Sephiroth (Dissidia 012): Difference between revisions

From Dissidia Wiki
(→‎Ground: Added minimum charge time for black materia levels.)
(Updated character info. Moved overview above pros / cons.)
 
(18 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNavSeph}}


{{CharacterInfo
{{CharacterInfo
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-sephi.png
|name=Sephiroth (セフィロス)
|name=Sephiroth (セフィロス)
|origin=Final Fantasy VII
|origin=Final Fantasy VII
|weapon=Greatswords, Katanas
 
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Light Armor, Shields
|atk=111 (High)
|atk=111 (High)
|def=111 (Average)
|def=111 (Average)
Line 12: Line 13:
|fall=85 (Average)
|fall=85 (Average)
|fallr=41 (Below Average)
|fallr=41 (Below Average)
|fastestbrv=15F (Transience)
|fastesthp=43F (Octaslash, Heaven's Light)
|1hithp=Yes (Multiple)
|hplinks=Yes (Combos only)
|cmdblock=Yes (Scintilla)
|weapon=Greatswords, Katanas
|armor=Chestplates, Gauntlets, Heavy Armor,<br>Helms, Light Armor, Shields
|exclusives=Masamune Blade, Masamune, One-Winged Angel
|exclusives=Masamune Blade, Masamune, One-Winged Angel
|unlock=
|alignment=Chaos
|vajp=[https://en.wikipedia.org/wiki/Toshiyuki_Morikawa Toshiyuki Morikawa]
|vaeng=[https://en.wikipedia.org/wiki/George_Newbern George Newbern]
}}
}}
= Overview =
Sephiroth is a defensive air-oriented character who operates between close and long range with projectiles and strong punishers. With the infamous Shadow Flare bravery, Sephiroth can execute competent [https://glossary.infil.net/?t=Zoning '''zoning'''] from a safe distance before capitalising on the opponent's mistakes. The utility on his attacks ensure that Sephiroth remains competitive at close range and he also reaps good rewards on hit.
This makes Sephiroth something of a powerhouse. His effective gameplan is easy to execute and difficult to shut down for many characters, especially at low and intermediate levels of play. He does not rely on ground and can often focus on adjusting to his opponent instead of his surroundings. Spellcasters like {{012emp}}, {{012kef}} and {{012ulti}} can have a hard time establishing their own advantage due to having lackluster tools for quickly stopping Sephiroth from casting Shadow Flare. Even though Sephiroth dodge cancels frequently, he can fight well from above or below. Catching him requires a good understanding of positioning, [[Dodge_(Dissidia_012)#Dodge_punishment|'''dodge punishment''']] and player habits. His HP attacks have defensive properties to dissuade approaches, which can then help him condition the opponent with bravery attacks.
Thanks to good meter generation and high attack stat, Sephiroth works well with a variety of builds. The repeated use of Shadow Flare generates assist meter quickly and reliably, while Sudden Cruelty shreds through bravery with a respectable 87 EX Force output. He has access to a good wall rush HP in Heaven's Light that supports meter drain and additional damage. Sephiroth's combo game is good, if not basic and he works with most competitive assists.
Sephiroth's weaknesses become more apparent once the opponent gets past the initial hurdle of his Shadow Flare pressure. While he has braveries with fast startup, good range and long active duration, he does not have a defacto quick low recovery close range ''poke'' such as [[Squall_Leonhart_(Dissidia_012)#Beat_Fang-1|'''Squall's Beat Fang''']]. Many of his attacks are telegraphed (HPs, Oblivion), linear (Godspeed, Sudden Cruelty) or don't protect him in close range (Shadow Flare). The reliance on dodge cancels also puts Sephiroth repeatedly in dodge punish situations and choosing poorly at any point can cause setbacks. Dedicated Bravery Boost on Dodge builds will discourage constant Shadow Flare usage, but outside of that, dodge tracking, mid / high priorities and relatively low risk can counter Sephiroth's gameplan when utilised well. His mobility is below average overall and fighting grounded characters with good post-dodge defense at close range may prove to be a tad more difficult.
In competitive play, Sephiroth has been consistently ranked as a high tier character. With an easy reliable gameplan and plenty of favorable matchups, he is a good choice for new and experienced players alike. His frame data and mobility often pushes players towards an action-heavy playstyle with attacks, dashes and dodges which is not necessarily bad in the context of Dissidia 012. In fact, he is one of the easiest characters to use in that way. But it ''does'' mean Sephiroth players have to be mindful against adept opponents, lest they get fooled themselves.


{{ProConTable
{{ProConTable
|pros=
|pros=*'''Zoning'''. Shadow Flare can pressure the opponent into taking action and follow a pace that Sephiroth dictates.
|cons=
*'''Aerial combat''' lets Sephiroth fight comfortably without ground, or relying on it.
*'''Damage output''' is great with high attack stat, damaging braveries and HP wall rushes. Sephiroth can shred through bravery with a single assist combo.
*'''Meter generation''', Sephiroth builds both EX and Assist meter reliably.
*'''Builds''' provide ample room to optimize and adjust Sephiroth's strengths.
*'''Flexible [[Dodge_(Dissidia_012)#Defense_-_How_to_do_it|post-dodge defense]]''' with three midair HPs providing evasion or instant guard.
*'''EX Mode''' amplifies Sephiroth's damage, but also lets reset the opponent's bravery to 0 with Heartless Angel with an assist.
*'''Easy and reliable''' at all levels of play.
|cons=*'''Anti-Zoning'''. [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Bravery_Boost_on_Block_/_Dodge|'''Bravery Boost on Dodge''']] and long range counters such as {{012fir}}'s Shield Bash and {{012exd}}'s block followups can limit the effectiveness of Sephiroth's zoning.
*'''Linearity'''. Many of Sephiroth's attacks are either telegraphed or have average to poor tracking.
*'''No quick air pokes'''. Sephiroth has attacks with early dodge cancel recovery and fast startup, but not both on a single move. The only exception is Transience which is ground only bravery.
*'''Mobility''' is slightly worse on average overall, encouraging active use of attacks, dodges and dashes to stay on top of the competition.
}}
}}


== Overview ==
= Bravery Attacks =
 


== Bravery Attacks ==
Some of Sephiroth's melee bravery attacks require two bravery inputs to complete them. The second input is a finisher which can be done early. Delaying this button press until all preceding hits have connected maximizes the damage dealt. This is what attack descriptions refer to when they say "delay combo to boost hit times."


=== Ground ===
== Ground ==


<tabber>
<tabber>
Line 63: Line 96:
}}
}}
''[Long] Generate 4 spheres of darkness surrounding opponent.''
''[Long] Generate 4 spheres of darkness surrounding opponent.''
Shadow Flare is one of Sephiroth's character-defining braveries, but the grounded version is not used often. It leaves him airborne, which is great for builds with a Pre-Jump booster {{accboo}}, but not ideal for repeated use on the ground. A decent, supplementary bravery to start off with, but not one to be relied on throughout a fight.


|-|Transience=
|-|Transience=
Line 78: Line 113:
</tabber>
</tabber>


=== Aerial ===
== Aerial ==


<tabber>
<tabber>
Line 88: Line 123:
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=30
|ex=87
|effect=Chase
|effect=Chase
|cp=30 (15)
|cp=30 (15)
Line 132: Line 167:
</tabber>
</tabber>


== HP Attacks ==
= HP Attacks =


=== Ground ===
== Ground ==


<tabber>
<tabber>
Line 177: Line 212:
</tabber>
</tabber>


=== Aerial ===
== Aerial ==


<tabber>
<tabber>
Line 191: Line 226:
}}
}}
''[Dive] Freefall lunge. Hold button to keep falling. Aim with the analog stick.''
''[Dive] Freefall lunge. Hold button to keep falling. Aim with the analog stick.''
|-|Octaslash (midair)=
{{AbilityInfo
|damage=2 x 6, 4 (16)
|startup=43F
|type=Physical
|priority=Melee High
|ex=21
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] 8 violent slicing attacks. Strike foe with long reach.''


|-|Scintilla (midair)=
|-|Scintilla (midair)=
Line 218: Line 265:
</tabber>
</tabber>


== EX Mode: Reunion ==
= EX Mode: Reunion! =
Effects:
Effects:
* Regen
* Regen
Line 225: Line 272:
* Heartless Angel
* Heartless Angel


=== Glide ===
== Glide ==
''[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.''
''[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.''


=== Heartless Angel ===
== Heartless Angel ==
''[Activate with R + square]
''[Activate with R + square]
Bravery cannot be gained, but opponent's bravery falls to 1.''
Bravery cannot be gained, but opponent's bravery falls to 1.''
Charge time = 5 seconds (297 frames). Early release cooldown time = 40 frames.


=== EX Burst: Super Nova ===
=== EX Burst: Super Nova ===
Line 241: Line 290:
}}
}}


== Builds ==
= Combos =
 
== Solo ==
 
== Assist ==
 
<tabber>
|-|Kuja=
 
|-|Aerith=
 
|-|Jecht=
 
</tabber>
 
= Builds =
Builds here.
Builds here.


<tabber>
<tabber>
|-|Build #1=
|-|Hybrid (Seal of Lufenia)=
{{Build
{{Build
|hp=
|hp=9644
|cp=
|cp=450
|brv=
|brv=1175
|atk=
|atk=180
|def=
|def=182
|luk=
|luk=60
|booster=
|booster=x3.5
|setbonus=
|setbonus=Seal of Lufenia
|ast=
|ast=Kuja
|wpn=
|wpn=One-Winged Angel
|hand=
|hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=
|head=Lufenian Hairpin ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=
|armor=Lufenian Vest
|acc1=
|acc1={{accbas}} Hyper Ring
|acc2=
|acc2={{accbas}} Muscle Belt
|acc3=
|acc3={{accbas}} Sniper Eye
|acc4=
|acc4={{accbas}} Battle Hammer
|acc5=
|acc5={{accboo}} Summon Unused
|acc6=
|acc6={{accboo}} Pre-EX Mode
|acc7=
|acc7={{accboo}} Aerial
|acc8=
|acc8={{accboo}} Opponent Summon Unused
|acc9=
|acc9={{accsp}} Tenacious Attacker
|acc10=
|acc10={{accsp}} Glutton
|summon=
|summon=Rubicante
}}
}}
Equip the Best Dresser extra ability.


|-|Build #2=
|-|Build #2=
Line 303: Line 370:
</tabber>
</tabber>


== Assist ==
= Assist =


Sephiroth's assist data.
== Sephiroth's assist data ==


{{012Assist
{{012Assist
Line 338: Line 405:
}}
}}


== Assists ==
Sephiroth works well with most tournament viable assists.
Sephiroth works well with most tournament viable assists.
= References =
<references />
{{navbox012}}
{{roadmap012seph}}

Latest revision as of 06:24, 23 January 2025


Sephiroth
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Info
Name Sephiroth (セフィロス)
Original game Final Fantasy VII
Base ATK (LV100) 111 (High)
Base DEF (LV100) 111 (Average)
Run Speed 9 (Slow)
Dash Speed 81 (Below Average)
Fall Speed 85 (Average)
Fall Speed Ratio After Dodge 41 (Below Average)
Fastest BRV 15F (Transience)
Fastest HP 43F (Octaslash, Heaven's Light)
1-Hit HP Yes (Multiple)
HP Links Yes (Combos only)
Command Block Yes (Scintilla)
Weapon Greatswords, Katanas
Armor Chestplates, Gauntlets, Heavy Armor,
Helms, Light Armor, Shields
Exclusive weapons Masamune Blade, Masamune, One-Winged Angel
Unlock
Alignment Chaos
Voice Actor (JP) Toshiyuki Morikawa
Voice Actor (ENG) George Newbern


Overview

Sephiroth is a defensive air-oriented character who operates between close and long range with projectiles and strong punishers. With the infamous Shadow Flare bravery, Sephiroth can execute competent zoning from a safe distance before capitalising on the opponent's mistakes. The utility on his attacks ensure that Sephiroth remains competitive at close range and he also reaps good rewards on hit.

This makes Sephiroth something of a powerhouse. His effective gameplan is easy to execute and difficult to shut down for many characters, especially at low and intermediate levels of play. He does not rely on ground and can often focus on adjusting to his opponent instead of his surroundings. Spellcasters like The Emperor, Kefka and Ultimecia can have a hard time establishing their own advantage due to having lackluster tools for quickly stopping Sephiroth from casting Shadow Flare. Even though Sephiroth dodge cancels frequently, he can fight well from above or below. Catching him requires a good understanding of positioning, dodge punishment and player habits. His HP attacks have defensive properties to dissuade approaches, which can then help him condition the opponent with bravery attacks.

Thanks to good meter generation and high attack stat, Sephiroth works well with a variety of builds. The repeated use of Shadow Flare generates assist meter quickly and reliably, while Sudden Cruelty shreds through bravery with a respectable 87 EX Force output. He has access to a good wall rush HP in Heaven's Light that supports meter drain and additional damage. Sephiroth's combo game is good, if not basic and he works with most competitive assists.

Sephiroth's weaknesses become more apparent once the opponent gets past the initial hurdle of his Shadow Flare pressure. While he has braveries with fast startup, good range and long active duration, he does not have a defacto quick low recovery close range poke such as Squall's Beat Fang. Many of his attacks are telegraphed (HPs, Oblivion), linear (Godspeed, Sudden Cruelty) or don't protect him in close range (Shadow Flare). The reliance on dodge cancels also puts Sephiroth repeatedly in dodge punish situations and choosing poorly at any point can cause setbacks. Dedicated Bravery Boost on Dodge builds will discourage constant Shadow Flare usage, but outside of that, dodge tracking, mid / high priorities and relatively low risk can counter Sephiroth's gameplan when utilised well. His mobility is below average overall and fighting grounded characters with good post-dodge defense at close range may prove to be a tad more difficult.

In competitive play, Sephiroth has been consistently ranked as a high tier character. With an easy reliable gameplan and plenty of favorable matchups, he is a good choice for new and experienced players alike. His frame data and mobility often pushes players towards an action-heavy playstyle with attacks, dashes and dodges which is not necessarily bad in the context of Dissidia 012. In fact, he is one of the easiest characters to use in that way. But it does mean Sephiroth players have to be mindful against adept opponents, lest they get fooled themselves.

Strengths Weaknesses
  • Zoning. Shadow Flare can pressure the opponent into taking action and follow a pace that Sephiroth dictates.
  • Aerial combat lets Sephiroth fight comfortably without ground, or relying on it.
  • Damage output is great with high attack stat, damaging braveries and HP wall rushes. Sephiroth can shred through bravery with a single assist combo.
  • Meter generation, Sephiroth builds both EX and Assist meter reliably.
  • Builds provide ample room to optimize and adjust Sephiroth's strengths.
  • Flexible post-dodge defense with three midair HPs providing evasion or instant guard.
  • EX Mode amplifies Sephiroth's damage, but also lets reset the opponent's bravery to 0 with Heartless Angel with an assist.
  • Easy and reliable at all levels of play.
  • Anti-Zoning. Bravery Boost on Dodge and long range counters such as Firion's Shield Bash and Exdeath's block followups can limit the effectiveness of Sephiroth's zoning.
  • Linearity. Many of Sephiroth's attacks are either telegraphed or have average to poor tracking.
  • No quick air pokes. Sephiroth has attacks with early dodge cancel recovery and fast startup, but not both on a single move. The only exception is Transience which is ground only bravery.
  • Mobility is slightly worse on average overall, encouraging active use of attacks, dodges and dashes to stay on top of the competition.


Bravery Attacks

Some of Sephiroth's melee bravery attacks require two bravery inputs to complete them. The second input is a finisher which can be done early. Delaying this button press until all preceding hits have connected maximizes the damage dealt. This is what attack descriptions refer to when they say "delay combo to boost hit times."

Ground

Base damage Startup frame Type Priority EX Force
2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) 21F Physical Melee Low 93
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Katana slash. Delay combo to boost hit times.

Aerial

Base damage Startup frame Type Priority EX Force
2 x 8, 9, 4, 1 x 5, 6 (40) 17F Physical Melee Low 87
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Nigh-instant slices. Delay combo to boost hit times.

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
3 x N (max charged) 63F, 101F, 201F Magical Ranged High 0, 0, 6
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush, Absorb (if max) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Summon meteors. Hold button to increase size.

Minimum charge time for LV2 is 90F, and 178F for LV3.

Aerial

Base damage Startup frame Type Priority EX Force
2 x N 55F Physical Melee High 60 + 3 x N
Effects CP (Mastered) Cancels Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] Freefall lunge. Hold button to keep falling. Aim with the analog stick.

EX Mode: Reunion!

Effects:

  • Regen
  • Critical Boost
  • Glide
  • Heartless Angel

Glide

[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.

Heartless Angel

[Activate with R + square] Bravery cannot be gained, but opponent's bravery falls to 1.

Charge time = 5 seconds (297 frames). Early release cooldown time = 40 frames.

EX Burst: Super Nova

A blast of such despair that it can send destructioon even into other dimensions. Repeatedly press circle to raise the gauge.

Damage multiplier (initial) Damage multiplier (rest) Type
5 x 5 (25) 5 x 6, 9 x 5 (75) (100 total) Physical


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 9644
CP 450
BRV 1175
ATK 180
DEF 182
LUK 60
Max Booster x3.5
Special Effect: Seal of Lufenia
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png One-Winged Angel
Hand ddff-icon-equip-hand.png Lufenian Dirk (CP Glitch)
Head ddff-icon-equip-head.png Lufenian Hairpin (CP Glitch)
Body ddff-icon-equip-body.png Lufenian Vest
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Muscle Belt
Accessory 3 accessory_basic.png Sniper Eye
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Aerial
Accessory 8 accessory_booster.png Opponent Summon Unused
Accessory 9 accessory_special.png Tenacious Attacker
Accessory 10 accessory_special.png Glutton
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.



Equip the Best Dresser extra ability.

Assist

Sephiroth's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Reaper 21F Ground Opponent 2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) Chase
BRV Sudden Cruelty 17F Air Opponent 2 x 8, 9, 4, 1 x 5, 6 (40) Chase
HP Octaslash 43F Ground Opponent 2 x 6, 4 (16) Wall Rush
HP Hell's Gate 55F Air Opponent 2 x N Chase


Assists

Sephiroth works well with most tournament viable assists.

References


Navigation


Wiki Roadmap (012 Sephiroth)

Please edit this page's roadmap template when relevant additions and changes are made.

17,39 % done

   


Page Completed In progress To-do Score
General Add images for attacks. 1 / 5 / 86
Strengths and weaknesses Done. Edit if necessary. 5 / 5 / ?
Overview Done. Edit if necessary. 5 / 5 / 2
Bravery Attacks Ability info. Short description for Shadow Flare (ground). Overviews. 1 / 5 / 5
HP Attacks Ability info. Overviews. 1 / 5 / 5
EX Mode Basic info. Overview / detailed info. 1 / 5 / 3
Combos Add solo and assist combos with video example. 0 / 5 / 7
Builds 1 build. Add more builds with overviews (see Tifa's page). 1 / 5 / 10
Assist Assist data. Overviews for commonly used assists. 1 / 5 / 3
Matchups Create page. Matchup analysis and tips. 0 / 5 / 32
Frame Data / 1
Starter Guide Create page. Concise pvp guide with core concepts and essentials. 0 / 5 / 8
Strategy Create page. Strategies and counterplays. 0 / 5 / 10