Hybrid
| Stats
|
| HP |
11299
|
| CP |
450
|
| BRV |
996
|
| ATK |
178
|
| DEF |
184
|
| LUK |
60
|
| Max Booster |
|
Special Effect: Seal of Lufenia
| Equipment
|
| Assist |
Sephiroth
|
Weapon ![]()  |
Heaven's Cloud
|
Hand ![]()  |
Lufenian Dirk ![]()
|
Head ![]()  |
Lufenian Headband ![]()
|
Body ![]()  |
Lufenian Vest
|
| Accessory 1 |
Muscle Belt ![]()
|
| Accessory 2 |
Dismay Shock ![]()
|
| Accessory 3 |
Battle Hammer ![]()
|
| Accessory 4 |
Summon Unused ![]()
|
| Accessory 5 |
Pre-EX Mode ![]()
|
| Accessory 6 |
Pre-EX Revenge ![]()
|
| Accessory 7 |
Opponent Summon Unused ![]()
|
| Accessory 8 |
White Gem ![]()
|
| Accessory 9 |
Tenacious Attacker ![]()
|
| Accessory 10 |
Glutton ![]()
|
Summon ![]()
|
Rubicante
|
| Bravery attacks
|
| Ground |
Aerial
|
![]() Dayflash |
![]() Dayflash
|
|
|
|
|
↑+![]() Ascension |
↑+![]() Crossover
|
|
|
![]() Branch: Rune Saber |
![]() Branch: Rune Saber
|
↓+![]() White Fang |
↓+![]() Shield Strike
|
|
|
|
![]() Branch: Bitter End
|
| HP attacks
|
| Ground |
Aerial
|
![]() Shield of Light |
![]() Shield of Light
|
↑+![]() Ultimate Shield |
|
↓+![]() Shining Wave |
↓+![]() Radiant Sword
|
![]()
indicates a "Gear" extra ability or the use of Equip Glitch. The total Capacity Point cost will assume the glitch is done.
Build Overview
This is a general purpose build focused on EX intake and EX depletion. Most competitive builds focus on damage, ex and / or meter depletion, so this is a good build to start with.
Seal of Lufenia set lowers DEF, but Warrior of Light's high base DEF stat mitigates it. Lufenian Dirk ![]()
adds +1 ATK for more damage, which in turn compensates for Heaven's Cloud's ![]()
low ATK. Heaven's Cloud makes grabbing EX Force much easier due to its increased EX intake range.
Basic Abilities
| Actions
|
| Ground Evasion
|
| Midair Evasion
|
| Ground Block
|
| Midair Block
|
| Aerial Recovery
|
| Recovery Attack
|
| Controlled Recovery
|
| Wall Jump
|
| Free Air Dash
|
| Omni Ground Dash
|
| Multi Air Slide
|
| Free Air Dash Boost
|
| Assist Gauge Up Dash
|
| Jump Times Boost
|
| Ground Evasion Boost
|
| Midair Evasion Boost
|
| Evasion Boost
|
| Descent Speed Boost
|
| Support
|
| Always Target Indicator
|
| EX Core Lock On
|
| RPG Mode Boost
|
| Auto Assist Lock On
|
| Extra
|
| Precision Evasion
|
| Disable Counterattack
|
| EXP to HP
|
| Master Guardsman
|
Adjustments
All capacity points are used. If you want to make room for something else, try removing the following:
- Ultimate Shield (+15)
- HP Attack for calling out dodges and whiffs on the ground, but not an absolute must-have.
- Radiant Sword (+15)
- HP Attack with low hit rate, often used in slow paced situations when the risk is not high.
Substitutes
| Equipment / Ability
|
Substitute
|
Notes
|
| Crossover (BRV) + Rune Saber (HP) |
Rising Buckler (BRV) + Bitter End (HP) |
Rising Buckler lets Warrior of Light challenge airborne opponents even from below.
|
| White Fang (BRV) |
Blue Fang (BRV) |
This is for harassing Ultimecia in low ceiling stages, such as Pandaemonium - Top Floor and Sky Fortress Bahamut. Not very reliable for damage, but it is better than nothing.
|
| Omni Ground Dash |
Ground Dash |
This lets Warrior of Light fill assist gauge when dashing on the ground. Useful when approaching or playing passively.
|
Dismay Shock ![]()  |
Aerial ![]() Large Gap in HP ![]() Free Choice |
Seal of Lufenia special effect already has strong EX depletion. Booster accessories can enhance Muscle Belt's damage or Battle Hammer's assist gauge depletion further. Otherwise feel free to pick whatever accessory serves you best.
|
Side by Side (High Base BRV)
| Stats
|
| HP |
9683
|
| CP |
450
|
| BRV |
1623
|
| ATK |
177
|
| DEF |
185
|
| LUK |
60
|
| Max Booster |
|
Special Effect: -
| Equipment
|
| Assist |
Sephiroth
|
Weapon ![]()  |
Piggy's Stick
|
Hand ![]()  |
Chainsaw ![]()
|
Head ![]()  |
Thornlet ![]()
|
Body ![]()  |
Maximillian
|
| Accessory 1 |
Bravery Orb ![]()
|
| Accessory 2 |
Dismay Shock ![]()
|
| Accessory 3 |
Battle Hammer ![]()
|
| Accessory 4 |
Empty EX Gauge ![]()
|
| Accessory 5 |
Summon Unused ![]()
|
| Accessory 6 |
Pre-EX Mode ![]()
|
| Accessory 7 |
Pre-EX Revenge ![]()
|
| Accessory 8 |
Back-Breaking Straw ![]()
|
| Accessory 9 |
Together As One ![]()
|
| Accessory 10 |
Side by Side ![]()
|
Summon ![]()
|
Rubicante
|
| Bravery attacks
|
| Ground |
Aerial
|
![]() Dayflash |
![]() Dayflash
|
|
|
|
|
↑+![]() Ascension |
↑+![]() Rising Buckler
|
|
|
![]() Branch: Rune Saber |
![]() Branch: Bitter End
|
↓+![]() White Fang |
↓+![]() Shield Strike
|
|
|
|
![]() Branch: Bitter End
|
| HP attacks
|
| Ground |
Aerial
|
![]() Shield of Light |
![]() Shield of Light
|
↑+![]() Ultimate Shield |
|
↓+![]() Shining Wave |
↓+![]() Radiant Sword
|
![]()
indicates a "Gear" extra ability or the use of Equip Glitch. The total Capacity Point cost will assume the glitch is done.
Build Overview
This is a Side by Side damage build focused on high HP damage with each HP link. The idea is fairly simple: Connect braveries that lead to HP attacks, and use assist to do it again. This lets Warrior of Light end a match in 3-4 combos, which is very powerful. The main downside has to do with Side by Side itself; If Warrior of Light cannot finish a match quickly, he cannot fill EX gauge to compensate.
Basic Abilities
| Actions
|
| Ground Evasion
|
| Midair Evasion
|
| Ground Block
|
| Midair Block
|
| Aerial Recovery
|
| Recovery Attack
|
| Controlled Recovery
|
| Wall Jump
|
| Free Air Dash
|
| Omni Ground Dash
|
| Free Air Dash Boost
|
| Assist Gauge Up Dash
|
| Jump Times Boost +
|
| Ground Evasion Boost
|
| Midair Evasion Boost
|
| Evasion Boost
|
| Descent Speed Boost
|
| Support
|
| Always Target Indicator
|
| EX Core Lock On
|
| RPG Mode Boost
|
| Auto Assist Lock On
|
| Extra
|
| Precision Evasion
|
| Disable Counterattack
|
| EXP to Assist
|
| Machinery
|
Adjustments
All capacity points are used. If you want to make room for something else, try removing the following:
- Radiant Sword (+15)
- HP Attack with low hit rate, often used in slow paced situations when the risk is not high.
The extra ability Machinery adds +100 base bravery. Try not to remove it unless you want to use capacity points on something else that serves you equally well.
Substitutes
| Equipment / Ability
|
Substitute
|
Notes
|
Dismay Shock ![]()  |
Aerial ![]() Opponent Empty EX Gauge |
If the opponent is also using Side by Side, Dismay Shock's EX depletion is not necessary.
|
Back-Breaking Straw ![]()  |
Opponent Summon Unused ![]() HP < 50 % ![]() Free Choice |
Back-Breaking Straw offsets Thornlet's ![]() BRV penalties, but they're not so big to be detrimental in the short term. If you are comfortable with that, this is a free slot for higher boosters or even Badge of Trust ![]() if initial assist gauge is essential.
|
Together As One ![]()  |
Blue Gem ![]() Great Gospel ![]()  |
Together As One is acts as a safety net in competitive matches, but it can be exchanged for more base bravery or bravery recovery. Great Gospel's increased BRV recovery makes it even more reliable to reach base BRV during assist combos, which is technically a damage increase.
|
Old Builds
References
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