Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
{{012CharNavGil}} | |||
{{CharacterInfo | {{CharacterInfo | ||
|name=Gilgamesh ギルガメッシュ | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-gilgamesh.png | ||
|name=Gilgamesh (ギルガメッシュ) | |||
|origin=Final Fantasy V | |origin=Final Fantasy V | ||
|atk=111 (High) | |atk=111 (High) | ||
|def=111 (Average) | |def=111 (Average) | ||
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|fall=67 (Fast) | |fall=67 (Fast) | ||
|fallr=22 (Very Fast) | |fallr=22 (Very Fast) | ||
|fastestbrv=11F (Dual Thrust, Double Trouble) | |||
|fastesthp=13F (Hurricane) | |||
|1hithp=Yes (Rocket Punch, Missile) | |||
|hplinks=Yes (Combos only) | |||
|cmdblock=No | |||
|weapon=Axes, Daggers, Greatswords, Katanas,<br>Parrying Weapons, Spears, Swords, Thrown Weapons | |||
|armor=Chestplates, Gauntlets, Heavy Armor, Helms,<br>Large Shields, Light Armor, Shields | |||
|exclusives=Osafune, Kotetsu, Yoshiyuki | |exclusives=Osafune, Kotetsu, Yoshiyuki | ||
|unlock= | |||
|alignment=Chaos | |||
|vajp=[https://en.wikipedia.org/wiki/Kazuya_Nakai Kazuya Nakai] | |||
|vaeng=[https://en.wikipedia.org/wiki/Keith_Szarabajka Keith Szarabajka] | |||
}} | }} | ||
= Overview = | |||
{{ProConTable | {{ProConTable | ||
|pros=*'''Aerial combat''' - Solo combos, quick poke, gap closer, lightning fast HP attack and ranged tools, Gilgamesh performs well in the most common area of the game. | |pros=*'''Aerial combat''' - Solo combos, quick poke, gap closer, lightning fast HP attack and ranged tools, Gilgamesh performs well in the most common area of the game. | ||
* '''Mid range anti zoning''' - Electrocute is great at checking opponents at a distance, rewarding combos on hit. | * '''Mid range anti-[https://glossary.infil.net/?t=Zoning zoning]''' - Electrocute is great at checking opponents at a distance, rewarding combos on hit. | ||
* '''Random weapons''' - Extraordinary effects such as instant bravery break, weapon length and increased EX generation are applied the moment Gilgamesh draws one of his 8 swords, which can turn the tides in his favor on a moment's notice. | * '''Random weapons''' - Extraordinary effects such as instant bravery break, weapon length and increased EX generation are applied the moment Gilgamesh draws one of his 8 swords, which can turn the tides in his favor on a moment's notice. | ||
* '''EX Mode''' - One of the strongest EX Bursts in the game, along with 8 wielded swords can exponentially increase Gilgamesh's reward on hit. | * '''EX Mode''' - One of the strongest EX Bursts in the game, along with 8 wielded swords can exponentially increase Gilgamesh's reward on hit. | ||
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* '''Ground combat''' - Slow running speed, average HP attacks and lackluster bravery attacks pale in comparison to Gilgamesh's fundamentally solid aerial moves. | * '''Ground combat''' - Slow running speed, average HP attacks and lackluster bravery attacks pale in comparison to Gilgamesh's fundamentally solid aerial moves. | ||
* '''Random weapons''' - Gilgamesh cannot control which sword comes out, and may have to fight with suboptimal effects when he wants it the least. | * '''Random weapons''' - Gilgamesh cannot control which sword comes out, and may have to fight with suboptimal effects when he wants it the least. | ||
* ''' | * '''EX Revenge checkmates''' - With aerial Missile HP being slow on startup and the other single hit HPs being ground only, overcoming EX Revenge checkmates can be difficult. | ||
}} | }} | ||
= Bravery Attacks = | = Bravery Attacks = | ||
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|10 % and below || x2.77 | |10 % and below || x2.77 | ||
|} | |} | ||
= Combos = | |||
== Solo == | |||
== Assist == | |||
= Builds = | = Builds = | ||
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|} | |} | ||
|-| | |-|build 2= | ||
add build here | add build here | ||
{{Build | {{Build | ||
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== Assists == | == Assists == | ||
Gilgamesh works well with most tournament viable assists. | Gilgamesh works well with most tournament viable assists. | ||
= References = | |||
<references /> | |||
{{navbox012}} | |||
{{roadmap012gil}} |
General | Starter Guide | Combos | Strategy | Frame Data |
---|---|---|---|---|
Matchups | Builds | Match Videos | Gallery | Resources |
Info | |
---|---|
![]() | |
Name | Gilgamesh (ギルガメッシュ) |
Original game | Final Fantasy V |
Base ATK (LV100) | 111 (High) |
Base DEF (LV100) | 111 (Average) |
Run Speed | 10.5 (Very Slow) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 67 (Fast) |
Fall Speed Ratio After Dodge | 22 (Very Fast) |
Fastest BRV | 11F (Dual Thrust, Double Trouble) |
Fastest HP | 13F (Hurricane) |
1-Hit HP | Yes (Rocket Punch, Missile) |
HP Links | Yes (Combos only) |
Command Block | No |
Weapon | Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons |
Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |
Exclusive weapons | Osafune, Kotetsu, Yoshiyuki |
Unlock | |
Alignment | Chaos |
Voice Actor (JP) | Kazuya Nakai |
Voice Actor (ENG) | Keith Szarabajka |
Strengths | Weaknesses |
---|---|
|
|
If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait.
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
10 | - | 31F | Magical | Ranged Low | 0 | - | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
3, 3, 4, 4, 8, 8 (30) | 2, 2, 3, 3, 6, 6 (22) | 21F | Physical | Melee Low | 30 / 138 | Wall Rush | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
6, 6, 11, 12 (35) | 4, 4, 8, 9 (25) | 28F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
4, 6 (10) | - | 39F | Magical | Ranged Low | 0 | - | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 30 / 102 | Wall Rush | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
4, 4, 4, 6, 12 (30) | 3, 3, 3, 4, 9 (22) | 21F | Physical | Melee Low | 30 / 120 | Wall Rush | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
6, 6, 11, 12 (35) | 4, 4, 8, 9 (25) | 28F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
- | - | 53F | - | Ranged High | 0 | Wall Rush | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
5, 5 (10) | 3, 3 (6) | 41F | Physical | Melee High | 30 / 66 | Wall Rush | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
- | - | 41F (peak) ~ 58F (land) | - | Melee High | each 60 | Dodge | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
- | - | 45F | - | Ranged High | 0 | Wall Rush | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
2x6 (12) | 1 x 6 (6) | 13F | Physical | Melee High | 96 / 180 | -- | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
1, 1, 2 x 4 (10) | 1 x 6 (6) | 45F | Physical | Melee High | 30 / 138 | Wall Rush | 30 (15) |
Effects:
[Always active while in EX Mode] Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.
A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
10 x 4 (40) | 15 x 4 hits (x2 due to Excalibur) | Physical |
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.
The weapons' damage multiplier affects the attack's damage multiplier and not the final damage.
Weapon | Drawing probability | Reach | Damage multiplier | Effect |
---|---|---|---|---|
Excalibur | 10 % | 1.0 | x1.0 | Double damage with each hit. |
Excalipoor | 10 % | 1.0 | x1.0 | 1 damage with each hit. |
Genji Blade | 10 % | 1.0 | x0.75, round down to nearest integer, minimum = 1. | EX gauge depletion, weaker damage *1 |
Zantetsuken | 10 % | 0.7 % | x1.0 | 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage. |
Naginata | 15 % | 1.5 | x1.0 | Longest reach. Normal damage. |
Masamune | 15 % | 1.3 | x0.75, round down to nearest integer, minimum = 1. | Long reach. Produce more EX force on hit, weaker damage |
Battle Axe | 15 % | 0.7 | Random (x0.25 OR x1.75. Round down, min=1.) | Short reach, random damage on each hit. |
Chicken Knife | 15 % | 0.7 | x1.0 - x2.2 (Scales with health. See table below.) | Short reach, increased damage at lower health. |
Remaining health | Damage multiplier |
---|---|
100 - 91 % | x1.0 |
90 - 81 % | x1.12 |
80 - 71 % | x1.25 |
70 - 61 % | x1.40 |
60 - 51 % | x1.57 |
50 - 41 % | x1.76 |
40 - 31 % | x1.97 |
30 - 21 % | x2.21 |
20 - 11 % | x2.48 |
10 % and below | x2.77 |
Stats | |
---|---|
HP | 10299 |
CP | 450 |
BRV | 996 |
ATK | 179 |
DEF | 182 |
LUK | 60 |
Max Booster | x3.5 |
Equipment | |
---|---|
Assist | Kuja |
Weapon ![]() |
Heaven's Cloud |
Hand ![]() |
Lufenian Dirk |
Head ![]() |
Lufenian Headband |
Body ![]() |
Lufenian Vest |
Accessory 1 | ![]() |
Accessory 2 | ![]() |
Accessory 3 | ![]() |
Accessory 4 | ![]() |
Accessory 5 | ![]() |
Accessory 6 | ![]() |
Accessory 7 | ![]() |
Accessory 8 | ![]() |
Accessory 9 | ![]() |
Accessory 10 | ![]() |
Summon ![]() |
Rubicante |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Use CP glitch with Bard's Gear.
Equipment | Replacement | Notes |
---|---|---|
![]() |
![]() ![]() |
If you're not using Gilgamesh's solo combos, these are good replacements. |
add build here
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon ![]() |
|
Hand ![]() |
|
Head ![]() |
|
Body ![]() |
|
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon ![]() |
Bravery attacks | |
---|---|
Ground | Aerial |
HP attacks | |
Ground | Aerial |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and generates EX for the opponent.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Cross Slash | 21F | Ground | Opponent | 6, 6, 8, 8, 16, 16 (30) / 1, 1, 1, 1, 1, 1 (6) | Wall Rush |
BRV | Tsubamegaeshi | 21F | Air | Opponent | 8, 8, 12, 12, 24 (60) / 1, 1, 1, 1, 1 (5) | Wall Rush |
HP | Death Claw | 41F | Ground | Opponent | 10, 10 (20) / 1, 1 (2) | Wall Rush |
HP | Hurricane | 13F | Air | Opponent | 4 x 6 (24) / 1 x 6 (6) | Chase |
Gilgamesh works well with most tournament viable assists.
Please edit this page's roadmap template when relevant additions and changes are made.
10,87 % done
Page | Completed | In progress | To-do | Score |
---|---|---|---|---|
General | Added info on Gilgamesh's weapons. | Add images for attacks. | 1 / 5 / 86 | |
Strengths and weaknesses | Mostly done. | Add a note about EX generation? | 4 / 5 / ? | |
Overview | Overview. | 0 / 5 / 2 | ||
Bravery Attacks | Ability info. | Overviews. | 1 / 5 / 5 | |
HP Attacks | Ability info. | Overviews | 1 / 5 / 5 | |
EX Mode | Basic info. | Overview / detailed info. | 1 / 5 / 3 | |
Combos | Add solo and assist combos with video examples. | 0 / 5 / 7 | ||
Builds | 1 build. | Add more builds with overviews for each of them like on Tifa's page. | 1 / 5 / 10 | |
Assist | Assist data. | Add common viable assists with overviews. | 1 / 5 / 3 | |
Matchups | Create page. Matchup analysis and tips. | 0 / 5 / 32 | ||
Frame Data | / 1 | |||
Starter Guide | Create page. Concise pvp guide with core concepts and essentials. | 0 / 5 / 8 | ||
Strategy | Create page. Strategies and counterplay. | 0 / 5 / 10 |