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| [[Category:Dissidia 012 Final Fantasy]] | | [[Category:Dissidia 012 Final Fantasy]] |
| | | {{012CharNavCod}} |
| {{012CharNav | |
| |icon=https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-cod.png
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| |general=[[Cloud of Darkness (Dissidia_012)|'''General''']]
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| |matchups=Matchups
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| |resources=Resources
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| |starter=Starter Guide
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| |strategy=Strategy
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| }} | |
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| {{CharacterInfo | | {{CharacterInfo |
| | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-cod.png |
| |name=Cloud of Darkness (暗闇の雲) | | |name=Cloud of Darkness (暗闇の雲) |
| |origin=Final Fantasy III | | |origin=Final Fantasy III |
| |weapon=Poles, Rods, Staves, Thrown Weapons
| |
| |armor=Bangles, Clothing, Hats, Hairpins, Robes
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| |atk=109 (Low) | | |atk=109 (Low) |
| |def=111 (Average) | | |def=111 (Average) |
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| |fall=109 (Very Slow) | | |fall=109 (Very Slow) |
| |fallr=45 (Slowest) | | |fallr=45 (Slowest) |
| | |fastestbrv=13F (Tentacle starters) |
| | |fastesthp=39F (Anti-Air P. Beam) |
| | |1hithp=Yes (Multiple) |
| | |hplinks=Yes (Combos only) |
| | |cmdblock=Yes (Wrath P. Beam) |
| | |weapon=Poles, Rods, Staves, Thrown Weapons |
| | |armor=Bangles, Clothing, Hats, Hairpins, Robes |
| |exclusives=Calcite Staff, Bizarre Staff, Everdark | | |exclusives=Calcite Staff, Bizarre Staff, Everdark |
| | |unlock= |
| | |alignment=Chaos |
| | |vajp=[https://en.wikipedia.org/wiki/Masako_Ikeda Masako Ikeda] |
| | |vaeng=[https://en.wikipedia.org/wiki/Laura_Bailey Laura Bailey] |
| }} | | }} |
| | |
| | = Overview = |
| | Cloud of Darkness is a playable character in Dissidia 012. |
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| {{ProConTable | | {{ProConTable |
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| |cons= | | |cons= |
| }} | | }} |
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| = Overview =
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| Cloud of Darkness is a playable character in Dissidia 012.
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| = Bravery Attacks = | | = Bravery Attacks = |
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| * When charging, hitbox appears in 3 frames after button release. | | * When charging, hitbox appears in 3 frames after button release. |
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| |-|[O-form] Particle Beam= | | |-|[0-form] Particle Beam= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=2 x 8 (16) | | |damage=2 x 8 (16) |
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| |type=Magical | | |type=Magical |
| }} | | }} |
| | |
| | = Combos = |
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| | == Solo == |
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| | == Assist == |
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| = Builds = | | = Builds = |
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| {{012kuja}}, {{012jec}} and {{012exd}} assists are good. | | {{012kuja}}, {{012jec}} and {{012exd}} assists are good. |
| | |
| | = References = |
| | <references /> |
| | |
| | {{navbox012}} |
| | |
| | {{roadmap012cod}} |
Latest revision as of 05:29, 23 January 2025
Overview
Cloud of Darkness is a playable character in Dissidia 012.
Bravery Attacks
Ground
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
7, 7, 7 (21) |
13F / 33F / 53F |
Physical |
Melee Low |
each 9
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
-- |
(30) |
|
|
Unlocked at level |
Mastered at AP |
|
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
8, 8, 14 (30) |
+4F |
Physical |
Melee Low |
90 |
Chase |
--
|
Followup 2
|
12 x 4 (48) |
+4F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 3
|
4 x 3 (12) |
+34F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
28 |
+4F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 2
|
3 x 8, 16 (40) |
+8F |
Physical |
Melee Mid |
84 |
-- |
--
|
Followup 3
|
3 x 6 (18) |
+12F |
Magical |
Ranged Mid |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Aerial
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
30 |
+2F |
Physical |
Melee Low |
60 |
Chase |
--
|
Followup 2
|
3 x 10, 10 (40) |
+4F |
Physical |
Melee Low |
90 |
-- |
--
|
Followup 3
|
each (8) |
+12F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
10, 20 (30) |
+10F |
Physical |
Melee Low |
30 |
Wall Rush |
--
|
Followup 2
|
28 |
+10F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 3
|
each (3) |
+10F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
HP Attacks
Ground
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
1 x 9 (9) |
39F |
Magical |
Ranged High |
87
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Fire columns of darkness around self. Short range, fast deployment.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
- |
61F |
- |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Fire wall of force straight ahead. Great vs. flank attacks.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
- |
83F |
- |
Ranged High |
each 30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Fire force bursts at foe. Slow start, homes for long time.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
- |
61F |
- |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush, Dodge |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Dodge] Hide, then fire beam cannon. Evades on start.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
1 x 9 (9) |
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) |
Magical |
Block High / Ranged High |
87
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Block |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Block] Create force shield. If block succeeds, attacks HP.
Aerial
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
- |
63F / 73F *1 |
- |
Ranged High |
each 60
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.
- When charging, hitbox appears in 3 frames after button release.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
2 x 8 (16) |
63F |
Magical |
Melee High |
24
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Fire huge particle beam. Very accurate and powerful.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
- |
83F |
- |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Salvo of force bursts. Ends if they hit the ground.
|
Base damage |
Startup frame |
Type |
Priority |
EX Force
|
1 x 9 (9) |
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) |
Magical |
Block High / Ranged High |
87
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Hit)
|
Block |
30 (15) |
|
|
Unlocked at level |
Mastered at AP |
|
[Block] Create force of shield. If block succeeds, attacks HP.
EX Mode: Flood of Darkness!
Effects:
- Regen
- Critical Boost
- Null Particle Beam
Null Particle Beam
[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.
EX Burst: Ultra Particle Beam
A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
2 x 4 (8) |
7 x 14 (106 total) |
Magical
|
Combos
Solo
Assist
Builds
Builds here.
Assist
Cloud of Darkness' assist data
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Tentacle of Pain |
37F |
Ground |
Opponent |
7, 7, 12 x 4 (62) |
Wall Rush
|
BRV |
Tentacle of Suffering |
37F |
Air |
Opponent |
3 x 10, 10 (40) |
Chase
|
HP |
[Anti-air] Particle Beam |
39F |
Ground |
Opponent |
1 x 9 (9) |
Chase
|
HP |
[Fusillade] Particle Beam |
83F |
Air |
Opponent |
- |
Wall Rush
|
Assists
Kuja, Jecht and Exdeath assists are good.
References
Navigation
Wiki Roadmap (012 Cloud of Darkness)
Please edit this page's roadmap template when relevant additions and changes are made.
Page |
Completed |
In progress |
To-do |
Score
|
General |
|
|
Add images for attacks. |
1 / 5 / 86
|
Strengths and weaknesses |
|
|
Strengths and weaknesses. |
0 / 5 / ?
|
Overview |
|
|
Overview. |
0 / 5 / 2
|
Bravery Attacks |
Ability info added. |
|
Overviews. |
1 / 5 / 5
|
HP Attacks |
Ability info added. |
|
Overviews. |
1 / 5 / 5
|
EX Mode |
Basic info added. |
|
Overview / detailed info. |
1 / 5 / 3
|
Combos |
|
|
Add solo and assist combos with video examples. |
0 / 5 / 7
|
Builds |
1 example build. |
|
Add more builds and overviews for each of them like on Tifa page. |
1 / 5 / 10
|
Assist |
Assist data added. |
|
Add common viable assists with overviews (use tabber). |
1 / 5 / 3
|
Matchups |
|
|
Create page. Matchup analysis and tips. |
0 / 32 / 32
|
Frame Data |
|
|
|
/ 1
|
Starter Guide |
|
|
Create page. Concise PvP guide with essentials and core concepts. |
0 / 5 / 8
|
Strategy |
|
|
Create page. In depth general tips and counterplay. |
0 / 5 / 10
|