Tifa Lockhart (Dissidia 012): Difference between revisions

From Dissidia Wiki
(Updated character info. Moved overview above pros / cons.)
 
(23 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNavTifa}}


{{CharacterInfo
{{CharacterInfo
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-tifa.png
|name=Tifa Lockhart (ティファ・ロックハート)
|name=Tifa Lockhart (ティファ・ロックハート)
|origin=Final Fantasy VII
|origin=Final Fantasy VII
|weapon=Grappling Weapons, Parrying Weapons, Poles, Rods, Staves
|armor=Bangles, Chestplates, Clothing, Gauntlets, Hairpins, Hats, Light Armor
|atk=108 (Very Low)
|atk=108 (Very Low)
|def=111 (Average)
|def=111 (Average)
Line 12: Line 12:
|fall=77 (Above Average)
|fall=77 (Above Average)
|fallr=37 (Above Average)
|fallr=37 (Above Average)
|fastestbrv=11F (Waterkick, Elbow Smash)
|fastesthp=33F (Meteor Strike, Meteor Crusher)
|1hithp=Yes (Burning Arrow)
|hplinks=Yes
|cmdblock=No
|weapon=Grappling Weapons, Parrying Weapons,<br> Poles, Rods, Staves
|armor=Bangles, Chestplates, Clothing, Gauntlets,<br> Hairpins, Hats, Light Armor
|exclusives=Godhand, Premium Heart, Seventh Heaven
|exclusives=Godhand, Premium Heart, Seventh Heaven
|unlock=
|alignment=Cosmos
|vajp=[https://en.wikipedia.org/wiki/Ayumi_Ito Ayumi Ito]
|vaeng=[https://en.wikipedia.org/wiki/Rachael_Leigh_Cook Rachael Leigh Cook]
}}
}}
= Overview =
Tifa is a close range character with fast movement speed and the ability to feint attacks. Ground combat is bolstered by mid priority projectiles and an HP link, while aerial combat is supported by moves with vertical tracking. Decent EX gain and one of the highest damaging EX Bursts in the game the more EX meter she has remaining. Damage potential is high with HP attacks thanks to high base bravery and Aerith assist specifically. Low average bravery damage, limited utility on feints and below average vertical prowess while airborne limit her overall effectiveness, however.
Tifa is a low tier character.


{{ProConTable
{{ProConTable
Line 19: Line 35:
|cons=
|cons=
}}
}}
= Overview =
Tifa is a close range character with fast movement speed and the ability to feint attacks. Ground combat is bolstered by mid priority projectiles and an HP link, while aerial combat is supported by moves with vertical tracking. Decent EX gain and one of the highest damaging EX Bursts in the game the more EX meter she has remaining. Damage potential is high with HP attacks thanks to high base bravery and Aerith assist specifically. Low average bravery damage, limited utility on feints and below average vertical prowess while airborne limit her overall effectiveness, however.
Tifa is a low tier character.


= Bravery Attacks =
= Bravery Attacks =
Line 181: Line 192:
}}
}}
''[Close~Long] Charge at foe. Hold button to change distance.''
''[Close~Long] Charge at foe. Hold button to change distance.''
Meteor Strike for brv damage + wall rush and as a pseudo-poke for relatively short end lag and minor evasion against nearby aerial opponents.


|-|Burning Arrow=
|-|Burning Arrow=
Line 200: Line 213:
|type=Physical
|type=Physical
|priority=Melee High
|priority=Melee High
|ex=87
|ex=3 per hit (max 21)
|effect=Wall rush, Feint
|effect=Wall rush, Feint
|cp=30 (15)
|cp=30 (15)
Line 228: Line 241:
|type=Physical
|type=Physical
|priority=Melee High
|priority=Melee High
|ex=87
|ex=3 per hit (max 21)
|effect=Wall rush, Feint
|effect=Wall rush, Feint
|cp=30 (15)
|cp=30 (15)
Line 313: Line 326:
Because Tifa is invincible when initiating a feint, it is also possible to use it as a post-dodge defensive option.
Because Tifa is invincible when initiating a feint, it is also possible to use it as a post-dodge defensive option.
   
   
Tifa can be hit after the feint teleport as well as the recovery period, which make her vulnerable to interruptions. One way to cover this is to have assist meter ready to respond to opponent’s interactions. Escaping damage or intercepting the opponent’s approach can work out well, but there will inevitably be a little bit of guessing involved when facing a different player.
Tifa can be hit after the feint teleport and during the recovery period, which make her vulnerable to interruptions. One way to cover this is to have assist meter ready to respond to opponent’s interactions. Escaping damage or intercepting the opponent’s approach can work out well, but there will inevitably be a little bit of guessing involved when facing a different player.


Feints are better used sparingly early in the match to see how the opponent reacts to them. Once you get a good idea of how they respond, you can adjust your strategy accordingly.
Feints are better used sparingly early in the match to see how the opponent reacts to them. Once you get a good idea of how they respond, you can adjust your strategy accordingly.
Line 320: Line 333:
   
   
* Running or jumping out of range
* Running or jumping out of range
* Fast bravery or HP attacks (e.g. Squall’s Beat Fang, Yuna’s Diamond Dust or Cloud’s Braver)
* Interrupting with fast attacks (e.g. Squall’s Beat Fang, Yuna’s Diamond Dust)
* Reacting with assist call or using assists in tandem with their own attack to pincer her.
* Chasing with a homing attack (e.g. Cloud's Braver, Vaan's Inferno)
* Reacting with assist and using it in tandem to pincer her.
 
= Combos =
 
== Solo ==
 
== Assist ==
All assists use their designated bravery attack unless stated otherwise.
 
<tabber>
|-|Kuja=
 
Tifa's easiest air assist combo enders are Moonsault Kick (bravery damage and EX) and Meteor Crusher (HP). Meteor Crusher has very short range if it's uncharged, so it is recommended to finish an assist combo by charging Meteor Crusher for roughly 0.6 seconds. This is enough time for the Assist Chase teleport slowdown to end without sacrificing much hit stun in the process.
 
== Ground ==
Tifa combos well with wall rush and her damage output increases exponentially with ground wall rushes thanks to Kuja bravery assist's holding potential.
 
{| class="wikitable sortable"
! scope="col"| Starter
! scope="col"| Combo
! scope="col"| Damage
! scope="col"| EX Force
! scope="col"| Notes
! scope="col"| Video
|-
|rowspan="2"|Waterkick > Somersault || -- || 8 + HP || 90 (30, 60) || -- || --
|-
|Kuja > AC > Meteor Crusher || '''68 + HP x2''' (8, HP, 50, 10) || '''177''' (30, 60, 87) || Basic HP link combo that leaves Tifa airborne. Charge Meteor Crusher for roughly 0.6 seconds to increase tracking and hit the opponent consistently. || video
|-
|rowspan="2"|Beat Rush (2nd hit) || -- || 19 (8, 11) || ?? || BRV starter, either after approaching or defending with feint after a dodge. || video
|-
|Kuja > AC > Meteor Crusher || '''79''' (8, 11, 50, 10 + HP) || ?? || -- || video
|-
|rowspan="2"|Blizzara || -- || 24 (1, 2 x 10, 3) || 0 || Wall Rush. || --
|-
|WR > Kuja > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC (towards Kuja) > AC > Meteor Crusher || '''133 + HP & WR''' (24 + WR, 47, 26 + WR, 26 + WR, 10 + HP) || '''87''' (0, 0, 0, 87) || The later Blizzara hits, the more time Tifa has to fit in two Falcon's Dives during ground Kuja BRV assist. || video
|-
|rowspan="2"|Blizzaga || -- || 30 (1, 2 x 10, 9) || 0 || Wall Rush. Blizzaga is Tifa's highest damaging ground BRV combo starter, but due to it's slow startup it is difficult to land it in practical situations.
|-
|WR > Kuja > DC (up or towards Kuja) > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC > AC > Meteor Crusher || '''139''' (30 + WR, 47, 26 + WR, 26 + WR, 10 + HP) || '''87''' (0, 0, 0, 87) || Tifa is actionable before Blizzaga wall rushes with a dodge cancel. Use that to add Falcon's Dives during the ground Kuja BRV assist.
|-
|rowspan="2"|Burning Arrow || -- || 0 + HP WR || 0 || Wall Rush. Dodge punishment combo starter. || --
|-
|WR > Kuja > AC > Meteor Crusher || '''60 + HP x2 & WR''' (0 + HP WR, 50, 10 + HP) || '''87''' (0, 87) || Base bravery HP damage is usually enough for base bravery to mostly recover during Meteor Crusher. || video
|-
|rowspan="2"|Rolling Blaze || -- || 1x7 + HP WR ||3 per hit (max 21) || Wall Rush. Works after staggering with a block or anti-airing. || --
|-
|WR > Kuja > DC (towards Kuja) > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC > AC > Meteor Crusher || '''116''' (7 + HP WR, 47, 26 + WR, 26 + WR, 10) || '''108''' (21, 87) || Wall Rush. Falcon's Dive is Tifa's highest damaging assist combo filler, but it can be easy to miss the opponent or dodge cancel the dive slightly late. || video
|}
 
== Aerial ==
 
Tifa doesn't have access strong assist combo fillers and her aerial combo starters aren't particularly stronger compared to the ground combo starters. She can still get ground Kuja assist with Falcon's Dive and Rolling Blaze, but they're not easy to land against airborne opponents. Nevertheless, even though the combo routes are basic, they're all functional.
 
{| class="wikitable sortable"
! scope="col"| Starter
! scope="col"| Combo
! scope="col"| Damage
! scope="col"| EX Force
! scope="col"| Notes
! scope="col"| Video
|-
|rowspan="2"|Elbow Smash (1st hit) || -- || 8 || ?? || Quick air poke combo starter. || --
|-
|Kuja > AC > Meteor Crusher || '''68''' (8, 50, 10 + HP) || ?? + 87 || Basic. || video
|-
|rowspan="2"|Elbow Smash || -- || 20 (8, 12) || 30 || Wall Rush. || --
|-
|WR > Kuja > DC (pincer the opponent) > Moonsault Kick (1st part) > DC > AC > Meteor Crusher || '''98 + HP''' (8, 12, 50, 9, 9, 10 + HP) || ?? (30, ??, 87) || Wall Rush. Moonsault Kick is an easy filler during Kuja's air brv assist. Dodge behind the opponent so that Tifa and Kuja are attacking from both sides. || video
|-
|rowspan="2"|Moonsault Kick (1st part) || -- || 18 (9, 9) || ?? || Air combo starter. No wall required. Can be used after approaching or doing a feint. || --
|-
|Kuja > DC (pincer the opponent) > Moonsault Kick (1st part) > DC > AC > Meteor Crusher || '''96''' (9, 9, 50, 9, 9, 10 + HP) || ?? (??, ??, 87) || Moonsault Kick (1st) works as a filler here as well. Just like with the Elbow Smash WR, dodge behind the opponent to attack the opponent from both sides, without pushing them out of Kuja assist. || video
|-
|rowspan="2"|Moonsault Kick || -- || 40 (9, 9, 2x3, 16) || 90 || Wall / corner only. High damage combo starter when ground wall rush is not available. || --
|-
|Kuja > Empty Chase (Kuja hit) > AC > Meteor Crusher || '''100 + HP''' (40, 50, 10 + HP) || '''177''' (90, 87) || Wall / corner only. Call Kuja before chase prompt and initiate chase as Kuja hits the opponent. Don't do anything during chase (also known as [[Chase_(Dissidia_012)#Empty_Chase|'''empty chase''']] and follow up as usual. || video
|-
|rowspan="2"|Falcon's Dive || -- || 26 + WR || 0 || Wall Rush. Commonly used in air-to-ground situations or otherwise fighting an opponent who is below Tifa. Note that wall rush can happen on both floors and walls. If the dodge direction keeps Tifa close and slightly above the opponent, Falcon's Dive also works after staggering with a [[Blodge|'''blodge''']]. || --
|-
|Wall Rush > Kuja > DC (towards Kuja) > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC > AC > Meteor Crusher || '''135''' (26 + WR, 47, 26 + WR, 26 + WR, 10 + HP) || '''87''' (0, 0, 0, 87) || Wall Rush. || video
|-
|rowspan="2"|Dolphin's Blow || -- || 29 (1x5, 24) || 30 || Wall Rush. Ceiling only. Dolphin Blow overall speed and vertical tracking are only average, so this won't be used too often. As a filler, it ''is'' stronger than Falcon's Dive but only in Dolphin Blow conversions specifically.
|-
|WR > Kuja > DC (pincer the opponent) > Dolphin Blow (WR) > DC > AC > Meteor Crusher || '''118''' (29 + WR, 50, 29 + WR, 10 + HP) || '''147''' (30, 30, 87) || Wall Rush. Ceiling only. Similiar to Moonsault Kick fillers, dodge behind the opponent and attack them from both sides. Dolphin Blow's recovery can be dodge cancelled early, which makes timing the filler Dolphin Blow much easier.
|}
 
|-|Tidus=
 
|-|Aerith=
</tabber>


= Builds =
= Builds =
<tabber>
<tabber>
|-|Side by Side=
 
|-|Side by Side (All-rounder)=
{{Build
{{Build
|hp=10904
|hp=10904
Line 337: Line 442:
|ast=Kuja
|ast=Kuja
|wpn=Seventh Heaven
|wpn=Seventh Heaven
|hand=Hero's Shield c
|hand=Hero's Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=Dueling Mask
|head=Dueling Mask
|armor=Maximillian c
|armor=Heavy Armor ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|acc1={{accbas}} Block Ring
|acc1={{accbas}} Block Ring
|acc2={{accbas}} Zephyr Cloak
|acc2={{accbas}} Zephyr Cloak
Line 346: Line 451:
|acc5={{accboo}} Empty EX Gauge
|acc5={{accboo}} Empty EX Gauge
|acc6={{accboo}} Pre-EX Mode
|acc6={{accboo}} Pre-EX Mode
|acc7={{accboo}} Pr-EX Revenge
|acc7={{accboo}} Pre-EX Revenge
|acc8={{accsp}} Blue Gem
|acc8={{accsp}} Blue Gem
|acc9={{accsp}} Miracle Shoes
|acc9={{accsp}} Miracle Shoes
|acc10={{accsp}} Side by Side
|acc10={{accsp}} Side by Side
|summon=Rubicante
|summon=None
}}
}}
{|class="wikitable" style="display: inline-table; margin-right: 50px;
! scope="row" colspan="3" | Bravery attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|-
|Beat Rush || Moonsault Kick
|-
|Waterkick || Falcon's Dive
|-
|Blizzaga || Elbow Smash
|-
! scope="row" colspan="2" | HP attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|Rolling Blaze || Meteor Crusher
|-
|Burning Arrow || Rolling Blaze
|-
|colspan="2"|Somersault (from Waterkick)
|}


Equip Master Guardsman extra ability.
{| class="wikitable"
!scope="row" 3 colspan="3" | Basic Abilities
|-
!Actions !! Support !! Extra
|-
|Ground Evasion || Always Target Indicator || Precision Evasion
|-
|Midair Evasion || EX Core Lock On || Counterattack
|-
|Ground Block || rowspan="15"|Assist Lock On || Assist Critical Boost
|-
|Midair Block || Disable Sneak Attack
|-
|Aerial Recovery || EXP to HP
|-
|Recovery Attack || rowspan="12"|Master Guardsman
|-
|Controlled Recovery
|-
|Wall Jump
|-
|Free Air Dash
|-
|Ground Dash
|-
|Free Air Dash Boost
|-
|Assist Gauge Up Dash
|-
|Speed Boost
|-
|Jump Times Boost
|-
|Ground Evasion Boost
|-
|Midair Evasion Boost
|-
|Evasion Boost
|}
 
{{BuildInfo
|overview=A Side by Side build that doesn't specialise in damage, but instead focuses on a good balance of offense and defense. Most equipment come with useful effects to help with defense (Hero's Shield's Wall Rush HP defense for example), and accessories lean towards meter depletion and bravery boost on block and dodge. Side by Side synergises well with the three boosters for a consistent x2.7 multiplier throughout the match.
 
Tifa's bravery damage output is often average if not below average, which is where higher base bravery, her exclusive weapon and Assist Critical Boost come in. Landing any HP attack outside of assist combos will produce a chunk of assist bar which will help Tifa stay competitive with the meter.
 
Kuja assist combos off of wall rushes, staggers and unfinished bravery sequences (e.g. Elbow Smash 1st hit), which is great for learning and applying basic assist combo theory. Tifa also has access to her highest damaging assist combo filler (2x Falcon's Dive) if she wall rushes with Falcon's Dive, Meteor Strike or Rolling Blaze.
 
Because Side by Side freezes Tifa's EX gauge, she cannot gain EX at all. Be sure to collect any EX Cores that appear to prevent the opponent from taking advantage of the EX Force that Tifa generates.
 
|cpuse=This build has no spare CP. If you wish to use additional CP to support your playstyle, you will have to replace an accessory with Hero's Essence {{accsp}}.
|substitutes=Substitutes here.
|atkoverview=
|staple=
{{{!}}class{{=}}"wikitable"
! scope="row" colspan="2" {{!}} Bravery attacks
{{!}}-
! scope="col" {{!}} Ground
! scope="col" {{!}} Aerial
{{!}}-
{{!}}Beat Rush {{!}}{{!}} Elbow Smash
{{!}}-
{{!}}Waterkick {{!}}{{!}} Falcon's Dive
{{!}}-
! scope="row" colspan="2" {{!}} HP attacks
{{!}}-
! scope="col" {{!}} Ground
! scope="col" {{!}} Aerial
{{!}}-
{{!}}Rolling Blaze {{!}}{{!}} Meteor Crusher
{{!}}-
{{!}}Somersault<br>(from Waterkick) {{!}}{{!}} Rolling Blaze
{{!}}-
{{!}}}
'''Waterkick''': Poke and an assist combo starter with Somersault HP link.
 
'''Beat Rush''': Poke and post-dodge defensive option. Can [https://glossary.infil.net/?t=Hit%20Confirm '''hit confirm'''] the Kuja assist reliably with the first two hits.
 
'''Elbow Smash''': Aerial close range poke, dodge punisher. An important assist combo starter either with the first hit or after wall rushing. Practice confirming this visually.
 
'''Falcon's Dive''': Relatively safe downward (air-to-ground) poke, post-dodge defense with Feint. Assist combo starter with wall rush and for Kuja assist specifically, Tifa's '''strongest assist combo filler'''.


|-|EX Core=
'''Rolling Blaze (ground)''': Assist combo starter and an anti-air.
 
'''Somersault''': HP link from Waterkick. Assist combo starter and increases Waterkick's overall threat.
 
'''Meteor Crusher''': Air assist combo ender, block punisher and pre-emptive dodge punisher when fully charged. Can combo into Kuja when sending the opponent into a corner (the wall / corner reduces knockback distance).
 
'''Rolling Blaze (midair)''': Air assist combo ender, air-to-ground dodge punisher / clash / space occupation.
 
|flexible=
{{{!}}class{{=}}"wikitable"
! scope="row" colspan="2" {{!}} Bravery attacks
{{!}}-
! scope="col" {{!}} Ground
! scope="col" {{!}} Aerial
{{!}}-
{{!}}Blizzara {{!}}{{!}} Moonsault Kick
{{!}}-
{{!}}Blizzaga {{!}}{{!}} Dolphin Blow
{{!}}-
! scope="row" colspan="2" {{!}} HP attacks
{{!}}-
! scope="col" {{!}} Ground
! scope="col" {{!}} Aerial
{{!}}-
{{!}}Meteor Strike {{!}}{{!}} --
{{!}}-
{{!}}Burning Arrow {{!}}{{!}} --
{{!}}-
{{!}}}
 
'''Blizzara''': Ranged low projectile that becomes mid priority when it explodes at max range. It can convert to assist combo on hit after wall rushing. Occupies space in front of Tifa, but be wary of the initial low priority.
 
'''Blizzaga''': Ranged mid projectile, can convert to assist combo on hit after wall rushing. Spawns on top of opponent and has limited vertical reach, but it is mid priority all the way through, staggering regular blocks.
 
'''Moonsault Kick''': Slower close range poke with higher brv damage, post-dodge defense with Feint. Assist combo starter with a chase setup that doesn't require a wall, making this a good recommendation for '''Aerith assist specifically'''.
 
'''Dolphin Blow''': Upward poke that is slightly faster than microdash Elbow Smash. Also works as a post-dodge defense tool with Feint. Assist combo starter with wall rush and it is Tifa's highest damaging bravery filler during air Kuja assist at the ceiling. Recommended vs. Sephiroth and Cecil.
 
'''Meteor Strike''': Pseudo-poke with forward movement, slight low-profile, longer active frames and bravery damage than Rolling Blaze when charged. Leads to ground Kuja brv assist combos and of course, let's Tifa add damage with Falcon's Dive.
 
'''Burning Arrow''': Single hit HP. Kuja assist can follow up after a wall rush, which increases Burning Arrow's damage potential. Because it doesn't inflict bravery damage, it also avoids EX Revenge counters with EX depletion. Good as a ground dodge punish, ground block punish or as an otherwise hard callout move.
 
|avoid=
{{{!}}class{{=}}"wikitable"
! scope="row" colspan="2" {{!}} Bravery attacks
{{!}}-
! scope="col" {{!}} Ground
! scope="col" {{!}} Aerial
{{!}}-
{{!}}Blizzard {{!}}{{!}} --
{{!}}-
! scope="row" colspan="2" {{!}} HP attacks
{{!}}-
! scope="col" {{!}} Ground
! scope="col" {{!}} Aerial
{{!}}-
{{!}}Meteodrive {{!}}{{!}} --
{{!}}-
 
{{!}}}
'''Blizzard''': Low priority projectile with longest reach out of the Blizzard type spells. With other spells already having higher priority and providing better reward on hit, Blizzard is not recommended for this build. It ''does'' have enough hit stun to combo into Kuja brv assist, but this requires calling him pre-emptively for consistency.
 
'''Meteodrive''': Low brv damaging HP with wall rush. The wall rush lets Kuja follow up, but otherwise it is not particuarly noteworthy compared to Tifa's other HP attacks. Meteodrive does have better feint than Meteor Strike and short animation overall, however.
|}}
 
 
|-|Side by Side (high base BRV)=
{{Build
{{Build
|hp=
|hp=9683
|cp=
|cp=450
|brv=
|brv=1623
|atk=
|atk=175
|def=
|def=183
|luk=
|luk=60
|booster=
|booster=x3.5
|setbonus=
|setbonus=None
|ast=
|ast=Aerith
|wpn=
|wpn=Piggy's Stick ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|hand=
|hand=Chainsaw ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=
|head=Thornlet
|armor=
|armor=Maximillian ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|acc1=
|acc1={{accbas}} Muscle Belt
|acc2=
|acc2={{accbas}} Sniper Eye
|acc3=
|acc3={{accbas}} Bravery Orb
|acc4=
|acc4={{accbas}} Dismay Shock
|acc5=
|acc5={{accboo}} Empty EX Gauge
|acc6=
|acc6={{accboo}} Summon Unused
|acc7=
|acc7={{accboo}} Pre-EX Mode
|acc8=
|acc8={{accboo}} Pre-EX Revenge
|acc9=
|acc9={{accsp}} Back-Breaking Straw
|acc10=
|acc10={{accsp}} Side by Side
|summon=
|summon=Rubicante
}}
}}
hmm
{|class="wikitable" style="display: inline-table; margin-right: 50px;
! scope="row" colspan="2" | Bravery attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|-
|Waterkick || Moonsault Kick
|-
|Beat Rush || Elbow Smash
|-
|Blizzara || Falcon's Dive
|-
! scope="row" colspan="2" | HP attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|Rolling Blaze || Meteor Crusher
|-
| Meteor Strike || Rolling Blaze
|-
|colspan="2"|Somersault (from Waterkick)
|}
 
{| class="wikitable"
!scope="row" 3 colspan="3" | Basic Abilities
|-
!Actions !! Support !! Extra
|-
|Ground Evasion || Always Target Indicator || Precision Evasion
|-
|Midair Evasion || EX Core Lock On || Disable Counterattack
|-
|Ground Block || rowspan="19"|Assist Lock On || EXP to Assist
|-
|Midair Block || rowspan="18"|Best Dresser
|-
|Aerial Recovery
|-
|Recovery Attack
|-
|Controlled Recovery
|-
|Wall Jump
|-
|Air Dash
|-
|Free Air Dash
|-
|Ground Dash
|-
|Multi Air Slide
|-
|Free Air Dash Boost
|-
|Assist Gauge Up Dash
|-
|Speed Boost
|-
|Jump Boost
|-
|Jump Times Boost+
|-
|Ground Evasion Boost
|-
|Midair Evasion Boost
|-
|Evasion Boost
|-
|Descent Speed Boost
|}
 
= Build Overview =
A Side by Side damage build that invests in high base bravery and HP wall rush to increase Tifa's damage output exponentially with Aerith assist specifically. The idea is simple: Land an HP, combo into [[Aerith_Gainsborough_(Dissidia_012)#Seal_Evil|'''Aerith's Seal Evil''']] and do another HP late enough for base bravery to fully recover. A single assist combo can do over 3000 HP damage.
 
In match-ups where Tifa can compete with her Somersault HP link or Rolling Blaze such as {{012clo}} and {{012fir}}, she can output a lot of HP damage without relying on high attack stat or critical hits. Any HP guarantees an Aerith followup (Meteor Crusher only at wall) and bravery hits still work well enough to secure at least one HP attack in an assist combo. Aerith is the only competitive assist that lets Tifa assist combo off of a completed Moonsault Kick without walls.
 
The infamous double assist combo is also possible and it's where this build really shines. If Tifa can wall rush again and use another assist meter during the first Seal Evil, she can do Rolling Blaze and call Aerith once more. Needless to say, this increases damage even further.
 
== CP Allocation ==
 
15 CP is available for another ground HP attack, the Auto-Assist Lock On support ability or additional action abilities. Removing Air Dash and Descent Speed Boost frees up another 10 CP for a total of 25 CP.
 
== Substitutes ==
 
{| class="wikitable"
|+colspan="3"|Substitutes
! Equipment !! Replacement !! Notes
|-
| Muscle Belt {{accbas}} || Zephyr Cloak {{accbas}} / BRV = 0 {{accboo}} / Hero's Essence {{accsp}} / Great Gospel {{accsp}} / Hero's Seal {{accsp}}  / Winged Boots {{accsp}} || Muscle Belt isn't crucial for damage output, so it can be replaced with one of the listed accessories for increased survivability, CP (extra abilities for increased crit rate, base HP or BRV) or bravery recovery.
|-
| Back-Breaking Straw {{accsp}} || Together as One {{accsp}} / accessory of your choice || Back-Breaking Straw negates Thornlet's bravery boost penalty on dodge and block. The damage output is still high even with the penalties, so if it doesn't feel deterring, it can be replaced with Together as One for more assist meter at the start which is good for stability. <br>Otherwise this can be exchanged to suit the player preference or match-up.
|-
| Muscle Belt {{accbas}} and Summon Unused {{accboo}} || Battle Hammer {{accbas}} and BRV = 0 {{accboo}} || This is for adding assist depletion to the build. Muscle Belt doesn't benefit from BRV = 0 booster, whereas Battle Hammer does, so the booster is swapped out for something stronger and more consistent.<br>BRV = 0 applies to wall rush damage and meter depletion.
|-
|Best Dresser (extra ability) || Master Guardsman (extra ability) || The base bravery (1623) can be reduced by 100 to raise the maximum health above 10,000 instead.
|}


asd
= Attacks =
Tifa has a good selection of viable bravery and HP attacks, with a bit of room to accomodate different circumstances.
 
== Staple ==
These attacks are recommended regardless of matchup, stage or player preference.
 
{|class="wikitable"
! scope="row" colspan="2" | Bravery attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|Waterkick || Moonsault Kick
|-
|Beat Rush || Elbow Smash
|-
! scope="row" colspan="2" | HP attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|Rolling Blaze || Meteor Crusher
|-
|Somersault<br>(from Waterkick) || Rolling Blaze
|-
|}
 
'''Waterkick''': Poke and an assist combo starter with Somersault HP link.
 
'''Beat Rush''': Poke and post-dodge defensive option. Cannot combo into Aerith, but can synergise with her Planet Protector or even Holy if the situation allows Tifa to initiate chase.
 
'''Moonsault Kick''': Slower close range poke with higher brv damage, post-dodge defense with Feint. Assist combo starter with a chase setup that doesn't require a wall, making this a good recommendation for '''Aerith assist specifically'''.
 
'''Elbow Smash''': Aerial close range poke, dodge punisher. Assist combo starter with wall rush.
 
'''Rolling Blaze (ground)''': Assist combo starter, extender and an anti-air.
 
'''Somersault''': HP link from Waterkick. Assist combo starter and increases Waterkick's overall threat.
 
'''Meteor Crusher''': Air assist combo ender, block punisher and pre-emptive dodge punisher when fully charged. Can combo into Aerith at wall.
 
'''Rolling Blaze (midair)''': Air assist combo ender, double assist combo extender, air-to-ground dodge punisher / clash / space occupation.
 
== Flexible ==
These attacks are great to have, but can be swapped or removed depending on matchup, stage or player preference.
 
Tifa has good contenders for the remaining BRV (1 ground, 1 midair) and HP slots (2 ground):
 
{|class="wikitable"
! scope="row" colspan="2" | Bravery attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|-
|Blizzara || Falcon's Dive
|-
|Blizzaga || Dolphin Blow
|-
! scope="row" colspan="2" | HP attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|Meteor Strike || --
|-
|Burning Arrow || --
|}
 
'''Blizzara''': Ranged low projectile that becomes mid priority when it explodes at max range. It can convert to assist combo on hit. Occupies space in front of Tifa, but be wary of the initial low priority.
 
'''Blizzaga''': Ranged mid projectile, can convert to assist combo on hit. Spawns on top of opponent and has limited vertical reach, but it is mid priority all the way through, staggering regular blocks.
 
'''Falcon's Dive''': Downward (air-to-ground) poke, post-dodge defense with Feint. Assist combo starter with wall
 
'''Dolphin Blow''': Upward poke that is slightly faster than microdash Elbow Smash. Also works as a post-dodge defense tool with Feint. Assist combo starter with wall rush. Recommended vs. Sephiroth and Cecil.
 
'''Meteor Strike''': Pseudo-poke with forward movement, slight low-profile, longer active frames and bravery damage than Rolling Blaze.<br>Great to have.
 
'''Burning Arrow''': Single hit HP. Doesn't combo into Aerith, but avoids EX Revenge counters with EX depletion.
 
== Avoid ==
Generally not recommended due to being outclassed by other attacks or having little to no distinct utility.
 
{|class="wikitable"
! scope="row" colspan="2" | Bravery attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|-
|Blizzard || --
|-
! scope="row" colspan="2" | HP attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
| Meteodrive || --
|-
|}
 
'''Blizzard''': Low priority projectile with longest reach out of the Blizzard type spells. With other spells already having higher priority and providing better reward on hit, Blizzard is not recommended for this build.
 
'''Meteodrive''': Low brv damaging HP with wall rush. Doesn't combo into Aerith, but has better feint than Meteor Strike and short animation overall.


|-|BRV Boost on Dodge=
|-|BRV Boost on Dodge=
{{Build
{{Build
|hp=
|hp=9972
|cp=
|cp=450
|brv=
|brv=997
|atk=
|atk=174
|def=
|def=185
|luk=
|luk=60
|booster=
|booster=x5.5
|setbonus=
|setbonus=Adamant Chains
|ast=
|ast=Aerith / Tidus
|wpn=
|wpn=Adamant Knife ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|hand=
|hand=Adamant Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=
|head=Dueling Mask
|armor=
|armor=Adamant Vest ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|acc1=
|acc1={{accbas}} Zephyr Cloak
|acc2=
|acc2={{accbas}} Dismay Shock
|acc3=
|acc3={{accbas}} Battle Hammer
|acc4=
|acc4={{accboo}} BRV > Base Value
|acc5=
|acc5={{accboo}} Summon Unused
|acc6=
|acc6={{accboo}} Pre-EX Mode
|acc7=
|acc7={{accboo}} Pre-EX Revenge
|acc8=
|acc8={{accboo}} Aerial
|acc9=
|acc9={{accboo}} After 30 Seconds
|acc10=
|acc10={{accsp}} Tenacious Attacker
|summon=
|summon=Rubicante
}}
}}
CP glitch?
{|class="wikitable" style="display: inline-table; margin-right: 50px;
! scope="row" colspan="2" | Bravery attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|-
|Waterkick || Moonsault Kick
|-
|Beat Rush || Elbow Smash
|-
|Blizzaga || Dolphin Blow
|-
! scope="row" colspan="2" | HP attacks
|-
! scope="col" | Ground
! scope="col" | Aerial
|-
|Rolling Blaze || Meteor Crusher
|-
|Meteor Strike || Rolling Blaze
|-
|colspan="2"|Somersault (from Waterkick)
|}


Adamant Chains
{| class="wikitable"
!scope="row" 3 colspan="3" | Basic Abilities
|-
!Actions !! Support !! Extra
|-
|Ground Evasion || Always Target Indicator || Precision Evasion
|-
|Midair Evasion || EX Core Lock On || Disable Counterattack
|-
|Ground Block || rowspan="17"|Assist Lock On || EXP to HP
|-
|Midair Block || rowspan="16"|Best Dresser
|-
|Aerial Recovery
|-
|Recovery Attack
|-
|Controlled Recovery
|-
|Wall Jump
|-
|Air Dash
|-
|Free Air Dash
|-
|Ground Dash
|-
|Multi Air Slide
|-
|Free Air Dash Boost
|-
|Assist Gauge Up Dash
|-
|Jump Boost
|-
|Jump Times Boost+
|-
|Ground Evasion Boost
|-
|Midair Evasion Boost
|-
|Evasion Boost
|-
|}
 
A build that provides bravery every time an attack is evaded with a [[Dodge_(Dissidia_012)|'''dodge''']]. This style of build is often reserved for specific match-ups where a character may struggle to land hits and are dealing with projectiles often. Against {{012seph}} this is good for discouraging Shadow Flare use. {{012emp}} and {{012ulti}} also create situations with projectiles frequently, but all three are difficult match-ups for Tifa even with this build. Landing an HP is challenging and often carries a lot of risk, so having more bravery can justify taking the plunge.
 
The boosters don't depend on the opponent as much (no summon unused for example), but are weaker than a fully optimized set with boosters reliant on the other player's build. At maximum booster multiplier, a single dodge generates 146 bravery.
 
25 CP is available for Auto Assist Lock On support ability, another ground HP attack, additional basic actions or extra abilities.
 
{| class="wikitable"
|+colspan="3"|Substitutes
! Equipment !! Replacement !! Notes
|-
| {{accboo}} After 30 Seconds || {{accboo}} Opponent Summon Unused || 1.2 booster to 1.3 booster, a slight increase. The opponent does not have to equip a summon, so if they don't have a summon for the fight, this booster is useless.
|-
|{{accbas}} Dismay Shock || {{accboo}} Opponent Empty EX Gauge || If the opponent has Side by Side {{accsp}} equipped, this is another good 1.3 booster with consistent uptime.
|-
|{{accsp}} Tenacious Attacker || Free choice || --
|}


</tabber>
</tabber>
Line 467: Line 1,025:


</tabber>
</tabber>
= References =
<references />
{{navbox012}}
{{roadmap012tifa}}

Latest revision as of 06:39, 23 January 2025


Tifa
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Info
Name Tifa Lockhart (ティファ・ロックハート)
Original game Final Fantasy VII
Base ATK (LV100) 108 (Very Low)
Base DEF (LV100) 111 (Average)
Run Speed 4 (Fast)
Dash Speed 69 (Very Fast)
Fall Speed 77 (Above Average)
Fall Speed Ratio After Dodge 37 (Above Average)
Fastest BRV 11F (Waterkick, Elbow Smash)
Fastest HP 33F (Meteor Strike, Meteor Crusher)
1-Hit HP Yes (Burning Arrow)
HP Links Yes
Command Block No
Weapon Grappling Weapons, Parrying Weapons,
Poles, Rods, Staves
Armor Bangles, Chestplates, Clothing, Gauntlets,
Hairpins, Hats, Light Armor
Exclusive weapons Godhand, Premium Heart, Seventh Heaven
Unlock
Alignment Cosmos
Voice Actor (JP) Ayumi Ito
Voice Actor (ENG) Rachael Leigh Cook


Overview

Tifa is a close range character with fast movement speed and the ability to feint attacks. Ground combat is bolstered by mid priority projectiles and an HP link, while aerial combat is supported by moves with vertical tracking. Decent EX gain and one of the highest damaging EX Bursts in the game the more EX meter she has remaining. Damage potential is high with HP attacks thanks to high base bravery and Aerith assist specifically. Low average bravery damage, limited utility on feints and below average vertical prowess while airborne limit her overall effectiveness, however.

Tifa is a low tier character.

Strengths Weaknesses


Bravery Attacks

Ground

Base damage Startup frame Type Priority EX Force
8, 11, 16 (35) 21F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase, Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] A flurry of punches. Can combo without hitting.

Aerial

Base damage Startup frame Type Priority EX Force
8, 12 (20) 11F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush, Feint (both hits) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Elbow smash combo. Can combo without hitting.

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
15 39F Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush, Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Kick upwards, then strike down. Vertically limited.

Aerial

Base damage Startup frame Type Priority EX Force
1 x 7 (7) 45F Physical Melee High 3 per hit (max 21)
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall rush, Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] Grab foe and throw to ground. Short horizontal range.

EX Mode: Equipped Premium Heart!

Effects:

  • Regen
  • Critical Boost
  • Premium Heart

Premium Heart

[Always active while in EX Mode] The fuller the EX Gauge, the more damage dealt.

EX Burst: Final Heaven

A flurry of attacks ending in one ferocious tackle. Watch your timiing and stop the reels. The better the combo, the more damage dealt.

The damage multipliers scale with remaining EX gauge. More EX left, higher damage.

Maximum EX

Damage multiplier (initial) Damage multiplier (rest) Type
15, 25 (40) 13 x 7 (91) (131 total) ??


Minimum EX

Damage multiplier (initial) Damage multiplier (rest) Type
8, 13 (21) 7 x 7 (49) (70 total) ??


Tifa's mechanics (Feints)

Many of Tifa's bravery and HP attacks can be cancelled into an advancing invincible dash that can go through opponents. Press X during an attack's start-up to "feint" it. After the motion has occurred, Tifa can continue with the preceding attack or wait until the feint state ends. So for example, Beat Rush > X > Beat Rush (hits).

Attacks with feints
Attack Feint window Post-feint action
Beat Rush Before first hit Beat Rush
Waterkick Before second hit Second bravery hit of Waterkick
Moonsault Kick Before either hit First part or second part depending on feint timing
Falcon's Dive Before first hit Falcon's Dive
Dolphin Blow Before first hit Dolphin Blow
Meteodrive Before first hit Meteodrive
Meteor Strike Before / during first hit Meteor Strike (can be charged)
Burning Arrow Before first hit Burning Arrow
Rolling Blaze (both) During first part Rolling Blaze
Meteor Crusher Before attack connects Meteor Crusher (cannot be charged)

A feint allows Tifa to delay her attack for about one (1) full second before being locked into unactionable recovery frames. This can be used to extend an attack's range and increase ambiguity on your attack timing, most notably with the Rolling Blaze HP attacks.

Because Tifa is invincible when initiating a feint, it is also possible to use it as a post-dodge defensive option.

Tifa can be hit after the feint teleport and during the recovery period, which make her vulnerable to interruptions. One way to cover this is to have assist meter ready to respond to opponent’s interactions. Escaping damage or intercepting the opponent’s approach can work out well, but there will inevitably be a little bit of guessing involved when facing a different player.

Feints are better used sparingly early in the match to see how the opponent reacts to them. Once you get a good idea of how they respond, you can adjust your strategy accordingly.

Common counterstrategies to feints include;

  • Running or jumping out of range
  • Interrupting with fast attacks (e.g. Squall’s Beat Fang, Yuna’s Diamond Dust)
  • Chasing with a homing attack (e.g. Cloud's Braver, Vaan's Inferno)
  • Reacting with assist and using it in tandem to pincer her.

Combos

Solo

Assist

All assists use their designated bravery attack unless stated otherwise.

Tifa's easiest air assist combo enders are Moonsault Kick (bravery damage and EX) and Meteor Crusher (HP). Meteor Crusher has very short range if it's uncharged, so it is recommended to finish an assist combo by charging Meteor Crusher for roughly 0.6 seconds. This is enough time for the Assist Chase teleport slowdown to end without sacrificing much hit stun in the process.

Ground

Tifa combos well with wall rush and her damage output increases exponentially with ground wall rushes thanks to Kuja bravery assist's holding potential.

Starter Combo Damage EX Force Notes Video
Waterkick > Somersault -- 8 + HP 90 (30, 60) -- --
Kuja > AC > Meteor Crusher 68 + HP x2 (8, HP, 50, 10) 177 (30, 60, 87) Basic HP link combo that leaves Tifa airborne. Charge Meteor Crusher for roughly 0.6 seconds to increase tracking and hit the opponent consistently. video
Beat Rush (2nd hit) -- 19 (8, 11) ?? BRV starter, either after approaching or defending with feint after a dodge. video
Kuja > AC > Meteor Crusher 79 (8, 11, 50, 10 + HP) ?? -- video
Blizzara -- 24 (1, 2 x 10, 3) 0 Wall Rush. --
WR > Kuja > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC (towards Kuja) > AC > Meteor Crusher 133 + HP & WR (24 + WR, 47, 26 + WR, 26 + WR, 10 + HP) 87 (0, 0, 0, 87) The later Blizzara hits, the more time Tifa has to fit in two Falcon's Dives during ground Kuja BRV assist. video
Blizzaga -- 30 (1, 2 x 10, 9) 0 Wall Rush. Blizzaga is Tifa's highest damaging ground BRV combo starter, but due to it's slow startup it is difficult to land it in practical situations.
WR > Kuja > DC (up or towards Kuja) > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC > AC > Meteor Crusher 139 (30 + WR, 47, 26 + WR, 26 + WR, 10 + HP) 87 (0, 0, 0, 87) Tifa is actionable before Blizzaga wall rushes with a dodge cancel. Use that to add Falcon's Dives during the ground Kuja BRV assist.
Burning Arrow -- 0 + HP WR 0 Wall Rush. Dodge punishment combo starter. --
WR > Kuja > AC > Meteor Crusher 60 + HP x2 & WR (0 + HP WR, 50, 10 + HP) 87 (0, 87) Base bravery HP damage is usually enough for base bravery to mostly recover during Meteor Crusher. video
Rolling Blaze -- 1x7 + HP WR 3 per hit (max 21) Wall Rush. Works after staggering with a block or anti-airing. --
WR > Kuja > DC (towards Kuja) > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC > AC > Meteor Crusher 116 (7 + HP WR, 47, 26 + WR, 26 + WR, 10) 108 (21, 87) Wall Rush. Falcon's Dive is Tifa's highest damaging assist combo filler, but it can be easy to miss the opponent or dodge cancel the dive slightly late. video

Aerial

Tifa doesn't have access strong assist combo fillers and her aerial combo starters aren't particularly stronger compared to the ground combo starters. She can still get ground Kuja assist with Falcon's Dive and Rolling Blaze, but they're not easy to land against airborne opponents. Nevertheless, even though the combo routes are basic, they're all functional.

Starter Combo Damage EX Force Notes Video
Elbow Smash (1st hit) -- 8 ?? Quick air poke combo starter. --
Kuja > AC > Meteor Crusher 68 (8, 50, 10 + HP) ?? + 87 Basic. video
Elbow Smash -- 20 (8, 12) 30 Wall Rush. --
WR > Kuja > DC (pincer the opponent) > Moonsault Kick (1st part) > DC > AC > Meteor Crusher 98 + HP (8, 12, 50, 9, 9, 10 + HP) ?? (30, ??, 87) Wall Rush. Moonsault Kick is an easy filler during Kuja's air brv assist. Dodge behind the opponent so that Tifa and Kuja are attacking from both sides. video
Moonsault Kick (1st part) -- 18 (9, 9) ?? Air combo starter. No wall required. Can be used after approaching or doing a feint. --
Kuja > DC (pincer the opponent) > Moonsault Kick (1st part) > DC > AC > Meteor Crusher 96 (9, 9, 50, 9, 9, 10 + HP) ?? (??, ??, 87) Moonsault Kick (1st) works as a filler here as well. Just like with the Elbow Smash WR, dodge behind the opponent to attack the opponent from both sides, without pushing them out of Kuja assist. video
Moonsault Kick -- 40 (9, 9, 2x3, 16) 90 Wall / corner only. High damage combo starter when ground wall rush is not available. --
Kuja > Empty Chase (Kuja hit) > AC > Meteor Crusher 100 + HP (40, 50, 10 + HP) 177 (90, 87) Wall / corner only. Call Kuja before chase prompt and initiate chase as Kuja hits the opponent. Don't do anything during chase (also known as empty chase and follow up as usual. video
Falcon's Dive -- 26 + WR 0 Wall Rush. Commonly used in air-to-ground situations or otherwise fighting an opponent who is below Tifa. Note that wall rush can happen on both floors and walls. If the dodge direction keeps Tifa close and slightly above the opponent, Falcon's Dive also works after staggering with a blodge. --
Wall Rush > Kuja > DC (towards Kuja) > Falcon's Dive > DC (towards Kuja) > Falcon's Dive > DC > AC > Meteor Crusher 135 (26 + WR, 47, 26 + WR, 26 + WR, 10 + HP) 87 (0, 0, 0, 87) Wall Rush. video
Dolphin's Blow -- 29 (1x5, 24) 30 Wall Rush. Ceiling only. Dolphin Blow overall speed and vertical tracking are only average, so this won't be used too often. As a filler, it is stronger than Falcon's Dive but only in Dolphin Blow conversions specifically.
WR > Kuja > DC (pincer the opponent) > Dolphin Blow (WR) > DC > AC > Meteor Crusher 118 (29 + WR, 50, 29 + WR, 10 + HP) 147 (30, 30, 87) Wall Rush. Ceiling only. Similiar to Moonsault Kick fillers, dodge behind the opponent and attack them from both sides. Dolphin Blow's recovery can be dodge cancelled early, which makes timing the filler Dolphin Blow much easier.

Builds

Stats
HP 10904
CP 450
BRV 1215
ATK 176
DEF 184
LUK 61
Max Booster x2.7
Special Effect: None
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Seventh Heaven
Hand ddff-icon-equip-hand.png Hero's Shield (CP Glitch)
Head ddff-icon-equip-head.png Dueling Mask
Body ddff-icon-equip-body.png Heavy Armor (CP Glitch)
Accessory 1 accessory_basic.png Block Ring
Accessory 2 accessory_basic.png Zephyr Cloak
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Empty EX Gauge
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_special.png Blue Gem
Accessory 9 accessory_special.png Miracle Shoes
Accessory 10 accessory_special.png Side by Side
Summon ddff-icon-summonstone.png None
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.


Bravery attacks
Ground Aerial
Beat Rush Moonsault Kick
Waterkick Falcon's Dive
Blizzaga Elbow Smash
HP attacks
Ground Aerial
Rolling Blaze Meteor Crusher
Burning Arrow Rolling Blaze
Somersault (from Waterkick)
Basic Abilities
Actions Support Extra
Ground Evasion Always Target Indicator Precision Evasion
Midair Evasion EX Core Lock On Counterattack
Ground Block Assist Lock On Assist Critical Boost
Midair Block Disable Sneak Attack
Aerial Recovery EXP to HP
Recovery Attack Master Guardsman
Controlled Recovery
Wall Jump
Free Air Dash
Ground Dash
Free Air Dash Boost
Assist Gauge Up Dash
Speed Boost
Jump Times Boost
Ground Evasion Boost
Midair Evasion Boost
Evasion Boost

Build overview

A Side by Side build that doesn't specialise in damage, but instead focuses on a good balance of offense and defense. Most equipment come with useful effects to help with defense (Hero's Shield's Wall Rush HP defense for example), and accessories lean towards meter depletion and bravery boost on block and dodge. Side by Side synergises well with the three boosters for a consistent x2.7 multiplier throughout the match.

Tifa's bravery damage output is often average if not below average, which is where higher base bravery, her exclusive weapon and Assist Critical Boost come in. Landing any HP attack outside of assist combos will produce a chunk of assist bar which will help Tifa stay competitive with the meter.

Kuja assist combos off of wall rushes, staggers and unfinished bravery sequences (e.g. Elbow Smash 1st hit), which is great for learning and applying basic assist combo theory. Tifa also has access to her highest damaging assist combo filler (2x Falcon's Dive) if she wall rushes with Falcon's Dive, Meteor Strike or Rolling Blaze.

Because Side by Side freezes Tifa's EX gauge, she cannot gain EX at all. Be sure to collect any EX Cores that appear to prevent the opponent from taking advantage of the EX Force that Tifa generates.

CP allocation

This build has no spare CP. If you wish to use additional CP to support your playstyle, you will have to replace an accessory with Hero's Essence accessory_special.png.

Substitutes

Substitutes here.

Attacks

Staple

These attacks are recommended regardless of matchup, stage or player preference.

Bravery attacks
Ground Aerial
Beat Rush Elbow Smash
Waterkick Falcon's Dive
HP attacks
Ground Aerial
Rolling Blaze Meteor Crusher
Somersault
(from Waterkick)
Rolling Blaze

Waterkick: Poke and an assist combo starter with Somersault HP link.

Beat Rush: Poke and post-dodge defensive option. Can hit confirm the Kuja assist reliably with the first two hits.

Elbow Smash: Aerial close range poke, dodge punisher. An important assist combo starter either with the first hit or after wall rushing. Practice confirming this visually.

Falcon's Dive: Relatively safe downward (air-to-ground) poke, post-dodge defense with Feint. Assist combo starter with wall rush and for Kuja assist specifically, Tifa's strongest assist combo filler.

Rolling Blaze (ground): Assist combo starter and an anti-air.

Somersault: HP link from Waterkick. Assist combo starter and increases Waterkick's overall threat.

Meteor Crusher: Air assist combo ender, block punisher and pre-emptive dodge punisher when fully charged. Can combo into Kuja when sending the opponent into a corner (the wall / corner reduces knockback distance).

Rolling Blaze (midair): Air assist combo ender, air-to-ground dodge punisher / clash / space occupation.

Flexible

These attacks are great to have, but can be swapped or removed depending on matchup, stage or player preference.

Bravery attacks
Ground Aerial
Blizzara Moonsault Kick
Blizzaga Dolphin Blow
HP attacks
Ground Aerial
Meteor Strike --
Burning Arrow --

Blizzara: Ranged low projectile that becomes mid priority when it explodes at max range. It can convert to assist combo on hit after wall rushing. Occupies space in front of Tifa, but be wary of the initial low priority.

Blizzaga: Ranged mid projectile, can convert to assist combo on hit after wall rushing. Spawns on top of opponent and has limited vertical reach, but it is mid priority all the way through, staggering regular blocks.

Moonsault Kick: Slower close range poke with higher brv damage, post-dodge defense with Feint. Assist combo starter with a chase setup that doesn't require a wall, making this a good recommendation for Aerith assist specifically.

Dolphin Blow: Upward poke that is slightly faster than microdash Elbow Smash. Also works as a post-dodge defense tool with Feint. Assist combo starter with wall rush and it is Tifa's highest damaging bravery filler during air Kuja assist at the ceiling. Recommended vs. Sephiroth and Cecil.

Meteor Strike: Pseudo-poke with forward movement, slight low-profile, longer active frames and bravery damage than Rolling Blaze when charged. Leads to ground Kuja brv assist combos and of course, let's Tifa add damage with Falcon's Dive.

Burning Arrow: Single hit HP. Kuja assist can follow up after a wall rush, which increases Burning Arrow's damage potential. Because it doesn't inflict bravery damage, it also avoids EX Revenge counters with EX depletion. Good as a ground dodge punish, ground block punish or as an otherwise hard callout move.

Avoid

Generally not recommended due to being outclassed by other attacks or having no distinct utility.

Bravery attacks
Ground Aerial
Blizzard --
HP attacks
Ground Aerial
Meteodrive --

Blizzard: Low priority projectile with longest reach out of the Blizzard type spells. With other spells already having higher priority and providing better reward on hit, Blizzard is not recommended for this build. It does have enough hit stun to combo into Kuja brv assist, but this requires calling him pre-emptively for consistency.

Meteodrive: Low brv damaging HP with wall rush. The wall rush lets Kuja follow up, but otherwise it is not particuarly noteworthy compared to Tifa's other HP attacks. Meteodrive does have better feint than Meteor Strike and short animation overall, however.

Assist

Tifa's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Beat Rush 21F Ground Opponent 8, 11, 16 (35) Chase
BRV Falcon's Dive 23F Air Opponent 26 Wall Rush
HP Meteodrive 39F Ground Opponent 15 Wall Rush
HP Rolling Blaze 45F Air Opponent 1 x 7 Wall Rush


Assists

Poke and wall rush conversions, high brv damage, high risk of being locked when used.

References


Navigation


Wiki Roadmap (012 Tifa Lockhart)

Please edit this page's roadmap template when relevant additions and changes are made.

13,04 % done

   


Page Completed In progress To-do Score
General Tifa's feints. 1 / 5 / 86
Strengths and weaknesses Strengths and weaknesses. 0 / 5 / ?
Overview Old overview. Rewrite overview and move the old one to starter guide? 0 / 5 / 2
Bravery Attacks Ability info overviews, images. 1 / 5 / 5
HP Attacks Ability info overviews, images. 1 / 5 / 5
EX Mode Basic info overview? 1 / 5 / 3
Combos Kuja assist combos (no video examples). Add solo combos and more assist combos with video examples. 1 / 5 / 7
Builds 3 builds. Add formatting (attacks, headers) from high base brv build to brv boost on dodge build. Add more builds in the same style as shown on her page. 3 / 5 / 10
Assist Assist data. Elaborate on common assists. 1 / 5 / 3
Matchups Page created. Introduction is written. Matchup analysis and tips. 0 / 32 / 32
Frame Data / 1
Starter Guide Create page. Concise pvp guide with core concepts and essentials. 0 / 5 / 8
Strategy Basic strategies and counterplays. Add more if possible. 3 / 5 / 10