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| [[Category:Dissidia 012 Final Fantasy]] | | [[Category:Dissidia 012 Final Fantasy]] |
| | {{012CharNavCod}} |
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| {{CharacterInfo | | {{CharacterInfo |
| | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-cod.png |
| |name=Cloud of Darkness (暗闇の雲) | | |name=Cloud of Darkness (暗闇の雲) |
| |origin=Final Fantasy III | | |origin=Final Fantasy III |
| |weapon=Poles, Rods, Staves, Thrown Weapons
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| |armor=Bangles, Clothing, Hats, Hairpins, Robes
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| |atk=109 (Low) | | |atk=109 (Low) |
| |def=111 (Average) | | |def=111 (Average) |
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| |fall=109 (Very Slow) | | |fall=109 (Very Slow) |
| |fallr=45 (Slowest) | | |fallr=45 (Slowest) |
| | |fastestbrv=13F (Tentacle starters) |
| | |fastesthp=39F (Anti-Air P. Beam) |
| | |1hithp=Yes (Multiple) |
| | |hplinks=Yes (Combos only) |
| | |cmdblock=Yes (Wrath P. Beam) |
| | |weapon=Poles, Rods, Staves, Thrown Weapons |
| | |armor=Bangles, Clothing, Hats, Hairpins, Robes |
| |exclusives=Calcite Staff, Bizarre Staff, Everdark | | |exclusives=Calcite Staff, Bizarre Staff, Everdark |
| | |unlock= |
| | |alignment=Chaos |
| | |vajp=[https://en.wikipedia.org/wiki/Masako_Ikeda Masako Ikeda] |
| | |vaeng=[https://en.wikipedia.org/wiki/Laura_Bailey Laura Bailey] |
| }} | | }} |
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| | = Overview = |
| | Cloud of Darkness is a playable character in Dissidia 012. |
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| {{ProConTable | | {{ProConTable |
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| }} | | }} |
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| == Overview == | | = Bravery Attacks = |
| Cloud of Darkness is a playable character in Dissidia 012.
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| == Bravery Attacks ==
| | == Ground == |
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| === Ground ===
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| All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup. | | All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup. |
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| </tabber> | | </tabber> |
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| === Aerial ===
| | == Aerial == |
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| <tabber> | | <tabber> |
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| </tabber> | | </tabber> |
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| == HP Attacks ==
| | = HP Attacks = |
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| === Ground ===
| | == Ground == |
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| <tabber> | | <tabber> |
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| </tabber> | | </tabber> |
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| === Aerial ===
| | == Aerial == |
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| <tabber> | | <tabber> |
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| * When charging, hitbox appears in 3 frames after button release. | | * When charging, hitbox appears in 3 frames after button release. |
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| |-|[O-form] Particle Beam= | | |-|[0-form] Particle Beam= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=2 x 8 (16) | | |damage=2 x 8 (16) |
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| </tabber> | | </tabber> |
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| == EX Mode ==
| | = EX Mode: Flood of Darkness! = |
| Effects: | | Effects: |
| * Regen | | * Regen |
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| * Null Particle Beam | | * Null Particle Beam |
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| === Null Particle Beam ===
| | == Null Particle Beam == |
| ''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.'' | | ''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.'' |
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| === EX Burst: Ultra Particle Beam ===
| | == EX Burst: Ultra Particle Beam == |
| ''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.'' | | ''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.'' |
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| }} | | }} |
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| == Builds == | | = Combos = |
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| | == Solo == |
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| | == Assist == |
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| | = Builds = |
| Builds here. | | Builds here. |
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| <tabber> | | <tabber> |
| |-|Build #1= | | |-|Damage (Seal of Lufenia)= |
| {{Build | | {{Build |
| |hp= | | |hp=11799 |
| |cp= | | |cp=495 |
| |brv= | | |brv=957 |
| |atk= | | |atk=179 |
| |def= | | |def=182 |
| |luk= | | |luk=61 |
| |booster= | | |booster=x1.3 |
| |setbonus= | | |setbonus=Seal of Lufenia |
| |ast= | | |ast={{012jec}} |
| |wpn= | | |wpn=Cleaver |
| |hand= | | |hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |head= | | |head=Lufenian Headband ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |armor= | | |armor=Lufenian Vest ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| |acc1= | | |acc1={{accbas}} Hyper Ring |
| |acc2= | | |acc2={{accbas}} Battle Hammer |
| |acc3= | | |acc3={{accboo}} Pre-EX Revenge |
| |acc4= | | |acc4={{accsp}} Green Gem |
| |acc5= | | |acc5={{accsp}} White Gem |
| |acc6= | | |acc6={{accsp}} Hero's Spirit |
| |acc7= | | |acc7={{accsp}} Hero's Essence |
| |acc8= | | |acc8={{accsp}} Tenacious Attacker |
| |acc9= | | |acc9={{accsp}} Glutton |
| |acc10= | | |acc10={{accsp}} Miracle Shoes |
| |summon= | | |summon=None |
| }} | | }} |
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| | Equip Master Guardsman extra ability. Stack up extra abilities that raise critical hit rate. |
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| |-|Build #2= | | |-|Build #2= |
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| </tabber> | | </tabber> |
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| == Assist ==
| | = Assist = |
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| Cloud of Darkness' assist data. | | == Cloud of Darkness' assist data == |
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| {{012Assist | | {{012Assist |
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| }} | | }} |
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| Kuja and Exdeath assist are good.
| | == Assists == |
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| | {{012kuja}}, {{012jec}} and {{012exd}} assists are good. |
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| | = References = |
| | <references /> |
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| | {{navbox012}} |
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| | {{roadmap012cod}} |