Bartz Klauser (Dissidia 012): Difference between revisions

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNav
{{012CharNavBar}}
|icon=https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-bartz.png
|general=[[Bartz Klauser (Dissidia_012)|'''General''']]
|matchups=Matchups
|resources=Resources
|starter=Starter Guide
|strategy=Strategy
}}


{{CharacterInfo
{{CharacterInfo
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|name=Bartz Klauser (バッツ・クラウザー)
|name=Bartz Klauser (バッツ・クラウザー)
|origin=Final Fantasy V
|origin=Final Fantasy V
|weapon=All
|armor=All
|atk=110 (Average)
|atk=110 (Average)
|def=111 (Average)
|def=111 (Average)
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|fall=89F (Below Average)
|fall=89F (Below Average)
|fallr=39F (Average)
|fallr=39F (Average)
|fastestbrv=13F (Solid Ascension)
|fastesthp=15F (Goblin Punch, EX)<br>39F (Hellfire)
|1hithp=Yes (Multiple)
|hplinks=Yes
|cmdblock=No
|weapon=All
|armor=All
|exclusives=Chocoblade, Dayspring, Dorgann's Blade
|exclusives=Chocoblade, Dayspring, Dorgann's Blade
|unlock=
|alignment=Cosmos
|vajp=[https://en.wikipedia.org/wiki/S%C5%8Dichir%C5%8D_Hoshi Sōichirō Hoshi]
|vaeng=[https://en.wikipedia.org/wiki/Jason_Spisak Jason Spisak]
}}
}}


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= References =
= References =
<references />


{{navbox012}}
{{navbox012}}


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Latest revision as of 05:31, 23 January 2025


Bartz
General Starter Guide Combos Strategy Frame Data
Matchups Builds Match Videos Gallery Resources




Info
Name Bartz Klauser (バッツ・クラウザー)
Original game Final Fantasy V
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 111 (Average)
Run Speed 6 (Average / Good)
Dash Speed 77F (Average / Good)
Fall Speed 89F (Below Average)
Fall Speed Ratio After Dodge 39F (Average)
Fastest BRV 13F (Solid Ascension)
Fastest HP 15F (Goblin Punch, EX)
39F (Hellfire)
1-Hit HP Yes (Multiple)
HP Links Yes
Command Block No
Weapon All
Armor All
Exclusive weapons Chocoblade, Dayspring, Dorgann's Blade
Unlock
Alignment Cosmos
Voice Actor (JP) Sōichirō Hoshi
Voice Actor (ENG) Jason Spisak


Overview

Bartz Klauser is the carefree protagonist of Final Fantasy V. In Dissidia 012, he is representing the Mime Class from his original game. This is evident in the fact that is moveset is borrowed from other Warriors of Cosmos.

Strengths Weaknesses
  • Solid ground game, with fast pokes and HPs that can cover good space above him
  • Can utilize the boosts gained from his copied moves to run creative builds
  • Aerial game, while average on it's own, is often outclassed by many other characters
  • Lackluster pokes. Slow, punishable air pokes makes it more difficult to generate assist meter safely
  • Weak zoning. Holy, while deals heavy damage alongside a great BRV to HP Link, can easily backfire due to it's Ranged Low priority
  • Weak EX Force Generation


Bravery Attacks

Ground

Base damage Startup frame Type Priority EX Force
8, 7, 6, 1 x 4, 15 (40) 23 Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase, Minor Speed Boost 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Slash with two swords. Minor Speed Boost effect. Speed Boost increases running speed by 8% with each equipped Blade Crash.

Swing Blazefire Saber twice to knock them into the air, then dash through with katana to hit multiple times and slash them away. Copied from Lightning and Vaan.

One of Bartz's slower moves, the advantage that this move brings is that, just like Lightning's version, it moves Bartz slightly forward whenever he does it, making it good to catch opponents whiffing a move in range. However, this slowness also means that you need to think before throwing out this move, as it is easily blockable and punishable. The EX Force generation is good, but it is your choice to run either Blade Crash or Hazard Raid.

Aerial

Base damage Startup frame Type Priority EX Force
each (8) 37 Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Chase, Minor Jump Booost 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Emit light projectiles. Minor Jump Boost effect.

Conjure five balls of light that home in on the opponent. Copied from Terra.

Almost an iconic move for Bartz, his de facto zoning tool. If it doesn't work, it's the most useless tool Bartz can have. When it works however, it is one of the best moves he has. The orbs track down the opponent for some good distance, and is effective if the opponent is way below or way above you. Each orb also has solid base damage, so if all 5 orbs connect with the opponent it will deal solid damage. The range also allows for long distance punishes, although rare since the orbs don't travel fast enough for some punishes. It also punishes over dodging in the air, and poor dodges on the ground if the opponent forgoes blocking. Even while blocking, one must block each individual orb, allowing a misblock to be deadly. These advantages come in handy, as it can link into Flare, which is a good move in its own right.

One major positive of this move is that it is susceptible to the Link Glitch. What it means for Holy is that you can use Holy at a distance and then use another set of Holy before the first set hits the opponent. The first set of Holy won't disappear when you use Holy again, and if the first set hits the opponent, it will count as the second set of Holy hitting the opponent, allowing Bartz to link it into Flare. This glitch makes his confirms much easier and allows Bartz to deal much more damage than he is normally supposed to.

Unfortunately, despite all of these advantages, the disadvantages this move provides almost equals out, making it just an average move. It is easily deflected by the opponent Free Air Dashing at Bartz. In the previous game, this wasn't that much of a problem, since everyone ran Omni Air Dash. However, Free Air Dashing shuts down Holy spamming without much effort. This wouldn't be as bad if for the fact that the orbs don't disappear on hitting the opponent, allowing them to hit you even if you have connected an attack. This messes up most of Bartz's attacks, since they don't cover his vertical hurtbox. In addition to that, the orbs also have longer hitstun than most projectiles, making it easy for an opponent to capitalize off of a reflected Holy. The start up of this move is also extremely long, allowing the opponent to punish the move easily even before it goes off. It is also susceptible to getting Assist punished, meaning that it shouldn't be spammed if the opponent has one bar of assist gauge filled up.

With these advantages and disadvantages, Holy is in the middle of the road for how unreliable it is. If it works, it brings your damage, punishes and HP hits in quite easily. If it doesn't work, you will wonder why you even decided on using the move.

HP Attacks

Ground

Base damage Startup frame Type Priority EX Force
10 (10) 39 Physical Melee (Claw) / Ranged High (Pillars) 60~150
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Summon Ifrit. Assist Gauge time +10 %.

Summon Ifrit to attack with pillars of fire. EX generation increases if more flame pillars hit.

Aerial

Base damage Startup frame Type Priority EX Force
- 45 - Melee High 0
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush, Wall Rush HP damage +5% 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Choop with energy blade. Wall rushh HP damage +5%.

Create a long-range beam of energy and slice it like a sword.

EX Mode: Job Mastered!

Effects:

  • Regen
  • Critical Boost
  • Goblin Punch

Bartz's EX mode is a generic EX Mode, with the added benefit of granting him the HP Move Goblin Punch.

Goblin Punch

Base damage Startup frame Type Priority EX Force
(same LV) 8 x 5 (40) 15 Magical Unblockable 75
Effects CP (Mastered) Cancels Assist Gain (Hit)
Wall Rush -
Unlocked at
level
Mastered at
AP


[Activate with R + Square] Attack bravery, then perform an HP attack. If you are the same level as the foe, your power massively increases.

Goblin Punch is an incredible melee move that has a very quick start up, while dealing solid damage if the target is the same level as Bartz. However, this move also has poor range, so one should be careful before throwing it out, unless they want to get punished.

EX Burst: Master Mime

Damage multiplier (initial) Damage multiplier (rest) Type
3x4, 8 (20 6, 8, 11, 4, 9, 10, 7, 5, 20 Physical


Adds the strength of his allies to his own job abilities for a series of masterful blows. Up, down, left, right - each directional button corresponds to 1 hit.

Combos

Solo

Assist

Builds

Builds here.

Stats
HP 10299
CP 450
BRV 916
ATK 180
DEF 184
LUK 60
Max Booster x5.9
Special Effect: Judgment of Lufenia
Equipment
Assist Kuja
Weapon ddff-icon-equip-weapon.png Lufenian Axe
Hand ddff-icon-equip-hand.png Blurry Moon
Head ddff-icon-equip-head.png Lufenian Helm
Body ddff-icon-equip-body.png Lufenian Armor
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Earring
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_booster.png BRV > Base Value
Accessory 5 accessory_booster.png Empty EX Gauge
Accessory 6 accessory_booster.png Summon Unused
Accessory 7 accessory_booster.png Pre-EX Mode
Accessory 8 accessory_booster.png Pre-EX Revenge
Accessory 9 accessory_booster.png Opponent Summon Unused
Accessory 10 accessory_special.png Side by Side
Summon ddff-icon-summonstone.png Rubicante
{{{dataBRV}}} {{{dataHP}}}
Bravery attacks
Ground Aerial
HP attacks
Ground Aerial

ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.

Assist

Bartz's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Blade Crash 23F Ground Opponent 8, 7, 6, 1 x 4, 15 (40) Chase
BRV Slide Shooter 25F Air Opponent 1x6, 5, 6, 3, 3, 5, 12 (40) Wall Rush
HP Dark Flame 53F Ground Player - Wall Rush
HP Ragnarok Blade 45F Air Opponent - Wall Rush


Assists

Bartz works well with Kuja and Jecht.

References


Navigation


Wiki Roadmap (012 Bartz Klauser)

Please edit this page's roadmap template when relevant additions and changes are made.

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Page Completed In progress To-do Score
General Add images for attacks. 1 / 5 / 86
Strengths and weaknesses Old pros and cons. Rewrite. 2 / 5 / ?
Overview Rewrite overview to be more thorough. 0 / 5 / 2
Bravery Attacks Ability info and overviews. Review and adjust overviews if necessary. 3 / 5 / 5
HP Attacks Ability info. Overview. 1 / 5 / 5
EX Mode Basic info. Overview / detailed info. 1 / 5 / 3
Combos Add solo and assist combos with video examples. 0 / 5 / 7
Builds 1 example build. Review the Side by Side build and add more builds with overviews as seen on Tifa's page. 1 / 5 / 10
Assist Assist data. Overviews for commonly used assists. 1 / 5 / 3
Matchups Create page. Matchup analysis and tips. 0 / 5 / 32
Frame Data / 1
Starter Guide Create page. Concise PvP guide with core concepts and essentials. 0 / 5 / 8
Strategy Create page. Strategies and counterplays. 0 / 5 / 10