but the EX mode's Free Switch is more valuable overall as it lets Vaan access the SW version more frequently with less risk. | | EX version only reduces required time for a maximum charge. Can catch unwary opponents off guard, but the EX mode's Free Switch is more valuable overall as it lets Vaan access the SW version more frequently with less risk. |
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| |-|Katana= | | |-|Katana= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=1x12,30,8 (50) | | |damage1=1 x 12, 30, 8 (50) |
| |startup1=39F | | |startup1=39F |
| |type1=Physical | | |type1=Physical |
| |priority1=Melee Mid | | |priority1=Melee Mid |
| |ex1=60~90 | | |ex1=60 ~ 90 |
| |effect1=Chase | | |effect1=Chase |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=9,1x4,17 (30) | | |damage2=9,1 x 4, 17 (30) |
| |startup2=23F | | |startup2=23F |
| |type2=Physical | | |type2=Physical |
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| |ex2=90 | | |ex2=90 |
| |effect2=Chase | | |effect2=Chase |
| |cp2= | | |cp2=- |
| |damage3=1x12,30,8 (50) | | |damage3=1 x 12, 30, 8 (50) |
| |startup3=39F | | |startup3=39F |
| |type3=Physical | | |type3=Physical |
| |priority3=Melee Mid | | |priority3=Melee Mid |
| |ex3=60~90 | | |ex3=60 ~ 90 |
| |effect3=Chase, longer input for 2nd hit | | |effect3=Chase, longer input for 2nd hit |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Mid] Katana slash. Power rises with slow combo while switching.'' | | ''[Mid] Katana slash. Power rises with slow combo while switching.'' |
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| |-|Spear= | | |-|Spear= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=4x5,15 (35) | | |damage1=4 x 5, 15 (35) |
| |startup1=23F | | |startup1=23F |
| |type1=Physical | | |type1=Physical |
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| |effect1=Wall rush, absorb | | |effect1=Wall rush, absorb |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=2x4,7,13 (28) | | |damage2=2 x 4, 7, 13 (28) |
| |startup2=21F | | |startup2=21F |
| |type2=Physical | | |type2=Physical |
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| |ex2=30 | | |ex2=30 |
| |effect2=Wall rush | | |effect2=Wall rush |
| |cp2= | | |cp2=- |
| |damage3=4x5,4x5,15 (55) | | |damage3=4 x 5, 4 x 5, 15 (55) |
| |startup3=23F | | |startup3=23F |
| |type3=Physical | | |type3=Physical |
| |priority3=Melee Mid | | |priority3=Melee Mid |
| |ex3=24 | | |ex3=24 |
| |effect3=Wall rush, absorb | | |effect3=Wall Rush, Absorb |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Mid] Swipe with spear. Draw foe near while switching.'' | | ''[Mid] Swipe with spear. Draw foe near while switching.'' |
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| |-|Staff= | | |-|Staff= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=1x8,22 (30) | | |damage1=1 x 8, 22 (30) |
| |startup1=23F | | |startup1=23F |
| |type1=Magical | | |type1=Magical |
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| |effect1=Chase | | |effect1=Chase |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=3x3,11 (20) | | |damage2=3 x 3, 11 (20) |
| |startup2=21F | | |startup2=21F |
| |type2=Physical | | |type2=Physical |
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| |ex2=114 | | |ex2=114 |
| |effect2=Chase | | |effect2=Chase |
| |cp2= | | |cp2=- |
| |damage3=1x8,1x8,22 (38) | | |damage3=1 x 8, 1 x 8, 22 (38) |
| |startup3=150 | | |startup3=150 |
| |type3=Magical | | |type3=Magical |
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| |ex3=150 | | |ex3=150 |
| |effect3=Chase | | |effect3=Chase |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Mid] Swipe with staff. Generates extra EX Force. SW: Move OK.'' | | ''[Mid] Swipe with staff. Generates extra EX Force. SW: Move OK.'' |
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| |-|Crossbow= | | |-|Crossbow= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=1x15,15 (30) | | |damage1=1 x 15, 15 (30) |
| |startup1=41F | | |startup1=41F |
| |type1=Physical | | |type1=Physical |
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| |effect1=Chase | | |effect1=Chase |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=4x3 (12) | | |damage2=4 x 3 (12) |
| |startup2=31F | | |startup2=31F |
| |type2=Physical | | |type2=Physical |
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| |ex2=0 | | |ex2=0 |
| |effect2=Chase | | |effect2=Chase |
| |cp2= | | |cp2=- |
| |damage3=1x15,15 (30) | | |damage3=1 x 15, 15 (30) |
| |startup3=41F | | |startup3=41F |
| |type3=Physical | | |type3=Physical |
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| |ex3=max 105 | | |ex3=max 105 |
| |effect3=Chase, increased range | | |effect3=Chase, increased range |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Long] Shoot at foe with bowgun. SW: Hold button for rapid-fire.'' | | ''[Long] Shoot at foe with bowgun. SW: Hold button for rapid-fire.'' |
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| |-|Rifle= | | |-|Rifle= |
| {{AbilityInfoVaan | | {{AbilityInfoVaan |
| |damage1=3x6 (18) | | |damage1=3 x 6 (18) |
| |startup1=49F (Dodge 1~20F) | | |startup1=49F (Dodge 1~20F) |
| |type1=Physical | | |type1=Physical |
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| |effect1=Wall rush, dodge | | |effect1=Wall rush, dodge |
| |cp1=40 (20) | | |cp1=40 (20) |
| |damage2=3x6 (18) | | |damage2=3 x 6 (18) |
| |startup2=29F | | |startup2=29F |
| |type2=Physical | | |type2=Physical |
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| |ex2=0 | | |ex2=0 |
| |effect2=Wall rush | | |effect2=Wall rush |
| |cp2= | | |cp2=- |
| |damage3=3x6,3x6 (36) | | |damage3=3 x 6, 3 x 6 (36) |
| |startup3=49F (Dodge 1~20F) | | |startup3=49F (Dodge 1~20F) |
| |type3=Physical | | |type3=Physical |
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| |ex3=0 | | |ex3=0 |
| |effect3=Wall rush, dodge | | |effect3=Wall rush, dodge |
| |cp3= | | |cp3=- |
| }} | | }} |
| ''[Long] Shoot at foe with gun. Dodge ability while switching.'' | | ''[Long] Shoot at foe with gun. Dodge ability while switching.'' |
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| </tabber> | | </tabber> |
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| == HP Attacks ==
| | = HP Attacks = |
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| === Ground ===
| | == Ground == |
| <tabber> | | <tabber> |
| |-|Torrent= | | |-|Torrent= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=2 [up], 2,3,3, [down] (10) | | |damage=2 [up], 2, 3, 3, [down] (10) |
| |startup=21F (up) / 69F (down) | | |startup=21F (up) / 69F (down) |
| |type=Magical | | |type=Magical |
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| |-|Cataclysm= | | |-|Cataclysm= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=-- | | |damage=- |
| |startup=45F | | |startup=45F |
| |type=-- | | |type=- |
| |priority=Melee High / Ranged High | | |priority=Melee High (close) / Ranged High (rocks) |
| |ex=30~60 | | |ex=30~60 |
| |effect= | | |effect=- |
| |cp=40 (20) | | |cp=40 (20) |
| }} | | }} |
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| </tabber> | | </tabber> |
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| === Aerial ===
| | == Aerial == |
| <tabber> | | <tabber> |
| |-|Inferno= | | |-|Inferno= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=1x9 (9) | | |damage=1 x 9 (9) |
| |startup=51F | | |startup=51F |
| |type=Magical | | |type=Magical |
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| </tabber> | | </tabber> |
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| === EX Mode: Obtained all Licenses! ===
| | = EX Mode: Obtained all Licenses! = |
| Effects: | | Effects: |
| * Regen | | * Regen |
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| * Zodiak | | * Zodiak |
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| ==== Free Switch ====
| | == Free Switch == |
| ''[Activate with R + square] Revert to unarmed attacks at any time.'' | | ''[Activate with R + square] Revert to unarmed attacks at any time.'' |
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| Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F. | | Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F. |
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| ==== Zodiak ====
| | == Zodiak == |
| ''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.'' | | ''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.'' |
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| Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details. | | Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details. |
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| ==== EX Burst: Quickening ====
| | == EX Burst: Quickening == |
| ''A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.'' | | ''A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.'' |
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| {{burst | | {{burst |
| |damage1=4, 6 (10) | | |damage1=4, 6 (10) |
| |damage2=10x3, 5x6, 3x10 (90) (100 total) | | |damage2=10 x 3, 5 x 6, 3 x 10 (90) (100 total) |
| |type=Magical | | |type=Magical |
| }} | | }} |
| | |
| | = Combos = |
| | |
| | == Solo == |
| | |
| | == Assist == |
| | |
| | = Builds = |
| | Builds here. |
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| | <tabber> |
| | |-|Damage (Seal of Lufenia)= |
| | {{Build |
| | |hp=11299 |
| | |cp=450 |
| | |brv=957 |
| | |atk=178 |
| | |def=184 |
| | |luk=60 |
| | |booster=x4.4 |
| | |setbonus=Seal of Lufenia |
| | |ast={{012kuja}} |
| | |wpn=Zodiac Blade |
| | |hand=Lufenian Dirk |
| | |head=Lufenian Headband |
| | |armor=Lufenian Vest |
| | |acc1={{accbas}} Muscle Belt |
| | |acc2={{accbas}} Battle Hammer |
| | |acc3={{accboo}} Summon Unused |
| | |acc4={{accboo}} Pre-EX Mode |
| | |acc5={{accboo}} Pre-EX Revenge |
| | |acc6={{accboo}} After 30 Seconds |
| | |acc7={{accboo}} After 30 Seconds |
| | |acc8={{accboo}} Opponent Summon Unused |
| | |acc9={{accsp}} Glutton |
| | |acc10={{accsp}} First to Victory |
| | |summon=Rubicante |
| | }} |
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| | Ground: Spear, Axe & Shield, Sword & Shield. |
| | Air: Katana, Greatsword, Rifle |
| | |
| | Equip Master Guardsman for +1000 HP. |
| | |
| | |-|Build #2= |
| | {{Build |
| | |hp= |
| | |cp= |
| | |brv= |
| | |atk= |
| | |def= |
| | |luk= |
| | |booster= |
| | |setbonus= |
| | |ast= |
| | |wpn= |
| | |hand= |
| | |head= |
| | |armor= |
| | |acc1= |
| | |acc2= |
| | |acc3= |
| | |acc4= |
| | |acc5= |
| | |acc6= |
| | |acc7= |
| | |acc8= |
| | |acc9= |
| | |acc10= |
| | |summon= |
| | }} |
| | |
| | </tabber> |
| | |
| | = Assist = |
| | |
| | == Vaan's assist data == |
| | |
| | {{012Assist |
| | |type1=BRV |
| | |attack1=Greatsword |
| | |startup1=23F |
| | |position1=Ground |
| | |spawn1=Opponent |
| | |damage1=13, 17 (30) |
| | |effect1=Wall Rush |
| | |type2=BRV |
| | |attack2=Staff |
| | |startup2=21F |
| | |position2=Air |
| | |spawn2=Opponent |
| | |damage2=3 x 3, 11 (20) |
| | |effect2=Chase |
| | |type3=HP |
| | |attack3=Cataclysm |
| | |startup3=45F |
| | |position3=Ground |
| | |spawn3=Opponent |
| | |damage3=- |
| | |effect3=Chase |
| | |type4=HP |
| | |attack4=Inferno |
| | |startup4=45F |
| | |position4=Air |
| | |spawn4=Opponent |
| | |damage4=- |
| | |effect4=Wall Rush |
| | }} |
| | |
| | == Assists == |
| | Vaan works well with Kuja, Aerith and Jecht assists. |
| | |
| | = References = |
| | <references /> |
| | |
| | {{navbox012}} |
| | |
| | {{roadmap012vaan}} |